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Returning 35 results for 'glove charges learn'.
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Spells
Playerâs Handbook
how many charges it has, if any. You learn whether any ongoing spells are affecting the item and what they are. If the item was created by a spell, you learn that spellâs name.
If you instead
You touch an object throughout the spellâs casting. If the object is a magic item or some other magical object, you learn its properties and how to use them, whether it requires Attunement, and
Magic Items
Storm King's Thunder
decisions of the throneâs master.
Properties of the Throne. The throne has 9 charges and regains all expended charges daily at dawn. A creature that sits on the throne while attuned to a
property doesnât expend any charges.
Both the throne and the creature sitting on it can move through earth and stone without disturbing the material they move through. This property doesnât
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Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it
You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it
Magic Items
The Book of Many Things
they are alive and any conditions they have. If you named an object, you know if it is broken or not. If you named a magic item that has charges, you know how many charges it has remaining.
Maze. You
1 year passes, the revenant kills you, or you use a Wish spell to banish it permanently to the afterlife.
Warrior. Your Strength score increases by 2 to a maximum of 22.
Well. You learn three cantrips of your choice from any spell list.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
spellâs casting. If the object is a magic item or some other magical object, you learn its properties and how to use them, whether it requires Attunement, and how many charges it has, if any. You
learn whether any ongoing spells are affecting the item and what they are. If the item was created by a spell, you learn that spellâs name. If you instead touch a creature throughout the casting, you learn which ongoing spells, if any, are currently affecting it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spellâs casting. If the object is a magic item or some other magical object, you learn its properties and how to use them, whether it requires Attunement, and how many charges it has, if any. You
learn whether any ongoing spells are affecting the item and what they are. If the item was created by a spell, you learn that spellâs name. If you instead touch a creature throughout the casting, you learn which ongoing spells, if any, are currently affecting it.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it. If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.
you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it. If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.
you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wish spell. It tears free of its stovepipe and charges forward on clawed feet to attack intruders. The stove is a Large construct with a challenge rating of 3 (700 XP). It has AC 17, 50 hit points, a
bat fur (arcane eye) 4 A cockatrice eggshell and a snakeskin glove (Bigbyâs hand) 5 A tuft of quaggoth fur, a piece of amber, and three silver pins (chain lightning) 6 A pouch containing the powder of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. The gemstone is 6 inches in diameter and has the following properties: It is indestructible until the golem completes its mission. The sapphire has 3 charges. As an action, the golem can expend 1
charge to cast dispel magic (as a 9th-level spell) from the sapphire using Constitution as its spellcasting ability. The sapphire ceases to glow if all its charges are expended, but it regains 1d3
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
introduction). 2 Wooden wand with 8 charges. As an action, you can expend 1 of the wandâs charges to cast the prestidigitation cantrip. This wand canât be recharged. 3 Packet of pixie dust (see appendix A
Glove puppet in the shape of a wizard. As an action, you can move the puppetâs arms to cast the minor illusion cantrip. After three uses, the puppet disappears in a puff of smoke. Almiraj Ring Toss
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites
adventurers to oppose forces that threaten their charges or to seek knowledge and power that will help them safeguard their charges better. Wherever these druids go, the spirits of the wilderness are with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, sage, sailor Most champions of Kruphix seek to learn the secrets of the universe and maintain the balance of the world. They largely view the other gods as petty and seek to separate themselves from
divine squabbles. Kruphixâs Favor Kruphixâs champions are less his agents than his charges, and he is loath to release them. Even those who leave his service often find themselves unwittingly aiding his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
above the city on a great bluff that extends out from the mountain, its towers soaring hundreds of feet into the sky. It surprises many to learn that this isnât where Waterdeepâs rulers reside, nor
parted ways. Mirt kept on with a life of adventure, while Durnan built the tavern called the Yawning Portal over the Well and now, almost two centuries later, charges coin to descend into it. Not a bad
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
â that it is important to them to unite the monsters of Droaam and to give their charges a voice in the world. In this case, the Daughters can be ultimately sympathetic figures. They are fighting
against the fears and prejudices of the people of the Five Nations, and also the selfish ambitions of many of their own power-hungry warlords. Once the adventurers learn that the Daughters truly want peace
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Wizard cantrip of your choice.
When you reach Rogue level 10, you learn another Wizard cantrip of your choice.
Spell Slots. The Arcane Trickster Spellcasting table shows how many spell slots you have
use of magic items, granting you the following benefits. Attunement. You can attune to up to four magic items at once. Charges. Whenever you use a magic item property that expends charges, roll 1d6. On
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
learn about the obelisk in Iriolarthasâs study (area Y19q) know how to activate it (see âActivating the Obeliskâ below). A character who examines the obelisk and succeeds on a DC 10 Intelligence
staffâs charges to accomplish. If a creature attuned to the staff uses an action to expend 10 or more of its charges while touching the staff to the obelisk, power surges from the staff and triggers
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
individual, you know if they are alive and any conditions they have. If you named an object, you know if it is broken or not. If you named a magic item that has charges, you know how many charges it
to banish it permanently to the afterlife. Warrior. Your Strength score increases by 2 to a maximum of 22. Well. You learn three cantrips of your choice from any spell list.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
knowledge she gleans from unholy rites. If TeocĂn is captured, she says nothing to the characters, but they can learn of her goals, Orencio, and Pazuzu by looking through her notesâdozens of filthy
as they sense movement. If the mine entrance has not yet collapsed and all the characters are in or near this room, Itzmin detonates his charges (see the âCave-In!â section earlier in the adventure
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
huddle next to strangers and learn what they know. She conceals a sending stone on her person and uses it once a day to pass along information to Thwip Ironbottom, a Harper agent based in Hundelstone. B8
stay on credit and then presenting them with a bill inflated by interest charges after they earn their next payday. Those who donât settle their accounts discover that the former mercenary doesnât take
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
objects. Thus they do not know about the hidden door behind them. They consider any attempt to move or tear down the curtains blasphemous attacking the perpetrators if they witness such an act or learn
skeletonâs ribs. The characters can remove the statuary if they want. The statues weigh 700 pounds each. The marinersâ guild charges a stiff fee for transporting them, and the characters soon
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
officer is consigned to the brig for violation of customs chargesâbut the characters later learn that he is beloved among the graduate sailors. A sniff of rum is the officerâs off-the-books reward for
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Supernatural Gift (Charm)
Two heroic steeds find you worthy and agree to serve you. This charm has 2 charges. As an action, you can expend 1 charge to summon a warhorse wearing plate barding (AC 18
mentions the City of Lost Names and the Northern Wastes, even if itâs as a final gasp. The characters will learn more about these places in chapter 5. Knight Sarlamir North Passage. If the broken passage
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ambitious rise to the top while the weak languish in slavery. Regardless of the form he takes, Bane is always marked by his jet-black right hand. He usually wears a gauntlet or glove over this hand to
and disarming when they wish, but in combat their true, bloodthirsty nature comes to the fore. Bloodletters. All cultists of Bhaal learn to call upon their godâs power to leave their victims
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
stands against the south wall; beside it is an old leather chair. Against the west wall of the room is an iron chest, with a closed padlock in the hasp. On top of the lid rests a single glove. Next to
creature can repeat the saving throw every 15 minutes. The glove atop the chest has traces of the poison resin on its fingertips â a fact obvious to anyone inspecting the glove. The five books are among the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
keeps a watchful eye on them. They have no idea that Darathra is affiliated with the Harpers, but it wouldnât surprise them to learn as much. At any given time, the bunkhouse next to Urlamâs residence
this quest, the characters must learn that Othovir has blood ties to House Margaster in Waterdeep. Othovir wonât divulge this information willingly, so the characters must either charm or interrogate
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
organ. Any creature that has proficiency in the Performance skill can, with hours of practice, learn to play the crab organ. Performing next to the ledge are King Hekatonâs two eldest daughters
and the new arrivals, but Mirran orders the guards to stand down so that she and Nym can learn âwhat brings these puny creatures to court.â If the characters make demands, Mirran is enraged by their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
also insist that the masks be turned over to them. If the characters demand payment, the dwarves frown but agree to pay up to 200 pp for each mask. Once the dwarves learn about an entrance to Tyar
intruders are enemies. Heâs calculating enough to engage in conversation, trying to learn what the characters are capable of and why theyâre here. Bastian tries to convince the characters to go after
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the characters on their appearance, their manners, or whatever else it thinks might make them happy. Characters who speak to Demitasse about Zybilna learn the following information: Zybilna is a
is still alive, it comes running if it hears this sound. Treasure. Ringlerun carries a staff of power with 15 charges remaining. (The staff has 20 charges when fully charged. Five charges were expended
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fit that creatureâs index finger, and warm orange light spills from minuscule cracks that form on its outer surface. The ring has 6 charges left. While attuned to the ring, a creature can expend 1
charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, the spell slot is expended as normal, but the spell has no effect. Instead, the magic is absorbed by the relief, filling it with a number of charges equal to the level of spell slot expended and causing
the reliefâs eyes to glow green. Once the relief has absorbed 6 or more charges, the door opens. The door closes on its own after 10 minutes unless it is held or wedged open. When the door closes
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
pistol with 4 charges remaining. One Pixel Brush A worker robot roams the wreckage of an abandoned dining room S8: Lounges This messy lounge is in ruins. Skeletons rest in its torn recliners, clutching
even if neighboring vegepygmies call for aid. Griss is the oldest vegepygmy aboard the ship and has had decades to learn about the tragedy that befell it, but the elder doesnât share this information
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Kwalishâs own expedition â to seek out the route to Daoine Gloine and learn the truth of who dwelled there. As is often the case, the common tales had more sinister origins. In ages past, the kenku
found in Kwalishâs lab in part 3 of the adventure, are two such devices. Alongside countless dead energy cells spread across this area, the characters also find 1d6 charged cells, each holding 20 charges
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
importance of the goal to the body they inhabit means that they are compelled to try to accomplish this goal. Players can share their secret goal with other individual players once they learn it, as long
wand blinks with blue and green light and is a failed experiment at combining a wand of fireballs and a wand of lightning. It functions as a wand of fireballs, except it has only two charges per day
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, they must pay for her services. She charges 250 gp per person for training and another 25 gp per person per day of travel. Characters who want to be trained must undergo three days of intense lessons
Encounter When fire giants attack an armored wagon heading east to Sundabar, knights on hippogriffs are forced to swoop down, rescue the survivors, and deliver them back to Hawkâs Nest. The characters learn






