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Returning 35 results for 'fail type'.
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Spells
Player’s Handbook
Restoration spell.
Resistance. You grant up to ten creatures that you can see Resistance to one damage type that you choose. This Resistance is permanent.
Spell Immunity. You grant up to ten
the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might be achieved only in part, or you might suffer an unforeseen consequence as a
Magic Items
Tyranny of Dragons
, and poison damage. If you already have resistance to that damage type from another source, you instead have immunity to that damage type. If you already have immunity to that damage type from another
source, whenever you are subjected to damage of that type, you take none of that damage and regain a number of hit points equal to half the damage dealt of that type.
Draconic Majesty. While you are
Monsters
Van Richten’s Guide to Ravenloft
summons three death's head;death's heads, one of each type, in unoccupied spaces within 5 feet of it. The death's head;death's heads are under the dullahan’s control and act immediately after the
failed save, or half as much damage on a successful one. If one or more creatures fail the saving throw, the dullahan gains 10 temporary hit points.
Monsters
Van Richten’s Guide to Ravenloft
priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent
immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be
Monsters
Van Richten’s Guide to Ravenloft
boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the Tattoo of Osybus on the priest’s body must be
, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their immortality would fail them when they least expected it and that he
Monsters
Van Richten’s Guide to Ravenloft
receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the
physical form. As he perished, he uttered a curse upon them—that their immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of
Monsters
Van Richten’s Guide to Ravenloft
restored, and its creature type is now Undead.
To prevent this revival, the Tattoo of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit
aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their immortality would fail them when they least expected it and that he himself would
Monsters
Van Richten’s Guide to Ravenloft
a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the Tattoo
curse upon them—that their immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t
Monsters
Van Richten’s Guide to Ravenloft
. The priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To
;that their immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they
Monsters
Van Richten’s Guide to Ravenloft
receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the Tattoo of Osybus on the priest’s
souls, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their immortality would fail them when they least expected it
Magic Items
The Book of Many Things
takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the chosen number, the remaining number of cards fly
unconscious condition, and must begin making death saving throws. Spells and other magical effects that restore hit points have no effect on you until you are stabilized. If you fail three death saving throws
Seeming
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
foot shorter or taller and appear thin, fat, or in between. You can't change a target's body type, so you must choose a form that has the same basic arrangement of limbs. Otherwise, the extent of the
illusion is up to you. The spell lasts for the duration, unless you use your action to dismiss it sooner.
The changes wrought by this spell fail to hold up to physical inspection. For example, if you
Disguise Self
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion
is up to you.
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who
Dragonborn
Legacy
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Species
Basic Rules (2014)
fingers and a thumb on each hand.
The blood of a particular type of dragon runs very strong through some dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon
self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they
Wish
Legacy
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Spells
Basic Rules (2014)
to ten creatures that you can see resistance to a damage type you choose.
You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you
spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
following benefits. Damage Absorption. You have resistance against the mask’s damage type. If you already have resistance to that damage type from another source, you instead have immunity to that damage
type. If you already have immunity to that damage type from another source, whenever you are subjected to damage of that type, you take none of that damage and regain a number of hit points equal to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
following benefits. Damage Absorption. You have resistance against the mask’s damage type. If you already have resistance to that damage type from another source, you instead have immunity to that damage
type. If you already have immunity to that damage type from another source, whenever you are subjected to damage of that type, you take none of that damage and regain a number of hit points equal to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
that floats above Arcadia’s highest peak. Half of the orb radiates sunlight and brings about the day; the other half sheds moonlight and brings on the starry night. The orb rotates evenly without fail
Queen. Each one lives in a castle surrounded by the type of weather that king or queen controls. Hidden below Arcadia’s beautiful mountains are numerous dwarven kingdoms that have withstood the passage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
that floats above Arcadia’s highest peak. Half of the orb radiates sunlight and brings about the day; the other half sheds moonlight and brings on the starry night. The orb rotates evenly without fail
Queen. Each one lives in a castle surrounded by the type of weather that king or queen controls. Hidden below Arcadia’s beautiful mountains are numerous dwarven kingdoms that have withstood the passage
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
appearance as well as clothing, armor, weapons, and equipment. You can make each creature seem 1 foot shorter or taller and appear thin, fat, or in between. You can’t change a target’s body type, so
sooner. The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to a creature’s outfit, objects pass through the hat, and anyone who
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Harengon Traits As a harengon, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your
walking speed is 30 feet. Hare-Trigger. You can add your proficiency bonus to your initiative rolls. Leporine Senses. You have proficiency in the Perception skill. Lucky Footwork. When you fail a Dexterity
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can’t change your body type, so you
must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. The changes wrought by this spell fail to hold up to physical inspection. For example
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can’t change your body type, so you
must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. The changes wrought by this spell fail to hold up to physical inspection. For example
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
appearance as well as clothing, armor, weapons, and equipment. You can make each creature seem 1 foot shorter or taller and appear thin, fat, or in between. You can’t change a target’s body type, so
sooner. The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to a creature’s outfit, objects pass through the hat, and anyone who
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
appearance as well as clothing, armor, weapons, and equipment. You can make each creature seem 1 foot shorter or taller and appear thin, fat, or in between. You can’t change a target’s body type, so
sooner. The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to a creature’s outfit, objects pass through the hat, and anyone who
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creation 5th-level illusion Casting Time: 1 minute Range: 30 feet Components: V, S, M (a tiny piece of matter of the same type of the item you plan to create) Duration: Special You pull wisps of
Adamantine or mithral 1 minute Using any material created by this spell as another spell’s material component causes that spell to fail. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creation 5th-level illusion Casting Time: 1 minute Range: 30 feet Components: V, S, M (a tiny piece of matter of the same type of the item you plan to create) Duration: Special You pull wisps of
Adamantine or mithral 1 minute Using any material created by this spell as another spell’s material component causes that spell to fail. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can’t change your body type, so you
must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. The changes wrought by this spell fail to hold up to physical inspection. For example
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can’t change your body type, so you
must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. The changes wrought by this spell fail to hold up to physical inspection. For example
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Harengon Traits As a harengon, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your
walking speed is 30 feet. Hare-Trigger. You can add your proficiency bonus to your initiative rolls. Leporine Senses. You have proficiency in the Perception skill. Lucky Footwork. When you fail a Dexterity
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creation 5th-level illusion Casting Time: 1 minute Range: 30 feet Components: V, S, M (a tiny piece of matter of the same type of the item you plan to create) Duration: Special You pull wisps of
Adamantine or mithral 1 minute Using any material created by this spell as another spell’s material component causes that spell to fail. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creation 5th-level illusion Casting Time: 1 minute Range: 30 feet Components: V, S, M (a tiny piece of matter of the same type of the item you plan to create) Duration: Special You pull wisps of
Adamantine or mithral 1 minute Using any material created by this spell as another spell’s material component causes that spell to fail. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
appearance as well as clothing, armor, weapons, and equipment. You can make each creature seem 1 foot shorter or taller and appear thin, fat, or in between. You can’t change a target’s body type, so
sooner. The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to a creature’s outfit, objects pass through the hat, and anyone who
Kenku
Legacy
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Species
Volo's Guide to Monsters
. Flock leaders enforce discipline and minimize conflicts, but they fail at effective planning or crafting long-term schemes.
Although unable to speak in their own voices, kenku can perfectly mimic any
clang of a mace against armor or the sound made by a breaking bone. Non-kenku refer to the kenku by describing this noise. Examples of this type of name include Smasher, Clanger, Slicer, and Basher
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dangers during adventures. Harengon Traits As a harengon, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium or Small. You choose the size when you select
. When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can’t use this reaction if you’re prone or