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Returning 35 results for 'glowing connected locations'.
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Magic Items
Legendary Magic Items
one or both portals, subject to the same limitation. The surface on which a portal appears must be big enough to accommodate it. Each portal is a two-dimensional, glowing oval ring, and together they
create an open doorway up to 6 feet high and 4 feet wide. Any creature or object entering one portal exits from the other as if the two portals were a single opening that connects their locations.
A
Monsters
Fizban's Treasury of Dragons
glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods.
Cosmological Study
Many
godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating
Monsters
Fizban's Treasury of Dragons
an ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods
. They all hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time
Monsters
Fizban's Treasury of Dragons
Plane can’t find a way back home to the Feywild.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who
":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient moonstone dragon and an ancient green dragon vie for supremacy in a primeval forest.
2
An ancient
Monsters
Fizban's Treasury of Dragons
find a way back home to the Feywild.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who revere and serve the
":"Connected Creatures"}
Connected Creatures
1
A Fey noble has sent an archmage advisor to parley with an adult moonstone dragon whose lair is in the noble’s territory, and it isn’t
Monsters
Fizban's Treasury of Dragons
ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods
hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and
Monsters
Eberron: Rising from the Last War
least, salvaged for docents and other magic items. Here are locations where operational warforged colossi are rumored to dwell:
“Arkus” (Colossus WX-11) lies prone at the bottom of the
Glowing Chasm in the northern part of the Mournland, with one of its arms torn off.
“Artorok” (Colossus WX-73) sits at the bottom of Lake Cyre amid the scaffolding of a sunken House
Monsters
Fizban's Treasury of Dragons
rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns
.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating connections with other creatures. When they do connect
Monsters
Fizban's Treasury of Dragons
.
8
A crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons
Connections
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A clan of dwarves has discovered a self-renewing vein of quartz near an
Monsters
Fizban's Treasury of Dragons
crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An adult crystal dragon convinces a druid to cast the awaken spell on creatures around the
Monsters
Fizban's Treasury of Dragons
intent on destroying the homes of all intelligent creatures in the dragon’s territory, and desperate locals seek to find out what’s behind the dragon’s wrath.
Connected
the exception of bronze dragons, for whom they bear an inexplicably intense hatred.
Adult Topaz Dragon Connections
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Connected Creatures
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creatures telepathically hear each other while connected in this way.Tentacle. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Tentacle"} to hit, reach 30 ft., one
heart of a mind flayer colony. The brain dwells in a dimly glowing brine pool filled with brackish water infused with its vital fluids and psionic energy.
An elder brain’s ambitions are always
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of
Monsters
Fizban's Treasury of Dragons
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of their way to
Monsters
Fizban's Treasury of Dragons
.
Connected Creatures
Topaz dragons rarely tolerate any company but their own, and they are usually indifferent at best even toward their own kind. Moreover, their unpredictability means that
","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient topaz dragon has decided to set local ogre and bandit clans against one another, hoping they wipe each other out.
2
An
Elder Brain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
conversations with up to ten creatures at a time. The elder brain can let those creatures telepathically hear each other while connected in this way.Tentacle. Melee Weapon Attack: +7;{"diceNotation
of a mind flayer colony. The creature dwells in a dimly glowing brine pool, filled with foul and brackish water infused with the elder brain’s vital fluids and with psionic energy.
Lair
Backgrounds
Sword Coast Adventurer's Guide
easily pick out the dens of criminal activity in a community, although you’re more likely to be welcome in the former locations rather than the latter.
Variant: Investigator
Rarer
ideal probably involves the fostering of peace and safety. An investigator is likely to have an ideal connected to achieving justice by successfully solving crimes.
Soldier
d8
Backgrounds
Guildmasters’ Guide to Ravnica
and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the
, you are connected to every other member in some way or another. Convinced that the rest of the world is out to get you, you find it easy to form close bonds with your guild mates, and harder to make
Compendium
- Sources->Dungeons & Dragons->Divine Contention
above, and two stone pillars, fifty feet above the gulch floor, are connected by a stone arch that spans the middle of the gulch. A crumpled gnome figure rests in the center of the arch.
Near the rear
of the gulch, a large glowing purple moonstone, carved into the form of a dwarf, stands on a rocky ledge. Glowing purple runes, etched into the ground and walls of the gulch, encircle the moonstone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Through Undermountain Skullport is connected to level 3 of Undermountain by the underground River Sargauth and by five meandering subterranean passageways: Beggar’s Rest Pass, Shadow Pass, Steamfall
Pass, Taglath’s Gap, and Whisperhaunt Pass. See maps 25 and 26 in this section for the locations of these routes.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Crystal Caves Features Locations throughout the Crystal Caves have the following features. Ceilings. Most cavern ceilings are 20 feet high and are hung with crystalline stalactites. Lighting
. Crystals embedded in the walls and ceilings radiate dim light for 30 feet. Once a crystal is removed, it stops glowing.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
drow call Araurilcaurak, its vault soaring a thousand feet above the stone floor. Drow dwellings and strongholds are carved from massive stalagmites and stalactites, connected with delicate-looking bridges of hardened spider silk and lit with coldly glowing eldritch fires.
Map 15.1: Menzoberranzan
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Connecting Areas When your map is done, consider adding doors between chambers and passages that are next to each other but otherwise not connected. Such doors create more paths through the dungeon
page on top of your existing map, mark the locations of stairs and other features shared by the two levels, and begin mapping the new level.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Moonstone Dragon Lairs Often, a moonstone dragon’s lair is not a single location, but rather a collection of personally significant places spread out across multiple planes of existence and connected
. Moonstone dragons often use locations in the Feywild as their primary residences, locations on the Material Plane for entertaining guests, and locations on the Ethereal Plane for storage. Occasionally
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
area of smoky haze for 1 hour thereafter. Heat. Duergar have darkvision and don’t need light to see; even so, most rooms are heated by stone braziers filled with glowing-hot coals, and such areas are
. The three levels of the fortress are connected by two mechanical elevators that are continually moving up and down their shafts, except for a 1-minute stop each time it arrives at a floor. One
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Observatory Locations For optimal stargazing, an observatory is typically situated at a high elevation, such as a mountain peak or a coastal bluff. Astronomers prize a clear, dark sky, so many
observatories are built in the wilderness. Such locations are often isolated, and the staff that work in these remote locales are famous for eccentricities born out of extended loneliness and isolation
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
uncover additional components scattered across distant places — and times. The now-lost Temple of Moloch and the construction site of the legendary Tomb of Horrors are two of those locations. However
2019, we’re pleased to present the following adventure scenario. Infernal Machine Rebuild can be run as a standalone adventure or connected to last year’s Lost Laboratory of Kwalish. A fallen clock
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
pier. Suddenly, two invisible duergar appear next to him and stab him viciously with glowing swords. The assassins’ faces are masked and hooded. The characters have 2 rounds to distract the two
them properly. The characters have 1 minute to search the assassins before a patrol of four duergar arrives. The glowing weapons wielded by the assassins are nowhere to be found, but one of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Lairs and Hoards Dragons are deeply connected to the worlds in which they dwell. The magic of the Material Plane flows through them. It empowers their breath weapons and their tremendous might; it
connection manifests in each dragon’s lair and hoard. “Dragon Lairs” discusses how the magic that suffuses dragons spills out into the world around the locations these creatures call home. This section
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you. 4 You have a sending stone connected to one in your patron’s possession. 5 You are adept at interpreting your patron’s messages from the movement of smoke in the air. 6 A secretive cabal of other
mortal agents summons you to meetings in various locations. 7 Certain animals speaks to you in your patron’s voice. 8 Your patron teleports you to their presence, expresses their will, then returns you
Compendium
- Sources->Dungeons & Dragons->Legendary Magic Items
, glowing oval ring, and together they create an open doorway up to 6 feet high and 4 feet wide. Any creature or object entering one portal exits from the other as if the two portals were a single
opening that connects their locations. A portal can appear on a moving surface, but the effect ends when the two portals move more than 1 mile apart. As a bonus action while holding the staff, you can
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Exploring the Academy The characters are now free to explore the campus. See “Academy Locations” below for information on each area noted in the orientation tasks. Security Levels Spelljammer Academy
checkpoints are set up throughout the academy, each guarded by three veterans. Each guard carries a shortsword that has a green-glowing blade. Any creature reduced to 0 hit points by one of these blades is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arekanz’s Donjon Locations In this unreality, before Vecna slew his rival deities and fed their remains to Arekanz, the archlich turned each rival to stone. From where creatures first appear in
Arekanz’s demiplanar donjon, the shattered remains of these deities stand between the party and the unreality’s manifested secret to the east. The following locations are keyed to map 11.4. Dyson Logos
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Aerojaunt Field Locations The following locations are keyed to the map 4.2. Descriptions assume the characters are using this field during the day. At night, the field is devoid of students. Map 4.2
outlined in glowing magical chalk. Several dirt ramps, each at least ten feet wide, slope and crisscross dizzyingly.
The straight central lengths of each ramp are elevated to the heights indicated on map
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vecna’s Grasp Locations These locations are keyed to map 11.1. Dyson Logos Map 11.1: Vecna’s Grasp View Player Version E1: Kaleidoscopic Cavern Characters who use the magic of Vecna’s Link to
tunnels (areas E2a–E2c) and destroy the demiplanes connected to them. E2: Unreality Tunnels Each of the three tunnels in Vecna’s Grasp connects to a different demiplanar unreality. A tunnel’s walls






