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                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                    You commune with nature spirits and gain knowledge of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground
                                                
                                            
                                                
                                                    ; you learn those facts as they pertain to the spell’s area:
Locations of settlements
Locations of portals to other planes of existence
Location of one Challenge Rating 10+ creature (DM’s
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or your
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     especially cruel, the hag adopts the appearance of a kindly elder, approaches a child in a remote place, and gives them an iron token (described below), through which the child can magically confide in the
                                                
                                            
                                                
                                                     speaks through the token, the holder can hear the hag’s whisper but not any other sounds at the hag’s location. Similarly, the hag can hear the holder of the token but not the noise around
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Special Equipment. Halaster wears a robe of eyes that lets him see in all directions, gives him darkvision out to a range of 120 feet, grants advantage on Wisdom (Perception) checks that rely on
                                                
                                            
                                                
                                                     parts restored. His new body appears in a random safe location in Undermountain.
Spellcasting. Halaster is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 22, +14 to hit
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     that rely on sight.
Web Sense. While in contact with a web, the choldrith knows the exact location of any other creature in contact with the same web.
Web Walker. The choldrith ignores movement
                                                
                                            
                                                
                                                     connection to Lolth, which gives them divine magic. They also make up the ruling caste of most chitine colonies. A colony can support numerous choldriths, who serve as commanders, priests, and
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
                                                
                                            
                                        
                                                     Magic Items
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     diameter, weighs 10 pounds, and has a solid outer shell. The orb detonates 1d100 hours after its creation, releasing the elemental energy it contains. The orb gives no outward sign of how much time
                                                
                                            
                                                
                                                     apply, as detailed in chapter 5 of the Dungeon Master’s Guide. At the end of each hour, there is a ten percent chance that the heat wave starts a wildfire in a random location within the area of
                                                
                                            
                                        
                                                    Commune with Nature
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural
                                                
                                            
                                                
                                                    , elementals, or undead
influence from other planes of existence
buildings
For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    
Combat
Utility
Whimsy
19
19
19
The location of the Wufu Distillery is a mystery, but the master distiller, Wufu, is well-known throughout Obojima where once every year he is
                                                
                                            
                                                
                                                     seen buying the highest quality grains for his masterful Wufu whiskey. Master Wufu only sells a few bottles of his whiskey to the highest bidder or gives them as gifts to old friends. Some think he
                                                
                                            
                                        
                                                    Rod of Lordly Might
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     indicates magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Empty Bridge This location is presented on map 8.3. Mike Schley  Map 8.3: Empty Bridge A river of dark water, thirty feet wide, flows around this floating nodule like a ring. A flat stone bridge
                                                
                                            
                                                
                                                     the churning river, which is 30 feet deep. An aboleth lurks in the water along with a water elemental minion. Trapped in the Far Realm long ago, the aboleth sequestered itself in this river to study
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Cover Walls, trees, creatures, and other obstacles can provide cover, making a target more difficult to harm. As detailed in the Cover table, there are three degrees of cover, each of which gives a
                                                
                                            
                                                
                                                     the most protective degree of cover applies; the degrees aren’t added together. For example, if a target is behind a creature that gives Half Cover and a tree trunk that gives Three-Quarters Cover, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Cover Walls, trees, creatures, and other obstacles can provide cover, making a target more difficult to harm. As detailed in the Cover table, there are three degrees of cover, each of which gives a
                                                
                                            
                                                
                                                     the most protective degree of cover applies; the degrees aren’t added together. For example, if a target is behind a creature that gives Half Cover and a tree trunk that gives Three-Quarters Cover, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     Jhaeros survives and Ghalasine is restored, the king gives the characters a tract of land, perhaps even a keep and titles. The estate’s exact location is up to you.
                                                
                                            
                                                
                                                     reversed and Ghalasine is restored, Naevys gives the characters a flame tongue longsword, a necklace of fireballs, and a suit of dragon scale mail from Ghalasine’s treasury. She also gives the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t
                                                
                                            
                                                
                                                     example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t
                                                
                                            
                                                
                                                     example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     translocate the Dessarin Valley wholesale; such remapping just needs a few location name changes. To get an Eberron feel, it’s more important that you come with campaign-specific equivalents for the following
                                                
                                            
                                                
                                                     shouldn’t be airship or lightning rail access to the campaign area, though — the rural location is key to the adventure background. An untamed forest or other wilderness that can substitute for the High
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     bestowed by a god or a godlike being. A charm is typically the work of a powerful spirit, a location of ancient magic, or a creature that has legendary actions. Unlike a magic item, a supernatural gift
                                                
                                            
                                                
                                                     isn’t an object and doesn’t require attunement. It gives a character an extraordinary ability, which can be used one or more times.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     location of any creature that is familiar to you, provided the creature is within 50 miles of your Bastion and not hidden by magic or confined to a location that the DM deems is beyond the spy
                                                
                                            
                                                
                                                     network’s ability to locate. If the spies learn the target’s location, they also learn where that creature has been for the previous 7 days. Pub Special. The Pub has one magical beverage on tap, chosen from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The
                                                
                                            
                                                
                                                    : Locations of settlements Locations of portals to other planes of existence Location of one Challenge Rating 10+ creature (DM’s choice) that is a Celestial, an Elemental, a Fey, a Fiend, or an Undead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The
                                                
                                            
                                                
                                                    : Locations of settlements Locations of portals to other planes of existence Location of one Challenge Rating 10+ creature (DM’s choice) that is a Celestial, an Elemental, a Fey, a Fiend, or an Undead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    What Grinky Knows Adrisa gives the characters a chance to question Grinky. During this conversation, Grinky shares the following true information: Guildmaster Dusk. “Guildmaster Dusk leads the Agile
                                                
                                            
                                                
                                                     for the guild since I was a kid, and I’m still not a ranking member.” Portrait’s Location. “I don’t know where the portrait is, but I’m guessing it’s either in Guildmaster Dusk’s quarters, which are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     to strangers. These tentacled, telepathic creatures jet through the air in short bursts, venting gases with a sound that gives them their name. Rather than speaking, flumphs communicate
                                                
                                            
                                                
                                                     Performing a psychic song or “smell poem.” 3 Recovering and nursing fallen adventurers. 4 Revealing the location of helpful magic items. 5 Serving as a guide to a foe’s hidden lair. 6 Sharing excessive encouragement and praise.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     mangrove trees. Twenty feet away, a young man with green skin walks atop the water, speaking softly while slowly circling two churning pillars of glowing green foam.
 Tinjhorna the riverine (detailed at
                                                
                                            
                                                
                                                     to seek out the source of the magic affecting his river. If the characters agree to help the riverine, he thanks them and gives them a potion of healing (superior). The riverine offers to watch over
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     looks ready to tip over because it is; only the webbing inside the tower’s base keeps it from falling over. Miska’s Location. Miska is down in the citadel by the weird ocean of churning energy. Miska was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Mapping a Dungeon Every dungeon needs a map showing its layout. The dungeon’s location, creator, purpose, history, and inhabitants should give you a starting point for designing your dungeon map. If
                                                
                                            
                                                
                                                     you need further inspiration, you can find maps that have been made freely available for use on the Internet, or even use a map of a real-world location. Alternatively, you can borrow a map from a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     moderate, dangerous, or deadly threat, based on its particular details. Trigger. A simple trap activates when an event occurs that triggers it. This entry in a trap’s description gives the location of
                                                
                                            
                                                
                                                     fire when an intruder steps on a pressure plate are all simple traps. Elements of a Simple Trap The description of a simple trap begins with a line that gives the trap’s level and the severity of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     slowly to bring Phandalin under her control, and can become a valuable patron to the characters if they don’t cross her. Halia doesn’t know the location of Cragmaw Castle, but she has heard that the
                                                
                                            
                                                
                                                     Redbrands have a goblin minion serving them. She suggests the goblin might know the location. She leverages this information to try to persuade the characters into helping her deal with the Redbrands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Occluding Miasma This location is presented on map 8.6. Mike Schley  Map 8.6: Occluding Miasma A roiling, roughly spherical, yellow-green cloud tumbles through the void.
 The poisonous fog is a
                                                
                                            
                                                
                                                     feet of the tongue, the tongue gives off an abjuration aura. Three invisible stalkers lurk in the fog. The mind flayer fanatics summoned the stalkers to watch over the metal tongue. The invisible
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Birthplaces and Hometowns Your character might hail from a location steeped in giants’ history and primordial magic. From ancient ruins to underground caverns to elemental nexuses, this section
                                                
                                            
                                                
                                                    . In any case, your time spent among these elemental forces deeply affected you. The Material Plane feels mundane and controlled, especially when you have experienced firsthand the churning chaos of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Reception at Bow’s End The night the characters return to Strixhaven, there’s a welcoming reception at Bow’s End Tavern. This event gives students the opportunity to socialize with friends and learn
                                                
                                            
                                                
                                                     more about the Magister’s Masquerade. More information about Bow’s End Tavern and a map of the location appear in chapter 3. After the characters have settled into their lodgings, they find their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     apart. Development If the characters divulge the medusa’s location to Sark Axebarrel in area 10, they receive the promised reward of 50 gp each. If they deliver Neheedra’s head to Sark, he also gives them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     on temporary—and dangerous—magical properties. Professor Totsky gives the characters a flask of holy water and explains that pouring it into the underwater spring whose waters are used to create
                                                
                                            
                                                
                                                     eldritch balm will settle the waters and prevent further corruption. She describes the location of the spring (area S7 on map 3.6) to help the characters find it. She urges the characters to take on this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     characters bring up the Red Dragon Army’s attack on Kalaman, it clearly gives him pause, but he quickly dismisses the conflict as irrelevant to his people. If the characters mention they’re in pursuit of
                                                
                                            
                                                
                                                     other elves to this region. Though he doesn’t know its location, he’s interested in finding it, as it reportedly was a magical marvel that might hold valuable secrets. Once Dalamar reveals this shared
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     citizens and peaceful visitors.
 
   Summary. The beginning of each location summarizes its function in the keep and the NPCs who can be found at it. Don’t read this aloud.
  
  When the characters
                                                
                                            
                                                
                                                     first arrive at a location or under a specific circumstance, as described in the text.
  
  The guards are Bartho and Gala. The characters must respond to the guards and say whether they mean well or
                                                
                                            
                                        






