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                        Returning 35 results for 'gods chosen learn'.
                    
                
                        
                            
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                                                     Species
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     commended, respected, and feared on many worlds.
Humans are as diverse in appearance as the people of Earth, and they have many gods. Scholars dispute the origin of humanity, but one of the earliest known
                                                
                                            
                                                
                                                     every part of the multiverse, bringing the City of Doors’ cosmopolitanism with them.
Human Traits
Creature Type: HumanoidSize: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this speciesSpeed: 30 feet
                                                
                                            
                                        
                                                     Monsters
                                                    Heroes of the Borderlands
                                                    
                                                
                                            
                                                     of piscine gods.
Kuo-toa undertake contrived plots to propel themselves to dominance, often kidnapping people to learn their secrets or making dubious sacrifices to bizarre gods. These marauders
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     material components and using Intelligence as the spellcasting ability:
At will: speak with dead
1/day: plane shift (self only)Berbalangs creep across the petrified remains of dead gods adrift on the
                                                
                                            
                                                
                                                     Astral Plane. Obsessed with gathering secrets, both from the gods they inhabit and from the bones of dead creatures, they call forth the spirits of the dead and force them to divulge what they learned in
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 1: Spelljammer Creatures
                                                    
                                                
                                            
                                                    ":"piercing"} piercing damage.
Invisibility Cloak (3/Day). The star lancer and one creature riding it (chosen by the star lancer) magically turn invisible. This effect lasts until the star lancer or a
                                                
                                            
                                                
                                                     invisible for the duration of the Invisibility Cloak.Drifting in the Astral Sea are the petrified husks of dead gods, their colossal bodies riddled with natural tunnels and caverns. While exploring the
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     wives in six years, each of whom died while she was pregnant. His advisors fear that the gods have cursed Gunvald and the entire tribe. In truth, the king's doting shaman, Ulkora, lusts for him and
                                                
                                            
                                                
                                                     surreptitiously poisoned his wives. In time, Ulkora hopes Gunvald will turn his loving eye toward her and allow her to bear his true heir. If Gunvald were to learn the truth, he would put Ulkora to death.
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    This enormous telescope allows you to view distant celestial objects, including stars, Wildspace systems, and Astral Sea phenomena like the cities of deities or the petrified husks of dead gods
                                                
                                            
                                                
                                                     chosen by the DM.
3
Excess cosmic energy overloads the telescope, causing it to explode. Each creature within 60 feet of the telescope takes 8d6 necrotic damage. Any Humanoid who survives this damage
                                                
                                            
                                        
                                                     Magic Items
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     additional languages chosen by the DM. If a docent knows fewer than six languages, it can learn a new language after it hears or reads the language through your senses.
Skills. The docent has a +7 bonus to
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     the chosen number, the remaining number of cards fly from the deck and take effect simultaneously.
Unless it is the Mystery card, a drawn card immediately takes effect, fades from existence, and
                                                
                                            
                                                
                                                     material components. Use your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice).
Chaos. You gain resistance to one of the following damage types (chosen by the DM): acid
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ;some say by choice. But others claim that she is imprisoned there to punish her for the evils she perpetrated when the gods sought to colonize the First World with their followers.
Mortals who hunger
                                                
                                            
                                                
                                                     the aspect’s choice in a 60-foot-radius sphere centered on her must make a DC 27 Dexterity saving throw. On a failed save, the creature takes 39 (6d12) damage of a type chosen by the aspect: acid
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    "} to hit, range 90 ft., one target. Hit: 22 (5d8) damage of a type chosen by the reigar from the following list: cold;{"diceNotation":"5d8", "rollType":"damage", "rollAction":"Chromatic Bolt (Cold
                                                
                                            
                                                
                                                     stormy seas of Ysgard until the gods of that plane transformed them. They have bioluminescent freckles and the ability to change the coloration of their skin. A glory (or halo) surrounds each of them. This
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     dragon’s hoard might find invaluable historical information from eras past.A Time Dragon’s Lair
Time dragons often lair in the ruins of ancient civilizations or temples to dead gods and do
                                                
                                            
                                                
                                                     simultaneously in its space and the chosen space until initiative count 20 on the next round. Whenever it moves or takes an action, the dragon chooses which version is moving or acting. If an effect or
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     civilizations or temples to dead gods and do their utmost to preserve these historical sites. A time dragon’s insatiable desire for knowledge means it’s likely to have more than one such lair.
The
                                                
                                            
                                                
                                                     within its lair. The dragon exists simultaneously in its space and the chosen space until initiative count 20 on the next round. Whenever it moves or takes an action, the dragon chooses which version is
                                                
                                            
                                        
                                                     Magic Items
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    Built by dwarven gods and entrusted to the rulers of Shanatar, an ancient dwarven empire, the Wyrmskull Throne was a symbol of dwarven power and pride for ages untold. The throne hovers a foot off
                                                
                                            
                                                
                                                     with an ability check. Characters who want to destroy the throne must go on a quest to learn the method for doing so. The throne’s destruction triggers an explosion, as shards of obsidian fly out
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the chosen number, the remaining number of cards fly
                                                
                                            
                                                
                                                     Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice).
Dragon. A dragon egg appears at your feet and immediately hatches into a dragon wyrmling. The type of dragon is chosen by the DM
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     you do … or than any of your selves do, really.
7
It is not my place to interfere. I merely seek to observe, learn, and understand.
8
With a true understanding of metaphysics
                                                
                                            
                                                
                                                     and the chosen space simultaneously until initiative count 20 on the next round. Whenever it moves or takes an action, it chooses which version of itself is moving or acting. If an effect or attack
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     your selves do, really.
7
It is not my place to interfere. I merely seek to observe, learn, and understand.
8
With a true understanding of metaphysics, anything is possible—including
                                                
                                            
                                                
                                                     chooses a space it can fit into within the lair. It exists in its own space and the chosen space simultaneously until initiative count 20 on the next round. Whenever it moves or takes an action, it chooses
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6
Espionage. Once I get paid for the information I glean
                                                
                                            
                                                
                                                     pit fiend to buy back the soul of a legendary hero.
2
A group of adult red dragon;adult red and adult silver dragon;silver dragons set aside their differences to learn wisdom from an ancient
                                                
                                            
                                        
                                                    Berbalang
                                                    
    
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                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                    ":"2d4+3","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.Berbalangs creep across the petrified remains of dead gods adrift on the Astral Plane. Obsessed with
                                                
                                            
                                                
                                                     gathering secrets, both from the gods they inhabit and from the bones of dead creatures, they call forth the spirits of the dead and force them to divulge what they learned in life.
Speakers of the Dead
                                                
                                            
                                        
                                                    Acolyte
                                                    
    
        Legacy
    
    
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and
                                                
                                            
                                                
                                                    .
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service. The Gods of the Multiverse section contains a sample pantheon
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                    This magical tattoo contains the essence of a level 1–3 spell chosen by the tattoo’s creator. While the tattoo is on your body, you always have the associated spell prepared, and you can
                                                
                                            
                                                
                                                    , Thayan Spell Tattoos can’t be crafted like other magic items. To learn how to ink Thayan Spell Tattoos, you must have a Renown Score of 50+ with the Red Wizards.
To ink a Thayan Spell Tattoo, you
                                                
                                            
                                        
                                                    Dragonborn
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     known that reading her father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the
                                                
                                            
                                                
                                                     proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                     Jolt cantrip. You also learn one of the following spells of your choice: Comprehend Languages, Detect Magic, Identify, Illusory Script. You can cast the chosen spell once without expending a spell slot
                                                
                                            
                                                
                                                    Prerequisite: You must be a member of AHA
You have become an official member of AHA. You gain the following benefits:
Increase your Intelligence score by 1, to a maximum of 20.
You learn the
                                                
                                            
                                        
                                                    Tortle
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    The Tortle Package
                                                    
                                                
                                            
                                                     set out on their own.
Beliefs
Tortles don’t have their own pantheon of gods, but they often worship the gods of other races. It’s not unusual for a tortle to hear stories or legends
                                                
                                            
                                                
                                                     gravitate toward Celestian, Fharlanghn, Pelor, Pholtus, and St. Cuthbert. Tortles are often drawn to the Gods of Good in Dragonlance and the Sovereign Host in Eberron. Among the nonhuman deities, Moradin and
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     background might aspire to greater things, not for themselves, but for their faith.
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary
                                                
                                            
                                                
                                                    ;performing sacred rites is not the same thing as channeling divine power.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     byzantine laws, or you could be a pilgrim who seeks the shrines of the gods of magic.
Kara-Tur. The continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar
                                                
                                            
                                                
                                                     pilgrimage to understand the gods that others worship, so that you might better appreciate your own deities.
The Underdark. Though your home is physically closer to the Sword Coast than the other
                                                
                                            
                                        
                                                     feats
                                                    D&D Free Rules (2024)
                                                    
                                                
                                            
                                                    Origin Feat
You gain the following benefits.
Two Cantrips. You learn two cantrips of your choice from the Druid spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this
                                                
                                            
                                                
                                                     you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.
Repeatable. You can take this feat more than once, but you must choose a different spell list each time.
                                                
                                            
                                        
                                                     Feats
                                                    Player’s Handbook (2024)
                                                    
                                                
                                            
                                                    Origin Feat
You gain the following benefits.
Two Cantrips. You learn two cantrips of your choice from the Cleric, Druid, or Wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting
                                                
                                            
                                                
                                                    .
Spell Change. Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.
Repeatable. You can take this feat more than once, but you must choose a different spell list each time.
                                                
                                            
                                        
                                                     feats
                                                    D&D Free Rules (2024)
                                                    
                                                
                                            
                                                    Origin Feat
You gain the following benefits.
Two Cantrips. You learn two cantrips of your choice from the Cleric spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this
                                                
                                            
                                                
                                                    . Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.
Repeatable. You can take this feat more than once, but you must choose a different spell list each time.
                                                
                                            
                                        
                                                     feats
                                                    D&D Free Rules (2024)
                                                    
                                                
                                            
                                                    Origin Feat
You gain the following benefits.
Two Cantrips. You learn two cantrips of your choice from the Wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this
                                                
                                            
                                                
                                                    . Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.
Repeatable. You can take this feat more than once, but you must choose a different spell list each time.
                                                
                                            
                                        
                                                     Feats
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     ability score of your choice by 1, to a maximum of 20.
Crossroads Emissary. You learn the misty step and tongues spells. You can cast each spell once using this feat without a spell slot, and you
                                                
                                            
                                                
                                                     have of the appropriate level. The spells’ spellcasting ability is the one chosen when you gained the Scion of the Outer Planes feat.
                                                
                                            
                                        
                                                     Feats
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    You have learned to channel your magic through a deck of cards. You can use a card deck as your spellcasting focus, and you gain the following benefits:
Card Tricks. You learn the Prestidigitation
                                                
                                            
                                                
                                                     ordinary conversation and card handling.
Hidden Ace. When you finish a long rest, you can choose one spell from your class’s spell list and imbue that spell into a card. The chosen spell must have a
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people
                                                
                                            
                                                
                                                     nomadic elves, the Harpers, and the priesthoods devoted to the gods of the First Circle.
 
Suggested Characteristics
Use the tables for the outlander background below as the basis for your
                                                
                                            
                                        
                                                    Human
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.
— Elaine Cunningham, Daughter of the Drow
In the
                                                
                                            
                                                
                                                     racial pride and actually treat you like an equal, you can learn a lot from them.”
Halflings. “It’s hard to beat a meal in a halfling home, as long as you don’t crack your
                                                
                                            
                                        
                                                     Feats
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
                                                
                                            
                                        
                                                     Feats
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
                                                
                                            
                                        





