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Returning 35 results for 'folk travel'.
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foot travel
form travel
folk trail
folk trace
Monsters
The Wild Beyond the Witchlight
an attack, the harengon can duck out of sight to make retaliation difficult, if not impossible.
Harengons
Harengons are rabbit-folk native to the Feywild, through they often migrate to the
Material Plane. They love to travel on foot and rarely stay in one place for long.
Not all harengons are mean-spirited bullies like the ones presented here. Every harengon follows their own path through
Monsters
The Wild Beyond the Witchlight
best way to deal with harengon brigands is to outnumber them or give them a good kicking. They flee quickly when the tables are turned against them.
Harengons
Harengons are rabbit-folk native to the
Feywild, through they often migrate to the Material Plane. They love to travel on foot and rarely stay in one place for long.
Not all harengons are mean-spirited bullies like the ones presented here
Monsters
Spelljammer: Adventures in Space
. Today, Wildspace is where most of them feel at home. Hadozees are often hired as mercenary crews by other spacefaring folk. Their natural climbing ability comes in handy, as does their ability to
glide. A hadozee accustomed to space travel knows how to use a ship’s gravity plane to its advantage in combat, by diving off one side of the ship, gliding under the keel, and appearing on the opposite side of the ship from where it leapt off.
Monsters
Spelljammer: Adventures in Space
. Today, Wildspace is where most of them feel at home. Hadozees are often hired as mercenary crews by other spacefaring folk. Their natural climbing ability comes in handy, as does their ability to glide
. A hadozee accustomed to space travel knows how to use a ship’s gravity plane to its advantage in combat, by diving off one side of the ship, gliding under the keel, and appearing on the opposite side of the ship from where it leapt off.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
corpse serves to entice other curious folk—explorers from the surface world, drow, duergar, or the choker’s favorite prey, goblins—to come within reach.
When a target presents itself
choker is found, others are likely to be nearby. They communicate through eerie, keening howls that travel long distances through caves and tunnels but are difficult to identify or locate in a typical echo-filled cavern.
Monsters
Spelljammer: Adventures in Space
the trees to avoid large predators that walk on land. Today, Wildspace is where most of them feel at home. Hadozees are often hired as mercenary crews by other spacefaring folk. Their natural climbing
ability comes in handy, as does their ability to glide. A hadozee accustomed to space travel knows how to use a ship’s gravity plane to its advantage in combat, by diving off one side of the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, which the creature uses to snag prey.
A cave fisher usually hunts small animals and is particularly fond of bat;bats, so it stretches a filament over an opening that such prey might travel through. It
cooked in strong wine.
While some folk hunt cave fishers to kill them to harvest their filaments, shells, and blood, others capture cave fisher eggs and rear the hatchlings, which can be trained to guard
Monsters
Spelljammer: Adventures in Space
first spelljamming helm;spelljamming helms from dohwar merchants (see “Dohwar”). Subsequent visits to other Wildspace systems led to contact with a multitude of other folk. In the wake of
these encounters, love and fear of clowns has spread to all corners of the multiverse, just as the space clowns have done themselves.
Marauding space clowns feed on Humanoid flesh. They travel through
Backgrounds
Baldur’s Gate: Descent into Avernus
their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.
Skill Proficiencies: Animal Handling, Survival
Tool
Folk Hero Origins
Folk heroes might rise from a variety of circumstances, or their origins might be a secret as they do their work anonymously. If you wish, you may roll on the Folk Hero
Backgrounds
Sword Coast Adventurer's Guide
they use for everyone who shares your origin.
The folk of Kara-Tur occasionally travel to Faerûn as diplomats or to forge trade relations with prosperous merchant cartels. You might have come
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
guise and travel incognito.
During these visits, a mortal might catch a genie’s eye. Friendship forms, romance blooms, and sometimes children result. These children are genasi: individuals with
.
Fire genasi often get themselves into difficulty with their fiery tempers. Like their air genasi cousins, they sometimes flaunt their perceived superiority over common folk. But they also want
Monsters
Fizban's Treasury of Dragons
empathy is a bottomless well. I can’t help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
All play and no
university, but the students must travel to the dragon’s mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of evil. Having one horn is most common, but a particularly fierce ki-rin might have two horns or a set of antlers like those of a great stag.
In many lands, common folk view ki-rins as heralds of
pledging service to the creature. They study under its tutelage in its lair and serve as its agents in the world. These followers might travel incognito across the land, seeking news of growing evil and
Monsters
Fizban's Treasury of Dragons
.
4
My empathy is a bottomless well. I can’t help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
that ascends the mountain to encourage travel to and from the lair.
The lair has the following features:
Ice Bridge. The crowning glory of this infrastructural marvel is a wide bridge of ice that
Monsters
Fizban's Treasury of Dragons
themselves at odds with a sapphire dragon if they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk
that allow the dragon to travel from one end to the other unseen by intruders. The most secure lairs might feature no accessible entrances or exits at all, with the dragon relying on tunneling or shaping
Monsters
Fizban's Treasury of Dragons
they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory
great effect. Eventually, a sapphire dragon’s lair is a dizzying honeycomb of hidden passages, deceptively thin walls, and secret chambers that allow the dragon to travel from one end to the
Monsters
Mordenkainen's Fiendish Folio Volume 1
crab folk have little sense of what drives them, but they understand that the effigy represents a mother and creator who must be obeyed. Legend holds that the green hag preferred to travel in the
Limited Amphibiousness. The crab folk can breathe air and water, but it needs to be submerged once every 24 hours to avoid suffocating.Multiattack. The crab folk makes two claw attacks.
Claw. Melee
monsters
are other time travelers, sent forward to prepare for the arrival of the rest of the Yithians. The cult is designed to provide muscle, logistical support, and other assistance. Time travel is
difficult for the Yithians. They must build up ritual sites in the future to increase their capacity to travel to an era. They rely on the cult to keep their work secret and protect them from nosy outsiders
monsters
disease.
—H.P. Lovecraft The Shadow over Innsmouth
Along lonely coasts, where few live and even fewer travel, the ghastly cult of Cthulhu and his servitors takes root. The deep ones are
ceremonial feast, they declare that the land folk have proven their worth and can now truly join with their aquatic protectors. The final step involves the deep ones marrying into prominent human clans
monsters
Innsmouth
Along lonely coasts, where few live and even fewer travel, the ghastly cult of Cthulhu and his servitors takes root. The deep ones are aquatic creatures that live in undersea colonies
.
Generational Evil. If the human community proves malleable, especially after culling a few dissidents, the deep ones further their corruption. In a grand ceremonial feast, they declare that the land folk
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home
communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
AFFABLE AND POSITIVE
Halflings try to get along with everyone else and are
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
they find careers that let them travel freely and set their own pace. Elves also enjoy exercising their martial prowess or gaining greater magical power, and adventuring allows them to do so. Some
that is not a quality to scorn. They’re good folk, they care for each other and tend their gardens, and they have proven themselves tougher than they seem when the need arises.”
Humans
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Harengons Harengons are rabbit-folk native to the Feywild, through they often migrate to the Material Plane. They love to travel on foot and rarely stay in one place for long. Not all harengons are
mean-spirited bullies like the ones presented here. Every harengon follows their own path through life, their disposition shaped in part by the company they keep. One harengon might travel to far lands
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Harengons Harengons are rabbit-folk native to the Feywild, through they often migrate to the Material Plane. They love to travel on foot and rarely stay in one place for long. Not all harengons are
mean-spirited bullies like the ones presented here. Every harengon follows their own path through life, their disposition shaped in part by the company they keep. One harengon might travel to far lands
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Halflings Folk think of elves as aloof and graceful, dwarves as fierce and hardy, and of gnomes — if they think of them at all — as clever and shy. Halflings, in contrast, have the reputation of
being deft and plucky. Halflings, or hin as they call themselves, exhibit a natural adroitness that often surprises larger folk. This nimbleness regularly comes in handy when their courage outruns their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Halflings Folk think of elves as aloof and graceful, dwarves as fierce and hardy, and of gnomes — if they think of them at all — as clever and shy. Halflings, in contrast, have the reputation of
being deft and plucky. Halflings, or hin as they call themselves, exhibit a natural adroitness that often surprises larger folk. This nimbleness regularly comes in handy when their courage outruns their
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Folk Hero Baldur’s Gate is a city badly in need of heroes, and every so often, one rises from among its own. Ordinary people who rise to greatness are beloved in local history, but the popular
Fist, a patriar, or some other wealthy looking individual. Folk Hero Origins Folk heroes might rise from a variety of circumstances, or their origins might be a secret as they do their work anonymously
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Folk Hero Baldur’s Gate is a city badly in need of heroes, and every so often, one rises from among its own. Ordinary people who rise to greatness are beloved in local history, but the popular
Fist, a patriar, or some other wealthy looking individual. Folk Hero Origins Folk heroes might rise from a variety of circumstances, or their origins might be a secret as they do their work anonymously
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Folk Hero Baldur’s Gate is a city badly in need of heroes, and every so often, one rises from among its own. Ordinary people who rise to greatness are beloved in local history, but the popular
Fist, a patriar, or some other wealthy looking individual. Folk Hero Origins Folk heroes might rise from a variety of circumstances, or their origins might be a secret as they do their work anonymously
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Folk Hero Baldur’s Gate is a city badly in need of heroes, and every so often, one rises from among its own. Ordinary people who rise to greatness are beloved in local history, but the popular
Fist, a patriar, or some other wealthy looking individual. Folk Hero Origins Folk heroes might rise from a variety of circumstances, or their origins might be a secret as they do their work anonymously
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, hadozees lived high up in the trees to avoid large predators that walk on land. Today, Wildspace is where most of them feel at home. Hadozees are often hired as mercenary crews by other spacefaring folk
. Their natural climbing ability comes in handy, as does their ability to glide. A hadozee accustomed to space travel knows how to use a ship’s gravity plane to its advantage in combat, by diving off one
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the last few centuries of Faerûn’s history. The common folk across the continent have little knowledge of, and little use for, events that have transpired far away in time and space. News does travel
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the last few centuries of Faerûn’s history. The common folk across the continent have little knowledge of, and little use for, events that have transpired far away in time and space. News does travel
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
brokered a truce with the Ghaal’dar, anyone venturing into the Seawall Mountains had best travel with a Marguul guide. As a Marguul bugbear, you are savage and proud of it. The Marguul worship the Mockery
and believe in victory by any means necessary: there is no such thing as honor on the battlefield. It’s certainly an unusual choice for a player character, but if you’ve taken a liking to a particular group of the small folk, you could be a powerful ally.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
brokered a truce with the Ghaal’dar, anyone venturing into the Seawall Mountains had best travel with a Marguul guide. As a Marguul bugbear, you are savage and proud of it. The Marguul worship the Mockery
and believe in victory by any means necessary: there is no such thing as honor on the battlefield. It’s certainly an unusual choice for a player character, but if you’ve taken a liking to a particular group of the small folk, you could be a powerful ally.