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                        Returning 35 results for 'garden ceiling location'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     demiplane takes. It could be a tranquil garden, a cheery tavern, an immense palace, a tropical island, a fantastic carnival, or whatever else you can imagine. Regardless of its nature, the demiplane
                                                
                                            
                                                
                                                     example, a flower picked from a garden there disappears if it is taken outside the demiplane.
For each hour spent in the demiplane, a visitor regains Hit Points as if it had spent 1 Hit Point Die. Also
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     would sense the Alarm or Glyph of Warding spell or a mechanical pit trap, but it wouldnât reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
This spell reveals
                                                
                                            
                                                
                                                     that a trap is present but not its location. You do learn the general nature of the danger posed by a trap you sense.
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Fey Rebirth. If the Gardener dies in the Eternal Garden, they revive with all their hit points 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Fey Rebirth"} days later in a safe location
                                                
                                            
                                                
                                                     within the garden.
Legendary Resistance (3/Day). If the Gardener fails a saving throw, they can choose to succeed instead.
Unfettered Steps. The Gardener is unaffected by difficult
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     solid surface, such as a wall, ceiling, or floor. If it has no surface to attach to, the living spell is destroyed (see âPlanar Destructionâ below).
Extradimensional Chamber. When the living spell
                                                
                                            
                                                
                                                    , target, or deal damage to the living spell; however, they can damage the room around them. Each 5-foot-square section of ceiling, wall, and floor in the chamber has AC 17, 50 hit points, immunity to poison
                                                
                                            
                                        
                                                    Rod of Security
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    . You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine
                                                
                                            
                                                
                                                     flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space.
For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die
                                                
                                            
                                        
                                                    Find Traps
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
                                                
                                            
                                        
                                                    Adult Brass Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    âs desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action
                                                
                                            
                                                
                                                     Intelligence of 3 or higher comes within 30 feet of a water source within 1 mile of the dragonâs lair, the dragon becomes aware of the creatureâs presence and location.
If the dragon dies, the
                                                
                                            
                                        
                                                    Ancient Brass Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     speed.A Brass Dragonâs Lair
A brass dragonâs desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight.
Lair Actions
On initiative count 20 (losing
                                                
                                            
                                                
                                                     presence and location.
If the dragon dies, the tracks fade in 1d10;{"diceNotation":"1d10","rollType":"roll"} days, but the other effects fade immediately.Fire
                                                
                                            
                                        
                                                    Human
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     head on the ceilingâgood food and good stories in front of a nice, warm fire. If halflings had a shred of ambition, they might really amount to something.â
Lasting Institutions
Where a
                                                
                                            
                                                
                                                     single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     features, replacing those in the âSpaceship Featuresâ section as necessary: Ceilings. The ceiling over the garden and exhibits is 80 feet high. All other areas have 20-foot ceilings. Climate Control. The
                                                
                                            
                                                
                                                    Spaceship Features, Level 3 The third level of the spaceship comprises a botanical garden, a menagerie, and the crew rooms required to maintain them. This level of the spaceship has the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     interior, and a narrow path hugs the walls between two exits. Jutting from the middle of the garden is a six-foot-tall rusty sprinkler. In the ceiling above the sprinkler, a ten-foot-wide shaft leads
                                                
                                            
                                                
                                                    58. Cog of Rot A pungent stench fills this pentagonal room, the walls of which are covered with riveted sheets of iron. A wild garden full of sickly plants and rotting compost takes up most of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Garden Imperial Opera. The room has no doors, but the trapdoor in the ceiling can be pulled down to provide access to the stage above.
                                                
                                            
                                                
                                                    Surprise Audience When the characters emerge from the hatch, read or paraphrase the following: The space beyond is a windowless room with a wooden ceiling only four feet off the floor and a trapdoor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     you. South of the ruin, an untamed garden runs rampant, surrounded by broken walls that are no longer able to contain it. East of the ruin, someone has erected a crude wooden fence, forming a circular
                                                
                                            
                                                
                                                    , Ulrichâs ghost points the characters to the treasureâs true location, saying these words as it fades away: âTravel west. Two hundred paces from the mansion lies a monument to my folly and the treasure you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                      Map: The Garden of Everflowing Springs View Player Version A palatial apartment crowns the gardens. Wide arches leave it open to the air, and tattered silks of many colors swoop from the vaulted ceiling
                                                
                                            
                                                
                                                    Tier 3 Locations The top tier of the gardens, which is shown on Map: The Garden of Everflowing Springs, is called the Garden of Everflowing Springs. It holds the unending sources of the water that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     demiplane. You choose the form the demiplane takes. It could be a tranquil garden, a cheery tavern, an immense palace, a tropical island, a fantastic carnival, or whatever else you can imagine. Regardless of
                                                
                                            
                                                
                                                     only there. For example, a flower picked from a garden there disappears if it is taken outside the demiplane. For each hour spent in the demiplane, a visitor regains Hit Points as if it had spent 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or
                                                
                                            
                                                
                                                     exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. For each hour spent in the paradise, a visitor regains hit points as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    3. Death from Above Fungi. Gardens of barrelstalk, bluecap, timmask, and trillimac fill the cavern. Between the garden patches meander paths that lead to and from the various exits.
 Piercers
                                                
                                            
                                                
                                                    . Stalactites cover the ceiling of the wide tunnel that leads south (to area 5). Eight piercers lurk among them.
 Any character who searches for tracks along a path can make a Wisdom (Survival) check. On a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Plan Adventures A D&D campaign is like a garden. Each new adventure plants new seeds in the garden, which requires regular tending lest it run wild. Over time, your campaign will grow and flourish in
                                                
                                            
                                                
                                                     fly. For example, a new location might need to be developed to address the needs of the unfolding story, or certain NPCs might need fleshing out at a momentâs notice. Other parts of this book, such as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or
                                                
                                            
                                                
                                                     exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. For each hour spent in the paradise, a visitor regains hit points as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     demiplane. You choose the form the demiplane takes. It could be a tranquil garden, a cheery tavern, an immense palace, a tropical island, a fantastic carnival, or whatever else you can imagine. Regardless of
                                                
                                            
                                                
                                                     only there. For example, a flower picked from a garden there disappears if it is taken outside the demiplane. For each hour spent in the demiplane, a visitor regains Hit Points as if it had spent 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     masterâs home, so they have advantage on skill checks and saving throws against attempts to distract, bamboozle, or charm them. The ceiling of the entryway is two stories tall. In some homes, itâs open
                                                
                                            
                                                
                                                     arranged on the floor. Narrow windows look into the garden, but these double as arrow slits in case visitors arenât as friendly as they claim to be. 3. Grand Hall A magnificently tiled floor is flanked by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Sharn Heights Features Map 4.11 shows a typical Sharn location that contains intersections of bridges and platforms. Each bridge is 20 feet higher (on average) than the one immediately below it. The
                                                
                                            
                                                
                                                     night. One of the bridges connects to a skycoach parking station, which houses several of those vehicles. Other bridges lead to an elevator, garden overlooks, and staircases that take pedestrians farther up and down into the city.  Map 4.11: Sharn Heights View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     lair is shown on Map: Garden of the Dragon. G14: Garden of the Dragon Dyson Logos  Map: Garden of the Dragon View Player Version Thick steam from a boiling spring suffuses this hot, volcanic cavern
                                                
                                            
                                                
                                                     and rises through a hole in the ceiling above. Magnificent treasures gleam among a pile of coins heaped around a square granite pillar. Near the pillar lounges a mighty red dragon.
 This area is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    : Outdoor Attack An attack in a marketplace, garden, or some other outdoor location opens with the black dragon and one or more flying nycaloths appearing overhead to create a panic. The cultists are
                                                
                                            
                                                
                                                     characters are visiting an important location crowded with innocent bystanders. The black dragon begins by tearing off a section of the roof to incite as much terror as possible. While the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    21. Lounge Two sets of double doors lead into this chamber, and a narrow window between them looks onto an overgrown garden terrace. The furnishings here have deteriorated with age. The plastered
                                                
                                            
                                                
                                                     walls are peeling, and tropical birds have made nests in the cracked ceiling. A staircase flanked by marble pillars climbs to a raised stone platform decorated with tattered rugs, cushions, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    , the character finds the amulet. G16: Overgrown Garden Tall pillars decorated with painted reliefs are barely visible through curtains of ivy that climb toward the vaulted ceiling. Low shrubs and trees
                                                
                                            
                                                
                                                     githyanki holds a flower in her hand. A column of shimmering air connects large shafts in the floor and ceiling.
 The Astral lift, which passes through this chamber, is described in âGarden Features.â The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                    10. Secret Passage Water beads collect upon the walls of this narrow passage, and the flooring is cold and damp. A low ceiling, only five feet tall, further cramps this dank place.
 The northern
                                                
                                            
                                                
                                                     entrance to this passage is a block of stone mounted on a central pivot, which has been wedged partially open by accumulated debris. The location of the southern entrance appears to be a blank wall when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Location and Timing Place this encounter at a point when the characters are not at their strongest or most well prepared. Wait until they are scattered, their spells and features are depleted by
                                                
                                            
                                                
                                                     points, spells, and other resources. Such an attack puts the characters at a huge disadvantage, but reinforces that the Cult of the Dragon wants the adventurers dead. A dramatic location works best for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Nangalore This great garden (map 2.12) was built to honor ZalkorĂ©, a vain Omuan queen. Its builder, Thiru-taya, was ZalkorĂ©âs foremost general and consort. In their time, the garden was called Ka
                                                
                                            
                                                
                                                    -Nanji, the Hanging Garden of Dreams. Ka-Nanji was a palatial retreat from the intrigues and pressures of Omu, and the beautiful, tiered garden was praised as a worthy tribute to the queen. Unceasing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    L5. Granny Nightshadeâs Garden This outdoor garden extends almost the entire length of Loomlurch. The doors to areas L4 and L9 are locked, and Granny Nightshade has the only key that unlocks them
                                                
                                            
                                                
                                                     (see âSkabathaâs Ring of Keysâ earlier in the chapter). Three balconies overlooking the garden connect to areas area L8, area L9, and L12, respectively. The balcony outside area L9 is only 5 feet above
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     stone leads to a lush garden enclosed in a courtyard. Behind you, a pair of close-meshed silver gates block the path. Beyond the gates wavers a colorful haze that occasionally provides a glimpse of the
                                                
                                            
                                                
                                                     lake in the garden you left.
 Creatures who solve the sundial puzzle in the maze (area G21) arrive here. The silver gates canât be opened or damaged. If a creature slips through the bars or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Location and Timing Place this encounter at a point when the characters are not at their strongest or most well prepared. Wait until they are scattered, their spells and features are depleted by
                                                
                                            
                                                
                                                     points, spells, and other resources. Such an attack puts the characters at a huge disadvantage, but reinforces that the Cult of the Dragon wants the adventurers dead. A dramatic location works best for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    : Outdoor Attack An attack in a marketplace, garden, or some other outdoor location opens with the black dragon and one or more flying nycaloths appearing overhead to create a panic. The cultists are
                                                
                                            
                                                
                                                     characters are visiting an important location crowded with innocent bystanders. The black dragon begins by tearing off a section of the roof to incite as much terror as possible. While the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     every surface â including the ceiling â and illuminates the darkness with brilliantly colorful bioluminescent patterns. On the other side of this exotic forest, the cavern narrows into a ravine. In a
                                                
                                            
                                                
                                                     the drow scouts, an encounter with one of Zuggtmoyâs servants led them to a grisly fate. See area 5, âThe Garden of Welcome,â for more information. While the characters remain in Neverlight Grove
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Tremorsense A creature with Tremorsense can pinpoint the location of creatures and moving objects within a specific range, provided that the creature with Tremorsense and anything it is detecting are
                                                
                                            
                                                
                                                     both in contact with the same surface (such as the ground, a wall, or a ceiling) or the same liquid. Tremorsense canât detect creatures or objects in the air, and it doesnât count as a form of sight.
                                                
                                            
                                        






