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Returning 35 results for 'glory cantrips living'.
Monsters
Princes of the Apocalypse
following wizard spells prepared:
Cantrips (at will): chill touch, minor illusion, prestidigitation, shocking grasp
1st level (4 slots): false life, mage armor, magic missile, ray of sickness
2nd level
(3 slots): crown of madness, misty step
3rd level (3 slots): animate dead, vampiric touch
Swift Animation (Recharges after a Long Rest). When a living Medium or Small humanoid within 30 feet of
Monsters
Guildmasters’ Guide to Ravnica
;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The reckoner has the following wizard spells prepared:
Cantrips (at will): blade ward, light, message
described as living thunderstorms, reckoners charge their bodies with lightning that bursts forth in their spells and lashes out at enemies who harm them. Many reckoners are minotaurs.
Monsters
Tomb of Annihilation
","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following druid spells prepared:
Cantrips (at will): druidcraft, mending, produce flame
1st level (4 slots
her as a living saint. Asharra is intelligent, ambitious, and somewhat manipulative, but never cruel or insensitive.
Monsters
Eberron: Rising from the Last War
hit","rollAction":"Spellcasting"} to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): guidance, mending, sacred flame, spare the dying, thaumaturgy
1st
Aerenal. They are the most powerful members of the Undying Court who still maintain their physical forms. While many undying councilors spend their days advising the living, some devote years projecting
Monsters
Icewind Dale: Rime of the Frostmaiden
hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
1st level (2 slots): detect magic, disguise self, magic
rarely travel abroad without an escort. They generally favor undead servants and bodyguards, since they find that undead tend to be more obedient than the living. Dzaan's bodyguard is a Thayan wight
Monsters
Icewind Dale: Rime of the Frostmaiden
spell attacks). He has the following wizard spells prepared:
Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
1st level (4 slots): detect magic, disguise self, magic missile
. They generally favor undead servants and bodyguards, since they find that undead tend to be more obedient than the living. Dzaan’s bodyguard is a Thayan wight named Krintaas. When Dzaan
Monsters
Tyranny of Dragons
save DC 17, +9;{"diceNotation":"1d20+9","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks). Diderius has the following wizard spells prepared:
Cantrips (at will): minor illusion
; the mummy lord can’t use the same effect two rounds in a row.
Each undead creature in the lair can pinpoint the location of each living creature within 120 feet of it until initiative count 20
Monsters
Candlekeep Mysteries
","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks). Valin has the following cleric spells prepared:
Cantrips (at will): sacred flame, thaumaturgy
1st level (4 slots): command
effects; Valin can’t use the same effect two rounds in a row.
Each undead creature in the lair can pinpoint the location of each living creature within 120 feet of it until initiative count 20
Monsters
Waterdeep: Dungeon of the Mad Mage
is Wisdom (spell save DC 17, +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The mummy lord has the following cleric spells prepared:
Cantrips
living creature within 120 feet of it until initiative count 20 on the next round.
Each undead in the lair has advantage on saving throws against effects that turn undead until initiative count 20 on the
Monsters
Eberron: Rising from the Last War
). Illmarrow has the following wizard spells prepared:
Cantrips (at will): chill touch (see “Actions” below), fire bolt, mage hand, prestidigitation, ray of frost
1st level (4 slots): magic
Emerald Claw, but her motives for founding the order are buried in her past. Lady Illmarrow has no interest in ruling the living. Rather, she seeks to become Queen of the Dead.
The Mark of Death
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the dreams that inspire them. Its horrors don’t feature in their nightmares. Cowardice is more terrible to hobgoblins than dying, for they carry their living acts into the afterlife. A hero in
’t serve a purpose in the legion, the warlord eliminates it from the hierarchy to maximize efficiency.
Honor Bound, By Glory Crowned
Advancement in rank comes as a result of attaining glory, but
Backgrounds
Sword Coast Adventurer's Guide
among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people
abandoned that path, you find yourself adrift. Or you might come from a segment of the Uthgardt that adheres to tradition, but you seek to bring glory to your tribe by achieving great things as a
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
dwarves value their beards highly and groom them carefully.
Long Memory, Long Grudges
Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world
. For example, some of the oldest dwarves living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove
Halfling
Legacy
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Species
Basic Rules (2014)
Curious
Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers
style of clothing.
Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.
Blend into the Crowd
Halflings
Valindra Shadowmantle
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Tomb of Annihilation
). When preparing her spells, Valindra can swap out any spell on her list of prepared spells for another wizard spell of the same level.
Valindra has the following wizard spells prepared:
Cantrips
her shriveled flesh and appear to be a living elf. This magical illusion lasts until she ends it as a bonus action or until she uses her Frightening Gaze legendary action. The effect also ends if
Monsters
Mordenkainen's Fiendish Folio Volume 1
unable to use the Dash action, cannot climb, or cast spells other than cantrips until the start of its next turn.
Keen Hearing. The dire corby has advantage on Wisdom (Perception) checks that rely on
corbies range across the Underdark, stripping the tunnels and caverns they traverse of all living things. Even the mightiest creatures of the Underdark hide within fortified lairs or step aside from a dire
Mummy Lord
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
is Wisdom (spell save DC 17, +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The mummy lord has the following cleric spells prepared:
Cantrips
undead creature in the lair can pinpoint the location of each living creature within 120 feet of it until initiative count 20 on the next round.
Each undead in the lair has advantage on saving throws
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Chapter 9 – Glorium: Heroes of the Day The gate-town of Glorium rings with songs of glory. In the bay beyond the town swirls a great whirlpool that regularly swallows and disgorges ships. This is the
gate to Ysgard, where the characters must bring the Mosaic Mimir. Glorium is detailed in chapter 3 of Sigil and the Outlands. Review the town’s description prior to running this chapter. Bruce Brenneise Whirlwyrms attack the living ship, Courier, in the whirlpool-portal to Ysgard
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Kind and Curious Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even
unfamiliar style of clothing. Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
strength brings honor to Gruumsh. (Any) 2 Prowess. Killing all your enemies is the path to greatness. (Evil) 3 Dominance. I will have achieved glory when all cower before my might. (Evil) 4 Intimidation
. I can get what I want from weaklings that fear me. (Evil) 5 Glory. The goals of the tribe don’t concern me. Personal glory is what I crave. (Chaotic) 6 Savagery. I will not be controlled. (Chaotic
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
when you finish a long rest. Living Legend 20th-level Oath of Glory feature You can empower yourself with the legends—whether true or exaggerated—of your great deeds. As a bonus action, you gain the
Oath of Glory You. You’re it. You’re the winner of the cosmic fortune lottery. Oh, and you’re going to tell absolutely everyone all about it? Just great.
Tasha
Paladins who take the Oath of Glory
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest. Living Legend 20th-level Oath of Glory feature You can empower yourself with the legends
Paladin: Oath of Glory Paladins who take the Oath of Glory believe they and their companions are destined to achieve glory through deeds of heroism. They train diligently and encourage their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bone Naga In response to the long history of conflict between the yuan-ti and the nagas, yuan-ti created a necromantic ritual that could halt a naga’s resurrection by transforming the living naga
cleric spells prepared:
Cantrips (at will): mending, sacred flame, thaumaturgy
1st level (4 slots): command, shield of faith
2nd level (3 slots): calm emotions, hold person
3rd level (2 slots
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their kind fell from glory long ago. However, even divided among secluded clans scattered throughout the world, the giants maintain the customs and traditions of old. “And here is where Angerroth the
bitter generational wars that nearly brought both sides low. No living giant remembers what started the conflict, but myths and tales of their race’s glorious dawn are still sung in their steadings and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
a new opportunity, a new challenge, a new intrigue. It is a place where a promising adventurer like you can find your path to glory, riches, or power through your allegiance to your guild. But first
the characters to identify or discover personal connections that might link them, such as common acquaintances or contacts, a shared background, or living in the same neighborhood. Once the characters
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
armor or a Shield (or both), calculate your AC using the rules in “Equipment”. A class feature might give you a different way to calculate your AC. Attacks. In the Weapons & Damage Cantrips section of the
determined by whatever feature gives you the ability to cast the spell. Spell Slots, Cantrips, and Prepared Spells. If your class gives you the Spellcasting or Pact Magic feature, your class features
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Shield (or both), calculate your AC using the rules in chapter 6. A class feature might give you a different way to calculate your AC. Attacks. In the Weapons & Damage Cantrips section of the character
whatever feature gives you the ability to cast the spell. Spell Slots, Cantrips, and Prepared Spells. If your class gives you the Spellcasting or Pact Magic feature, your class features table shows
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their ancestors’ passion for artistry, but instead of carving stone, they view their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels
like living sandstorms, they create mesmerizing dances with their ever-shifting forms. It’s tempting to view the various hulks as symbols of the long, slow decline of the giants as a people. But that’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
usually living creatures killed on the altar, although an offering of one’s own blood also satisfies the whip. Humanoids other than kuo-toa are immediately taken into custody to be brought before the
. She is a bloodthirsty sadist absolutely assured that her divine vision will raise her in glory to rule her people. Bound and gagged against the far wall is a duergar prisoner (see “The Offering
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
raise up the totems among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways
yourself adrift. Or you might come from a segment of the Uthgardt that adheres to tradition, but you seek to bring glory to your tribe by achieving great things as a formidable adventurer. See the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to restore the city to its former glory. Bruenor now sits upon the Great Throne of Moradin, working to rebuild the city and keep it safe — even as a new threat looms in the depths of the Underdark
Gauntlgrym is a city carved out of the living rock, with halls and passages wide enough for the largest dragons to walk through. There are hundreds of levels, twisting stairs, functioning elevators, and a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
host, and they receive obedience and deference from many quarters. Their ability to lay waste to entire formations with a single use of magic allows them to gain far more glory in battle than a single
warrior. Other cultures might view the use of such abilities as a short cut to glory, but to hobgoblins a gift for magic is as valued and useful as a strong sword arm or brilliance in tactics. They are
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Medusa Snake-Haired Recluse with a Petrifying Gaze Habitat: Desert; Treasure: Any With their hair of living snakes and their infamous petrifying gazes, medusas are hubristic creatures that inhabit
sites of fallen glory. They often dwell beyond the fringes of civilization or travel in disguise, leaving trails of petrified victims. Some medusas dominate groups of monsters or criminals, controlling
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Mwaxanaré and Na At the tender age of seventeen, Princess Mwaxanaré (“Naré” for short) is the oldest living descendant of the royal families of Omu and the natural inheritor of their fallen kingdom
expended spell slots when she finishes a short or long rest. She knows the following warlock spells:
Cantrips (at will): eldritch blast, mage hand
1st level (2 slots): charm person, protection from evil






