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Returning 35 results for 'drops innate are breath'.
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Spells
Player’s Handbook
You call forth a Dragon spirit. It manifests in an unoccupied space that you can see within range and uses the Draconic Spirit stat block. The creature disappears when it drops to 0 Hit Points or
type until the spell ends.
Actions
Multiattack. The spirit makes a number of Rend attacks equal to half the spell’s level (round down), and it uses Breath Weapon.
Rend. Melee Attack Roll
Monsters
Curse of Strahd
caster's spell save DC or become unconscious for 1 minute.
Innate Spellcasting. The portrait's innate spellcasting ability is Intelligence (spell save DC 12). The portrait can innately cast the following
. An animated object doesn't require air, food, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points
Magic Items
Mythic Odysseys of Theros
monster spell (save DC 18) from the bident, but only on beasts and monstrosities that have an innate swimming speed. Once used, this property of the bident can’t be used again until the next dusk
.
Aquatic Metamorphosis. You can cast the true polymorph spell (save DC 18) from the bident, but you must cast it on a creature to turn it into a kind of creature that has an innate swimming speed
Monsters
Waterdeep: Dungeon of the Mad Mage
magical effects.
Innate Spellcasting. Otto’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components. As Otto ages and
5 ft., one creature. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Euphoria Breath (Recharge 5–6);{"diceNotation
Monsters
Tyranny of Dragons
Discorporation. When Tiamat drops to 0 hit points or dies, her body is destroyed but her essence travels back to her domain in the Nine Hells, and she is unable to take physical form for a time
.
Innate Spellcasting (3/Day). Tiamat can innately cast divine word (spell save DC 26). Her spellcasting ability is Charisma.
Legendary Resistance (5/Day). If Tiamat fails a saving throw, she can choose
Monsters
Waterdeep: Dungeon of the Mad Mage
. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed.
Nonmagical ammunition made of metal or wood that
upside down on ceilings, without needing to make an ability check.
Innate Spellcasting. The pudding's spellcasting ability is Intelligence (spell save DC 12, +4;{"diceNotation":"1d20+4","rollType":"to hit
Monsters
Guildmasters’ Guide to Ravnica
Feed on Death. When a creature within 30 feet of the kraul drops to 0 hit points, the kraul or another creature of its choice within 30 feet of it gains 5 (1d10);{"diceNotation":"1d10","rollType
one other kraul.
Innate Spellcasting. The kraul's innate spellcasting ability is Wisdom (spell save DC 12, +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit
Monsters
Waterdeep: Dungeon of the Mad Mage
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Innate Spellcasting. Ashtyrranthor’s innate spellcasting ability is Charisma. She can
Frightful Presence for the next 24 hours.
Fire Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fire Breath"}. The dragon exhales fire in a 60-foot cone. Each creature in that
Monsters
Strixhaven: A Curriculum of Chaos
":"slashing"} slashing damage. If the target is a Large or smaller creature, it is knocked prone.
Dancing Elements Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Dancing
Elements Breath"}. Galazeth exhales a blast of flames and ice in a 90-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw, gaining no benefit from cover (other than total
Monsters
Spelljammer: Adventures in Space
object.
Crew of the Last Breath. The following rules apply to Agony the ghost:
As long as the Last Breath has at least 1 hit point, the ghost can’t be permanently slain. If the ghost is reduced
to 0 hit points and the ship has at least 1 hit point, the ghost re-forms 24 hours later in the ship’s cargo hold with all its hit points.
If it moves more than 100 feet from the Last Breath
Monsters
Guildmasters’ Guide to Ravnica
Eye of the Law. As a bonus action, the archon can target a creature it can see within 120 feet of it and determine which laws that creature has broken in the last 24 hours.
Innate Spellcasting. The
archon’s innate spellcasting ability is Wisdom (spell save DC 18, +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). The archon can
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Thrym. When the cradle drops to 0 hit points, its body shatters into shards of ice. The scion instantly appears in the space the
, and the target must succeed on a DC 23 Strength saving throw or have the prone condition.
Freezing Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Freezing Breath
Monsters
Guildmasters’ Guide to Ravnica
Council of Five. The ghost has a trait based on who it is, as shown below:
Enezesku: Enfeebling Ray. Enezesku’s Innate Spellcasting trait includes ray of enfeeblement, which he can cast at
hit. On a success, Fautomni drops to 1 hit point instead.
Karlov: Unnatural Vigor. When Karlov regains hit points, he has advantage on attack rolls he makes on his next turn.
Vuliev: Teleportation
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
—but he is best known as the adviser of Dragon Highlord Verminaard, leader of the Red Dragon Army.
Empowered by Takhisis herself, Ember’s innate fire can sear those nearby, and his breath
", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Firestorm Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Firestorm Breath"}. Ember exhales roiling
Monsters
Strixhaven: A Curriculum of Chaos
+9", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage. If the target is a Huge or smaller creature, it is knocked prone.
Decaying Breath (Recharge 5–6
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Decaying Breath"}. Beledros exhales decaying energy in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw, taking
Monsters
Princes of the Apocalypse
Attacks. Yan-C-Bin’s slam attacks are treated as magical for the purpose of bypassing resistance and immunity to nonmagical weapons.
Innate Spellcasting. Yan-C-Bin’s innate spellcasting
ability is Charisma (spell save DC 20, +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). He can innately cast the following spells
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
":"Polymorph Concoction"}): 1, bat; 2, frog; 3, lizard; or 4, rat. This transformation lasts for 1 hour or until the creature drops to 0 hit points in its new form.
Shattered Shards. The witch targets a
/day each: animal messenger, charm person, Tasha's hideous laughter
1/day each: bestow curse, dispel magic
“Taste the sweetness, breath for breath. Keep the balance, death for death.&rdquo
Monsters
The Wild Beyond the Witchlight
throws against spells and other magical effects.
Innate Spellcasting. Sir Talavar’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no
Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Euphoria Breath"}. Sir Talavar exhales a puff of euphoria gas at one creature within 5 feet of him. The target must succeed
Monsters
Baldur’s Gate: Descent into Avernus
empty seat of his infernal war machine.
Innate Spellcasting. Smiler’s innate spellcasting ability is Charisma (spell save DC 15). He can innately cast the following spells, requiring no material
terrified the other warlords of Avernus for a while.
Three of Smiler’s rivals — Bitter Breath, Feonor, and Princeps Kovik — joined forces to wipe out Smiler’s Defilers
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Surtur. When the cradle drops to 0 hit points, its body hardens and crumbles to ash. The scion instantly appears in the space the
.
Erupting Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Erupting Breath"}. The cradle exhales flames and volcanic gases in a 90-foot cone. Each creature in that area must
Monsters
Sleeping Dragon’s Wake
Amphibious. Lhammaruntosz can breathe air and water.
Legendary Resistance (3/Day). If Lhammaruntosz fails a saving throw, she can choose to succeed instead.
Innate Spellcasting. Lhammaruntosz&rsquo
for the next 24 hours.
Breath Weapons (Recharge 5–6). Lhammaruntosz uses one of the following breath weapons.
Lightning Breath. Lhammaruntosz exhales lightning in a 90- foot line that is 5
Monsters
Eberron: Rising from the Last War
5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Incorporeal Movement","rollDamageType":"force"} force damage if it ends its turn inside an object.
Innate Spellcasting (Psionics). The
quori's spellcasting ability is Charisma (spell save DC 21, +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). It can innately cast the
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"force"} force damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of
":"5d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s next turn. On a successful save
Monsters
Icewind Dale: Rime of the Frostmaiden
Divine Being. Auril can’t be surprised and can’t be changed into another form against her will.
Divine Rejuvenation. When Auril drops to 0 hit points, her body turns to slush and melts
away. Auril instantly reappears in her Auril (Second Form);second form, in an unoccupied space within 60 feet of where her first form disappeared. Her initiative count doesn’t change.
Innate
Monsters
Eberron: Rising from the Last War
effects.
Rejuvenation. Illmarrow’s body turns to dust when she drops to 0 hit points, and her equipment is left behind. She gains a new body after 1d10;{"diceNotation":"1d10","rollType":"roll
effect on itself on a success.
Poison Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Poison Breath"}. Illmarrow exhales poisonous gas in a 30-foot cone. Each creature in
Monsters
Fizban's Treasury of Dragons
.
Scintillating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Scintillating Breath"}. The dragon exhales a burst of brilliant radiance in a 15-foot cone. Each creature
in that area must make a DC 12 Constitution saving throw, taking 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Scintillating Breath", "rollDamageType":"radiant"} radiant
Monsters
Divine Contention
Amphibious. Claugiyliamatar can breathe air and water.
Legendary Resistance (3/Day). If Claugiyliamatar fails a saving throw, it can choose to succeed instead.
Innate Spellcasting. Claugiyliamatar
creature is immune to the dragon's Frightful Presence for the next 24 hours.
Necrotic Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Necrotic Breath"}. The dragon
Monsters
Fizban's Treasury of Dragons
"} to hit, reach 5 ft., one target. Hit: 9 (1d8+5);{"diceNotation":"1d8+5", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath
(Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 30-foot
Monsters
Eberron: Rising from the Last War
Innate Spellcasting (Psionics). The quori's spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:
At will: charm person
3/day
. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points
Monsters
Eberron: Rising from the Last War
Innate Spellcasting (Psionics). The quori's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no components:
At will: charm person
1/day
target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the quori ends it as a bonus action, or
Monsters
Fizban's Treasury of Dragons
: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Scintillating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType
":"recharge", "rollAction":"Scintillating Breath"}. The dragon exhales a burst of brilliant radiance in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 27
Juiblex
Legacy
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Monsters
Out of the Abyss
turn.
Innate Spellcasting. Juiblex’s spellcasting ability is Charisma (spell save DC 18, +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell
a permanent −1 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to −5, the object is destroyed.Juiblex can
Monsters
Fizban's Treasury of Dragons
+8", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Debilitating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Debilitating
Breath"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, the creature
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon
creature takes 45 (10d8);{"diceNotation":"10d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon
creature takes 63 (14d8);{"diceNotation":"14d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s






