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                        Returning 35 results for 'going changelings living'.
                    
                
                        
                            
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                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     and serve the death dragon’s will, typically going on rampages to destroy all living creatures in sight.Necrotic, PoisonPiercing
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    ":"cold"} cold damage.Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages make the ocean their
                                                
                                            
                                                
                                                     into conflict. In such cases, tritons prove skilled at sabotaging ocean-going vessels, employing water-based magic, and otherwise whipping up the fury of the sea. Few dare insult tritons in their home
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     with Cataclysmic fire and serve the death dragon’s will, typically going on rampages to destroy all living creatures in sight.Necrotic, PoisonPiercing
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     going well.
2
Fascinated by the dreams of a myconid sovereign, an adult moonstone dragon has befriended the whole myconid colony.
3
In the midst of a werewolf invasion, someone suggests
                                                
                                            
                                                
                                                     tower (map 5.2) makes a great Feywild audience chamber, while a vibrant, living version of the green dragon lair’s enormous tree (map 5.10) makes for a very comfortable bedchamber in a grove on
                                                
                                            
                                        
                                                    Halfling
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     style of clothing.
Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.
Blend into the Crowd
Halflings
                                                
                                            
                                                
                                                    ;s going on behind their smiling faces—surely more than they ever let on.”
Humans. “Humans are a lot like us, really. At least some of them are. Step out of the castles and keeps
                                                
                                            
                                        
                                                     Backgrounds
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                    ;
Cultural Chameleon
Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures
                                                
                                            
                                                
                                                    .
2
I’m a stickler when it comes to observing proper etiquette and local customs.
3
I would rather observe than meddle.
4
By living among violent people, I have become
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , the kobolds are usually put to work enlarging their masters’ living area and protecting vital areas of the lair with traps and other defenses.
Some human communities hire kobolds to dig their
                                                
                                            
                                                
                                                     might make occasional nighttime forays up to the surface. Roughly one quarter of the towns and cities in the world have kobold communities living under them, but the kobolds are so good at staying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Droaamite Characters Minotaurs, orcs, gnolls, tieflings, changelings, and other monstrous species all have a place in Droaam. Consider these when making a Droaamite character. What Makes You
                                                
                                            
                                                
                                                    ? Many citizens of Droaam are proud of their nation. You know that the rest of Khorvaire considers you to be a “monster”. In Droaam, you are going to prove to them that you and your kind are capable of
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
        Legacy
    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
                                                
                                            
                                                
                                                     with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
                                                
                                            
                                                
                                                     alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.
Deep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     hours. Most of her day is spent in the kitchen (area L13), with occasional visits to the study (area L14). Before going to bed, the hag spends 1 hour conducting an inspection of the sewing room (area L9
                                                
                                            
                                                
                                                     there. Visitors can arrange a meeting with Skabatha by speaking to Chucklehead the goblin boss (in area L2) or Pincushion the living doll (in area L9). Any such meeting with the hag takes place in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     merchant has far-reaching contacts across the region. Traveling merchants pass on gossip and adventure hooks to the characters as they conduct their business. Since merchants make their living
                                                
                                            
                                                
                                                     the griffon eggs they’ve found, or an architect to design their castle, they’re better off going to a large city than looking in a village.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the same things over and over? I take any opportunity to shake things up by trying something new. (Chaotic) 
   3  Fun. What’s the point of living if you’re not going to enjoy yourself? (Any) 
   4
                                                
                                            
                                                
                                                     track of your rations, that’s really a personal failing. 
   3  I’m much smarter than I look, and if you can’t say the same, this is going to be a short conversation. 
   4  Elf, dwarf, horse—you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Droaam The Korranberg
 ChrONiCle
 Descent into Droaam: my trail to terror
 We’re all going to die. That thought echoed through my mind as the wagon carried us toward the Great Crag. The diplomats
                                                
                                            
                                                
                                                     region. Gnolls, orcs, and goblins commonly sought haven here, as well as ogres, trolls, harpies, minotaurs, medusas, tieflings, changelings, lycanthropes, and other races unwelcome in civilized lands. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     to observing proper etiquette and local customs. 3 I would rather observe than meddle. 4 By living among violent people, I have become desensitized to violence. 5 I would risk life and limb to
                                                
                                            
                                                
                                                     extinction. (Good) 6 Indifferent. Life is cruel. What’s the point in saving people if they’re going to die anyway? (Chaotic)   d6 Bond   1 My mentor gave me a journal filled with lore and wisdom. Losing it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Evil Inchoate I will be the last creature when I am done. The cosmos will then be perfect, free of the braying abominations that are all other living things.
  — Orcus
 As beings of utter chaos and
                                                
                                            
                                                
                                                     particular affinity for their own kind, which is the biggest reason why they seldom cooperate with one another unless they are forced to submit to a demon lord or other leader. Going even farther, every
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Drow Crews Icingdeath and Twinkle each have a crew of forty neutral drow sailors. Drow have a reputation as evil, subterranean slavers and are not generally trusted by humanoids living on the surface
                                                
                                            
                                                
                                                     officer is disguised as a merchant going to Neverwinter to beg for Lord Neverember’s aid. The officers and Captain Deloz Montiv of Twinkle are neutral drow elite warriors. Captain Xalti Tezzan of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     quality of equipment and treasure, or analyze resources in a local area. The Hoardsperson    Franchise Rank Features 
     1  Proficiencies and Starting Equipment, What a Deal 
   2  Living Loot
                                                
                                            
                                                
                                                     Satchel, Living the Good Life 
   3  Secret Satchel, That Thing You Need 
   4  Portable Hole Satchel, 
That Expensive Thing You Need 
   Proficiencies and Starting Equipment As a rank 1 hoardsperson
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     childish toys and behaviors. He encouraged his sister to indulge his idealized visions of their childhood, going so far as to affect childlike behaviors and ways of speaking. Although his family
                                                
                                            
                                                
                                                     the last living member of the Dilisnya family, and the Mists closed in around Borca.  Ivan Dilisnya in his favorite clockwork pram
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Lifestyle Expenses  Lifestyle expenses provide you with a simple way to account for the cost of living in a fantasy world. They cover your accommodations, food and drink, and all your other
                                                
                                            
                                                
                                                     lifestyle choice can have consequences. Maintaining a wealthy lifestyle might help you make contacts with the rich and powerful, though you run the risk of attracting thieves. Likewise, living frugally might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Lifestyle Expenses Lifestyle expenses provide you with a simple way to account for the cost of living in a fantasy world. They cover your accommodations, food and drink, and all your other
                                                
                                            
                                                
                                                     lifestyle choice can have consequences. Maintaining a wealthy lifestyle might help you make contacts with the rich and powerful, though you run the risk of attracting thieves. Likewise, living frugally might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     hardest while living under the harshest conditions. Warehouses, poorhouses, and tenements dominate much of the area. Streets are steep throughout, and few have space alongside for pedestrians
                                                
                                            
                                                
                                                     often have no sign at all. You either know where you are going and have reason to be there — or you are lost, and a likely mark for pickpockets or worse. Streetlamps don’t fare well in the Dock Ward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     lot to offer. If you’re going to stay home, Five Nations reveals more information about the nations at the heart of Khorvaire, while Dragonmarked expands on the dynasties that dominate the magical
                                                
                                            
                                                
                                                     options. Races of Eberron (3.5E): This sourcebook delves deeply into changelings, kalashtar, shifters, and warforged. It provides detailed information on the psychology, society, culture, behavior
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     parent’s shadow, and no one else will ever understand this burden. 
   2  I’ve seen enough of the adventuring life to have realistic expectations and empathy for my peers. 
   3  Living up to my
                                                
                                            
                                                
                                                     legacy will be difficult, but I’m going to do it. 
   4  I’m used to the very best in life, and that’s a hard habit to break. 
   5  My parent taught me a sense of duty. I strive to uphold it, even when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     living thing suffer. They are generous, happily sharing what they have even in lean times. Blend into the Crowd Halflings are adept at fitting into a community of humans, dwarves, or elves, making
                                                
                                            
                                                
                                                     faces, their music, their grace and all. It’s like they stepped out of a wonderful dream. But there’s no telling what’s going on behind their smiling faces — surely more than they ever let on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the warrens to free up living space for hard-working svirfneblin. He also wants to recover the House Center he believes is still in the wererats’ grasp (see area 28). Senni argues that the wererats
                                                
                                            
                                                
                                                     other deep gnomes, the twins are given the choice of going into the wererat-controlled part of Blingdenstone or being cast out of the settlement altogether, which might encourage the characters to meet and talk with the Goldwhisker clan.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     living dwarves to seek out the city. And some did — or tried to, anyway. Shortly thereafter, the orc wars began anew, and nearly every dwarf’s attention turned back to the existing dwarfholds and the
                                                
                                            
                                                
                                                     a dwarven city so close to the coastal powers of Neverwinter and Waterdeep brings about its own special opportunities and concerns. Surely, once they get their forges going properly, the dwarves will
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     living with the dwarves for a few years as an apprentice. From the point of view of a halfling villager, going anywhere beyond home is an adventure, and anyone who does so must have a fine story or
                                                
                                            
                                                
                                                     their secluded villages, and are also quite happy living in the communities of other races, working as farmers, innkeepers, cobblers and bakers. 
 In the Dragonlance setting, kender are the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . 
   5  If stumped, I smoke a pipe. And if I’m going to smoke a pipe, it’s going to be a splendid pipe. 
   6  I imagine that my clothes are my glorious soul on display for all the world to behold
                                                
                                            
                                                
                                                    . Satyrs delight in living a life free of the mantle of law. They gravitate toward being good, but some have devious streaks and enjoy causing dismay.  Size. Satyrs range from just under 5 feet to about 6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     a detect evil and good spell, it registers very faintly as a desecrated object.) If the altar is touched by living matter, a lightning bolt spell (save DC 15) will streak down the center aisle. After
                                                
                                            
                                                
                                                    . Exiting the room and reentering the archway will restore original alignment, but also deals 3 (1d6) psychic damage. Going back a third time will reverse sex again, but the individual will be teleported
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     adventurers are in a living world. Strive for responses and actions that introduce twists into the game. For example, an old woman whose family was killed at the hands of an evil wizard might regard
                                                
                                            
                                                
                                                    ?” Or just ask the player what his or her character is doing while the conversation is going on. The first approach is better for players who are already comfortable speaking in their characters’ voices
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     developing. Firenewts delve for sources of heat in the earth, such as boiling mud and hot springs, that make ideal places to settle. Through excavation and mining in the area, they fashion living space
                                                
                                            
                                                
                                                    , a firenewt warrior in combat can become “touched by the Fire Lord,” entering a nearly unstoppable battle rage. Warlocks of Imix command warriors to prove their worth by going on raids to bring back
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Oath of Glory You. You’re it. You’re the winner of the cosmic fortune lottery. Oh, and you’re going to tell absolutely everyone all about it? Just great.
 Tasha
 Paladins who take the Oath of Glory
                                                
                                            
                                                
                                                     when you finish a long rest. Living Legend 20th-level Oath of Glory feature You can empower yourself with the legends—whether true or exaggerated—of your great deeds. As a bonus action, you gain the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     remained was a blasted moor. It is a rocky wilderness infested with trolls and goblinoids and all manner of other dangers for anyone who treks across it instead of going around. As the name suggests
                                                
                                            
                                                
                                                    , enabling just enough of the wolves to survive that they aren’t wiped out completely. Human barbarians also inhabit the High Moor, living mostly on its western fringes with large herds of sheep and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Innkeepers is included in the regular expenses outlined in the “Tavern Keeping Expenses” sidebar. Broxley has long believed the tavern to be haunted and is glad to see living souls in it once more. While
                                                
                                            
                                                
                                                    ) grew up in the toughest neighborhood in the Field Ward and has the scars to prove it. The guild doesn’t pay him enough for him to afford a residence in the North Ward, and going to that part of the city
                                                
                                            
                                        





