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Returning 35 results for 'gods friends been'.
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gods fiends been
gods friendly been
gods friend been
Species
Player’s Handbook
Cherished and guided by gods who value life, home, and hearth, halflings gravitate toward bucolic havens where family and community help shape their lives. That said, many halflings possess a brave
and adventurous spirit that leads them on journeys of discovery, affording them the chance to explore a bigger world and make new friends along the way. Their size—similar to that of a human
Monsters
Icewind Dale: Rime of the Frostmaiden
his life, and age has made him cautious. He has seen other kings and queens rise and fall, has made war with friends and peace with his enemies, and has led warriors he knew as babes to their deaths
Jarund deeply, and he often turns to his shaman, Mjenir, for guidance. The king respects the shaman's understanding of gods and spirits, and the fact that both men have lost their sons serves to
Minotaur
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Guildmasters’ Guide to Ravnica
generally quick to anger. They are passionate, loving their friends and partners fiercely, and they laugh loud and long at good jokes.
Family and Guild
Minotaur legends describe a small pantheon of heroes
—perhaps they were once thought of as gods—who established the minotaurs’ place in the world. Every minotaur in Ravnica claims descent from one of these heroes. The Ordruun line is
Backgrounds
Ghosts of Saltmarsh
nature.
2
My friends are my crew; we sink or float together.
3
I need long stretches of quiet to clear my head.
4
Rich folk don’t know the satisfaction of hard work.
5
I
compensated.
3
I will fish the many famous waters of this land.
4
The gods saved me during a terrible storm, and I will honor their gift.
5
My destiny awaits me at the bottom of a
Backgrounds
Sword Coast Adventurer's Guide
nomadic elves, the Harpers, and the priesthoods devoted to the gods of the First Circle.
Suggested Characteristics
Use the tables for the outlander background below as the basis for your
Uthgardt stands for.
Outlander
d8
Personality Trait
1
I’m driven by a wanderlust that led me away from home.
2
I watch over my friends as if they were a litter of
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.
— Elaine Cunningham, Daughter of the Drow
In the
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Characters from Tletepec If players want to create characters from Tletepec, consider asking them the following questions during character creation: What offerings have you made to gods? Did you
happened to your friends and family? Have you trained with the Watchers of the Ashes? Do you seek omens in smoke or disasters? Do you seek evidence of some coming doom?
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Characters from Tletepec If players want to create characters from Tletepec, consider asking them the following questions during character creation: What offerings have you made to gods? Did you
happened to your friends and family? Have you trained with the Watchers of the Ashes? Do you seek omens in smoke or disasters? Do you seek evidence of some coming doom?
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
personality. Thanks to Ward’s history of making friends, trading favors, and pulling strings, even rivals find the Proclaimer difficult to directly oppose. Ward seeks evidence of the gods’ influence and motives
about the gods than the gods themselves.” Bond. “The Proclaimers of the Covenant know what story needs to be told.” Flaw. “I don’t really care if you believe—I care if you obey.” For the Record
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
personality. Thanks to Ward’s history of making friends, trading favors, and pulling strings, even rivals find the Proclaimer difficult to directly oppose. Ward seeks evidence of the gods’ influence and motives
about the gods than the gods themselves.” Bond. “The Proclaimers of the Covenant know what story needs to be told.” Flaw. “I don’t really care if you believe—I care if you obey.” For the Record
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Friends and Foes As they so often do, destruction and creation intermingled. As Purphoros cut into Nyx, he rattled the celestial creatures that populated the night sky. He accidentally dislodged
hydra could still destroy every human city unless it was immediately contained. Together the gods trapped the hydra inside a cavern deep under the Nessian Forest.
—Jenna Helland, Godsend
Arasta of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Friends and Foes As they so often do, destruction and creation intermingled. As Purphoros cut into Nyx, he rattled the celestial creatures that populated the night sky. He accidentally dislodged
hydra could still destroy every human city unless it was immediately contained. Together the gods trapped the hydra inside a cavern deep under the Nessian Forest.
—Jenna Helland, Godsend
Arasta of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Invitation to a Funeral Ispin Greenshield wished to have his life celebrated in a simple way, with friends from the lands he traveled joining for festivities and sharing stories. Upon Ispin’s death
friend, Ispin Greenshield. It grieves me to share the news that our dear friend Ispin passed away peacefully here at his home in Vogler. May fortune and the old gods protect his soul.
Ispin’s
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Invitation to a Funeral Ispin Greenshield wished to have his life celebrated in a simple way, with friends from the lands he traveled joining for festivities and sharing stories. Upon Ispin’s death
friend, Ispin Greenshield. It grieves me to share the news that our dear friend Ispin passed away peacefully here at his home in Vogler. May fortune and the old gods protect his soul.
Ispin’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
priests, Syndra learned that the affliction was widespread and that no spell could cure it. She spoke to her friends among the Harpers, who determined the source of the affliction: an ungodly necromantic
secret yuan-ti temple called the Fane of the Night Serpent, where Ras Nsi holds sway and plots to bring about the end of the world. Omu is also home to the Tomb of the Nine Gods. As the characters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
priests, Syndra learned that the affliction was widespread and that no spell could cure it. She spoke to her friends among the Harpers, who determined the source of the affliction: an ungodly necromantic
secret yuan-ti temple called the Fane of the Night Serpent, where Ras Nsi holds sway and plots to bring about the end of the world. Omu is also home to the Tomb of the Nine Gods. As the characters
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
-meaning friends, then guarded or confined until Arvandor’s pull on the person wanes. Because of all these difficulties, many elves resist the urge to visit Arvandor and instead make a pilgrimage to the Feywild, which feels like a realm very similar to the home of their gods.
, rage, contentment, jealousy, and love in all their extremes are on spectacular display there. Lifelong friends might share a laugh over food and wine, cross blades over a mutual lover, and write songs
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
-meaning friends, then guarded or confined until Arvandor’s pull on the person wanes. Because of all these difficulties, many elves resist the urge to visit Arvandor and instead make a pilgrimage to the Feywild, which feels like a realm very similar to the home of their gods.
, rage, contentment, jealousy, and love in all their extremes are on spectacular display there. Lifelong friends might share a laugh over food and wine, cross blades over a mutual lover, and write songs
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
just before sunrise. (PETER MOHRBACHER) MYTHS OF EREBOS
Erebos appears in many god-stories, often as a villain or a foil to the other gods. The stories told by his followers emphasize his power, the
. The tale ends in tragedy, as Kytheon was struck down along with his friends. Only the high priests of Erebos, however, know that Kytheon’s soul isn’t in the Underworld, having somehow escaped right
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Halfling Cherished and guided by gods who value life, home, and hearth, halflings gravitate toward bucolic havens where family and community help shape their lives. That said, many halflings possess
a brave and adventurous spirit that leads them on journeys of discovery, affording them the chance to explore a bigger world and make new friends along the way. Their size—similar to that of a human
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Halfling Cherished and guided by gods who value life, home, and hearth, halflings gravitate toward bucolic havens where family and community help shape their lives. That said, many halflings possess
a brave and adventurous spirit that leads them on journeys of discovery, affording them the chance to explore a bigger world and make new friends along the way. Their size—similar to that of a human
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Halfling JANE KATSUBO Cherished and guided by gods who value life, home, and hearth, halflings gravitate toward bucolic havens where family and community help shape their lives. That said, many
halflings possess a brave and adventurous spirit that leads them on journeys of discovery, affording them the chance to explore a bigger world and make new friends along the way. Their size—similar to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
just before sunrise. (PETER MOHRBACHER) MYTHS OF EREBOS
Erebos appears in many god-stories, often as a villain or a foil to the other gods. The stories told by his followers emphasize his power, the
. The tale ends in tragedy, as Kytheon was struck down along with his friends. Only the high priests of Erebos, however, know that Kytheon’s soul isn’t in the Underworld, having somehow escaped right
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Halfling JANE KATSUBO Cherished and guided by gods who value life, home, and hearth, halflings gravitate toward bucolic havens where family and community help shape their lives. That said, many
halflings possess a brave and adventurous spirit that leads them on journeys of discovery, affording them the chance to explore a bigger world and make new friends along the way. Their size—similar to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(represented by a su-monster) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods. The inscription above the central arch is written in Old Omuan and reads as follows: “Better
betrayed Wongo to the god Ubtao (see “Legend of the Nine Gods”). Statue and Puzzle Cube. A detect magic spell or similar effect reveals an aura of conjuration magic around the statue, which is easy to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(represented by a su-monster) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods. The inscription above the central arch is written in Old Omuan and reads as follows: “Better
betrayed Wongo to the god Ubtao (see “Legend of the Nine Gods”). Statue and Puzzle Cube. A detect magic spell or similar effect reveals an aura of conjuration magic around the statue, which is easy to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
following questions: “Where am I? How did I get here?” “Why can’t I see anything?” “Are you friends of my father? Is he looking for me?” To safely explore this area, the characters must calm Nepartak
. The staff turns to dust and is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Moa’s Spirit. The spirit of Moa tries to inhabit any character who touches the staff (see
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
following questions: “Where am I? How did I get here?” “Why can’t I see anything?” “Are you friends of my father? Is he looking for me?” To safely explore this area, the characters must calm Nepartak
. The staff turns to dust and is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Moa’s Spirit. The spirit of Moa tries to inhabit any character who touches the staff (see
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ancient archfiends, Eberron faces many threats, and few people besides the player characters are able to stop them. The gods are distant and don’t directly intervene. The Silver Flame is a divine
stakes of an Eberron scene, so players feel that every decision matters. This could be driven by the consequences of failure: your actions protect your friends, your house, or your nation. It could
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
is revealed. The inhabitants of the plane are accustomed to this emotional honesty. Lifelong friends might share a laugh over food and wine, cross blades over a mutual lover, and write songs
might involve investigating whatever gods or Celestials once inhabited the silver desert or find some knowledge they possessed.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
in the service of gods wield mace and spell, defending against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too
Hotenow. NUMBER OF PLAYERS
You can run Dragons of Stormwreck Isle for one to five players. If you have four or five friends ready to play with you, each person can take one of the characters provided
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ancient archfiends, Eberron faces many threats, and few people besides the player characters are able to stop them. The gods are distant and don’t directly intervene. The Silver Flame is a divine
stakes of an Eberron scene, so players feel that every decision matters. This could be driven by the consequences of failure: your actions protect your friends, your house, or your nation. It could
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
is revealed. The inhabitants of the plane are accustomed to this emotional honesty. Lifelong friends might share a laugh over food and wine, cross blades over a mutual lover, and write songs
might involve investigating whatever gods or Celestials once inhabited the silver desert or find some knowledge they possessed.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
in the service of gods wield mace and spell, defending against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too
Hotenow. NUMBER OF PLAYERS
You can run Dragons of Stormwreck Isle for one to five players. If you have four or five friends ready to play with you, each person can take one of the characters provided
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Halfling Gods and Myths Halflings see their gods more as extended family members than as divine beings. They don’t worship them in the same way as elves and dwarves revere their gods, because the
halfling gods are viewed as folk heroes — mortal beings who ascended to divinity, rather than divine entities who descend from their realms to influence the world. Because of this outlook, halflings