Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'dwarves inherit are build'.
Other Suggestions:
dwarves inherent are build
Monsters
Fizban's Treasury of Dragons
Connections
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A clan of dwarves has discovered a self-renewing vein of quartz near an
ancient crystal dragon;ancient crystal dragon's lair. The dwarves mine the area aggressively, unaware that the dragon is spying on themâand intends to demand recompense at some point in the
Monsters
Mordenkainen's Fiendish Folio Volume 1
work with ambitious humans, renegade elves, and greedy dwarvesâall folk they see as properly civilized. They treat orcs, goblinoids, and other âbarbarianâ types as pesky vermin, best
roof of a merchantâs home, seizing what they seek, and stalking away before the town watch can rally.
Intricate Networks. Clever, ambitious, and greedy, many fog giants build up whole networks of
Species
Mordenkainen Presents: Monsters of the Multiverse
Tracing their ancestry to dao, the genies of the Elemental Plane of Earth, earth genasi inherit daoâs steadfast strength and control over earth.
An earth genasiâs skin can be the colors
determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their
shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and thatâs why they build their mighty
Species
Mordenkainen Presents: Monsters of the Multiverse
formidable build, bugbears are quiet skulkers, thanks to a fey magic that allows them to hide in spaces seemingly too small for them.
Creating Your Character
At 1st level, you choose whether your
the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or
Species
Mordenkainen Presents: Monsters of the Multiverse
they can temporarily enhance their animalistic features by entering a state they call shifting.
Shifters are similar to humans in height and build but are typically more lithe and flexible. Their
point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
and its siblings inherit whatever tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the
dozen) in a fortified compound enclosed by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
character might inherit or receive a parcel of land on which to build their Bastion (see âMarks of Prestigeâ in chapter 3), or they might take a preexisting structure and refurbish it. Itâs fair to assume
of a characterâs Bastion are up to the player to determine. For example, a Wizard might build a tower, a Cleric might establish a shrine, a Fighter might build a fortified keep or similar stronghold
Species
Mordenkainen Presents: Monsters of the Multiverse
Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores
of a player character in the D&D multiverse is about a century, assuming the character doesnât meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live
Species
Mordenkainen Presents: Monsters of the Multiverse
regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to
violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race
Species
Mordenkainen Presents: Monsters of the Multiverse
, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them
, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the raceâs description.
Height and Weight
Player
Species
Mordenkainen Presents: Monsters of the Multiverse
by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your
multiverse is about a century, assuming the character doesnât meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race
Species
Mordenkainen Presents: Monsters of the Multiverse
determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those
. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the raceâs description.
Height and
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
are adept at fitting into a community of humans, dwarves, or elves, making themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to
communities are threatened.
Pastoral Pleasantries
Most halflings live in small, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much
Species
Mordenkainen Presents: Monsters of the Multiverse
regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to
violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race
Species
Mordenkainen Presents: Monsters of the Multiverse
as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but
dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the raceâs description.
Height and Weight
Player characters
Species
Mordenkainen Presents: Monsters of the Multiverse
Duergar are dwarves whose ancestors were transformed by centuries living in the deepest places of the Underdark. That chthonic realm is saturated with strange magical energy, and over generations
Underdark and beyond.
Like other dwarves, duergar typically have a life span of 350 years.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Chapter 3: Dwarves and Duergar To impartial observers, the tale of the ancient war between dwarves and duergar is at its heart a tragedy, the story of a people turned against each other by
bitterness and resentment. Once the dwarves were unified in their worship of Moradin, the deity who crafted the first dwarves from metal and fire. Today, the race is splintered into those who still embrace him
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
your family, or are they the result of personal experience? Superstitions d6 Superstition 1 If you disturb the bones of the dead, you inherit all the troubles that plagued them in life. 2 Never
trust a wizard. Theyâre all devils in disguise, especially the friendly ones. 3 Dwarves have lost their spirits, and are almost like the undead. Thatâs why they live underground. 4 Magical things bring
Species
Spelljammer: Adventures in Space
. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The âQuick Buildâ section for your characterâs class offers suggestions on which
about a century, assuming the character doesnât meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuriesâa fact noted in the description
Species
Mordenkainen Presents: Monsters of the Multiverse
1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on
doesnât meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is
Species
Mordenkainen Presents: Monsters of the Multiverse
you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow
adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the raceâs description
Species
Mordenkainen Presents: Monsters of the Multiverse
increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Build
in the D&D multiverse is about a century, assuming the character doesnât meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Shield Dwarves The ancestral home of the shield dwarves is in northern Faerûn, where ancient dwarfholds exist in the North, Damara, Impiltur, Vaasa, the Vast, and the Western Heartlands. The most
reconquest by the dwarves. Living in a near-constant state of war for generations, shield dwarves are a hardy people, slow to trust, with long memories and often an equally long list of grievances against
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dead Omuans whom Acererak sacrificed to build the tomb. Withers and his tomb dwarves use these stairs to move between levels. The torches can be removed from their brackets and taken elsewhere.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
at the touch of a child when they are unlocked. While some other races erect statues or build special structures to honor their heroes or commemorate momentous events, the dwarves live and work within
stronghold, typically a series of chambers dug out beneath a mountain or inside a hill. The stronghold is a haven from the chaos of the outside world, allowing the dwarves to toil in peace. The first
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
telling stories to their offspring. Within a year, the young tortle becomes an orphan, though not before it learns to speak and to survive on its own. A young tortle and its siblings inherit whatever
by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound, defending their offspring, and sharing a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dwarfâs direct descendants â beloved sons, daughters, and grandchildren â are often the ones who inherit the inanimate works their ancestor leaves behind. Marriage is a sacred rite among the dwarves
connection between parent and child is stronger than the attachment between unrelated clan members. Nevertheless, the distinction is so slim as to be unnoticeable to outsiders â dwarves will endure
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase
violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the raceâs
Species
Mordenkainen Presents: Monsters of the Multiverse
this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores
;t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in
Species
Mordenkainen Presents: Monsters of the Multiverse
;Quick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores
character in the D&D multiverse is about a century, assuming the character doesnât meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can
an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the raceâs
Species
Mordenkainen Presents: Monsters of the Multiverse
;Quick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores
player character in the D&D multiverse is about a century, assuming the character doesnât meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for
Species
Mordenkainen Presents: Monsters of the Multiverse
rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to
meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the
Species
Mordenkainen Presents: Monsters of the Multiverse
increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Build
the D&D multiverse is about a century, assuming the character doesnât meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If






