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Returning 35 results for 'given cross looking'.
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Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
land beyond their quiet shires. They typically don’t recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways
wide and wonder-filled world. For them, adventuring is less a career than an opportunity or sometimes a necessity.
Halfling Names
A halfling has a given name, a family name, and possibly a nickname
Species
Eberron: Rising from the Last War
individuality, the more likely it is to modify its body, seeking out an artificer to customize the look of its face, limbs, and plating.
Quirks
Warforged often display an odd personality trait or two, given
.
7
You are obsessed with your appearance and constantly polish and buff yourself.
8
War is the only thing that makes sense to you, and you’re always looking for a fight
Backgrounds
Sword Coast Adventurer's Guide
given to me so that I could use them to benefit the world. (Good)
3
Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)
4
Greed. I’m only in it for the
looking for someone worthy.
3
I owe my guild a great debt for forging me into the person I am today.
4
I pursue wealth to secure someone’s love.
5
One day I will return to my
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
, while those of air or fire tend to be lighter. A given genasi might have some features reminiscent of the mortal parent (pointed ears from an elf, a stockier frame and thick hair from a dwarf, small
, or a member of a desert tribe, is an auspicious event. Most Athasians believe a given genasi is destined for greatness—or infamy.
Those living on the frontier, though, have a much harder
Backgrounds
Sword Coast Adventurer's Guide
.
d6
Ideal
1
Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)
2
Generosity. My talents were given
1
The workshop where I learned my trade is the most important place in the world to me.
2
I created a great work for someone, and then found them unworthy to receive it. I’m still looking
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Charlatan As Saltmarsh grows more prosperous, it becomes a more attractive place for grifters such as yourself. If you want to do business in town, you’re going to cross tracks with Winston, the
eponymous owner of Winston’s Store. The halfling merchant is always looking for new wares to add to his offerings. He knows the people of Saltmarsh well and gives you advice on how to walk the line between making a profit and angering the locals.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Terminus Terminus in Lower Tavick’s Landing is named for Terminus Station, a massive House Orien enclave that serves as the endpoint for the Orien lightning rail. Map 4.14 shows a cross-section and
floor plan of the station. The Terminus district is right near Wroann’s Gate, most travelers’ entry point into Sharn. It bustles with crowds, pickpockets, con artists, and other criminals looking to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Things went wrong, and you had to make the terrible decision to abandon an ally. They might be dead, or they might be looking for revenge. 3 The Perfect Operation. Your actions made headlines across
operation. Neither side got everything they wanted. You hate to admit it, but the team you went up against proved your match. Maybe you’ll cross paths again.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
chasm, particularly given that the chasm suppresses fly spells and similar magic (see area 40). The bridge, suspended 30 feet above the surface of the lava, is flat, translucent, and without railings
bridge like it’s not there. A successful dispel magic spell cast on the bridge (DC 18) causes the entire span to disappear for 1 hour. In order to retain their magic items as they cross the bridge, the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
characters travel back to Toril, they cross paths with an asteroid and run into a githyanki agent of Vocath looking to retrieve Miken. Part 3: Homecoming. The characters return to the Spelljammer Academy
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Characters looking to double-cross Vizeran — or those with a sense of poetic justice — might hide the dark heart somewhere in the drow archmage’s tower or the surrounding cavern. This reduces the
can be placed in any location. Wherever the players decide to place the talisman, their characters must travel to that location while Vizeran makes his final preparations for the ritual. Given their
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
include the following: Grimboot (lawful evil duergar), a gruff, cross-eyed leg breaker who collects debts for the local thieves’ guild Hitoshi Jade (neutral human commoner), a drunken sailor from a
adventure on the surface Amrik Vanthampur runs his own business out of the Low Lantern with Laraelra’s consent. Characters looking for him are directed to area L6.
Map 1.4: The Low Lantern View Player Version
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Quirks Warforged often display an odd personality trait or two, given how new they are to the world. The Warforged Quirks table contains example quirks. Warforged Quirks d8 Quirk 1 You analyze
are obsessed with your appearance and constantly polish and buff yourself. 8 War is the only thing that makes sense to you, and you’re always looking for a fight.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
areas Q16 and Q53), read the following text when the characters cross the cemetery for the first time: You suddenly feel like someone or something is watching you. Looking up, you spot a well-dressed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the following: The House of Inspired Hands looks like a cross between a temple and a workshop. The symbol of Gond, a toothed cog with four spokes, is displayed prominently. You see the silhouette of a
is Nim, a nimblewright (see appendix B). Nim was given to the temple as a gift from a visiting Lantanese wizard and has been creating its own inventions on the sly. One of those inventions was the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Unseen”, in which the characters solve the mystery behind a number of petty thefts.
5 Dougan’s Hole “Holed Up”, in which the characters cross paths with a pair of winter wolves and rescue two
Climb”, in which the characters search for an expedition that went missing on the slopes of Kelvin’s Cairn.
10 Termalaine “A Beautiful Mine”, in which the characters go looking for trouble in a nearby gem mine.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
branches twist together to form a humanoid-looking body with a head and limbs. Twig blights seek out campsites and watering holes, rooting there to set up ambushes for potential victims coming to drink
or rest. Huddled together in groups, twig blights blend in with an area’s natural vegetation or with piles of debris or firewood. Given how dry they are, twig blights are particularly susceptible to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
prisoners are also given cruel or pointless tasks to occupy them, and for the dark elves’ amusement. Such labors include moving or stacking rocks, coiling ropes, and organizing supplies, with prisoners
are usually kept apart, and no more than two or three prisoners are allowed to work at a single task at once. The drow and quaggoths are cruel and capricious, but also somewhat bored and looking for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the closing of the Easthaven ferry for his business woes. Although he has spare rooms with empty beds, he claims to have no available guest accommodations. If adventurers are looking for a place to
rest, he suggests that they try the Caer. Roark can’t guarantee that Speaker Crannoc Siever’s attendants will welcome them with open arms, given how sick the speaker has been of late. Roark and some of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Meeting Uzoma Uzoma bluntly notes that she’s looking for adventurers. She hopes to hire the characters to head into the mine and rescue the trapped miners, offering 300 gp to each character. Uzoma
been given charge of the rescue mission by his father, King Diara. However, the prince seems rattled by the responsibility. Kirina has been in the city on private business for weeks, but he made a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, where Bloppblippodd awaits them. Describe the scene to the players as given in that area, then read the following boxed text; if none of the characters speak Undercommon, the exchange is gibberish to
, their fists raised in the air.
The followers of the Deep Father are already preparing to sacrifice a bruised and bedraggled duergar named Hemeth — an arms smuggler who was looking to cut a deal with one
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
or book. 1: Common Names 1d12 Common Given Name Common Surname 1 Adrik Brightsun 2 Alvyn Dundragon 3 Aurora Frostbeard 4 Eldeth Garrick 5 Eldon Goodbarrel 6 Farris Greycastle 7 Kathra Ironfist 8
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with a variety of different members of the guild in different contexts—when looking for a contract, gathering referrals, staying in the guildhall, and so on. The Guild Contact table provides
inspiration for contacts you might encounter during any given encounter with your adventurer’s guild. Guild Contacts d10 Contact 1 The charismatic leader of the guild, who doesn’t actually do very much
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Returning to Vizeran When the characters have discovered all they are looking to find out, they can go to Vizeran. If they don’t, he seeks them out, having finished his own research. “That fool
Gromph brought the demon lords down upon us, with his demon queen pulling his strings all the while. He has given Lolth free reign in the Abyss. My own research leads me to believe Gromph used faerzress to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
creations. Los Gavilanes Los Gavilanes is the informal name given to San Citlán’s old town. It’s the most populous district, where ancient manors turned into collective living quarters are rented to
have suffered neglect that has led to increased banditry on top of the usual attacks by monsters. One of the largest borderlands settlements, Milpazul, caters to travelers looking for shelter. It has
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters encounter three cyclopes who are bickering at each other while looking for food. They have Bedine prisoners tied up in their lair—a cavernous crack inside a granite escarpment that juts out
riddle’s answer is lightning. The first character who answers the riddle correctly while touching the sphinx gains resistance to lightning damage for 10 days. If an incorrect answer is given, the statue
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
large collection of books on all matter of subjects—even occult rituals.” (True)
“Anyone entering the inner bailey is bound to cross paths with Shannik, sergeant of the guard. I think he’s a little too
donations. At any given time, the alms box contains 1d8 GP. The box is unlocked. A character who steals from the alms box must succeed on a DC 15 Wisdom saving throw or have Disadvantage on D20 Tests
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
walls and paint them with bright, colorful murals. Other artisans are covering the floor in an elaborate mosaic featuring a distinct winding path of red tiles, some of which cross over a series of
fire damage. It has darkvision out to a range of 60 feet. It speaks Common and Infernal. A successful DC 14 Wisdom (Perception) check made by any character looking over the pigments being prepared
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
working to slowly bring Phandalin under her control, and she can become a valuable patron to the characters if they don’t cross her. Halia’s Job Offer If the characters ask about the Redbrands, Halia
characters to determine if any are candidates for membership in the Zhentarim. She is looking for people focused on wealth, power, and influence. If any characters meet her approval, she privately urges them
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gareth): I examine the gargoyles. I have a feeling they’re not just statues!
Maeve (as Mirabella): I want to see how sturdy the drawbridge is. Do I think we can cross it, or is it going to collapse
under our weight?
Jared: All right, one at a time. Phillip, Gareth’s looking at the gargoyles?
Phillip: Yeah. Is there any hint they might be creatures and not just decorations?
Jared: Make an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can use to return to his home if his need is great. (He uses it only as a last resort, however, given the risks involved in teleporting in the Underdark; see “Faerzress” in chapter 2.) Vizeran doesn’t
cannot cross the tower’s walls unless Vizeran allows it, and he immediately knows if the tower’s wards thwart a divination spell.
Levitation Shaft. The central shaft of the tower has a permanent
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Warlords of the Avernian Wastelands As the characters cross the wastelands of Avernus, they will likely run afoul of petty warlords scavenging for soul coins and scrap metal to fuel and repair their
infernal war machines by restricting their access to soul coins, which the vehicles burn as fuel. A typical warlord has 2d6 soul coins and 2d6 flasks of demon ichor (see "Demon Ichor") at any given time.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, outside the perimeter of tents, several empty sleds are clustered together.
Hulking figures dressed in thick hides and holding spears patrol the camp perimeter, looking outward for signs of danger. Other
includes the perimeter guards. All are tribal warriors who speak Common and have Survival +4. Half of them are asleep in the camp at any given time. 24 Noncombatants. These are children and elders who are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
someone else. For example, you might acquire appropriate clothing, letters of introduction, and official-looking certification to establish yourself as a member of a trading house from a remote city so you
can insinuate yourself into the company of other wealthy merchants. Thereafter, if you adopt the new identity as a disguise, other creatures believe you to be that person until given an obvious
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, reserved and careful in their dealings with outsiders. They make the assumption that every non-svirfneblin means to do them harm — which is understandable given their history. They speak softly in caves
and tunnels where sound carries, eyes darting furtively, looking for signs of danger.
Despite their harsh outlook, svirfneblin are still gnomes, and many are as benevolent and joyful as their






