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                        Returning 6 results for 'greatly remove'.
                    
                
                        
                            
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     hit points.
This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like; if such effects aren't
                                                
                                            
                                                
                                                     spell to restore life to a creature that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you can't cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws.
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                    A Mechanical Wonder is a semi-autonomous object imbued with magical power. Mechanical Wonders vary greatly in size and form depending on their function.
A Mechanical Wonder is a dormant object until
                                                
                                            
                                                
                                                     mobility wonder transforms into a personal transport device and remains active for 24 hours. While active, the mobility wonder increases your Speed to 30 feet. Other creatures canât remove your mobility wonder from you unless you allow it.
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                    A Mechanical Wonder is a semi-autonomous object imbued with magical power. Mechanical Wonders vary greatly in size and form depending on their function.
A Mechanical Wonder is a dormant object until
                                                
                                            
                                                
                                                     remains active for 24 hours. While active, the mobility wonder increases your Speed to 30 feet. Other creatures canât remove your mobility wonder from you unless you allow it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesnât, however, remove magical diseases, curses, and the like; if such effects arenât removed prior to casting
                                                
                                            
                                                
                                                     that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you canât cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesnât, however, remove magical diseases, curses, and the like; if such effects arenât removed prior to casting
                                                
                                            
                                                
                                                     that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you canât cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     reading again, out loud for the playersâ benefit. Substitute the new results for the old ones. When youâre ready to begin the card reading, remove the fourteen cards with the crown icon (the high deck) and
                                                
                                            
                                                
                                                    â section that follows. 4. Strahdâs Enemy Flip over card 4, and read: This card sheds light on one who will help you greatly in the battle against darkness. This card determines where the characters can
                                                
                                            
                                        






