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Returning 23 results for 'driven idea are belongs'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
; but what you learn you pass on to the Guild.
4
The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents
Dwarf
Legacy
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Species
Basic Rules (2014)
up the adventuring life might be motivated by a desire for treasure—for its own sake, for a specific purpose, or even out of an altruistic desire to help others. Other dwarves are driven by the
has been used and reused down through the generations. A dwarf’s name belongs to the clan, not to the individual. A dwarf who misuses or brings shame to a clan name is stripped of the name and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
oozes as if they were intelligent. If the characters help convince Dorbo Diggermattock that the Goldwhisker clan belongs in Blingdenstone, the svirfneblin wererats participate in the battle and prove
lurking, any elemental brought to the battle runs the risk of being driven insane. Nomi and Gurnik agree that if the Steadfast Stone is cleansed and Ogrémoch’s Bane is banished, the Stoneheart Enclave
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the depths revealed that krakens, sahuagin, and far worse foes had fled the Plane of Water for the Material Plane.
The tritons, driven by a sense of duty and responsibility, would not allow their foes
have never been to the surface world. They struggle with the idea that they can’t easily move up and down out of water, and the changing of the seasons mystifies them.
Tritons also find the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cherish the memory of this ancient nation, for all dwarves in Khorvaire are descended from exiles driven from the realm below — which was later destroyed by the daelkyr. Particularly in the Mror Holds
, many dwarves cherish the idea of returning to the subterranean reaches and reestablishing their ancient nation, restoring them to a greatness they have all but forgotten.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
Guild.
4 The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents, funneling the money through charitable fronts
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
common apes. Although some purebloods are able to reproduce with humans, most are disgusted by the idea and would do so only if seduction is necessary for a pureblood to preserve a role as a confidant or
rather than among other creatures, including my own kind.
4
I sometimes become consumed by philosophy.
5
I believe I am superior to others of my caste.
6
I am driven by wanderlust
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
items, such as a toy that can increase an ability score or one that can show happenings on other planes.
For Beauty’s Sake Imagination runs wild in the mind of a gnome. Any fresh idea can be the
articulated sculpture whose pieces can be manipulated in a unique way. Another artisan might take that idea and apply it to a new form of invention — but no one forgets that it was the artist’s idea that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
other idea as to which path they should follow. Other than a few traces of giant footprints, the ice and wind-driven snow hide all traces of who or what uses the ledges to gain access to the caves. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
keys are as long as a big human’s hand, with distinctive red teardrops painted on their handle ends. The number of red drops identifies which lock each key belongs to. Six keys go missing immediately
. When he eventually scuffles with one of the Swords, all the Swords converge to capture him. Kendrin isn’t a member of the Zhentarim. When finally brought to heel, with regard to Grendo’s note, he has no idea of any intrigues or who Chalaska is. As for the second note, he admits his troubles.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
caretakers. Driven by hunger, they turn to devouring one another. Only one tadpole survives out of the thousands in the colony’s pool, and it emerges as a neothelid. Abhorrent to Illithids. Among the
strongest taboos in illithid society is the idea of allowing a mature tadpole to survive without implanting it into a donor brain. Under normal circumstances, any tadpole that grows larger than a few
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
chapter). In addition, choose one room in your franchise headquarters that belongs to you alone. That room gains one cosmetic feature, and the headquarters as a whole gains one secret feature over and
never die as long as their stories are still told.
6 You talked about a really cool idea once when you were drunk, and can’t remember a word of it now. That’ll never happen again.
7 A person
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
forward to the whole world lying helpless under the claws of dragons, both because that’s where the world belongs, and because it will mean that his job at Castle Naerytar is finished. The second-best day
must be perfect, because he fears Rezmir more than he fears the characters. If, however, the characters have won the lizardfolk over to their side, slaughtered or driven off most of the bullywugs
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters are the key to his salvation, he enthusiastically leaves home and accompanies them to Castle Ravenloft. B. Donjon (King of Clubs) Find a girl driven to insanity, locked in the heart of her
card refers to Ireena Kolyana (see chapter 3, area E4). Her brother, Ismark, opposes the idea of Ireena’s being taken to Castle Ravenloft, but she insists on going there once the characters tell her
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
docked skycoach belongs to an off-duty professional driver named Belga Twillo. The chain anchoring the skycoach to the dock has AC 19, 10 hit points, and immunity to poison and psychic damage. A
no idea why Daask abducted him and begs for the characters to free him. A character who succeeds on a Wisdom (Insight) check contested by Corrin’s Charisma (Deception) check knows the halfling is lying
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
docked skycoach belongs to an off-duty professional driver named Belga Twillo. The chain anchoring the skycoach to the dock has AC 19, 10 hit points, and immunity to poison and psychic damage. A
no idea why Daask abducted him and begs for the characters to free him. A character who succeeds on a Wisdom (Insight) check contested by Corrin’s Charisma (Deception) check knows the halfling is lying
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Primordial if the characters want to join them in a game of rock tossing. If the characters don’t understand their words, the galeb duhr try to get the idea across through pantomime. The goal of the game is
genie is unaffected by the laughing gas. Laughing Gas. This cave is filled with laughing gas (see “Lair Features”). Treasure. The chalice belongs to Nakari, but the dragon won’t notice its absence, and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.) The third goat says, “The fool’s scepter is the key.” (This statement refers to the scepter that belongs to Stagefright the goblin, which can be used to open the stone door to area M17.) After speaking
Yon!” Amidor doesn’t speak Giant and has no idea what the cyclops is saying, but Mudlump’s outrage comes through loud and clear. Mudlump speaks no language other than Giant. Any character who can
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
spirit it back to Iuz’s realm. 8. Empty Net Partially supported by stilts driven into the harbor waters, this rickety tavern is purportedly a haven for smugglers, mercenaries, assassins and even
how a human came into ownership of such fine dwarven tools. A few suspect treachery and might hire the characters to break into this place and make off with anything that “rightfully” belongs to the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are members of the town militia. T5. Wainwright’s Wagons A longtime fixture in Triboar, Wainwright’s Wagons has its own horse-driven sawmill and large buildings for lumber storage. The establishment
keeps a watchful eye on them. They have no idea that Darathra is affiliated with the Harpers, but it wouldn’t surprise them to learn as much. At any given time, the bunkhouse next to Urlam’s residence
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
large sharks with armored plates driven into their flanks swim freely here.
This is one of two large shark pens on the second level of the fortress. Because of the ubiquitous seaweed, the number of
for good reason. A character who searches around the throne discovers a single gold drop earring worth 30 gp on the floor between the throne and the north wall. The earring belongs to the baroness, who
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
harnessed horses or oxen can be driven through the water to bathe them, drive off flies, and let them drink. It also boasts a tanner, a smith, some horse dealers and trainers who keep extensive stables, and
dominated by a three-story keep that belongs to its duchess, Morwen Daggerford. From atop Daggerford’s walls, dozens of farms and a scattering of hamlets are visible, all under the protection of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
by all creatures — including each other. Driven by Greed. Chromatic dragons lust after treasure, and this greed colors their every scheme and plot. They believe that the world’s wealth belongs to them
intelligent, and most animalistic of the chromatic dragons, white dragons dwell in frigid climes, favoring arctic areas or icy mountains. They are vicious, cruel reptiles driven by hunger and greed. A






