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Returning 35 results for 'gain craft laughing'.
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gain cast laughing
gain cast lashing
Spells
Player’s Handbook
the old feat and gain the benefits of the new one. You can’t replace a feat that is a prerequisite for any of your other feats or features.
Roll Redo. You undo a single recent event by forcing
encourage you to craft the wish in a particular way. If your wish would undo the multiverse itself, threaten the City of Sigil, or affect the Lady of Pain in any way, you see an image of her in your mind
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
gingerbrute is destroyed, a creature can use its action to eat all the remains and gain 5 temporary hit points. The remains crumble away after 24 hours if not eaten.Multiattack. The gingerbrute makes two
the wilds where its ingredients originated. Many witches of Dunbarrow craft gingerbrutes intentionally, whipping them into shape (sometimes with actual whipped cream) as soldiers to defend their
Monsters
Bigby Presents: Glory of the Giants
. The devil teaches the giant how to forge with infernal iron and hellfire, enabling the giant to craft weapons that can funnel the souls of the slain to Avernus, the first layer of the Nine Hells. In
this way, the devil stands to gain a constant supply of souls from the giant’s enemies, as well as the promise that the giant will serve the devil as a smith in the Nine Hells after death.
The
Monsters
Bigby Presents: Glory of the Giants
enemies from the sky.
If the cradle is destroyed, the scion of Memnor emerges from the dissipating cloud, often laughing as if it just heard a great joke. Incredibly tall and lanky, the scion towers 75
. A creature can be affected only once by this compulsion.
Empowered Cloud Giants. Cloud giants within 1,000 feet of the scion gain a +8 bonus to attack and damage rolls.
Mischievous Whispers
Monsters
Bigby Presents: Glory of the Giants
is destroyed, the scion of Memnor emerges from the dissipating cloud, often laughing as if it just heard a great joke. Incredibly tall and lanky, the scion towers 75 feet tall and wields a morningstar
once by this compulsion.
Empowered Cloud Giants. Cloud giants within 1,000 feet of the scion gain a +8 bonus to attack and damage rolls.
Mischievous Whispers. Whispers can be heard on the wind within
Magic Items
Mythic Odysseys of Theros
Purphoros’s hammer works wonders and disasters, the god of the forge using it to craft ground-breaking marvels and dangerous inventions in equal measure. Purphoros rarely bestows Akmon on
you hit with an attack using it, the target takes an extra 3d10 fire damage.
Blessing of the Forge. If you are a worshiper of Purphoros, you gain all the following benefits for which you have the
Backgrounds
Bigby Presents: Glory of the Giants
incorporate symbols from their native languages into the craft.
Skill Proficiencies: History, Perception
Tool Proficiencies: One set of artisan’s tools
Languages: Giant
Equipment: A set
.
5
You carve runes on a set of animal bones you can throw in different formations.
6
You draw runes into candles, melting the wax to smooth over the engravings.
Feature: Rune Shaper
You gain the Rune Shaper feat.
Guild Artisan / Guild Merchant
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Backgrounds
Player’s Handbook (2014)
you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such
;t craft items yourself but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or
Feats
Player’s Handbook (2024)
Origin Feat
You gain the following benefits.
Tool Proficiency. You gain proficiency with three different Artisan’s Tools of your choice from the Fast Crafting table.
Discount. Whenever you
buy a nonmagical item, you receive a 20 percent discount on it.
Fast Crafting. When you finish a Long Rest, you can craft one piece of gear from the Fast Crafting table, provided you have the Artisan
Backgrounds
Strixhaven: A Curriculum of Chaos
You are an artist, and you have been preparing to hone your craft according to the traditions of Prismari College. Whatever your medium—sculpture, dance, paint, music, drama, architecture, or
school uniform, and a pouch containing 10 gp
Feature: Prismari Initiate
You gain the Strixhaven Initiate feat and must choose Prismari within it.
In addition, if you have the Spellcasting or
Backgrounds
Sword Coast Adventurer's Guide
The Stout Folk are well known for their artisanship and the worth of their handiworks, and you have been trained in that ancient tradition. For years you labored under a dwarf master of the craft
, enduring long hours and dismissive, sour-tempered treatment in order to gain the fine skills you possess today.
You are most likely a dwarf, but not necessarily—particularly in the North, the
feats
with Thieves' Tools. If you already have proficiency in it, you gain Expertise in it. While holding Thieves’ Tools, you can craft a key to a lock by spending 10 minutes with that lock.
Master of
Rising in the ranks of the Ebon Syndicate has taught you the clandestine skills of spycraft, valuable in your trade as a racketeer. You gain the following benefits.
Locksmith. You have proficiency
Genasi
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Species
Elemental Evil Player's Companion
of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in
chip away at even a genasi’s sense of self, so they constantly push themselves to improve, honing their talents and perfecting their craft.
Genasi Lands
As rare beings, genasi might go their
Backgrounds
Baldur’s Gate: Descent into Avernus
innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of
neighborhoods, you can seek out crew members in that area and learn the local gossip. You can also gain unimpeded entry to nearly any bank, guild hall, place of business, workhouse, or crew meeting place in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
for 7 days or until you use it. The Charm allows you to cast Healing Word once without expending a spell slot. You can’t gain this Charm again while you still have it. Craft: Sacred Focus. When you
Sanctuary Level 5 Bastion Facility Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus
Space: Roomy
Hirelings: 1
Order: Craft
Icons of your religion are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
7 days or until you use it. The Charm allows you to cast Identify without expending a spell slot or using Material components. You can’t gain this Charm again while you still have it. Craft Options
Arcane Study Level 5 Bastion Facility Prerequisite: Ability to use an Arcane Focus or tool as a Spellcasting Focus
Space: Roomy
Hirelings: 1
Order: Craft
An Arcane Study is a place of quiet
Backgrounds
Sword Coast Adventurer's Guide
gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current
money. (Evil)
5
People. I’m committed to the people I care about, not to ideals. (Neutral)
6
Aspiration. I work hard to be the best there is at my craft. (Any)
d6
Bond
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Workshop Level 5 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 3
Order: Craft
This Workshop is a creative space where useful items can be crafted. Artisan’s Tools. The Workshop
Mason’s Tools
Painter’s Tools
Potter’s Tools
Tinker’s Tools
Weaver’s Tools
Woodcarver’s Tools
Craft Options. When you issue the Craft order to this facility, choose one of the following options
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Sacristy Level 9 Bastion Facility Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus
Space: Roomy
Hirelings: 1
Order: Craft
A Sacristy serves as a preparation
and storage room for the sacred items and religious vestments. Craft Options. When you issue the Craft order to this facility, choose one of the following options: Craft: Holy Water. You commission
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
satisfied, and reshaped it
Into a storm-tossed sea,
Then a fiery furnace-peak.
At last, Diancastra, laughing, said to him,
“Forsake your cunning craft!
Chaos is a canvas for creation, unbounded
challenge:
Bring me pure perfection—
Something my craft cannot better.”
Diancastra, undaunted, departed the sanctum
And journeyed to the waters beyond worlds.
She sailed forgotten seas into
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the craft, enduring long hours and dismissive, sour-tempered treatment in order to gain the fine skills you possess today. You are most likely a dwarf, but not necessarily—particularly in the North
, the shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you aren’t a dwarf
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Crafter Origin Feat You gain the following benefits. Tool Proficiency. You gain proficiency with three different Artisan’s Tools of your choice from the Fast Crafting table. Discount. Whenever you
buy a nonmagical item, you receive a 20 percent discount on it. Fast Crafting. When you finish a Long Rest, you can craft one piece of gear from the Fast Crafting table, provided you have the Artisan’s
Equipment
gloves or tongs) for the first time on their turn, or ends their turn in bodily contact with delerium, they must succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level
objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and words
Equipment
as gloves or tongs) for the first time on their turn, or ends their turn in bodily contact with delerium, they must succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one
. Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of Mercy feature You gain proficiency in the Insight and Medicine skills, and you gain proficiency with the herbalism kit. You also gain a special mask, which you often wear when using the features
Crying visage 4 Laughing visage 5 Skull 6 Butterfly Hand of Healing 3rd-level Way of Mercy feature Your mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Additionally, you gain the following traits. Defy Death. You have advantage on death saving throws. Hard to Kill. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point
instead. Once you use this trait, you can’t use it again until you finish a long rest. Heroic Destiny d6 Destiny
1 I’m destined to be the most skilled practitioner of a craft or trade
Equipment
gloves or tongs) for the first time on their turn, or ends their turn in bodily contact with delerium, they must succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one
. Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and
Equipment
gloves or tongs) for the first time on their turn, or ends their turn in bodily contact with delerium, they must succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one
. Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and words
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
samurai cross the road? … Now you say “Why?” … Okay, here’s the joke part: I kensei. Get it? What? Why aren’t you laughing? The joke is solid gold, and my delivery was perfect. Maybe you didn’t get it
of certain weapons. This path also includes instruction in the deft strokes of calligraphy or painting. You gain the following benefits. Kensei Weapons. Choose two types of weapons to be your kensei
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Movement Upgrades Each movement upgrade applies to a specific movement type. A component can gain the benefits of one upgrade. Clockwork Oars Using a combination of magic and clockwork, the oars on
drawback doesn’t apply if the attacker is aboard the ship. Dragon Sails Dragon scales woven into these sails make them more resistant to damage. The sails gain a +3 bonus to AC, and they have
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
gingerbrute, the cookie causes mayhem throughout the kitchen before running to the wilds where its ingredients originated. Many witches of Dunbarrow craft gingerbrutes intentionally, whipping them into
avoid or end the grappled or the restrained condition on itself.
Sweet Victory. Once the gingerbrute is destroyed, a creature can use its action to eat all the remains and gain 5 temporary hit points
Delerium Fragment
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Equipment
succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level of contamination (see Appendix C of Dungeons of Drakkenheim).
Arcane Anomalies
1d20
Arcane Anomalies
instead of laughing, the creature repeats unfathomable combinations of syllables and words.
3
Time skips a beat. Creatures within 60 feet experience a palpable feeling of vertigo followed by a
Equipment
gloves or tongs) for the first time on their turn, or ends their turn in bodily contact with delerium, they must succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one
. Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and
Equipment
gain one level of contamination (see Appendix C of Monsters of Drakkenheim).
Arcane Anomalies
1d100
Arcane Anomalies
01–02
A resonant cascade of eldritch phenomena! The
climbing. Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable
Delerium Chip
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Equipment
succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level of contamination (see Appendix C of Dungeons of Drakkenheim).
Arcane Anomalies
1d20
Arcane Anomalies
instead of laughing, the creature repeats unfathomable combinations of syllables and words.
3
Time skips a beat. Creatures within 60 feet experience a palpable feeling of vertigo followed by a






