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Spells
Player’s Handbook
Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you can alter reality itself.
The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it
result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the
Monsters
Curse of Strahd
his father’s footsteps, it was the latter who sensed a potential for greatness and darkness in Strahd surpassing that of any other mortal. Lysaga believed then, as she believes now, that she is
received several disturbing reports, Queen Ravenovia was forced to banish the midwife from the kingdom. Lysaga never saw Strahd again, but she has succeeded in staying alive to witness the triumphs of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
allows her mortal followers to live out their lives provided they continue to hone their talents to increase their value. As a result, Zariel’s servants are universally effective, disciplined, and
. Zariel prefers to create images of intruders’ loved ones being burned alive. Zariel doesn’t need to concentrate on the spells, which end on initiative count 20 of the next round. Each
Wish
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.
The basic use of this spell is to
were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
in a cowardly fashion; a bugbear that knows or feels itself to be in mortal danger is affected by a form of madness and will do anything, including trying to flee, in order to stay alive. Bugbears
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
continual furnace of creation, a domain of brilliance beyond the ability of mortal eyes to comprehend. It is a vibrant plane, so alive that travelers are empowered by visiting it. The Positive Plane has no
surface and is akin to the Elemental Plane of Air with its wide-open nature. However, every bit of this plane glows brightly with innate power. This power is dangerous to mortal forms, which can’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
continual furnace of creation, a domain of brilliance beyond the ability of mortal eyes to comprehend. It is a vibrant plane, so alive that travelers are empowered by visiting it. The Positive Plane has no
surface and is akin to the Elemental Plane of Air with its wide-open nature. However, every bit of this plane glows brightly with innate power. This power is dangerous to mortal forms, which can’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
evil, and that revel in their villainy. Emerald Claw NPCs d6 NPC 1 Though mortal, this fanatical warrior drinks the blood of those he slays in battle. 2 A cleric tries to convince her enemies to
its enemies than crush them in battle. 5 An artificer is obsessed with infusing necromantic curses into their construct creations. 6 A changeling necromancer often poses as a vampire or a mummy, even though it’s still alive.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
evil, and that revel in their villainy. Emerald Claw NPCs d6 NPC 1 Though mortal, this fanatical warrior drinks the blood of those he slays in battle. 2 A cleric tries to convince her enemies to
its enemies than crush them in battle. 5 An artificer is obsessed with infusing necromantic curses into their construct creations. 6 A changeling necromancer often poses as a vampire or a mummy, even though it’s still alive.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
History Because elements of a ghost’s mortal life define and foreshadow the course of their death and undeath, a common aspect of a ghost-story adventure involves piecing together the history of the
few people who knew them in life are still alive.
4 The ghost died a generation ago; folks remember rumors or stories told about the person’s life.
5 The ghost died multiple generations ago
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Gormadraug’s flesh. Ilhara composed for them a song that would put the Prismatic Wyrm to sleep. Alondo taught them enchantments that would keep them alive, and he also told them where to strike Gormadraug’s
heart. Thus, Kentigern and his companions slew Gormadraug and used his massive body to form the mortal realm. His flesh became the earth, and his spine the mountains that divide the center of Etharis
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
History Because elements of a ghost’s mortal life define and foreshadow the course of their death and undeath, a common aspect of a ghost-story adventure involves piecing together the history of the
few people who knew them in life are still alive.
4 The ghost died a generation ago; folks remember rumors or stories told about the person’s life.
5 The ghost died multiple generations ago
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Entering while still alive, and in such a way as to be able to walk out again, is another matter entirely. Legends tell of places where the boundary between the mortal world and the Underworld is weak
. Within the Underworld, characters who entered bodily are still fully alive. They age, suffer damage, heal naturally, and require air, food, drink, and sleep as normal. The Underworld isn’t conducive to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underworld Crossing The Tartyx River is dotted with ruined temples of Athreos on either side of its banks that serve as crossing points between the mortal world and the Underworld. Souls of the dead
inhabit or care for these places, though they are guarded by cerberi and phylaskia (both described in chapter 6). When living mortals enter these shrines, the buildings come alive with magic traps meant
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underworld Crossing The Tartyx River is dotted with ruined temples of Athreos on either side of its banks that serve as crossing points between the mortal world and the Underworld. Souls of the dead
inhabit or care for these places, though they are guarded by cerberi and phylaskia (both described in chapter 6). When living mortals enter these shrines, the buildings come alive with magic traps meant
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Entering while still alive, and in such a way as to be able to walk out again, is another matter entirely. Legends tell of places where the boundary between the mortal world and the Underworld is weak
. Within the Underworld, characters who entered bodily are still fully alive. They age, suffer damage, heal naturally, and require air, food, drink, and sleep as normal. The Underworld isn’t conducive to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
used his magic to turn Wyllow’s new friend against her. The heartbroken druid slew Crissann in the woods with the help of several forest creatures and vowed never to let another mortal touch her
heart so deeply. Wyllow has conflicted feelings about Halaster. She is grateful to him for providing her a home and keeping Wyllowwood alive with his magic, but she blames him for Yinark’s death. She also
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
felt the pain of every cut and every organ removed as if he were alive. Then, within an unmarked crypt, he suffered and starved for what felt like an eternity. Untold years passed, but on the day the
. His sole remaining desire is to recover his lost ka, which he knows remains somewhere in Har’Akir. With it, he hopes to become mortal again, die, and face his original gods’ judgment once more. Whether this means peace or oblivion is meaningless to him. Ankhtepot seeks only an end.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
feeling engendered by their nearness to Corellon’s magnificence. When an elf’s soul reincarnates, the elf might return to life on any world or on Arvandor. As a result, many elves alive today have
beginning of an elf’s Remembrance. Recalling such an existence can stir up a great longing to visit the place once again. Like most Outer Planes, Arvandor can be perilous for outsiders, including mortal elves
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
used his magic to turn Wyllow’s new friend against her. The heartbroken druid slew Crissann in the woods with the help of several forest creatures and vowed never to let another mortal touch her
heart so deeply. Wyllow has conflicted feelings about Halaster. She is grateful to him for providing her a home and keeping Wyllowwood alive with his magic, but she blames him for Yinark’s death. She also
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
felt the pain of every cut and every organ removed as if he were alive. Then, within an unmarked crypt, he suffered and starved for what felt like an eternity. Untold years passed, but on the day the
. His sole remaining desire is to recover his lost ka, which he knows remains somewhere in Har’Akir. With it, he hopes to become mortal again, die, and face his original gods’ judgment once more. Whether this means peace or oblivion is meaningless to him. Ankhtepot seeks only an end.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
feeling engendered by their nearness to Corellon’s magnificence. When an elf’s soul reincarnates, the elf might return to life on any world or on Arvandor. As a result, many elves alive today have
beginning of an elf’s Remembrance. Recalling such an existence can stir up a great longing to visit the place once again. Like most Outer Planes, Arvandor can be perilous for outsiders, including mortal elves
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
existence itself. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Their
for thousands of years, or establish guilds or orders that keep the adventurers’ principles and dreams alive. Reaching this point doesn’t necessarily dictate the end of the campaign. These powerful
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
existence itself. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Their
for thousands of years, or establish guilds or orders that keep the adventurers’ principles and dreams alive. Reaching this point doesn’t necessarily dictate the end of the campaign. These powerful
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
were no front lines or safe havens, only endless ambushes, sieges, and atrocities committed against giants and dragons alike. Eventually, none were left alive on either side who had seen the war’s
beginning. Age and brutality had claimed them all, and the few giants and dragons then alive had spent their entire existence at war. The Thousand-Year War didn’t truly end so much as it wasted away
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
were no front lines or safe havens, only endless ambushes, sieges, and atrocities committed against giants and dragons alike. Eventually, none were left alive on either side who had seen the war’s
beginning. Age and brutality had claimed them all, and the few giants and dragons then alive had spent their entire existence at war. The Thousand-Year War didn’t truly end so much as it wasted away
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
this one and those that came before. It believes that when the time comes, it will be able to change the multiverse to suit its vision of profane perfection. The Scholar will share a secret no mortal
Sigil from past incarnations of the multiverse. 2 Portals are alive. They’re all part of the god Aoskar, whose body forms the foundation for Dendradis, and who is thought to be dead but is far from it
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
receive a lethal dose of poison, become petrified, and then are restored to flesh one year later. Petitioners who have Pharika’s favor emerge alive and healthy; those she doesn’t care for fail to
mortal realm. Selfishly, the medusas each kept secrets for themselves, using these as currency to bargain with mortals. Angered that her children would hoard any of her secrets, Pharika cursed them, so that they could never after behold their own reflections without risking death.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wish 9th-level conjuration Casting Time: 1 action Range: Self Components: V Duration: Instantaneous Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the
consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Undeath I’ve never met a creature I didn’t love. But I have met a few I didn’t want alive.
-Fizban
Despite their incredible life spans, some dragons pursue undeath to extend their existences
comes into being when a metallic dragon gives up mortal life so a fragment of life essence can linger as an eternal guardian of a precious treasure or knowledge. Draconic shards are lingering psychic
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the gods that if they threatened the mortal realm with their disruptive quarrels, he would bind them to Nyx for as long as he saw fit. As of yet, no god has dared to test Kruphix’s threat, but there
held only unmoving stars. The great Silence of the gods serves as the backdrop for numerous tales of heroism and sacrifice. Many alive today witnessed the sky go dark and the temples grow quiet. Most
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the gods that if they threatened the mortal realm with their disruptive quarrels, he would bind them to Nyx for as long as he saw fit. As of yet, no god has dared to test Kruphix’s threat, but there
held only unmoving stars. The great Silence of the gods serves as the backdrop for numerous tales of heroism and sacrifice. Many alive today witnessed the sky go dark and the temples grow quiet. Most
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
alive. Divine Guardians. Good deities placed unicorns on the Material Plane to ward away evil and preserve and protect sacred places. Most unicorns protect a bounded realm such as an enchanted forest
. When darkness and evil threaten to overwhelm the mortal world, the gods sometimes see fit to pair a unicorn mount with a champion. A paladin astride a unicorn is a sign of the gods’ direct intervention
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Undeath I’ve never met a creature I didn’t love. But I have met a few I didn’t want alive.
-Fizban
Despite their incredible life spans, some dragons pursue undeath to extend their existences
comes into being when a metallic dragon gives up mortal life so a fragment of life essence can linger as an eternal guardian of a precious treasure or knowledge. Draconic shards are lingering psychic
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
receive a lethal dose of poison, become petrified, and then are restored to flesh one year later. Petitioners who have Pharika’s favor emerge alive and healthy; those she doesn’t care for fail to
mortal realm. Selfishly, the medusas each kept secrets for themselves, using these as currency to bargain with mortals. Angered that her children would hoard any of her secrets, Pharika cursed them, so that they could never after behold their own reflections without risking death.