Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'gods comforts lies'.
Other Suggestions:
gods comfort life
gods comfort like
gods comfort lives
gods comfort lich
gods comforts life
Monsters
Fizban's Treasury of Dragons
for a history of the gods the dragon is compiling.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned&mdash
gems in an underwater cave (at the bottom of the map), the entrance to which lies 40 feet below the surface of the subterranean pool.
Hatchery. The dragon has lovingly arranged the three small
Species
Eberron: Rising from the Last War
lies in charm and connections. A Ghallanda innkeeper hears many thingsâif you want to know whatâs really going on in a community, talk to the halfling bartender. The leaders of House
beyond providing creature comforts to travelers. Every one of the houseâs enclavesâwhich are more numerous than those of any other dragonmarked houseâis a sanctuary beyond the legal
Species
Mythic Odysseys of Theros
The leonin guard the shining lands of Oreskos, a golden plain where even the gods rarely trespass.
Prides of these nomadic, lion-like humanoids rarely interact with other peoples, having all they
need in their shimmering homeland and knowing the treachery of strangers.
Still, some leonin wonder what lies beyond Oreskosâs border mountains and seek to test themselves in a wider world
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Masterâs Guide (2014)
, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it and lays claim to its power.
A moonblade serves only one master at a time. The attunement process requires a
special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.
A moonblade wonât serve anyone it regards as craven, erratic, corrupt, or at odds with
Backgrounds
Sword Coast Adventurer's Guide
âs Handbook can be used for a character whose origin lies with one of the other barbarian tribes in FaerĂ»n. You might be a fair-haired barbarian of the Reghed, dwelling in the shadow of the
nomadic elves, the Harpers, and the priesthoods devoted to the gods of the First Circle.
Suggested Characteristics
Use the tables for the outlander background below as the basis for your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
seems harmless and inconsequential. But Ghallandaâs strength lies in charm and connections. A Ghallanda innkeeper hears many thingsâif you want to know whatâs really going on in a community, talk to the
extends beyond providing creature comforts to travelers. Every one of the houseâs enclavesâwhich are more numerous than those of any other dragonmarked houseâis a sanctuary beyond the legal reach of any
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chapter 3: Dwellers of the Forbidden City Omu lies in a basin hidden in the depths of the rain forest, surrounded on all sides by sheer cliffs. The city is notoriously hard to find. Those who try
enter the Tomb of the Nine Gods, adventurers must tread cautiously, contend with the dwellers of the ruined city, and learn all they can about the nine trickster gods of Omu and their ancient rivalries.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dragonlance The gods of the world of Krynn are three families: seven gods of good headed by Paladine and Mishakal, seven of neutrality headed by Gilean, and seven of evil headed by Takhisis and
Sargonnas. These deities have been called by many different names and held in varying levels of esteem by different peoples and cultures through the worldâs history, but they are the only gods of this
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Silence. Just as Kruphix reins in the worst excesses of the other gods, the best chance of foiling Kruphix as a villain lies in the nature of Kruphix himself. A campaign in which Kruphix is a villain
Kruphix as Campaign Villain As a campaign villain, Kruphix is most likely trying to maintain or restore the balance of power among the gods. He doesnât know the future, and his actions sometimes have
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Multiple gods seek to use me to their ends, so I try to avoid all divine entanglements.
3 Itâs obvious the gods are fickle and unworthy of worship.
4 I know the worldâs future lies with mortals
Iconoclast No one can deny the reality of the gods of Theros, whose presence and deeds are visible in the night sky and sometimes directly in the mortal realm. But some people refute the idea that
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Religion and the Gods The gods of Krynn are said to have abandoned the world, and in the great cities of Ansalon, temples and centers of faith are few. Nevertheless, small miracles occur across the
world. Druids and hidden communities offer prayers in the old ways and employ mysterious magic. Long-lived peoples remember the worship of the gods and see their shapes in nature and the constellations
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Nevertheless, it was impressive, this kingdom of humanityâs.
Now I look at the map of Khorvaire with a touch of despair. Galifar lies shattered, the Five Nations irreparably divided. So many new
Mourning might simply consume us all? Gods, how I fear the future.
âLyrian Das, Morgrave historian
Most player characters begin their adventures on the continent of Khorvaire, as shown on the poster
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
of the lich Exethanter. While the lich remains, albeit as a mere shadow of its former self, the true evil within the Amber Temple lies within its collection of amber sarcophagi. These monoliths hold
vestiges of dead, hateful godsâbeings that aspire to re-create past depravities and manipulate mortals to fulfill unspeakable agendas. Various evil forces set their intentions upon the Amber Temple
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Godsbreath Gazetteer Generations ago, a land was plundered by enemies whose names are lost to time. Five gods came together to save as many of the landâs beleaguered inhabitants as they could by
taking them to a new home. Those the gods saved named their new land Godsbreath, in honor of the deities who brought them across a vast sea to a new life. These inhabitants banded together to build strong
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenaxâs Influence Subtlety and manipulationâof mind, word, and deedâare the cornerstones of Phenaxâs power and his influence over mortals and immortals alike. Even gods enjoy hearing what they
the individualâs fall from grace is complete. Phenaxâs Goals Phenax doesnât want to rule Nyx. He is the perennial outsider, existing only to disrupt the plans of his fellow gods. Every lie, every
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Syndraâs Fate Characters who survive the Tomb of the Nine Gods wonât know the fate of Syndra Silvane until they return to Port Nyanzaru, use a spell such as scrying to spy on her, or reach out to her
event that Syndra dies and her soul is devoured, her body lies in state pending a funeral and proper burial.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
underground temple (chapter 4). Not far from the yuan-ti temple is the entrance to the Tomb of the Nine Gods (chapter 5). The Soulmonger lies deep within the tomb, which is riddled with puzzles
must find clues or evidence pointing in that direction. In this adventure, three creatures know that the cause of the death curse lies in Omu: Grandfather Zitembe in Port Nyanzaru, Valindra Shadowmantle
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Leonin The leonin guard the shining lands of Oreskos, a golden plain where even the gods rarely trespass. Prides of these nomadic, lion-like humanoids rarely interact with other peoples, having all
they need in their shimmering homeland and knowing the treachery of strangers. Still, some leonin wonder what lies beyond Oreskosâs border mountains and seek to test themselves in a wider world. Noble
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Loose Pantheons Most D&D worlds have a loose pantheon of gods. A multitude of deities rule the various aspects of existence, variously cooperating with and competing against one another to administer
the affairs of the universe. People gather in public shrines to worship gods of life and wisdom, or meet in hidden places to venerate gods of deception or destruction. Each deity in a pantheon has a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of transformation, becoming a yuan-ti malison. As a yuan-ti, Ras Nsi imposed his terrible will on the evil snake people and became their leader. Beneath the cracked and broken streets of Omu lies a
secret yuan-ti temple called the Fane of the Night Serpent, where Ras Nsi holds sway and plots to bring about the end of the world. Omu is also home to the Tomb of the Nine Gods. As the characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gallery of Angels This cavern lies deep inside the Labyrinth and contains another ritual component that Vizeran needs. The passage you follow climbs upward as it corkscrews through stone, finally
twisted into expressions of longing.
This chamber houses the petrified remains of eight fallen angels, condemned by the gods to pass the ages in the dark depths. Each appears to have been carved from
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
or prey? Gothic horror shatters the lies we trick ourselves into believing and shows that we, not some distant entity, are and ever shall be the architects of our doom. The quest for perfection leads
us to discover our own imperfection. Our quest for the divine leads us to believe we, ourselves, are gods. These are the themes that haunt stories of Gothic horror. Consider the following genre
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
canât be controlled; magic for destructive ends Seven of stars Illusionist Lies and deceit; grand conspiracies; secret societies; the presence of a dupe or a saboteur Eight of stars Necromancer
Unnatural events and unhealthy obsessions; those who follow a destructive path Nine of stars Conjurer The coming of an unexpected supernatural threat; those who think of themselves as gods
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Core Assumptions The rules of the game are based on the following core assumptions about the game world. Gods Oversee the World. The gods are real and embody a variety of beliefs, with each god
claiming dominion over an aspect of the world, such as war, forests, or the sea. Gods exert influence over the world by granting divine magic to their followers and sending signs and portents to guide them
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
which it lies might give some hintâcaverns burrowed deep into a mountain of petrified bodies, the twisted obsidian corpses of humanoids and animals alike.
Twins at War. The newly formed gods
Worshiping Klothys Klothys doesnât trace her origins to mortal devotion, and she has languished in obscurity for almost the whole of human history. Unlike the other gods (except Kruphix), she doesnât
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
some time verifying it for herself. In short order, she translates the first stanza as: âHid from eyes of mortals and gods/Lies wither in Orestesâs rot.â She says that this text is purposefully
actual object or merely a poetic flourish. The fact that this readable line begins the inscription leads Khea to surmise that the key to translating the full message lies in the tomb. The exact
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to enter the Tomb of the Nine Gods. The water around the shrine is 2 feet deep. 18A. Shrine Entrance The shrine is home to a gold-skinned grung elite warrior named Chief Yorb. Four orange-skinned
dead trickster god Nangnang. If the characters enter into negotiations with Yorb, he can recount the full legend of Omuâs nine trickster gods (see âLegend of the Nine Godsâ). Shrine Doors. The doors
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
11. Chwinga Wagon An overturned wagon lies on the street ahead. Rotting flower petals litter the ground around it, and bees nest in its broken wheels. A freshly cut garland of jungle flowers hangs
characters into shrines or dungeons. Queenâs Decree If the characters look under the wagon, read: A moss-covered stone disk lies half-buried in the mud underneath the wagon. Concentric rings of inscriptions
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
penalty each time he or she addresses Eseldra Yeth without using her title of tharchion. Any character who lies to Eseldra Yeth takes a â8
penalty, unless he or she succeeds on a DC 18 Charisma (Deception
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Keeps are abandoned outposts that predate the Cataclysm. They once guarded the entrances to the ancient dwarven enclave. Rivergard Keep lies along the White-Rage River, north of Haven. The calamitous
forces of the Cataclysm destroyed and buried countless cities, but also unearthed ancient ruins and places of power. In the wake of this destruction, the perceived absence of Krynnâs gods led humans to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
DC 16 Intelligence check. On a successful check, the character deciphers the simplest part of the cipher: âHid from eyes of mortals and gods/Lies wither in Orestesâs rot.â On a failure, they learn
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
2. Walled Compound Smoke drifts lazily from a walled compound. The gate lies in splinters, and scorch marks deface the buildings. Near the center of the compound is a plaza littered with charred
Omuan, and his studies of Omuâs carvings taught him the legend of the nine trickster gods (see âLegend of the Nine Godsâ), which Orvex is happy to recount once heâs fully healed and rested. Despite the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
radiance and the power of their godsâ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
Light Domain Gods of light â including Helm, Lathander, Pholtus, Branchala, the Silver Flame, Belenus, Apollo, and Re-Horakhty â promote the ideals of rebirth and renewal, truth, vigilance, and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
each time he or she addresses Eseldra Yeth without using her title of tharchion. Any character who lies to Eseldra Yeth takes a â8 penalty, unless he or she succeeds on a DC 18 Charisma (Deception
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
aggressive gods who oppress or subjugate others. Alternatively, the party could be a band of freedom fighters resisting the tyrannical ruler of their polis. Even though Phenax traffics in lies and deceit, a morally gray campaign can be built around the use of illicit means to achieve righteous ends.






