Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'goals coined long'.
Other Suggestions:
gods confined long
gold coins long
gods cone long
gods chained long
gold cone long
Magic Items
Dungeon Master’s Guide
.
Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesn’t want you as its bearer, the weapon not only
believes that only that person should wield it, even if the bearer’s alignment differs from that of the weapon’s or the bearer’s goals later clash with the weapon’s goals
Magic Items
Dungeon Master’s Guide
everything in the multiverse. The wand is cruel, nihilistic, and bereft of humor.
To further Orcus’s goals, the wand feigns devotion to its current user and makes grandiose promises that it has no
skull surmounts it. For this to happen, the long-lost hero must first be restored to life—no easy task, given the fact that Orcus has imprisoned the hero’s soul and keeps it hidden and well
Monsters
Acquisitions Incorporated
year.
The changeling Portentia can affect a range of disguises, and has spent long years engaged in a mission of manipulating the members of the Dran family. Years ago, it was Portentia who tricked
to maim, with a cruel combat style that emphasizes surprise and painful instruction. She is willing to affect any appearance or attitude to achieve her goals. But what those goals are — for herself and Dran Enterprises alike — remain a secret known only to her.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
him from his slumber by sacrificing Humanoids to him. They are the most traditionalist yuan-ti and believe that they are best equipped to achieve the goals of their people.
Pit masters are deeply
involved in yuan-ti’s long-term plan to take over Humanoid governments, as well as in the ongoing effort to protect their cities from discovery or attacks by hostiles. They oppose reckless behavior
Monsters
Acquisitions Incorporated
halflings related to Rosie. She has a daunting number of natural and adopted children, many of whom have followed their mother along the adventuring career track.
Rosie's goals have always been more
complex than merely seeking after adventure. She has long sought for ultimate meaning in the stars, and to seek justification for her belief that her bonds to her expansive family are reflected in the
Monsters
Mythic Odysseys of Theros
work well together, sharing the unified goals of overcoming their foes and getting back to the task at hand.
Returned have escaped the Underworld and dwell among the living once more, but their
mouths. These blank surfaces they cover with distinctive golden masks.
Returned reenter the world blank and undead. No longer possessing the ability to form long-term memories, they generally can
Monsters
Vecna: Eve of Ruin
points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A Humanoid slain in this way and then buried rises the
; Kas has earned many epithets during his long existence. He is a vampire, legendary swordfighter, and ruthless warlord, and he is driven primarily by one thing: his hatred for Vecna.
Kas resembles a
Monsters
Fizban's Treasury of Dragons
Chromatic Wrath (Recharges after a Short or Long Rest). If the aspect would be reduced to 0 hit points, her current hit point total instead resets to 500 hit points, she recharges her Chromatic
for power and wealth often swear fealty to Tiamat in pursuit of those goals. Many of her followers have attempted to break her out of Avernus—and failed—but even while she remains in the
Monsters
Curse of Strahd
reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A humanoid slain in this way and then buried in the ground rises the following night as a
, “Into the Mists”, to understand his personality and goals.
Although Strahd can be encountered almost anywhere in his domain, the vampire is always encountered in the place indicated by the
Backgrounds
Sword Coast Adventurer's Guide
operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn’t necessarily require you to relinquish membership
from many walks of life, setting them to tasks that serve the goals of the Black Network but aren’t necessarily criminal in nature. Agents of the Black Network must often work in secret, and are
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
the glassy surface of Maer Dualdon.
— R.A. Salvatore, The Crystal Shard
The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from
brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
’s desire to slay everything in the multiverse. The wand is cold, cruel, nihilistic, and bereft of humor.
In order to further its master’s goals, the wand feigns devotion to its current
the Positive Energy Plane by the ancient hero whose skull surmounts it. For this to happen, the long-lost hero must first be restored to life—no easy task, given the fact that Orcus has
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
not intrinsically interesting. In the tabaxi’s eyes, gathering wealth is like packing rations for a long trip. It’s important to survive in the world, but not worth fussing over.
Instead
Backgrounds
Sword Coast Adventurer's Guide
of mounted, heavily armored warriors of noble blood, most knightly orders in Faerûn don’t restrict their membership to such individuals. The goals and philosophies of the order are more
their completion, and everyone should be praised for their strengths and comforted in their weaknesses.
Knights of Myth Drannor. Long ago, the Knights of Myth Drannor were a famous adventuring band
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
cluster of allied city-states. Conquered neighbors were allowed to keep their leaders and culture so long as they paid tribute, swore allegiance to the victors, and incorporated their conquerors
serpent gods began to demand more and more sacrifices, the yuan-ti stepped up their raids on bordering settlements to meet this need.
Calm long-view schemers, innate deceivers, and immune to poison
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Quest Goals To complete the Dwarven Excavation Quest, the adventurers need only to warn Dazlyn and Norbus of the white dragon. The grateful dwarves then tempt the adventurers with a quest of their
own, offering their pair of sending stones as a reward if the characters rid the temple of the monsters within. If they stay long enough to help Dazlyn and Norbus, the characters encounter orcs before they leave (see “When Orcs Attack”).
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
varied personalities, goals, priorities, and mannerisms. In that respect, they’re much like mortal folk—but dragons are also shaped by their specifically draconic characteristics, including incredibly long life spans, fundamentally magical biology, and the sheer enormity of their power.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
an arcane breakthrough? These can be long-term goals or general themes, but it’s good for both player and DM to know what motivates the characters.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
situations at the gaming table, as long as those factions have similar goals and don’t work in opposition to one another all the time. Adventurers representing different factions might have competing
interests or priorities while they pursue the same goals. Adventurer organizations are also a great source of special rewards beyond experience points and treasure. Increased standing in an organization has
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
headquarters. Recruitment As they travel across the multiverse, knights of the Solar Bastion frequently encounter other individuals whose goals and interests align with their own. These encounters offer
. A knight might recruit help for a mission that’s too difficult to handle alone, but more often a knight opportunistically joins forces with adventurers, offering help with the party’s efforts as long
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
be tied to achieving specific goals: You’ll all gain a level as long as your professor survives the expedition! See chapter 8 of the Dungeon Master’s Guide for more information.
these sorts of side goals can provide concrete benefits. A wizard who has access to the library may be able to swap one of their known spells at start of each session. As a simple reward, a character
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
an influential force because of the determination and the brilliant oration of Cheldar, its high priest. Goals. Cheldar wants to make the temple of Pholtus the most popular religion in town by
town or the temple to be involved in handling any crises that arise. He strongly believes in his goals, yet he might still be made into an ally by good-hearted characters. Cheldar’s Plans Element
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
level, so do dragons as they age. The tables in this section suggest possible goals that reflect the priorities of dragons at different ages. Of course, a dragon’s goals are shaped by many additional
factors, including alignment, ideals, bonds, and flaws. So use these tables as a starting point, but flesh out each dragon’s goals as you develop a complete picture of the dragon’s personality. Blue
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon as Schemer Most of the adventure hooks in this book involve the schemes a dragon might put into motion over the course of a long life, potentially using followers as agents in the world. In
practice, many of a schemer dragon’s goals might be the same as a monstrous dragon’s: acquiring food, securing a lair, and adding to a hoard. But other plots might revolve around acquiring minions
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Take note of your players’ preferences. If they’re not much for long periods of conversation with NPCs, you might want to move things along a little more quickly. On the other hand, you can really
bring to life not just the faction representatives and the dwarf king in this chapter, but also highlight the personalities and goals of the characters and any NPCs who remain with them.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
—and the luck of the dice. Dragons of Stormwreck Isle draws the characters into the midst of an ancient war among dragons as they explore an island that has long been a battlefield in that conflict
in this role. Adventure Sites. The four chapters of the adventure describe locations on Stormwreck Isle where characters can explore, interact with various creatures, and pursue their goals. The first
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Geryon Goals: Physical prowess, domination of others through strength, destruction of all opposition Typical Cultist: Bandit, bandit captain, berserker, cult fanatic, cultist, gladiator, thug
gain the Indomitable Strength trait. Crushing Blow (Recharges after a Short or Long Rest). As a bonus action, the creature gains a bonus to the damage roll of its next melee weapon attack that hits
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
range of disguises, and has spent long years engaged in a mission of manipulating the members of the Dran family. Years ago, it was Portentia who tricked her sister Auspicia into exploring the depths of
emphasizes surprise and painful instruction. She is willing to affect any appearance or attitude to achieve her goals. But what those goals are — for herself and Dran Enterprises alike — remain a secret
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dracolich Even as long-lived as they are, all dragons must eventually die. This thought doesn’t sit well with many dragons, some of which allow themselves to be transformed by necromantic energy and
floating in shadowy sockets, hinting at the malevolence of its undead mind. Though many dragons pursue vain goals of destruction and dominance, dracoliches are more nefarious than the most evil dragons
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Mammon Goals: Wealth, secured not only to promise personal comfort and power but to deny wealth and its benefits to others. Typical Cultist: Bandit, bandit captain, cult fanatic, cultist
after a Short or Long Rest). As a bonus action, this creature makes a Dexterity (Sleight of Hand) check contested by the Wisdom (Insight) check of a creature it can see within 15 feet of it. If this
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Dispater Goals: Power gained and used in secret, influence exerted via blackmail, control of people and organizations through knowledge of their weaknesses and shames Typical Cultist: Acolyte
Insight trait. Cult leaders might also have the Vexing Escape trait. Infernal Insight (Recharges after a Short or Long Rest). As a bonus action, this creature gains advantage on all ability checks and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Fierna Goals: Control over the emotions of others, turning them into puppets and playthings Typical Cultist: Acolyte, archmage, bandit captain, cult fanatic, cultist, knight, noble, priest
Short or Long Rest). As a reaction when an ally this creature can see is reduced to 0 hit points, that ally is instead reduced to 1 hit point and gains temporary hit points equal to this creature’s Charisma score + half its number of Hit Dice.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Glasya Goals: Power gained by turning a system against itself, yielding power that isn’t only absolute but legitimate on a cultural and legal basis Typical Cultist: Bandit, bandit captain
grants the Step into Shadows trait. Cult leaders can also gain the Infernal Ring Leader trait. Step into Shadows (Recharges after a Short or Long Rest). As an action, this creature, along with
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
wizards do, by carrying a spellbook of an unusual sort. If you don’t own such an item already, one of your goals might be to find a spellbook that sets you apart by its appearance or its means of
manufacture. Spellbooks d6 Spellbook 1 A tome with pages that are thin sheets of metal, spells etched into them with acid 2 Long straps of leather on which spells are written, wrapped around a staff for
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
their goals, the characters might need to work with Fiends. Environment. Avernus is a hellscape in the most literal sense: a ravaged battlefield littered with decaying carcasses and wrecked war machines
. Long ago, Avernus was a tantalizing paradise created by the archdevil Asmodeus to tempt mortals. However, the incursion of the River Styx and hordes of demons ruined that paradise, leaving behind gore






