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                        Returning 35 results for 'drive inspires are beyond'.
                    
                
                        
                            
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     that drive them, and are susceptible only to weapons imbued with magic or the strength of adamantine.
Blind Obedience. When its creator or possessor is on hand to command it, a golem performs flawlessly
                                                
                                            
                                                
                                                     grasp of language beyond that understanding, and can't be reasoned with or tricked with words.
Constructed Nature. A golem doesn't require air, food, drink, or sleep.Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
                                                
                                            
                                        
                                                     Monsters
                                                    Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     calls throughout Sigil and the planes beyond.
The vagaries of undeath make spirits difficult to predict. Nevertheless, exorcists are well equipped for their work. Molded by experiences with
                                                
                                            
                                                
                                                     apparitions and their ilk, exorcists channel the forces of death to preserve the living, commune with the dead, and drive evil spirits back to their graves. They can also fire versatile bolts of necrotic or
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    ":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType":"slashing"} slashing damage.
Word From Beyond (1/day). Splugoth remembers and repeats aloud a few words from a place he entered while
                                                
                                            
                                                
                                                     staff. When that happens, the collateral damage sometimes inspires some collateral damage of its own. No one is entirely sure how many times Splugoth the Returned has actually returned from the dead
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     effect.Wearing fearsome masks, duergar mind masters usually operate as spies, both inside and beyond a duergar stronghold. Their psionically augmented abilities enable them to see through illusions with ease
                                                
                                            
                                                
                                                     deeply impacted by their ancestorsâ captivity and torment by mind flayers; they were infused with powerful psionic abilities but also a profound gloom. In some, this strain of sorrow inspires
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     other nature protectors who donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
                                                
                                            
                                                
                                                     drive the giant away.
2
An adult topaz dragon and an adult bronze dragon are finding their centuries-old enmity turning into a more romantic passion.
3
A djinni hopes to convince a topaz
                                                
                                            
                                        
                                                    Dispel Evil and Good
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have
                                                
                                            
                                                
                                                     action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     bound dragons to his service, and learned how to drive dragons across Faerûn into a berserk rage. He considered his intellect beyond morality and became paranoid, resentful, and megalomaniacal
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     dracoliches, magically bound dragons to his service, and learned how to drive dragons across Faerûn into a berserk rage. He considered his intellect beyond morality and became paranoid, resentful, and
                                                
                                            
                                        
                                                    Elf
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
âI have never imagined such beauty existed,â Goldmoon said softly. The dayâs march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a
                                                
                                            
                                                
                                                    . âAll that haste, their ambition and drive to accomplish something before their brief lives pass awayâhuman endeavors seem so futile sometimes. But then you look at what they have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     also explore how mystery might drive your character. Horror Trinkets. Learn what creepy curio inspires or haunts your adventures.  Monster hunters Gennifer and Laurie Weathermay- Foxgrove
corner the werewolf Natalia Vhorishkova
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     cosmos. Unfortunately, her mutagenic mist causes them to transform into beings theyâve glimpsed from beyond Theros. 
   2  Seeking to understand more about the Returned, Pharika begins granting them
                                                
                                            
                                                
                                                     elixirs meant to restore their lost memories. Although this works as intended for a rare few, most of the Returned instead experience traumatic visions that drive them to violence. 
   3  Medusas the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     be perfect beings. No matter how death tyrants come into being, bizarre impulses drive their deathless existences. Their motivations tend to be extreme or beyond the reason of living creatures.
                                                
                                            
                                                
                                                    Death Tyrant Beholder beyond Death Habitat: Underdark; Treasure: Any Simon Dominic  A death tyrant is a beholder that pursues aberrant goals beyond its death. Ten magical singularitiesâall that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     information about their origins, their dispositions and behaviors, and their lairs â above and beyond what is written in the Monster Manual. To give every monster such grand treatment would require
                                                
                                            
                                                
                                                     varied than the idiosyncratic views presented here. DM, use the material that inspires you and leave the rest.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     as the Ironclad Regiment. Though small, the company has built a reputation for beating the odds, thanks in large part to her adroit leadership. Beyond a life of fighting, the middle-aged dwarf is a
                                                
                                            
                                                
                                                    . âI like a well-thought-out plan, but a well-executed one is sublime.â Bond. âMoney motivates, but the right cause inspires.â Flaw. âI can be slow to leave the comforts of an inn or tavern.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Tieflings "The Chieftain Who Leads them," Thuel asked, "what do we know of him?"
 âHis name is Kathrik Mel. He inspires tremendous loyalty in the barbarians, an almost religious fervor.â
 âHeâs a
                                                
                                            
                                                
                                                     Demesne has had no significant contact with the Five Nations and few know it exists. Your character could be an envoy or exile from it, or simply an adventurer driven by a desire to see what lies beyond your homeland.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     this world. This introduction presents an overview of the world: its history, its calendar, and the themes that drive it. Chapter 1 details how to create Eberron characters. It offers race options and
                                                
                                            
                                                
                                                     Eberron or any other D&D setting. Chapter 2 provides an overview of the nations of Khorvaire (and beyond) and the religions of Eberron, handy details whether youâre a player seeking inspiration for your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Shrieker A shrieker is a human-sized mushroom that emits a piercing screech to drive off creatures that disturb it. Other creatures use the fungi as an alarm to signal the approach of prey, and
                                                
                                            
                                                
                                                     blindsight 30 ft. (blind beyond this radius), passive Perception 6
 Languages â
 Challenge 0 (10 XP)
 False Appearance. While the shrieker remains motionless, it is indistinguishable from an ordinary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls
                                                
                                            
                                                
                                                     attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     is opened to realities beyond the material world and to the alien beings that dwell in the outer void. Once a pact is made, a warlockâs thirst for knowledge and power canât be slaked with mere study
                                                
                                            
                                                
                                                     goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive warlocks toward adventure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls
                                                
                                            
                                                
                                                     attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     existence beyond. Many hobgoblins serve the violent god Maglubiyet, whose hunger for conquest matches their own. Hobgoblin followers of Maglubiyet flourish in the Infinite Battlefield of Acheron, where they
                                                
                                            
                                                
                                                     endlessly indulge their drive for domination. These war-obsessed hobgoblins employ elaborate tactics and strange weapons, which they sometimes unleash on worlds of the Material Plane.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     studentâs mind is opened to realities beyond the material world and to the alien beings that dwell in the outer void. Once a pact is made, a warlockâs thirst for knowledge and power canât be slaked with
                                                
                                            
                                                
                                                     of their goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive warlocks toward adventure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the wider world beyond. Baldurians, particularly if they do not wish to reveal a crew or family affiliation to a potentially hostile audience, often describe themselves by the nearest gate to their
                                                
                                            
                                                
                                                    , pleading for money to pay the toll and hoping that the guards wonât drive them off for annoying more prosperous travelers. When the city is not under lockdown, merchants pour through the external gates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     common sense, and tales about halflings abound with lucky breaks and narrow escapes.  Beyond these typical elements of the halfling character, halflings can be divided into two major subraces. Many
                                                
                                            
                                                
                                                     aspects of the two groupsâ cultures make them distinct, but even without such trappings they are distinct due to a divergence in what seems to be a primal drive: to go or to stay. Lightfoot halflings are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     the wider world beyond. Baldurians, particularly if they do not wish to reveal a crew or family affiliation to a potentially hostile audience, often describe themselves by the nearest gate to their
                                                
                                            
                                                
                                                    , pleading for money to pay the toll and hoping that the guards wonât drive them off for annoying more prosperous travelers. When the city is not under lockdown, merchants pour through the external gates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Thassa might throw a mortal into a dreamscape where their ship is attacked by a kraken. Beyond the obvious challenge, the ordeal should create tension between a characterâs heroic drive and their other
                                                
                                            
                                                
                                                     dreamscape constructed by the god. Work to craft an ordeal that provides a significant challenge for the character to overcome. Fundamentally, an ordeal is a test of the characterâs heroic drive, as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     immortality. Agents of both groups wander Darkon and beyond, creating shadowy conspiracies to gain magical power and control by any means possible. Order of the Guardians This network of scholars and
                                                
                                            
                                                
                                                     immortality, they work to unshackle the first Darklord, Strahd von Zarovich, from the Domains of Dread. This inspires them to learn all they can about the nature of the Mists and its deepest mysteries
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
                                                
                                            
                                                
                                                    , driving home the impact of the campaignâs most climactic moments. Whether this gallery serves as a game aid or inspires your own designs, use it as you please, further detailing the existing adventures or exploring Tyranny of Dragons stories yet to be told!
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
                                                
                                            
                                                
                                                    , driving home the impact of the campaignâs most climatic moments. Whether this gallery serves as a game aide or inspires your own designs, use it as you please, further detailing the existing adventures or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     brilliance led him along a stranger path: seeking to escape the Mists into the âtrue realitiesâ beyond. Firan keeps the basis for his strange theories secret, but his ambitions drive him to travel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     sting of formaldehyde emanating from a nearby shelf of clouded flasks and antiseptic jars. Dried blood stains the drab, mosaicked floor and the edges of your table, and pained moans haunt the halls beyond
                                                
                                            
                                                
                                                     the characters ask Morte to accompany them, the skull declines, mentioning that heâs waiting for someone else. He doesnât elaborate further. The characters will have other questions. Seeking answers should drive them on.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     horror stories. While itâs true that most residents of the Domains of Dread never leave their home domains and wisely donât fixate on what lies beyond the Mists, some daring souls do. Many such
                                                
                                            
                                                
                                                     likewise be remarkable or have a desperate reason to have braved the Mists. Learning about such wanderers can drive the characters from a single adventure into a larger campaign that explores other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     graven vessel, a statue specially prepared to house the souls of these protectors. The eidolon then animates the effigy and uses the borrowed body to drive out the intruders bent on plundering the
                                                
                                            
                                                
                                                     god might reward such a follower with everlasting service in the protection of a holy site. An eidolon has no purpose beyond guarding the place it was assigned to and never leaves. Animated Statues. An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . Drow congregate to throw stones at the still-dazed creature and drive it into the tunnels beyond the cityâs environs. If itâs unlucky, itâs attacked by a roper, a carrion crawler, or another drider. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
                                                
                                            
                                                
                                                    , driving home the impact of the campaignâs most climactic moments. Whether this gallery serves as a game aid or inspires your own designs, use it as you please, further detailing the existing adventures or exploring Tyranny of Dragons stories yet to be told!
                                                
                                            
                                        





