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Returning 35 results for 'glory charge land'.
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Magic Items
Dungeon Masterâs Guide
These boots have 4 charges and regain 1d4 expended charges daily at dawn. While wearing the boots, you can take a Magic action to expend 1 charge, gaining a Fly Speed of 30 feet for 1 hour. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
Monsters
Spelljammer: Adventures in Space
Firearms Knowledge. The giffâs mastery of its weapons enables it to ignore the loading property of any firearm.
Headfirst Charge. If the giff moves at least 20 feet in a straight line and ends
within 5 feet of a Large or smaller creature, that creature must succeed on a DC 16 Strength saving throw or take 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Headfirst Charge
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Firearms Knowledge.The giffâs mastery of its weapons enables it to ignore the loading property of muskets and pistols.
Headfirst Charge. The giff can try to knock a creature over; if the giff
bigger the boom, the brighter the flash, and the thicker the smoke it produces, the greater the glory for the one wielding the weapon. Giff mercenaries have been known to accept payment in kegs of gunpowder in preference to gold, gems, or other currency.
Magic Items
Princes of the Apocalypse
suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly
to 0 feet at the end of your turn if you didnât fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use
Monsters
Spelljammer: Adventures in Space
land. When the endless battles there grew tiresome, some reigar ventured to the Astral Sea and Wildspace in search of glory. Many are driven by artistic pursuits, but each reigar has their own notion
Glory. The reigarâs Armor Class includes the reigarâs Charisma modifier.
Hold Breath. The reigar can hold their breath for 1 hour.
Special Equipment. The reigar wears a
Monsters
Mythic Odysseys of Theros
archons became greedy for more splendid monuments to their greatness. Some believed the grandest testaments to their glory were being denied them by their servants' unremarkable forms. So the archons
their existence not to Nyx and the dreams of mortals, but to natural forces in the land. As a result, Theran giants are typically infused with the elements they embody, which might manifest as flaming
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Firearms Knowledge.The giffâs mastery of its weapons enables it to ignore the loading property of muskets and pistols.
Headfirst Charge. The giff can try to knock a creature over; if the giff
bigger the boom, the brighter the flash, and the thicker the smoke it produces, the greater the glory for the one wielding the weapon. Giff mercenaries have been known to accept payment in kegs of
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
Charge. If Baphomet moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 16 (3d10);{"diceNotation":"3d10","rollType":"damage
","rollAction":"Charge","rollDamageType":"piercing"} piercing damage. If the target is a creature, it must succeed on a DC 25 Strength saving throw or be pushed up to 10 feet away and knocked prone
Monsters
Bigby Presents: Glory of the Giants
its cradle is functionally identical to a glacier or iceberg, nestled in an alpine valley or drifting in a polar sea. In its wintry seclusion, the scion dreams of battle and glory.
If it is disturbed
envelops the land within 6 miles of the scion (see the Dungeon Masterâs Guide for rules on extreme cold). If the climate in the area already features extreme cold, the cold is numbingâcreatures
Monsters
Bigby Presents: Glory of the Giants
or drifting in a polar sea. In its wintry seclusion, the scion dreams of battle and glory.
If it is disturbed, the scionâs cradle of the frost scion;cradle animates as a bipedal figure formed of
scion of Thrym is altered by the giantâs magic, creating one or more of the following effects:
Biting Chill. Extreme cold envelops the land within 6 miles of the scion (see the Dungeon Master
Monsters
Mythic Odysseys of Theros
turn. Polukranos regains spent legendary actions at the start of its turn.
Detect. Polukranos makes a Wisdom (Perception) check.
Tail Swipe. Polukranos makes a tail attack.
Trampling Charge (Costs
gods, like the legendary hydra Polukranos.
Territorial Terrors. During their early years, hydras feed their rapid growth by terrorizing the land. When they grow large enough, they look for a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Baphomet regains spent legendary actions at the start of his turn.
Heartcleaver Attack. Baphomet makes one Heartcleaver attack.
Charge (Costs 2 Actions). Baphomet moves up to his speed without
action to land on a ceiling to attack targets flying near it.
Seal the Way. Baphomet seals one doorway or other entryway within the lair. The opening must be unoccupied. It is filled with solid stone
Halfling
Legacy
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Species
Basic Rules (2014)
Curious
Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers
land beyond their quiet shires. They typically donât recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.
â Elaine Cunningham, Daughter of the Drow
In the
seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldurâs Gate. Clerics in the service of gods wield mace and spell, questing
against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of kings, queens, heroes
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
change the coloration of their skin. A glory (or halo) surrounds each of them. This magical display is a cloud of twinkling, glittering motes that changes color randomly and repels attacks. Gifted with
audacious hearts, reigar emerged from the Ysgardian seas to test their mettle on land. When the endless battles there grew tiresome, some reigar ventured to the Astral Sea and Wildspace in search of
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
them. Reigar have bioluminescent freckles and the ability to change the coloration of their skin. A glory (or halo) surrounds each of them. This magical display is a cloud of twinkling, glittering
motes that changes color randomly and repels attacks.
Gifted with audacious hearts, reigar emerged from the Ysgardian seas to test their mettle on land. When the endless battles there grew tiresome
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
charge, gaining a Fly Speed of 30 feet for 1 hour. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
charge, gaining a Fly Speed of 30 feet for 1 hour. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a land of endless ice; some believe this to mean the arctic Frostfell, while others assert that the first dwarves must have come from the plane of Risia itself. Wherever they began, the dwarves
into the haunted darkness of the fallen kingdom⊠but legends are the only legacy modern dwarves have of this age of glory.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the item for their lives. If Fenthaza lives, Ras Nsi makes the mistake of putting her in charge of the team sent to kill the characters, and she offers the party a deal instead. If the characters
Nsi handily, Fenthaza honors her end of the deal. If they emerge from the fane weakened, she tries to destroy them. Princess Mwaxanaré wants to restore Omu to its former glory and build a new kingdom
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
territory to their former minions. The yuan-ti crawled away and hid in a matter of weeks, all but disappearing from the world. Yuan-ti structures throughout the land were torn down to celebrate liberation
overindulge in food and wine, and I am impaired and lethargic for days afterward.
4
I worship a forbidden god.
5
I secretly believe things would be better if I was in charge.
6
If I could get
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wandslinger looking for trouble and gold. Renegades and Regrets. Qâbarra promises a land of opportunity and a place where you can leave your past behind. Are you a deserter? Were you convicted of a crime you
, you could be following a spiritual vision. Dragonborn. The dragonborn live amid the remnants of ancient glory. They have a proud martial tradition, and a number of dragonborn venture west in search of worthy challenges. If you follow this path, you might have served as a mercenary in the Last War.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
be a land of opportunity for newly freed warforged and Cyran refugees in search of a new home. Lizardfolk. The lizardfolk have a primitive culture that blends druidic traditions with the beliefs of
. Dragonborn. The dragonborn live amid the remnants of ancient glory. They have a proud martial tradition, and a number of dragonborn have ventured west in search of worthy challenges. If you follow this path, you might have served as a mercenary in the Last War.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the Realms, fighters dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldurâs Gate. Clerics
in the service of gods wield mace and spell, defending against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the fallen dwarf kings of Delzoun, looking for glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldurâs Gate. Clerics wield mace and spell in the service of
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Xenâdrik, but these creatures have never regained the glory of their ancestors. Tribes of drowâsaid to be the shadow-assassins created by the Emperor Culâsirâlinger in the darkness. These represent just a few of the threats in this vast land.
vast cities and leveled the towers. Culâsir was slain and his people scattered. The Sovereigns and Six each laid a curse upon the land. Aureon decreed that the creatures of Xenâdrik would have no
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
invasion, the fauns have taken charge of the Tanglespan, a great chasm between the realm and the wilds. They map out the crisscrossing pathways spanning the chasm, fight off the trolls who lurk beneath the
the land. Cloud and storm giants live far above the wilds on islands made of magical cloud. (See the tempest hart entry in this collection for more on Stormkeld and its giant inhabitants.) Bigby
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
impressive collection of tattoos covering her copper-colored skin. She notices Bkol as he approaches and gives a friendly shout: âBkol! Back from the land of legends! Glad to see we keep you coming back
about you and your crew here, Bkol? You up to saving someoneâs world?â
Bkol leaves the choice up to the characters. If asked whatâs going on, Bkol explains that Glorium is a town full of glory seekers
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
items rather than his own spells. Glory Taker. At any given time, Hazlik permits dozens of apprentices to study at his feet. His lessons are infrequent, demanding, and filled with mocking examples
experiments, and the magical disasters that plague the land. Hazlik claims his apprenticesâ successes as his own, both to hide his lack of innovation and to further his reputation as Hazlanâs greatest
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
swiftly on land and retains its 50-foot walking speed. Change its lightning breath to deal thunder damage. This represents its discombobulating roar. The enraged whirlwyrm fights to the death. Mike
Schley Map 9.1: Courier Four-Way Battle The characters, Sytri, and Tol all seek the glory of defeating the elder whirlwyrm. Track how much damage each character and the rival heroes deal to the monster
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Sri Raji, the Steaming Lands, the Land at the Heart of the World, and other fanciful names for Kalakeri. Now Kalakeri is a shadow of its past glory, a quagmire of intrigue and despair where fortunes
rusted talwar, shield emblazoned with a wyvern-and-lotus emblem, a well-polished skull For untold generations, the Vasavadan dynasty has ruled over the Great Kingdom of Kalakeri. This land was one of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
goblin raids is a tragedy for some, but the event provides an opportunity for the wilderness to grow up and make the land fertile again, which in turn provides new challenges for those who would
return to tame it. The creed of Silvanus dictates that natureâs glory must be preserved not merely because nature is beautiful, but because wild nature is the true state of the world. Its expanses refresh
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and leaping over the aurochsâs horns to land in the midst of his foes. Orcs that revere Bahgtru might tend a stable of war bulls that carry them into combat. Trained to be fierce mounts from a young
â
Challenge 2 (450 XP)
Charge. If the aurochs moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
lean times for the rulers as well as the ruled. Therefore, a party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. Characters whose
homes lay in the devastated land probably need little more motivation to face their oppressors. The first stage of the charactersâ mission is an infiltration and assault of the Steading of the Hill






