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Returning 22 results for 'dwell instance are brief'.
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Backgrounds
Sword Coast Adventurer's Guide
or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and assistance
as a clan crafter. (For instance, consider the words “guild” and “clan” to be interchangeable.)
Your bond is almost certainly related to the master or the clan that taught
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
. “All that haste, their ambition and drive to accomplish something before their brief lives pass away—human endeavors seem so futile sometimes. But then you look at what they have
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
City Sections Conch is built around the river, which flows eastward from the Columns of the Sky mountains. It is surrounded by heavy fortifications and divided into three main sections. Brief
descriptions of Conch’s sections are presented below: High Netherese Enclave. A tiny spike of land at the western edge of town is home to the walled enclave where High Netherese mages dwell. Music and sounds
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily weakness, malformation
their savagery. Green dragons, for instance, sometimes use orcs as sentinels or shock troops. Orcs are sometimes attracted to the service of frost giants or fire giants, who then “reward&rdquo
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
brief utterances and gestures, as you take your turn. You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a
care or when it presents an unusual obstacle. For instance, the DM could reasonably expect you to use an action to open a stuck door or turn a crank to lower a drawbridge. Reactions Certain special
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can communicate however you are able, through brief utterances and gestures, as you take your turn. You can also interact with one object or feature of the environment for free, during either your
for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the DM could reasonably expect you to use an action to open a stuck door or turn a crank
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dwell. It is a place filled with lightless caverns connected by tunnels that wind ever downward. One could spend a lifetime (however brief!) exploring the Underdark and find such places as the
Where Do Monsters Dwell? If you are new to the D&D game, you might not be familiar with the weird and wondrous places where monsters can be found and fought. Dungeons When most people think of a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
have a great number of permanent structures, and a system of districts in which particular functions or activities are concentrated. TU'NARATH IN BRIEF
Here are some key details of Tu’narath
.
Population. Roughly one hundred thousand folk dwell in Tu’narath. The vast majority are githyanki, but visitors from other planes aren’t uncommon. Individuals who come to deal with the githyanki reside
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
pronouncements of this sort are often personal in scope and brief, and those edicts that concern broader matters tend to be open to interpretation or debate. Priesthood Priesthood is a vocation like any
, it’s impossible to prevent individuals from innocuously or secretly worshiping whichever deities they choose.) For instance, although worship of Talona — like that of many evil gods — is forbidden in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
for movement. Communicating. You can communicate however you are able—through brief utterances and gestures—as you take your turn. Doing so uses neither your action nor your move. Extended
to use an action for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the DM might require you to take the Utilize action to open a stuck door
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
for movement. Communicating. You can communicate however you are able—through brief utterances and gestures—as you take your turn. Doing so uses neither your action nor your move. Extended
to use an action for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the DM might require you to take the Utilize action to open a stuck door
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Middle City The financial and mercantile center of Bral, the Middle City is home to thousands of Bralians who can afford to live outside the Low City but don’t have the privilege or means to dwell
Smith’s Coster, which maintains a fleet of trading vessels and several warship escorts. The company specializes in trafficking weapons—for instance, providing iron blades to a community that lacks smithing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
elemental creatures include azers, invisible stalkers, and water weirds. Fey are magical creatures closely tied to the forces of nature. They dwell in twilight groves and misty forests. In some worlds
something in the game, such as a magic item, might refer to them. For instance, a spear that is especially effective at fighting demons would work against any monster that has the demon tag.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
here focuses on humanoid NPCs, you can adjust details to create monstrous NPCs as well. Occupation and History In one sentence, describe the NPC’s occupation and provide a brief historical note that
table. The alignment connections here are suggestions only; an evil character could have beauty as an ideal, for instance. NPC Ideals d6 Good Ideal Evil Ideal 1 Beauty Domination 2 Charity Greed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
elemental planes. Other elemental creatures include azers, invisible stalkers, and water weirds. Fey are magical creatures closely tied to the forces of nature. They dwell in twilight groves and misty
certain creatures. The tags have no rules of their own, but something in the game, such as a magic item, might refer to them. For instance, a spear that is especially effective at fighting demons would work against any monster that has the demon tag.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
anyone, but they lack the courage or wherewithal to act on their hatred most of the time. Their fear has led them to dwell either in gloomy places on the far fringes of civilized lands or in areas
come out of hiding most of the time. Occasionally, he does appear before a tribe of worshipers as a 9-foot-tall xvart carrying an empty sack. In every such instance, Raxivort takes all of the treasure
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, the Serpent King. A brief account of that experience follows. Ancient and evil, the spirit naga Jarant rules the kingdom by virtue of his personal power and thanks to the aid of the Marlspire of Najara
many metallic dragons dwell in the Serpent Hills, and a clear rival for mates, wealth, and power — the green dragon known as Ralionate — lives in the nearby forest of Wyrms. A variety of advisors and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
regions of Irian reflect the idea of beginnings and of resurgent life: fertile lands untouched by any tool, glittering crystal forests, and thriving homesteads and communities. Angels dwell in a grand
amid the chaos. Several varieties of slaadi dwell here as well, exulting in the endless turmoil. Kythri Manifest Zone Features d4 Feature 1 The earth here is highly changeable and unstable. A
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
who succeeds on a DC 20 Wisdom (Perception) check while beginning to open the lid notices that it opens stiffly, with resistance from the inside. Those near the chest have a brief moment of warning
gnolls dwell here. Each has nothing but a heap of straw and a hide coverlet. Although these creatures are enslaved by the giants, they identify with their masters’ cause and will never help humans for
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you wish. In the affected area, certain effects and brief encounters reinforce an underlying theme. These effects occur as characters traverse an influenced region or add interest to a specific
the Material Plane after death, they either dwell in the Astral Plane as spirits or are pulled toward one of the Outer Planes to continue their journey. But some entities find ways to travel beyond
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
survivors rebuild from the ruins. The Great Chicago Fire, for instance, provided an opportunity to rebuild the city according to a modern plan. Most of the time the disaster leaves only ruins
gods. A discovery is a doomsday device or a portal to eldritch dimensions where world-shattering cosmic horrors dwell.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Red Larch Locations Here follow brief descriptions of important locations in town. Buildings shown on the map that don’t have a number and a description are houses, sheds, or outbuildings. They
priests of two different faiths arranged by Waterdhavian temples. The most frequent combinations are Sune and Selûne, Tymora and Lathander, and Tempus and Oghma. The visiting priests dwell in two






