Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'giants contingency level'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        giant contingent level
                                    
                                
                                    
                                        giant contingency level
                                    
                                
                                    
                                        gains contingent level
                                    
                                
                                    
                                        gains contingency level
                                    
                                
                                    
                                        ghasts contingent level
                                    
                                
                        
                    
                
                        
                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                    Choose a spell of level 5 or lower that you can cast, that has a casting time of an action, and that can target you. You cast that spell—called the contingent spell—as part of casting
                                                
                                            
                                                
                                                     Contingency, expending spell slots for both, but the contingent spell doesn’t come into effect. Instead, it takes effect when a certain trigger occurs. You describe that trigger when you cast the
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     ft., one creature casting a spell of 5th level or lower. Hit: 26 (4d12);{"diceNotation":"4d12", "rollType":"damage", "rollAction":"Spell Reflection", "rollDamageType":"force"} force damage, and the
                                                
                                            
                                                
                                                     target must succeed on a DC 15 Intelligence saving throw or the spell fails and has no effect.According to The Saga of the Dragon Queller, told by giants on some worlds, a disparate group of giants
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     only), mage hand, prestidigitation
1/day each: chain lightning, cone of cold (6th-level version), fireball (6th-level version), fly, plane shift (self only)Before their banishment to the Underdark
                                                
                                            
                                                
                                                     occupied a place in the giants’ ordning between hill and stone giants. In ancient times, they were scholars of magic known for their keen intellect—but also for their inflated egos and sense
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     away from the gargantua, and has the prone condition.
Spell Mimicry (1/Day). Immediately after a creature the gargantua can see casts a spell of 5th level or lower, the gargantua tries to copy the
                                                
                                            
                                                
                                                     spell. That creature must succeed on a DC 19 Charisma saving throw, or the gargantua immediately casts the same spell at the same level (+11;{"diceNotation":"1d20+11", "rollType":"spell", "rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Control Weather (8th-level Spell). The giant can cast the control weather spell, requiring no material components and using Charisma as the spellcasting ability.Multiattack. The giant makes two Slam
                                                
                                            
                                                
                                                     giants who honor and emulate the craftiness and deceit of the deity Memnor above all else. They are tricksters supreme who use sleight of hand, deception, misdirection, and magic in their pursuit of
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     casting a spell of 4th level or higher, it must succeed on a DC 18 Intelligence saving throw, or the spell fails and has no effect.Cloud giants rise in the ordning by amassing valuable and beautiful
                                                
                                            
                                                
                                                     feet of itself casting a spell, the giant tries to interrupt it. If the creature is casting a spell using a spell slot of 3rd level or lower, the spell fails and has no effect. If the creature is
                                                
                                            
                                        
                                                     Magic Items
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     of the Wyrmskull Throne, which has become the centerpiece of King Hekaton’s throne room in the undersea citadel of Maelstrom. Fear of the throne’s power has helped prevent evil giants
                                                
                                            
                                                
                                                     expend any charges.
As an action, the creature can expend 1 charge to cast lightning bolt (spell save DC 19) from the throne. The spell is cast as though using a 9th-level spell slot and deals 49 (14d6
                                                
                                            
                                        
                                                    Contingency
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell--called the contingent spell--as part of casting contingency
                                                
                                            
                                                
                                                     spells. For example, a contingency cast with water breathing might stipulate that water breathing comes into effect when you are engulfed in water or a similar liquid.
The contingent spell takes effect
                                                
                                            
                                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
                                                
                                            
                                                
                                                    ’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
                                                
                                            
                                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
                                                
                                            
                                                
                                                    ’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     use of (A) Time-Warping Breath or (B) Spellcasting to cast Thunderwave (level 2 version).
Rend. Melee Attack Roll: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Rend"}, reach 15
                                                
                                            
                                                
                                                     (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Thunderwave (level 2 version)
1/Day Each
                                                
                                            
                                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
                                                
                                            
                                                
                                                    ’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Centuries later, that
                                                
                                            
                                                
                                                     Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character
                                                
                                            
                                        
                                                    Goliath
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    The first goliaths lived on the highest mountain peaks—far above the tree line, where the air is thin and frigid winds howl. Distantly related to giants and infused with the supernatural
                                                
                                            
                                                
                                                     essence of their ancestors’ mountainous home, goliaths stand between 7 and 8 feet tall and have a wide array of skin tones resembling different types of stone.
Creating Your Character
At 1st level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Contingency Level 6 Abjuration (Wizard) Casting Time: 10 minutes
 Range: Self
 Components: V, S, M (a gem-encrusted statuette of yourself worth 1,500+ GP)
 Duration: 10 days
 Choose a spell of
                                                
                                            
                                                
                                                     level 5 or lower that you can cast, that has a casting time of an action, and that can target you. You cast that spell—called the contingent spell—as part of casting Contingency, expending spell slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Contingency 6th-level evocation Casting Time: 10 minutes Range: Self Components: V, S, M (a statuette of yourself carved from ivory and decorated with gems worth at least 1,500 gp) Duration: 10 days
                                                
                                            
                                                
                                                     Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell—called the contingent spell—as part of casting contingency
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Contingency 6th-level evocation Casting Time: 10 minutes Range: Self Components: V, S, M (a statuette of yourself carved from ivory and decorated with gems worth at least 1,500 gp) Duration: 10 days
                                                
                                            
                                                
                                                     Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell—called the contingent spell—as part of casting contingency
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Contingency Level 6 Abjuration (Wizard) Casting Time: 10 minutes
 Range: Self
 Components: V, S, M (a gem-encrusted statuette of yourself worth 1,500+ GP)
 Duration: 10 days
 Choose a spell of
                                                
                                            
                                                
                                                     level 5 or lower that you can cast, that has a casting time of an action, and that can target you. You cast that spell—called the contingent spell—as part of casting Contingency, expending spell slots
                                                
                                            
                                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
                                                
                                            
                                                
                                                    ’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    -scenes spells such as word of recall, find the path, contingency, teleport, and true seeing alter the way players approach their adventures. Each spell level after that point introduces new effects with an
                                                
                                            
                                                
                                                    Levels 11-16: Masters of the Realm By 11th level, characters are shining examples of courage and determination — true paragons in the world, set well apart from the masses. At this tier, adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    The Caverns Umber hulks bored the tunnels that connect this level of Undermountain to the levels above and below. The stone giants don’t like the damage that the umber hulks cause and scare them off
                                                
                                            
                                                
                                                     as best they can. Unless otherwise noted, all chambers on this level are rough-hewn (not naturally formed) and have 30-foot-high ceilings. Wider passages are 20 feet tall — ideal for the 18-foot-tall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     and hid it in on level 23, but he has agreed to part with it if the fire giants use their exceptional metal-forging abilities to build a giant construct for him. Work is under way, with the construct
                                                
                                            
                                                
                                                    Fire Giants Emberosa, a fire giant, has come to Undermountain with six of her kin on a mission to raise fire giants to the top of the giant ordning, dethroning the mighty storm giants. Emberosa hopes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     establish the setting of the adventure, or use them in a nonhostile capacity. For example, if you’re creating encounters for a 6th-level party, a fight against two storm giants would make for a dreadfully
                                                
                                            
                                                
                                                     the giants are indifferent or friendly toward the characters, leading to a dramatic interaction that might offer hooks to adventures more appropriate to your party’s level. See the “Giants and Tiers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     in level at the end of each section of the story. Only strong and experienced characters should adventure into these giants’ areas if the party consists of no more than four characters. The
                                                
                                            
                                                
                                                     even for characters of the recommended level. Further, adventurers who call too much attention to themselves are likely to be doomed. It takes only one or two extra giants in an encounter to turn a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Hobgoblin Raiders The bounty of salvage on this level has not gone unnoticed by the fire giants on level 14. They send hobgoblin minions to steal scrap metal, which the giants are using to build a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    What Dwells Here? Arcturiadoom has been taken over by fire giants in the service of Halaster. The fire giants are accompanied by a large force of hobgoblins. Drow have also infiltrated this level of the dungeon, though they have no quarrel with adventurers.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     compilation of Steading of the Hill Giant Chief, Glacial Rift of the Frost Giant Jarl, and Hall of the Fire Giant King was published in 1981 as Against the Giants. The version presented here is designed to be undertaken by characters of 11th level.
                                                
                                            
                                                
                                                    Against the Giants The three linked adventures that make up Against the Giants were created and originally released in 1978, during the time when Gary Gygax was still writing the Player’s Handbook
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     to stoop to get down to that level! A giant’s metal hammer could serve as an anvil for a human smith, and a giant’s shield is bigger and heavier than a feasting table. Giants Are Heavy. If a giant
                                                
                                            
                                                
                                                     giant is near! Loose stones vibrate and tumble down the hillside. Trees sway, then bend aside as the colossus emerges. How can anything be that big? Is it a trick of perspective? When giants first
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 Telekinesis
 Teleportation Circle
 Wall of Force
 Wall of Stone
 6th Level
 Chain Lightning
 Circle of Death
 Contingency
 Create Undead
 Disintegrate
 Eyebite
 Flesh to Stone
 Globe of
                                                
                                            
                                                
                                                    Wizard Spells  Cantrips (0 Level)
 Acid Splash
 Chill Touch
 Dancing Lights
 Fire Bolt
 Light
 Mage Hand
 Mending
 Message
 Minor Illusion
 Poison Spray
 Prestidigitation
 Ray of Frost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Giants and Other Ancients In the mythic history of most D&D worlds, giants occupy a privileged place—alongside dragons—among the first sapient creatures to walk the earth. Elves and dwarves arose or
                                                
                                            
                                                
                                                    —both in history and in their current form—can be an interesting way to develop a campaign that prominently features giants. Ancient History The history of the giants and these other ancient peoples
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     characters. You can start the adventure with 1st-level characters or 5th-level characters. Either way, the characters should reach at least 11th level by the adventure’s conclusion. Because giants
                                                
                                            
                                                
                                                    Introduction You are about to embark on a great adventure that pits heroes against giants bent on reshaping the world. Storm King’s Thunder is a Dungeons & Dragons adventure for four to six player
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     the giant races analyzes a different combination of skills or qualities to determine the ordning. Giants make excelling in these qualities the purpose of their lives. At the highest level of the ordning
                                                
                                            
                                                
                                                    The Ordning Each of the main giant races — the cloud giant, fire giant, frost giant, hill giant, stone giant, and storm giants — are related by common elements of history, religion, and culture. They
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    11. Disposal Cave The stench of death fills these caves, which the giants visit infrequently. 11a. Faces of Halaster Stone Faces. Giant-carved visages of Halaster cover the walls. Each face has a
                                                
                                            
                                                
                                                     different expression.
 Corpses. Dozens of humanoid corpses in varying stages of putrefaction, including a few reduced to moldy bones, lie stacked like cordwood against the walls.
 The stone giants have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     most from the giants’ depredations. The first inkling of trouble was a sudden drop in the river’s water level, caused by the dam-like structure of the hill giant den. Not long thereafter, Guh’s
                                                
                                            
                                                
                                                    The Hunt for Food Chief Guh has driven away all the other female hill giants in her clan and taken their husbands as her own. She tasks her many husbands with bringing her food, and she doesn’t care
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Grudd Haug The hill giants’ den is called Grudd Haug, which means “river mound” in Giant. Resembling a beaver dam, it straddles a river. The lower level of the den is lodged between two rocky
                                                
                                            
                                                
                                                    . The structure is an impressive feat of engineering, well beyond the ability of hill giants to fabricate on their own. In fact, Grudd Haug’s design is the work of hobgoblin and goblin engineers
                                                
                                            
                                        





