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                        Returning 35 results for 'gain conflict lock'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Held in the dungeon of White Plume Mountain, Wave is engraved with images of waves, shells, and sea creatures.
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When
                                                
                                            
                                                
                                                     you roll a 20 on the d20 for an attack roll with this weapon, the target takes an extra 21 Necrotic damage.
While holding Wave, you gain the following benefits:
Combat Ready. You have Advantage on
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    This staff has 50 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls
                                                
                                            
                                                
                                                    , using your spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell
Charge Cost
Arcane Lock
0
Conjure Elemental
7
Detect Magic
0
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Whelm is a powerful weapon forged by dwarves and lost in the dungeon of White Plume Mountain.
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.
Hurl. Whelm has the
                                                
                                            
                                                
                                                    . Whelm has ties to the dwarf clan that created it, called the Dankil or the Mightyhammer clan. It longs to be returned to that clan. Whelmâs purpose is to protect dwarves. Conflict arises if the
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.
You gain a +3 bonus to
                                                
                                            
                                                
                                                     creature whose soul has been devoured by Blackrazor can be restored to life only by a Wish spell.
When Blackrazor devours a soul that isnât yours, you gain Temporary Hit Points equal to the slain
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Reckless. At the start of his turn, Padraich can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn.Maul
                                                
                                            
                                                
                                                    ":"Maul","rollDamageType":"bludgeoning"} bludgeoning damage.Unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Reckless. At the start of her turn, Fennor can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against her have advantage until the start of her next
                                                
                                            
                                                
                                                    );{"diceNotation":"2d6+3","rollType":"damage","rollAction":"Greatsword","rollDamageType":"slashing"} slashing damage.Unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    Reckless. At the start of his turn, Halric can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn.greataxe
                                                
                                            
                                                
                                                    ":"damage","rollAction":"magicitem","rollDamageType":"slashing"} slashing damage.Unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    Reckless. At the start of their turn, the Uthgardt leader can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against them have advantage until the start of their
                                                
                                            
                                                
                                                    ":"damage","rollAction":"Oathbow","rollDamageType":"piercing"} piercing damage against a sworn enemy. (See chapter 7 of the Dungeon Masterâs Guide for other properties of the oathbow.)Unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     sometimes leads the giants to a fascination with the Blood Warâthe endless conflict between demons and devils across the Lower Planes. Such a giant might enter into a pact with a powerful devil
                                                
                                            
                                                
                                                     this way, the devil stands to gain a constant supply of souls from the giantâs enemies, as well as the promise that the giant will serve the devil as a smith in the Nine Hells after death.
The
                                                
                                            
                                        
                                                     Magic Items
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     only 1 minute for a good-aligned character to gain attunement with the sword.) Waythe is courageous to the point of foolhardiness, however, and vocally urges bold action. It is likely to come into conflict with an evil or a timid wielder.
                                                
                                            
                                                
                                                    Waythe is a unique greatsword most recently in the possession of a high-ranking cloud giant ambassador.
You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , sleep
2nd level (3 slots): arcane lock,* detect thoughts,* suggestion*
3rd level (2 slots): counterspell, lightning bolt*
*Prisoner 237 needs material components to cast these spells.Shocking Grasp
                                                
                                            
                                                
                                                     network of Ten-Towns. He hoped that his work would help the Arcane Brotherhood gain control of the region. A few years ago, shortly after his arrival in Ten-Towns, Gant established a protection racket in
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     or disadvantage.
Knife. An uncommon magic weapon youâre proficient with appears in your hands. The DM chooses the weapon.
Lock. You gain the ability to cast Knock 1d3 times. Use your
                                                
                                            
                                                
                                                    
Q â„ïž
Lock
J â„ïž
Champion
2 â„ïž
Coin*
A âŁïž
Vulture*
K âŁïž
Chaos
Q âŁïž
Order
J âŁïž
Beginning
2 âŁïž
Mystery
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     from the heart, a lock of a loved oneâs hair, or a painting of a favorite place. A story of happy times fondly remembered is more precious to a moonstone dragon than a sack of gold.
Creating a
                                                
                                            
                                                
                                                     volunteered to be a spy in a conflict between a group of pixie;pixies and a group of quickling;quicklings. Both sides believe the wyrmling is working exclusively for them.
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , shield, silent image
2nd level (3 slots): arcane lock, cloud of daggers, darkvision, knock
3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): confusion, hallucinatory
                                                
                                            
                                                
                                                     groups of adventurers try to gain decisive control of just a small section of Undermountainâs halls, Halaster constantly alters the dungeonâs perils to thwart them.
Halasterâs true
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class
                                                
                                            
                                                
                                                     each hopes to someday seize the throne of the Devourer of Dreams. Because of this internal conflict, it is unusual for a kalaraq to leave Dal Quor to inhabit a mortal vessel and become one of the
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     shieldâs appearance, so that its celestial motif and designs have become twisted into a fiendish face that subtly moves in disturbing ways.
While holding this shield, you gain a +2 bonus to AC and
                                                
                                            
                                                
                                                     toward committing acts of cruelty and domination, hoping to condemn the individualâs soul to the Nine Hells. Conflict occurs if the shieldâs owner does anything that would make it more
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the markâs magic. Her mother, Minara Vol, escaped with her daughterâs body to the icy reaches of Farlnen, far from the conflict. There, Minara unleashed all her necromantic power to raise
                                                
                                            
                                                
                                                     for personal gain, but Illmarrow cares for nothing except increasing her necromantic knowledge and finding a way to restore her lost mark.
LADY ILLMARROW AND THE BLOOD OF VOL
The Blood of Vol and
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
                                                
                                            
                                                
                                                     realize they enjoy hunting together.
5
A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6
A sahuagin baron attempts to gain the support of other sahuagin
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     sung from the heart, a lock of a loved oneâs hair, or a painting of a favorite place. A story of happy times fondly remembered is more precious to a moonstone dragon than a sack of gold
                                                
                                            
                                                
                                                     centuries-old conflict between fey courts.
4
An ancient moonstone dragon;ancient moonstone dragon's sibling, imprisoned for centuries in the Shadowfell, has finally returned home as a shadow
                                                
                                            
                                        
                                                    Berserker
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next
                                                
                                            
                                                
                                                    ","rollAction":"Greataxe","rollDamageType":"slashing"} slashing damage.Unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
                                                
                                            
                                        
                                                     Monsters
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    Reckless. At the start of its turn, the immured one can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn
                                                
                                            
                                                
                                                    ","rollDamageType":"bludgeoning"} bludgeoning damage.Unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                     with Thieves' Tools. If you already have proficiency in it, you gain Expertise in it. While holding Thievesâ Tools, you can craft a key to a lock by spending 10 minutes with that lock.
Master of
                                                
                                            
                                                
                                                    Rising in the ranks of the Ebon Syndicate has taught you the clandestine skills of spycraft, valuable in your trade as a racketeer. You gain the following benefits.
Locksmith. You have proficiency
                                                
                                            
                                        
                                                    Wave
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     weapon, Wave happily accepts new converts.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical hit with it, the target takes extra necrotic damage
                                                
                                            
                                                
                                                     from sea chanteys to sacred hymns of the sea gods.
Wave zealously desires to convert mortals to the worship of one or more sea gods, or else to consign the faithless to death. Conflict arises if the
                                                
                                            
                                        
                                                    Whelm
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. At dawn the day after you
                                                
                                            
                                                
                                                     cries in Dwarvish when used in combat.
Personality
Whelmâs purpose is to slaughter giants and goblinoids. It also seeks to protect dwarves against all enemies. Conflict arises if the wielder fails
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     amassed magical skill and political influence he uses for his own gain. Manshoon considers the Zhentarim to be only one tool to amass personal power, and he casually sacrifices minions once they&rsquo
                                                
                                            
                                                
                                                     one another in a devastating conflict called the Manshoon Wars. The original Manshoon and all but three of his clones were killed, and today only a single Manshoon is believed to be active in Faer
                                                
                                            
                                        
                                                    Staff of the Magi
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.
The staff has 50
                                                
                                            
                                                
                                                    ).
You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light, mage hand, or protection from evil and good
                                                
                                            
                                        
                                                    Blackrazor
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.
You gain a +3 bonus to
                                                
                                            
                                                
                                                     together in combat, even though it violently disagrees with Whelm and finds Wave tedious.
Blackrazorâs hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    You gain the following benefi ts.
Warderâs Intuition. When you make an Intelligence
(Investigation) check or an ability check using
Thievesâ Tools, you can roll (1d4) and add the
                                                
                                            
                                                
                                                     spells (choose when you select this feat).
When you reach character level 3, you also always have the Arcane Lock spell prepared and can cast it the same way.
Spells of the Mark. If you have the
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     surroundings to appear reflected in the blade as if in a state of decay.
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit an undead creature with it, the attack
                                                
                                            
                                                
                                                     spell or similar magic, you are unwilling to part with the weapon.
The weapon must take direct part in the destruction of 1,000 gp worth of materials and objects every seven days, or a conflict
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Level 17: Seadeeps  Seadeeps is designed for four 14th-level characters, and adventurers who defeat the monsters on this level should gain enough XP to advance to 15th level. Before running this
                                                
                                            
                                                
                                                     level, consider reviewing the âGithâ and âMind Flayerâ entries in the Monster Manual, as well as the âUlitharidâ entry in appendix A. They will help you roleplay the monsters on this level and bring their conflict in Seadeeps to life.
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , where they join Gruumshâs army and fight on his behalf in the endless war against the goblinoid followers of Maglubiyet. Gruumsh sees this conflict as a chance to pit his people against an eager
                                                
                                            
                                                
                                                     for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldnât hesitate to take to the field
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    â conflict from escalating, the characters must earn the trust of the marketâs vendors and gain their help to unmask whoâs behind a rash of vandalism and thefts.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                    Spelljammer Duels A ship can have more than one spelljamming helm aboard it, but only one spelljamming helm at a time can be used to control the ship. If a spelljammer tries to gain control of a ship
                                                
                                            
                                                
                                                     by using a second spelljamming helm, a spelljammer duel ensues. Resolve this conflict by having each spelljammer make a Constitution check; if the dueling spelljammers tie, have them reroll. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     field determine the overall success or failure of the battle. Use the Battle Flowchart provided nearby to guide your players through the conflict. Each box on the chart introduces a different mission
                                                
                                            
                                                
                                                    , event, or dilemma (see âBattlefield Eventsâ). When the players get to the end of the flowchart, count their victories to determine the success or failure of the overall conflict (see âDetermining
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     victory or by cleaving to stubbornly held ideas. Although a campaign against Iroas might be straightforward in how the action plays out, the underlying causes of conflict could be quite complex
                                                
                                            
                                                
                                                    , involving attacks on people who may seem unrelated to the initial conflict. As a campaign villain, Iroas is most likely driven by his desire to win in battle, to confront Mogis, or to avenge an insult to
                                                
                                            
                                        






