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Returning 35 results for 'dwell most allies'.
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deal must allies
Monsters
Icewind Dale: Rime of the Frostmaiden
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated
. Hit: 1 (1d6 − 2);{"diceNotation":"1d6-2","rollType":"damage","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage.Kobolds can be found anywhere dragons are known to dwell, and those that
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Hold Breath. The hunter can hold its breath for up to 10 minutes.
Pack Tactics. The hunter has advantage on an attack roll against a creature if at least one of the hunter’s allies is within 5
beings who dwell in the frozen wastelands of Krynn. They sport thick, ivory tusks, which they use both to defend themselves and to poke breathing holes in sea ice as they swim.
Often at odds with the
Monsters
Mythic Odysseys of Theros
throws against being knocked unconscious.
Pack Tactics. The cerberus has advantage on an attack roll against a creature if at least one of the cerberus’s allies is within 5 feet of the creature
action, freeing itself or a creature within reach from the rock on a success. The rock has AC 17 and 20 hit points, and it is immune to fire, poison, and psychic damage.Three-headed cerberi dwell
Monsters
Mythic Odysseys of Theros
Pack Tactics. The Returned has advantage on an attack roll against a creature if at least one of the Returned’s allies is within 5 feet of the creature and the ally isn’t incapacitated
work well together, sharing the unified goals of overcoming their foes and getting back to the task at hand.
Returned have escaped the Underworld and dwell among the living once more, but their
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Javelin", "rollDamageType":"piercing"} piercing damage while under the effect of Enlarge.
Call to Attack. Up to three allies within 120 feet of this duergar that can hear it can each
dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in
Monsters
Fizban's Treasury of Dragons
mind flayer;mind flayers and other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight
dwell here.An Amethyst Dragon’s Lair
Amethyst dragons make their lairs in caves next to or under secluded pools and lakes, preferring caverns with at least one entrance submerged underwater
Monsters
Fizban's Treasury of Dragons
other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight in collecting knowledge and
were sleeping amid both caches, creating the impression that two dragons dwell here.An Amethyst Dragon’s Lair
Amethyst dragons make their lairs in caves next to or under secluded pools and lakes
Sahuagin Priestess
Legacy
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Monsters
Monster Manual (2014)
villages.
Devils of the Deep. Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest
worshipers of Sekolah, they also have a special kinship with sharks, which they train as attack animals. Even untrained sharks recognize sahuagin as allies and don't prey on them.
Elven Enmity. The sahuagin
Sahuagin Baron
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
shallows and shore. Though they dwell in the deepest trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties.
The
as allies and don’t prey on them.
Elven Enmity. The sahuagin might control the oceans if not for the presence of their mortal enemies, the aquatic elves. Wars between the two races have raged
Ancient Silver Dragon
Legacy
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Monsters
Basic Rules (2014)
its flying speed.A Silver Dragon’s Lair
Silver dragons dwell among the clouds, making their lairs on secluded cold mountain peaks. Though many are comfortable in natural cavern complexes or
’s or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage.
Given days or longer to work, the dragon can make clouds and fog within its lair as solid as stone
Adult Silver Dragon
Legacy
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Monsters
Basic Rules (2014)
flying speed.A Silver Dragon’s Lair
Silver dragons dwell among the clouds, making their lairs on secluded cold mountain peaks. Though many are comfortable in natural cavern complexes or abandoned
its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage.
Given days or longer to work, the dragon can make clouds and fog within its lair as solid as stone, forming
Kenku
Legacy
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Species
Volo's Guide to Monsters
reputation that is not wholly unearned, but they can prove to be valuable allies.
An Ancient Curse
The kenku once served a mysterious, powerful entity on another plane of existence. Some believe they
. They seek out ruins that reach to the sky, though they lack the motivation and creativity to make repairs or fortify such places. Even so, their light weight and size allow them to dwell in rickety
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blue Dragon Lairs Blue dragons dwell in arid lands. Their lairs might be death traps meant to entomb invaders or ostentatious fortresses where they plot domination. The region containing an adult or
other than the dragon and its allies finishes a Long Rest, roll 1d20. On a 1, a sinkhole opens beneath the creature, and the creature must succeed on a DC 15 Dexterity saving throw or fall 2d4 × 10
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blue Dragon Lairs Blue dragons dwell in arid lands. Their lairs might be death traps meant to entomb invaders or ostentatious fortresses where they plot domination. The region containing an adult or
other than the dragon and its allies finishes a Long Rest, roll 1d20. On a 1, a sinkhole opens beneath the creature, and the creature must succeed on a DC 15 Dexterity saving throw or fall 2d4 × 10
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Goliath Goliaths can prove useful allies, but never turn to them in weakness. They are as hard and unforgiving as the mountain stone, as cold and pitiless as its bitter, cold winds. If you approach
the frigid winds howl — dwell the reclusive goliaths. Few folk can claim to have seen a goliath, and fewer still can claim friendship with one. Goliaths wander a bleak realm of rock, wind, and cold
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
a require a hike to reach from the main trail that follows the gorge. One such location is known as the Shrine of the Tender Oath, a small retreat where devotees can dwell for a time and contemplate
and its allies sneaked into the shrine, used deceit and magic to overcome the few worshipers, and began digging. They have gone unnoticed by other dwarves in the region.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
a require a hike to reach from the main trail that follows the gorge. One such location is known as the Shrine of the Tender Oath, a small retreat where devotees can dwell for a time and contemplate
and its allies sneaked into the shrine, used deceit and magic to overcome the few worshipers, and began digging. They have gone unnoticed by other dwarves in the region.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
dangerous environment where the giants benefit from greater numbers. In these situations, two or three family groups might dwell together in some kind of stronghold, often accompanied by companion
animals and Humanoid allies. The total population of a steading typically includes eight to twelve adult giants, including a leader, and three to five younger giants. Sometimes a few ettins or ogres and as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Goliath Goliaths can prove useful allies, but never turn to them in weakness. They are as hard and unforgiving as the mountain stone, as cold and pitiless as its bitter, cold winds. If you approach
the frigid winds howl — dwell the reclusive goliaths. Few folk can claim to have seen a goliath, and fewer still can claim friendship with one. Goliaths wander a bleak realm of rock, wind, and cold
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
dangerous environment where the giants benefit from greater numbers. In these situations, two or three family groups might dwell together in some kind of stronghold, often accompanied by companion
animals and Humanoid allies. The total population of a steading typically includes eight to twelve adult giants, including a leader, and three to five younger giants. Sometimes a few ettins or ogres and as
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
forcing the tribe’s survivors to flee into the foothills and forests. Enraged by the death of their war chief, the orcs have called upon ancient allies — evil, shapechanging, half-orc spellcasters who
bless and advise them. These half-orcs worship Talos, an evil god of storms, and many dwell in the dark depths of Neverwinter Wood. In stormy weather, they gather on remote hilltops to summon Gorthok
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
this rare service only to group members and their allies. Keeper ravens as a means of correspondence is detailed in “Life in the Domains of Dread” earlier in this chapter. Keeper Adventures The Keeper
Keeper stake out a graveyard in hopes of spotting a legendary creature said to dwell there.
5 The party is hired to collect a parcel from the Blue Water Inn in the Barovian town of Vallaki
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Thanoi Hunter Thanoi are walrus-like beings who dwell in the frozen wastelands of Krynn. They sport thick, ivory tusks, which they use both to defend themselves and to poke breathing holes in sea
allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Multiattack. The hunter makes one Bone Harpoon attack and one Tusk attack.
Bone Harpoon. Melee or Ranged Weapon
Compendium
- Sources->Dungeons & Dragons->Monster Manual
kind, and they wreak havoc in that foul immortal’s name. Rarely, non-minotaurs cursed by magic-users or spiteful deities might transform into these monsters. Minotaurs of Baphomet often dwell in mazes
, leading their allies to hidden destinations and stalking trespassers. Roll on or choose a result from the Minotaur Mazes table to inspire the shape of a minotaur’s dwelling. Minotaur Mazes 1d4 The
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
forcing the tribe’s survivors to flee into the foothills and forests. Enraged by the death of their war chief, the orcs have called upon ancient allies — evil, shapechanging, half-orc spellcasters who
bless and advise them. These half-orcs worship Talos, an evil god of storms, and many dwell in the dark depths of Neverwinter Wood. In stormy weather, they gather on remote hilltops to summon Gorthok
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
this rare service only to group members and their allies. Keeper ravens as a means of correspondence is detailed in “Life in the Domains of Dread” earlier in this chapter. Keeper Adventures The Keeper
Keeper stake out a graveyard in hopes of spotting a legendary creature said to dwell there.
5 The party is hired to collect a parcel from the Blue Water Inn in the Barovian town of Vallaki
Compendium
- Sources->Dungeons & Dragons->Monster Manual
kind, and they wreak havoc in that foul immortal’s name. Rarely, non-minotaurs cursed by magic-users or spiteful deities might transform into these monsters. Minotaurs of Baphomet often dwell in mazes
, leading their allies to hidden destinations and stalking trespassers. Roll on or choose a result from the Minotaur Mazes table to inspire the shape of a minotaur’s dwelling. Minotaur Mazes 1d4 The
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Thanoi Hunter Thanoi are walrus-like beings who dwell in the frozen wastelands of Krynn. They sport thick, ivory tusks, which they use both to defend themselves and to poke breathing holes in sea
allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Multiattack. The hunter makes one Bone Harpoon attack and one Tusk attack.
Bone Harpoon. Melee or Ranged Weapon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Goliaths are hulking wanderers who dwell at the highest mountain reaches. Kenku are cursed bird folk, who still pay the price for an ancient betrayal. Dwelling in human cities, they have a sinister
reputation for working as criminals. Lizardfolk sometimes venture from their swamp homes in search of treasure and glory. Inscrutable to their mammalian companions, they prove to be stout allies. Tabaxi
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Goliaths are hulking wanderers who dwell at the highest mountain reaches. Kenku are cursed bird folk, who still pay the price for an ancient betrayal. Dwelling in human cities, they have a sinister
reputation for working as criminals. Lizardfolk sometimes venture from their swamp homes in search of treasure and glory. Inscrutable to their mammalian companions, they prove to be stout allies. Tabaxi
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Kobolds Kobolds can be found anywhere dragons are known to dwell, and those that live in the mountains and hills of Icewind Dale are among the hardiest of their kind. Drawn to the north by a desire
people of Ten-Towns, accustomed to the presence of strange outlanders, allow these kobolds to dwell among them for the most part. When the kobolds don’t feel safe, they acquire heavy winter clothing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
temples, but druids and their followers still gather to honor the cycles of nature and to ensure the natural balance isn’t threatened. People who dwell in or near wild lands do well to learn if a druid
even to leave the circle, if they wish, but the circle acts as one for the good of all. Druid circles often include non-druid allies, such as rangers, wood elves, and the fey creatures of the land
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Kobolds Kobolds can be found anywhere dragons are known to dwell, and those that live in the mountains and hills of Icewind Dale are among the hardiest of their kind. Drawn to the north by a desire
people of Ten-Towns, accustomed to the presence of strange outlanders, allow these kobolds to dwell among them for the most part. When the kobolds don’t feel safe, they acquire heavy winter clothing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
temples, but druids and their followers still gather to honor the cycles of nature and to ensure the natural balance isn’t threatened. People who dwell in or near wild lands do well to learn if a druid
even to leave the circle, if they wish, but the circle acts as one for the good of all. Druid circles often include non-druid allies, such as rangers, wood elves, and the fey creatures of the land
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
drow and the duergar, participating in wild hunts with extraplanar allies through the tunnels. The stubborn duergar dug in until the mithral was largely mined out; then they abandoned the Underhalls
who dwell near it for too long. The knot permeates Undermountain, and the madness it causes typically manifests as an obsession with the dungeon itself. Those affected by the knot in the Weave