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                        Returning 35 results for 'goals conjured like'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    .
Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesnât want you as its bearer, the weapon not only
                                                
                                            
                                                
                                                     functions like a nonmagical weapon of its kind for anyone other than its chosen bearer.
A Moonblade has one rune on it for each bearer it has willingly served (typically 1d6 + 1). The first rune grants a
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     glittering spores, a statuette resembling its former self, a chunk of ice, or a sponge shaped like a dodecahedron (DMâs choice).Magical Gift (1/Day). The chwinga targets a Humanoid it can see
                                                
                                            
                                                
                                                     Instant Tools
This charm allows you to magically conjure a set of artisanâs tools, navigator's tools;navigator's tools, or thieves' tools;thieves' tools. The conjured tools appear either in
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     sludge in the crypts of failed liches. Despite the loss of a solid physical form, these foul creatures retain their terrible intellects and aspire to megalomaniacal goalsâthe first of which
                                                
                                            
                                                
                                                     extinguish their horrific unlife, virtuous faiths and vigilant organizations (like the Order of the Guardians detailed in chapter 3) seal these viscous horrors in magically warded prisons. As ages pass
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     slime to make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit
                                                
                                            
                                                
                                                     other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the conquering force that the priests sought to loose upon the world
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the conquering force that the priests sought to loose upon the world; thus they were denied
                                                
                                            
                                                
                                                     make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points.
3
Priest
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    .
But they were then betrayed. Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd
                                                
                                            
                                                
                                                     creatureâs next turn, until which the creature is covered by ectoplasm. In addition, as an action, the priest can use the slime to make itself look and feel like any creature that is Medium or Small
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     that led to the Amber Temple and his fall into vampirism.
But they were then betrayed. Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up
                                                
                                            
                                                
                                                     itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points.
3
Priest of
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     were then betrayed. Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby
                                                
                                            
                                                
                                                    ;s next turn, until which the creature is covered by ectoplasm. In addition, as an action, the priest can use the slime to make itself look and feel like any creature that is Medium or Small, while
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the conquering force that the
                                                
                                            
                                                
                                                    . In addition, as an action, the priest can use the slime to make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    . Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count
                                                
                                            
                                                
                                                    , until which the creature is covered by ectoplasm. In addition, as an action, the priest can use the slime to make itself look and feel like any creature that is Medium or Small, while retaining its game
                                                
                                            
                                        
                                                    Halfling
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     the glassy surface of Maer Dualdon.
â R.A. Salvatore, The Crystal Shard
The comforts of home are the goals of most halflingsâ lives: a place to settle in peace and quiet, far from
                                                
                                            
                                                
                                                     brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright
                                                
                                            
                                        
                                                    Bonds
                                                    
    
        Legacy
    
    
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                                                     Rules
                                                    
                                                    
                                                
                                            
                                                     against your own best interests if they are threatened. They can work very much like ideals, driving a character's motivations and goals. 
Bonds might answer any of these questions: Whom do you care most about? To what place do you feel a special connection? What is your most treasured possession?
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     guild.
5
I was a member of this guild before the Dimir recruited me.
6
I donât like what this guild stands for and want to destroy it from within.
7
I secretly wish I could
                                                
                                            
                                                
                                                     donât share it.
3
I like to sound mysterious, because wisdom hidden grows deeper with time.
4
I have no patience with people who get in my way.
5
I love hearing about other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     take his role more seriously in the âSupport for Prince Simbonâ section, Simbon vows to use his influence to reveal Kirinaâs goalsâthis gives characters advantage on this check. If one or more checks
                                                
                                            
                                                
                                                     succeed, the characters coax the following information out of Kirina: Both the giant scorpions and aurumvoraxes were conjured by Kedjou to let Kirina play the part of the hero and increase his
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     not intrinsically interesting. In the tabaxiâs eyes, gathering wealth is like packing rations for a long trip. Itâs important to survive in the world, but not worth fussing over.
Instead
                                                
                                            
                                                
                                                     mull over the stories and rumors they collected like a miser counting coins.
Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     ORIGINAL
 Richard Pett conjured this ghastly sea port for Dungeon 121 in 2005. âThe Styesâ feels like it was pulled straight from the mind of H. P. Lovecraft, but in Richard Pettâs capable hand weâre
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Benefits and Favors Every group patron offers your party a number of benefits for your service. These benefits range from standard business arrangements, like a salary and access to staff facilities
                                                
                                            
                                                
                                                    , to more extraordinary boons, like audiences with powerful figures or exceptions from certain laws. Specific benefits are presented in more detail in the benefits section of each group patron. Beyond
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     varied personalities, goals, priorities, and mannerisms. In that respect, theyâre much like mortal folkâbut dragons are also shaped by their specifically draconic characteristics, including incredibly long life spans, fundamentally magical biology, and the sheer enormity of their power.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Modifications At your discretion, a spell can be modified cosmetically to enhance the corrupting nature of Avernus. Here are some examples: Bigbyâs Hand. The conjured hand is a fiendish claw. Find
                                                
                                            
                                                
                                                    , disappearing when the destination is reached or the spell ends. Fog Cloud. Moaning faces appear and fade in the yellow fog that smells like sulfur. Hellish Rebuke. The cackling of imps accompanies the fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     shape only when focused by the power of magic. A wild spirit of elemental force has no desire except to course through the element of its native plane. Like beasts of the Material Plane, these elemental
                                                
                                            
                                                
                                                     spirits have no society or culture, and little sense of being. Conjured by Magic. Certain spells and magic items can conjure an elemental, summoning it from the Inner Planes to the Material Plane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Strahdâs Goals Strahd has the following goals in the adventure. Turn Ireena Kolyana Strahdâs unrequited love for Tatyana drove him to slay his brother, Sergei. Some time ago, Strahd glimpsed the
                                                
                                            
                                                
                                                     young woman Ireena Kolyana in the village of Barovia and felt extreme déjà vu. Ireena looked exactly like Tatyana! Strahd now believes that Ireena is the latest reincarnation of Tatyana, and thus he seeks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     Khou work secretly within their respective societies, subtly discouraging attacks on the other gith race while carefully recruiting like-minded individuals. They maintain a secret redoubt on the Sword
                                                
                                            
                                                
                                                     Coast as well. The characters participating in this adventure are members of this fortification, and work with the other races of the Realms to further their goals. While in the pursuit of their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     soon discover that the power doesnât like to stay quiet. A sorcererâs magic wants to be wielded, and it has a tendency to spill out in unpredictable ways if it isnât called on. Sorcerers often have
                                                
                                            
                                                
                                                     get rid of it, or to unleash its full potential. Whatever their goals, sorcerers are every bit as useful to an adventuring party as wizards, making up for a comparative lack of breadth in their magical knowledge with enormous flexibility in using the spells they know.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     they think the campaign is going, what theyâd like to experience more of, and what elements theyâd like to explore further. After a session concludes and between sessions are great times to ask
                                                
                                            
                                                
                                                     shine. Character Arcs Like most protagonists in film and literature, D&D adventurers face challenges and change through the experience of overcoming them. By incorporating each characterâs motivations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     sidebar outlines several possible goals for Halaster. Choose one you like, or randomly determine Halasterâs goal by rolling a d6. His goal can change at any time without explanation; he is the Mad
                                                
                                            
                                                
                                                    ) include the following: âAre you alive or just waiting to be conjured?â âGet out of my extradimensional space!â âThereâs a knot in the Weave! I canât untie it!â âHalasterâs not home right now
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Draconians As early as the preludes later in this chapter, the characters will face the Dragon Armyâs secret weapon: draconians. These dragon-like monstrosities are unnatural creatures born of the
                                                
                                            
                                                
                                                     godâs name. In the course of the adventure, present draconians as magical, monstrous, fanatical, and unknowable. They arenât creatures with their own goals and ambitions. Rather, they are magical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    : adaptable, ambitious, and wildly diverse. Centaurs employ cunning and equine strength to further the goals of the roaming Lagonna and Pheres bands. Leonin are proud lion-like hunters, many of whom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     soon discover that the power doesnât like to stay quiet. A sorcererâs magic wants to be wielded, and it has a tendency to spill out in unpredictable ways if it isnât called on. Sorcerers often have
                                                
                                            
                                                
                                                     get rid of it, or to unleash its full potential. Whatever their goals, sorcerers are every bit as useful to an adventuring party as wizards, making up for a comparative lack of breadth in their magical knowledge with enormous flexibility in using the spells they know.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    . Mechanus has no distinct layers. Each turning cog has its own force of gravity pulling toward its center, with structures built on the faces of the cogs. Some of the cogs are like small islands
                                                
                                            
                                                
                                                     character to set aside personal goals for the benefit of the group (or the greater cause of cosmic law), or alternatively it might encourage characters to assert their own individual identities, distinct from the party and possessing their own goals and needs.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     cities, and a campaign centered on her champions and goals might focus on just one of these aspects over the course of the campaign. A game focused on establishment might see the characters founding a
                                                
                                            
                                                
                                                     campaigns less focused on combat and more on social encounters and intrigue. Lastly, a campaign focused on defending a city could present a range of threats, from external foesâlike wild creatures or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     to open a trade route through enemy lands are the stuff of intrigue. Like all adventures, an intrigue adventure works only if the players and their characters are invested in the outcome. If no one
                                                
                                            
                                                
                                                     in intrigue when they need a favor from a powerful creature and have to perform a favor in exchange, or when the plots of powerful NPCs get in the way of the characters achieving their goals. Some of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     level, so do dragons as they age. The tables in this section suggest possible goals that reflect the priorities of dragons at different ages. Of course, a dragonâs goals are shaped by many additional
                                                
                                            
                                                
                                                     factors, including alignment, ideals, bonds, and flaws. So use these tables as a starting point, but flesh out each dragonâs goals as you develop a complete picture of the dragonâs personality. Blue
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     cannibalizing their victims, and then performed a sorcerous ritual while writhing in pools filled with living snakes that enabled them to mix their flesh with that of serpents, becoming like the gods in
                                                
                                            
                                                
                                                     agents infiltrate enemy governments to discover weaknesses that their leaders can exploit. The yuan-ti look forward to the day when their empire rises again and spreads across the world like venom through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                     inside plants, rocks, and springs far from civilization. Chwingas resemble 6-inch-tall, animated dolls with mask-like faces, spindly limbs, and wild hair. They donât have names and canât speak.   Chwingas
                                                
                                            
                                                
                                                    , or bestows upon it a magical gift before departing. The features that attract a chwinga to a particular creature vary. A chwinga might like the way a certain creature walks or the way it combs its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Brightguard obeys Atash and, through him, the Sunweaver (see the âAkharin Sangar Gazetteerâ section for details). Motto. âAll good acts take place under the sun.â Beliefs. The Sunweaver sets my path. Goals
                                                
                                            
                                                
                                                     they defend the order and its members like lions protect their prides. They resent other revolutionary groups whose violent ways cause the people to distrust the Silent Roar by extension. Many Silent
                                                
                                            
                                        





