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                        Returning 35 results for 'gods came locations'.
                    
                
                        
                            
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                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     important individuals and locations is entrusted to astral elf honor guards, highly trained warriors who are more than capable of holding their own in combat.
Astral Elves
Long ago, some elves ventured
                                                
                                            
                                                
                                                     to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.
Astral elves were among the first creatures to dwell in the Silver Void. As
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 1: Spelljammer Creatures
                                                    
                                                
                                            
                                                     invisible for the duration of the Invisibility Cloak.Drifting in the Astral Sea are the petrified husks of dead gods, their colossal bodies riddled with natural tunnels and caverns. While exploring the
                                                
                                            
                                                
                                                     innards of one of these dead gods, githyanki xenomancers found a vast cavern containing scores of winged creatures they had never encountered before. The cavernâs denizens used telepathy to question
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    ;t answer prayers, and his divine offspring â the lesser giant gods â were out of touch, constantly waging war against one another on the Outer Planes. Hekaton came to believe that the giants were no longer the rightful masters of the world.Lightning, ThunderCold
                                                
                                            
                                                
                                                     him. But in recent years, King Hekaton had become convinced that the age of the giants was past, as evidenced by the growing distance between the giants and their gods. Annam the All-Father didn&rsquo
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar
                                                
                                            
                                                
                                                     against Auril, who retreated to the coldest corner of Toril to escape their fury.
After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring fear that compelled tribute to hold their power at bay. Umberlee
                                                
                                            
                                                
                                                     Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the godsâ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Spellcasting.Ancient legends suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic
                                                
                                            
                                                
                                                     the Ethereal Plane. Moonstone dragons often use locations in the Feywild as their primary residences, locations on the Material Plane for entertaining guests, and locations on the Ethereal Plane for
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring
                                                
                                            
                                                
                                                     Toril to escape their fury.
After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the godsâ meddling, but the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm
                                                
                                            
                                                
                                                     might include a secluded grove on the Material Plane, a well-protected tower in the Feywild, and even a hidden corner of the Ethereal Plane. Moonstone dragons often use locations in the Feywild as
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     recounts the battle between a group of the godsâ champions and a mighty archon, which took place at the mysterious eastern edge of the world. Defeated, the falling archon is said to have met the
                                                
                                            
                                                
                                                     champions of merciless justice, and they ruled with iron fists. But their dominance ultimately came to an end. As the archon overlords toppled, they scattered to the fringes of the world, and their holdings
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     components and using Charisma as the spellcasting ability (spell save DC 15):
1/day each: calm emotions, faerie fireAncient legends suggest that when the gods came to the First World and tried to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the survivors (including the dragonborn ship captain) back to the city they came from.
Topaz Dragon Lairs
Topaz dragons are happiest by the sea. They spend most of their time basking in the
                                                
                                            
                                                
                                                     chosen scenic locations with anything that isnât food. They often abandon lairs to seek new vistas, so the interiors of their lairs often feel less finished than those of other dragons. Topaz
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     for a history of the gods the dragon is compiling.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned&mdash
                                                
                                            
                                        
                                                    Dwarf
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
âYer late, elf!â came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven
                                                
                                            
                                                
                                                     friend. In spite of the added discomfort, the dwarfâs long, pointed, often-broken nose and gray-streaked though still-fiery red beard came as a welcome sight to Drizzt. âKnew Iâd find
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     byzantine laws, or you could be a pilgrim who seeks the shrines of the gods of magic.
Kara-Tur. The continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar
                                                
                                            
                                                
                                                     course, you followed an equally long route when you came north from your place of birth. Though it isnât unusual for Zakharans to visit the southern extremes of FaerĂ»n for trading purposes, few
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people
                                                
                                            
                                                
                                                     nomadic elves, the Harpers, and the priesthoods devoted to the gods of the First Circle.
 
Suggested Characteristics
Use the tables for the outlander background below as the basis for your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    The Flying Citadel When the end came for the City of Lost Names, it came for everyone in equal measure except the followers of Chemosh, god of undeath. Chemoshâs servants thrived in the ruins of the
                                                
                                            
                                                
                                                     Bastion of Takhisis, Onyariâs temple dedicated to forces controlled by the gods of evil. Led by the vampire Alstare Bellis, they assumed control of the temple and continued their worship. When Lord
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Divine Assistance Storm-tossed and broken, foundering,
 Callaphe cried out to Thassa.
 Tritons came swiftly to save her,
 bringing her north to the Lindus.
 âThe Callapheia
 The gods are fond of
                                                
                                            
                                                
                                                     meddling in mortal affairs, and heroes sometimes call on their gods for aid in times of desperate need. Spells such as divination and commune give characters the opportunity to ask their gods for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     followed the defeat of the gods, mighty sorcerer-kings came to power and nearly destroyed the world with their reckless use of defiling magic. They made Athas into a desert where terrible monsters roam and
                                                
                                            
                                                
                                                    Dark Sun The dying planet of Athas is a world that is already deeply scarred by elemental power. Long ago the gods of Athas fought a terrible war against the mighty primordial powers of the elemental
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Before the Cataclysm Krynnâs earliest centuries have passed into mythohistory. The story begins in the Age of Starbirth when the gods forged the world from primordial chaos. This periodâs records are
                                                
                                            
                                                
                                                     mere legends and scriptures, and few credit their details as fact. Next came the Age of Dreams, a time when heroes battled the forces of evil. Many modern cultures and institutions saw their origins
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Legend of the Nine Gods Stories of Omuâs nine trickster gods died with the Omuans who worshiped them. As characters explore the godsâ shrines, the players piece together fragments of the following
                                                
                                            
                                                
                                                     legend, which provides clues on how to enter the Tomb of the Nine Gods. Long ago, the god Ubtao hardened his heart and vowed to weep for the people of Omu no longer. The rains stopped, the jungle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    God-Based Adventures Three elements combine to form the adventures recounted in the epics of Theros: heroes, gods, and monsters. Each godâs section in this chapter provides the ingredients to build
                                                
                                            
                                                
                                                     your own epics: champions and blessings, villains and monsters, divine schemes, and adventure locations.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Tomb of Annihilation Missing components could be hidden in any number of locations in the jungles of Chult, including the Lost City of Omu, or even integrated into the Tomb of the Nine Gods. For
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     hobgoblin legions. Maglubiyet takes three races and turns them into one people. In bygone times the goblinoids were distinct from one another, with separate faiths and different customs. Then Maglubiyet came
                                                
                                            
                                                
                                                     and conquered all who stood before him, mortals and deities alike. Gods and heroes who wouldnât bend to his will were broken and discarded. He put his foot on the neck of mighty Khurgorbaeyag, bound
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     flame, or a crackling bolt of lightning. On nothing more than a whim, Corellonâs body could become a school of fish, a swarm of bees, or a flock of birds. When consorting with other gods, Corellon often
                                                
                                            
                                                
                                                    . Most of the gods accepted Corellonâs mutability and passionate behavior, but these traits infuriated Gruumsh, the greatest of the orc gods. Gruumshâs wrath was almost universally respected, even among
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Godsbreath Gazetteer Generations ago, a land was plundered by enemies whose names are lost to time. Five gods came together to save as many of the landâs beleaguered inhabitants as they could by
                                                
                                            
                                                
                                                     taking them to a new home. Those the gods saved named their new land Godsbreath, in honor of the deities who brought them across a vast sea to a new life. These inhabitants banded together to build strong
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     ascended to the throne. The new pharaoh quickly became unpopular among the people and priests. Seeking a remedy for this, Ankhtepot came to believe that the gods wanted another to take the pharaohâs
                                                
                                            
                                                
                                                     place, one with knowledge of rule and the deitiesâ blessing. On the day of the ritual that would consecrate the pharaohâs connection with the gods, Ankhtepot rallied his loyal priests and murdered their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     influenced by the Abyss. 3 The characters stumble across a youthful or elderly commoner who doesnât know how they came to be in the Outlands and who wants only to go home. 4 A bandit captain and his gang
                                                
                                            
                                                
                                                     seek the charactersâ help as they plan a heist in the realm of an immortal being, like the Realm of the Norns or Wonderhome (see Sigil and the Outlands for details on both locations).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    War Comes to Krynn The world has ended, and itâs ending again. Three hundred years ago, the Cataclysm brought ruin to the world of Krynn. In a single day, an age of wonders came to an end. Countless
                                                
                                            
                                                
                                                     innocents died, the face of the world was reshaped, and the gods themselves faded into legend. Through ages of struggle, the peoples of Krynn survived, but the world isnât what it was. Those nations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                     surrounds all the Wildspace systems, as well as the astral dominions of gods and the floating remains of dead gods (see the âAstral Dominions and Dead Godsâ sidebar). Many Wildspace systems have names
                                                
                                            
                                                
                                                     from one Wildspace system to another, as well as features of the Astral Plane that are likely to come into play. ASTRAL DOMINIONS AND DEAD GODS
 Many gods have dominions in the Astral Sea. These
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Hitting the Streets The characters can take several approaches to investigating Krenkoâs whereabouts: meeting with contacts, sussing out rumors, or visiting important locations. Meet with Contacts If
                                                
                                            
                                                
                                                     an uneasy truce with each other. Some goblins were pulling up a sewer grate at a very early hour west of the plaza. They didnât look like maintenance workers and threatened anyone that came too close
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Supernatural Gifts Most heroes of Theros have some kind of supernatural aid to help them achieve their goals. Often this aid comes from the gods, but some heroes might find their support from other
                                                
                                            
                                                
                                                     character in Theros begins with one supernatural gift chosen from those in this section. Work with the DM to decide where your characterâs gift came from. Is it tied to the god you serve? Was it the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     ancestral quests, shifty rogues prowling urban streets, clerics wielding maces and spells in the service of their gods, and wizards plundering the ruins of the fallen Netherese empire. Heroes are scarce
                                                
                                            
                                                
                                                     horrors. The accompanying map shows the Sword Coast region surrounding Phandalin. Several locations of interest are marked, including Underdark locations key to this adventureâs plot. Other parts of the map remain unlabeled, and the adventures that characters find there are yours to design!
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    In the Ruins As dust rises from the ruins of Twin Gods Observatory, the earthquake ceases. All of the Watchers survived, with the possible exception of Tonalli. If the characters didnât rescue
                                                
                                            
                                                
                                                     charactersâ help. If the characters explain why they came, Tonalli tells them what he knows: Ameyaliâs warriors arrived three days earlier. At the time they arrived, Tonalli didnât have any theories about
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Vecnaâs Grasp Locations These locations are keyed to map 11.1. Dyson Logos  Map 11.1: Vecnaâs Grasp View Player Version E1: Kaleidoscopic Cavern Characters who use the magic of Vecnaâs Link to
                                                
                                            
                                                
                                                     unreality described in the âNeverwinterâs New Kingâ section. E2c. This tunnelâs walls flash violent scenes of Vecna slaying, dominating, and imprisoning other gods in the vast emptiness of the Astral Sea. A
                                                
                                            
                                        






