Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'getting contests level'.
Other Suggestions:
getting content level
getting contents level
getting contacts level
getting contest level
Monsters
Fizban's Treasury of Dragons
from the sea, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter
outcropping. The largest features cliffs that rise steeply to a plateau 40 feet above sea level. The dragon sometimes basks here as well and takes many meals atop the plateau.A Topaz Dragon’s
Monsters
Fizban's Treasury of Dragons
injured and stranded far from the sea, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching
jut from the water below the outcropping. The largest features cliffs that rise steeply to a plateau 40 feet above sea level. The dragon sometimes basks here as well and takes many meals atop the
Elder Brain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
into thinking it believes one idea or feels a particular emotion. The target contests this attempt with a Wisdom (Insight) check. If the elder brain succeeds, the mind believes the deception for 1 hour
;{"diceNotation":"1d4","rollType":"damage","rollAction":"Break Concentration","rollDamageType":"psychic"} psychic damage per level of the spell.
Psychic Pulse. The elder brain targets a creature within 120 feet of
Species
Spelljammer: Adventures in Space
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
blossom into hard feelings, loud arguments, and head-butting contests, but they rarely escalate beyond that.
Creating Your Character
When you create your D&D character, you decide whether your
Species
Mordenkainen Presents: Monsters of the Multiverse
spots in foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they don’t remember the fey realm they
inhabited before Maglubiyet’s rise. Now many goblins pursue their own destinies, escaping the plots of both archfey and gods.
Creating Your Character
At 1st level, you choose whether your
Backgrounds
Guildmasters’ Guide to Ravnica
are added to all of them.)
Selesnya Guild Spells
Spell Level
Spells
Cantrip
druidcraft, friends
1st
aid, animal friendship, charm person
2nd
animal
of them.
Flaws
d6
Flaw
1
I’m terrified of getting into a fight where my side is outnumbered.
2
I assume that people mean well until they prove otherwise
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
about the gate to Ysgard, residents point them to the docks (see the “Gate to Ysgard” section). Contests The people of Glorium delight in good-natured competitions. Treat these competitions as a series
of three ability checks. If a character succeeds on two or more of the three ability checks, they win. If a character fails on two or more ability checks, their opponent wins. The Glorium Contests
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
out while still getting decent performance out of the slaves. But humanoids and monsters that are especially capable or that provide unusual services find themselves treated like favored (though
. Families in the second lowest caste are responsible for getting food from the surrounding area, taking what’s naturally available or stealing whatever they can. Gatherers also do the little amount
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the victor. Level 3: Improved Critical Your attack rolls with weapons and
Unarmed Strikes can score a Critical Hit on a roll of 19 or 20 on the d20. Level 3: Remarkable Athlete Thanks to your athleticism, you have Advantage on Initiative rolls and Strength (Athletics
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Channel Divinity If you already have the Channel Divinity feature and gain a level in a class that also grants the feature, you gain the Channel Divinity effects granted by that class, but getting
the feature again doesn’t give you an additional use of it. You gain additional uses only when you reach a class level that explicitly grants them to you. For example, if you are a cleric 6/paladin 4
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
want anyone getting into that level — or getting out of it — without his approval. The key is a representation of an hourglass made of ivory and crystal. Iskander used the key to escape into the
between levels. Only the loudest shouting or noise can be heard on an adjacent level, and nothing short of an explosion or a thunderwave spell can be heard more than one level away. Teleport Circles
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
didn’t want anyone getting into that level—or getting out of it—without his approval. The key is a representation of an hourglass made of ivory and crystal. Iskander used the key to escape into the
sound between levels. Only the loudest shouting or noise can be heard on an adjacent level, and nothing short of an explosion or a thunderwave spell can be heard more than one level away. Teleport
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Appendix A: Linked Adventures Wizards of the Coast has published other D&D adventures that can serve as springboards for Storm King’s Thunder, not only getting characters to 5th level but also
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Class Features When you gain a new level in a class, you get its features for that level. You don't, however, receive the class's starting equipment, and a few features have additional rules when
you're multiclassing: Channel Divinity, Extra Attack, Unarmored Defense, and Spellcasting. Channel Divinity If you already have the Channel Divinity feature and gain a level in a class that also grants
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
blossom into hard feelings, loud arguments, and head-butting contests, but they rarely escalate beyond that.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
paying it back. Characters who plan to rip off Amrik must succeed on a Charisma (Deception) check contested by Amrik’s Wisdom (Insight) check, as described under “Contests” in chapter 7 of the
brother is palpable, though he won’t admit to his participation in a conspiracy to assassinate Mortlock. If the characters level accusations against him, Amrik tries to shift the blame to Mortlock
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Using the Adventures The Candlekeep Mysteries table summarizes the adventures in this anthology. Each adventure is designed for four to six characters of a particular level, but you can adjust it for
larger or smaller groups as well as for characters of higher or lower level by swapping one monster or trap for another, changing the number of foes in an encounter, and adjusting DCs to make
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hurt. If you find yourself thinking, “This task is especially hard,” you can use a higher DC, but do so with caution and consider the level of the characters. A DC 25 task is very hard for low-level
characters to accomplish, but it becomes more reasonable after 10th level or so. A DC 30 check is nearly impossible for most low-level characters. A 20th-level character with proficiency and a relevant
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
level include the following: Using a prisoner’s real name while in the guise of prison staff Getting caught by a patrol (see Patrol Routes) Casting a spell that has perceptible components or effects in
characters arrive at the prison, the suspicion level is 1. Suspicion can increase when prison staff members witness or find evidence of behavior outside the norm. Circumstances that increase the suspicion
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
into ruins and getting maximum benefit from the magic items you find there. Level 3: Fast Hands As a Bonus Action, you can do one of the following. Sleight of Hand. Make a Dexterity (Sleight of Hand
) check to pick a lock or disarm a trap with Thieves’ Tools or to pick a pocket. Use an Object. Take the Utilize action, or take the Magic action to use a magic item that requires that action. Level 3
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
level include the following: Using a prisoner’s real name while in the guise of prison staff Getting caught by a patrol (see Patrol Routes) Casting a spell that has perceptible components or effects in
characters arrive at the prison, the suspicion level is 1. Suspicion can increase when prison staff members witness or find evidence of behavior outside the norm. Circumstances that increase the suspicion
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting Around Ten-Towns Axe Beak Most Ten-Towners travel from town to town on foot. Those who need to transport more goods than they can carry use wooden sleds pulled by dogs or domesticated axe
the wolf stat block in appendix A of the Monster Manual) costs 50 gp and can pull 360 pounds. Sled dogs must take a short rest after pulling a sled for 1 hour; otherwise, they gain one level of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to kill the characters and anyone else at the Black Cabin. If the party is 6th level or higher, add another coldlight walker to the attacking force. If the characters have a goliath werebear on their
east—a cold, hateful light—and seems to be getting closer.
The coldlight walkers are made from the frozen corpses of Ten-Towners who were banished to the tundra as sacrifices to the Frostmaiden (see
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
difficulty, choose a DC somewhere in the middle, such as 17 or 18 for a task that is a little easier than “hard.” Very Hard and Nearly Impossible. A DC 25 task is almost out of reach for low-level
characters, but more reasonable after level 10 or so. Low-level characters have no chance to accomplish a DC 30 task, while a level 20 character with proficiency and a relevant ability score of 20 still needs
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started The Caves of Chaos Map displays all the locations characters can visit in the Caves of Chaos. The player version of this map doesn't reveal the caves' contents or names, only the cave
gameplay. The DM version of the map includes the suggested minimum level for each cave; for example, the characters should be level 2 or higher before entering cave F. Cave A functions as a tutorial
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
new acquaintances—Blepp the kobold and Tarak the human gardener—hanging in the balance. See “Drowned Sailors” for help getting the encounter started. Blepp has 2 hit points left after a zombie hit him
spice to the characters’ lives. If the characters have already reached 2nd level, you can use from four to six zombies to give them a good challenge.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, and elementals — that work to preserve life and the order of the planes. You can’t walk to the horizon, because it keeps on getting farther away. Boom! Did I just blow your mind?
I did, didn’t I
?
Horizon Walker Features Ranger Level Feature 3rd Horizon Walker Magic, Detect Portal, Planar Warrior (1d8) 7th Ethereal Step 11th Distant Strike, Planar Warrior (2d8) 15th Spectral Defense
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to return to normal. When the grippli prisoners realize that the characters have persevered, they waste no time getting the news to the village and the trading post. The refugees return home, and
temple or to return to their homeland, as you see fit. If the excavation goes on, you can populate the lower level of the temple with treasures or traps at your discretion. If the characters journeyed by
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
to communicate with the outside world. Shortly before the characters’ arrival, someone killed all the falcons by feeding them poisoned meat. Getting off the Island. The monks have a small boat they
on the lower level (see “Skalanthas the Dragon” below). Ronnom Daamos. Ronnom, a noble, arrived by ship six months ago with his three bodyguards, whom the monks know as the brothers Eko and Mok and a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Exiting Xonthal’s Tower The teleport circle in area 14 can take the characters back to any level of the tower (areas 8 to 13). The teleport circles in those areas can take them back to the sundial
her? Give me the mask!”
This dragon is loyal to the cult, but it has no intention of getting killed before Tiamat’s glorious return. It fights until it is reduced to 75 hit points, then flies away to recuperate.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Exiting Xonthal’s Tower The teleport circle in area 14 can take the characters back to any level of the tower (areas 8 to area 13). The teleport circles in those areas can take them back to the
hope to stop her? Give me the mask!”
This dragon is loyal to the cult, but it has no intention of getting killed before Tiamat’s glorious return. It fights until it is reduced to 75 hit points, then flies away to recuperate.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Chapter 4: The Orrery of the Wanderer This chapter presents a complete Acquisitions Incorporated adventure divided into six episodes. Episode 1 is for players using shiny new 1st-level characters
organization. At the end of each episode, characters gain a level. Each episode is an appropriate challenge for a party of four characters of the indicated level, but that challenge can be modified to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
rating (CR) to use for a legendary creature opposing a party of four to six characters, creating a satisfying but difficult battle. For example, for a party of five 9th-level characters, a CR 12
legendary creature whose challenge rating is 3 or more lower than the challenge rating for an optimal encounter. Solo Monster Challenge Rating Character Level — — — — — Party Size — — — — — 6 Characters
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
eye and eyestalks, the creature has one or more variant abilities — guaranteed to surprise any enemies who thought they knew what they were getting themselves into. This section provides several
alternative spell effects for a beholder’s eye. Each of these effects is designed to be of the same power level as the one it replaces, enabling you to create a custom beholder without altering the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
decreases the pursuit level by 2. However, if combat ever breaks out between the characters and the drow, a squad of five duergar stone guards (see appendix C) and five duergar warriors arrive within 1d4 rounds and arrest the lot of them (see “Getting Captured”).
for food. If the characters can figure out how the derro are getting surface currency and jewelry, Ylsa will provide the adventurers with directions for at least the next stage of their journey






