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                        Returning 35 results for 'garden crown location'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     demiplane takes. It could be a tranquil garden, a cheery tavern, an immense palace, a tropical island, a fantastic carnival, or whatever else you can imagine. Regardless of its nature, the demiplane
                                                
                                            
                                                
                                                     example, a flower picked from a garden there disappears if it is taken outside the demiplane.
For each hour spent in the demiplane, a visitor regains Hit Points as if it had spent 1 Hit Point Die. Also
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Fey Rebirth. If the Gardener dies in the Eternal Garden, they revive with all their hit points 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Fey Rebirth"} days later in a safe location
                                                
                                            
                                                
                                                     within the garden.
Legendary Resistance (3/Day). If the Gardener fails a saving throw, they can choose to succeed instead.
Unfettered Steps. The Gardener is unaffected by difficult
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , crown of madness, suggestion
Insatiable Greed. The abhorrent overlord can sense the presence of gold within 1,000 feet of itself. It can determine which location has the greatest amount of gold and
                                                
                                            
                                        
                                                    Graz'zt
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     spells, requiring no material components:
At will: charm person, crown of madness, detect magic, dispel magic, dissonant whispers
3/day each: counterspell, darkness, dominate person, sanctuary
                                                
                                            
                                                
                                                     reaction to move up to its speed as Grazâzt directs.
Sow Discord. Grazâzt casts crown of madness or dissonant whispers.
Teleport. Grazâzt uses his Teleport action.The appearance of the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     moonstone dragon seeks the platinum crown of a Fey princeâand will do anything to get it.
4
A gluttonous moonstone dragon is consuming all the moonlight in a small forest, making the
                                                
                                            
                                                
                                                     is not a single location, but rather a collection of personally significant places spread out across multiple planes of existence and connected through portals under the dragonâs control. A lair
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     locals own.
3
A moonstone dragon seeks the platinum crown of a Fey princeâand will do anything to get it.
4
A gluttonous moonstone dragon is consuming all the moonlight in a small
                                                
                                            
                                                
                                                     dragon.
Moonstone Dragon Lairs
Often, a moonstone dragonâs lair is not a single location, but rather a collection of personally significant places spread out across multiple planes of
                                                
                                            
                                        
                                                    Rod of Security
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    . You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine
                                                
                                            
                                                
                                                     flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space.
For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     locks inside the palace (see âCrown Locksâ above). The inscription reads: The lion or the hart must wear the crown. 
But which one should it weigh down?
 P2. Palace Garden The scents of roses
                                                
                                            
                                                
                                                    . Guests are to remain in the garden pavilion until Zybilna deigns to grant them an audience. It is not our responsibility to protect visitors.â Characters on good terms with Envy can ask it about the crown
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Clue 4: Book Garden This clue refers to the book gardens of area B9. When the characters enter a book garden, they see a lush arboretum. A successful DC 10 Intelligence (Investigation) check reveals
                                                
                                            
                                                
                                                     that three of the shrubs are not ordinary greenery, but are instead awakened shrubs, each with a glistening crown of leaves. If a character uses an action to pat the shrubs on these leaves, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     demiplane. You choose the form the demiplane takes. It could be a tranquil garden, a cheery tavern, an immense palace, a tropical island, a fantastic carnival, or whatever else you can imagine. Regardless of
                                                
                                            
                                                
                                                     only there. For example, a flower picked from a garden there disappears if it is taken outside the demiplane. For each hour spent in the demiplane, a visitor regains Hit Points as if it had spent 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or
                                                
                                            
                                                
                                                     exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. For each hour spent in the paradise, a visitor regains hit points as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Plan Adventures A D&D campaign is like a garden. Each new adventure plants new seeds in the garden, which requires regular tending lest it run wild. Over time, your campaign will grow and flourish in
                                                
                                            
                                                
                                                     fly. For example, a new location might need to be developed to address the needs of the unfolding story, or certain NPCs might need fleshing out at a momentâs notice. Other parts of this book, such as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or
                                                
                                            
                                                
                                                     exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. For each hour spent in the paradise, a visitor regains hit points as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     demiplane. You choose the form the demiplane takes. It could be a tranquil garden, a cheery tavern, an immense palace, a tropical island, a fantastic carnival, or whatever else you can imagine. Regardless of
                                                
                                            
                                                
                                                     only there. For example, a flower picked from a garden there disappears if it is taken outside the demiplane. For each hour spent in the demiplane, a visitor regains Hit Points as if it had spent 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     in garden plots around this unique domicile.
 âOur cottage,â Mother Stag says. âOur dryad treesâsome of the last in these woods that havenât yet succumbed to Banrionâs corruption.â
 Mother Stag
                                                
                                            
                                                
                                                     to target Banrion specifically.) Crowns of the Forest The dryad-hags also lend each character a woven crown of willow branchesâan uncommon magic item called a crown of the forest. They insist that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Sharn Heights Features Map 4.11 shows a typical Sharn location that contains intersections of bridges and platforms. Each bridge is 20 feet higher (on average) than the one immediately below it. The
                                                
                                            
                                                
                                                     night. One of the bridges connects to a skycoach parking station, which houses several of those vehicles. Other bridges lead to an elevator, garden overlooks, and staircases that take pedestrians farther up and down into the city.  Map 4.11: Sharn Heights View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    : Outdoor Attack An attack in a marketplace, garden, or some other outdoor location opens with the black dragon and one or more flying nycaloths appearing overhead to create a panic. The cultists are
                                                
                                            
                                                
                                                     characters are visiting an important location crowded with innocent bystanders. The black dragon begins by tearing off a section of the roof to incite as much terror as possible. While the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Location and Timing Place this encounter at a point when the characters are not at their strongest or most well prepared. Wait until they are scattered, their spells and features are depleted by
                                                
                                            
                                                
                                                     points, spells, and other resources. Such an attack puts the characters at a huge disadvantage, but reinforces that the Cult of the Dragon wants the adventurers dead. A dramatic location works best for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     you. South of the ruin, an untamed garden runs rampant, surrounded by broken walls that are no longer able to contain it. East of the ruin, someone has erected a crude wooden fence, forming a circular
                                                
                                            
                                                
                                                    , Ulrichâs ghost points the characters to the treasureâs true location, saying these words as it fades away: âTravel west. Two hundred paces from the mansion lies a monument to my folly and the treasure you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     impostor try to cast a Wish spell to stop Vecnaâs plot, the botched spell latches on to Vecnaâs Link and pulls the characters to the trioâs location. Lady Alustriel Silverhand, Tasha, and
                                                
                                            
                                                
                                                     to stop Vecna now. He knows the location of the first piece, which is in a covert base for Lolth operatives, and sends the characters after it. Each rod piece will point the way to the next piece
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    L5. Granny Nightshadeâs Garden This outdoor garden extends almost the entire length of Loomlurch. The doors to areas L4 and L9 are locked, and Granny Nightshade has the only key that unlocks them
                                                
                                            
                                                
                                                     (see âSkabathaâs Ring of Keysâ earlier in the chapter). Three balconies overlooking the garden connect to areas area L8, area L9, and L12, respectively. The balcony outside area L9 is only 5 feet above
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     is a striking golden crown, the front of which is emblazoned with a glowing symbol of Vecna.
 Throughout the square, terrified citizens gawk at the king with tearful, disbelieving eyes. Beneath the
                                                
                                            
                                                
                                                     balcony, twelve armored, desiccated figures stand guard and keep the crowd from advancing any closer.
 Map 11.3 depicts this location. Dyson Logos  Map 11.3: Neverwinter Square If the characters make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Location and Timing Place this encounter at a point when the characters are not at their strongest or most well prepared. Wait until they are scattered, their spells and features are depleted by
                                                
                                            
                                                
                                                     points, spells, and other resources. Such an attack puts the characters at a huge disadvantage, but reinforces that the Cult of the Dragon wants the adventurers dead. A dramatic location works best for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    : Outdoor Attack An attack in a marketplace, garden, or some other outdoor location opens with the black dragon and one or more flying nycaloths appearing overhead to create a panic. The cultists are
                                                
                                            
                                                
                                                     characters are visiting an important location crowded with innocent bystanders. The black dragon begins by tearing off a section of the roof to incite as much terror as possible. While the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Skeleton, Flaming Spirit Naga Tough Boss Treant Troll Yuan-ti Malison (Type 3)   Key NPCs  Name
 Role
 Stat Block
 Location
   Catacus Druidic elf elder who wants the dragon protected Archpriest
                                                
                                            
                                                
                                                     Ginder Nanik Human merchant who wants to exploit the gardensâ magic Noble Prodigy (Medium) "Merchants" Gree Javek Hornâs human ancestor, long missing Berserker (Small) G21 Hateâs Embrace Garden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     the table twice: once to generate a portal anchorâthe physical location in Sigil where the portal existsâand again for a destination and its thematically related portal keys. Sigil destinations
                                                
                                            
                                                
                                                     window Heartâs Fire Mount Celestia Angel feather, holy water 37â39 Ornate mirror Hall of Speakers Bytopia Garden trowel, pair of twins 40â42 Reflecting pool Gatehouse Elysium Tears of joy, white lily
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     takes 2d6 rounds regardless of whether characters walk or run. Characters experience such movement as if walking down a well-groomed path in a hedge garden. The path curves so that characters canât
                                                
                                            
                                                
                                                     see more than 15 feet ahead, exactly as if they were in a circular garden with concentric paths. Cutting through hedges has no effect on how long it takes characters to get from one node to the next
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     reading again, out loud for the playersâ benefit. Substitute the new results for the old ones. When youâre ready to begin the card reading, remove the fourteen cards with the crown icon (the high deck) and
                                                
                                            
                                                
                                                     card in order. 1. The Tome of Strahd Flip over card 1, and read: This card tells of history. Knowledge of the ancient will help you better understand your enemy. This card determines the location of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     the chest here for safekeeping.  Treasure The iron chest is locked, and its key is with Cyrus Belview in area K62. The chest contains a bejeweled gold crown (worth 2,500 gp) resting on a silk pillow
                                                
                                            
                                                
                                                    . Teleport Destination Characters who teleport to this location from area K78 arrive in the middle of the room. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is inside
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     following riddle in Common before vanishing: A crown festooned my dwarven brow.
I rest beneath the mountain now.
Who am I? The answer is âMelair,â the dwarf king who is buried on level 6. The characters
                                                
                                            
                                                
                                                    . The symbols continue to glow for 1 minute. During that time, any creature that enters the area inside the pillars or starts its turn there is teleported to a similar location in area 8, along with anything it is wearing or carrying.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Grimskalle When the characters are in a position to see this location from the south, describe it as follows: Rising before you is a six-hundred-foot-tall mountain of glacial ice, its peak carved to
                                                
                                            
                                                
                                                     resemble a gigantic skull wearing a crown. Weaving up the mountainâs southern slope are enormous stairs hewn from the ice. These steps, which extend from the base of the mountain to the base of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Nangalore This great garden (map 2.12) was built to honor ZalkorĂ©, a vain Omuan queen. Its builder, Thiru-taya, was ZalkorĂ©âs foremost general and consort. In their time, the garden was called Ka
                                                
                                            
                                                
                                                    -Nanji, the Hanging Garden of Dreams. Ka-Nanji was a palatial retreat from the intrigues and pressures of Omu, and the beautiful, tiered garden was praised as a worthy tribute to the queen. Unceasing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     inherent in his Crown of Lies would transport him through Alustrielâs portal to roughly the location of Vecnaâs ritual. Now that the characters have retrieved the Rod of Seven Parts, the characters are
                                                
                                            
                                                
                                                     can generate power from the secrets his cult has stolen.
 âItâs likely to be a far-flung location, and on a plane weâd not expect. Iâd say itâs like finding a needle in a haystack, but I have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     hours when Ammalia is home and awake, her location in the villa can be determined randomly:  d100 Ammaliaâs Location   01â70 Sheâs tending to her butterfly garden (area C25). 71â90 Sheâs smoking on the
                                                
                                            
                                                
                                                    . The dominated character reports to the City Watch that the party broke into Cassalanter Villa and must be arrested for their crime. During the hours when Victoro is home and awake, his location in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Relics of Besilmer The following items were crafted by the dwarves of Besilmer for their king, Torhild Flametongue. Lost Crown of Besilmer Wondrous item, legendary (requires attunement) This dwarven
                                                
                                            
                                                
                                                     wearing the crown: You have resistance to psychic damage. You have advantage on saving throws against effects that would charm you. You can use a bonus action to inspire one creature you can see that is
                                                
                                            
                                        






