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Returning 35 results for 'grim command learn'.
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Monsters
Fizban's Treasury of Dragons
you do … or than any of your selves do, really.
7
It is not my place to interfere. I merely seek to observe, learn, and understand.
8
With a true understanding of metaphysics
the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Imprisoning Force. The dragon casts the forcecage spell, using its spell save DC and requiring
Monsters
Fizban's Treasury of Dragons
. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6
Espionage. Once I get paid for the information I glean
pit fiend to buy back the soul of a legendary hero.
2
A group of adult red dragon;adult red and adult silver dragon;silver dragons set aside their differences to learn wisdom from an ancient
Monsters
Fizban's Treasury of Dragons
your selves do, really.
7
It is not my place to interfere. I merely seek to observe, learn, and understand.
8
With a true understanding of metaphysics, anything is possible—including
count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Imprisoning Force. The
Monsters
Fizban's Treasury of Dragons
Inquisitiveness. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6
Espionage. Once I get paid for the
succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon
Monsters
Mordenkainen's Fiendish Folio Volume 1
, digesting the dust but leaving the message lodged in its digestive tract. Trained over long years and with plentiful treats to learn the direction to different underground strongholds and outposts, the khargra carries its burden to its destination, then coughs up the message on command.
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
racial pride and actually treat you like an equal, you can learn a lot from them.”
Halflings. “It’s hard to beat a meal in a halfling home, as long as you don’t crack your
, Dorn, Evendur, Gorstag, Grim, Helm, Malark, Morn, Randal, Stedd; (female) Arveene, Esvele, Jhessail, Kerri, Lureene, Miri, Rowan, Shandri, Tessele; (surnames) Amblecrown, Buckman, Dundragon, Evenwood
Feats
Bigby Presents: Glory of the Giants
You’ve studied the magic of Giant runes, granting you the following benefits:
Comprehend Languages. You learn the comprehend languages spell. You can cast this spell without expending a spell
object you touch. You temporarily learn the 1st-level spells that correspond to the runes you inscribed, as specified on the Rune Spells table, and you know those spells until you finish a long rest
Monsters
Mordenkainen's Fiendish Folio Volume 1
, their lack of cunning foiled her plans. Many tumbled into the sea and drowned, too simpleminded and impatient to learn how to swim. Others smashed caravans and crushed their defenders most effectively
guise of a regal hobgoblin queen. If the crab folk ever encounter someone who bears a strong resemblance to that form, their magical compulsion might force them to worship that creature, obeying their every command.
Backgrounds
Guildmasters’ Guide to Ravnica
. You infiltrate your secondary guild to learn its secrets, keep tabs on its activities, or perhaps undermine it from within.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies:
;s activities.
3
I’ve been assigned to get close to an individual in this guild and learn their secrets.
4
I’ve been assigned to recruit a new Dimir spy from the ranks of this
Backgrounds
Baldur’s Gate: Descent into Avernus
; but what you learn you pass on to the Guild.
4
The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents
, government institution, or — certainly — the Guild. This operative will hear you out and, at their discretion, take your information or request up their chain of command. These meetings almost
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the characters to find Laurel before the Grim Harrow does. When the adventurers reach her, however, they learn she has sold the deck, and a harrowing hunt has already begun. Oddlewin in Danger
locate it and return it to him, they learn Verin is an agent of the Grim Harrow and hopes to attain vampirism or another form of immortality as a reward for handing over the deck.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
simply hunts. The leader of a hunt is handpicked by one of the grim champions and is usually the most powerful Undead on the hunt, although sometimes a weak but clever Undead is given command over
Harrowing Hunts Domenico Cava A Harrowing Hunt The Grim Harrow keeps a close eye on the planar portals contained in a glass tower within the Gardens of Decay known as Death’s Aperture (see the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on
does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s talents and abilities are honed with deadly focus on the grim task of protecting the borderlands.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nightmares. This chapter explores how to create a character prepared to face the horrors of Ravenloft, while also forging ties to the haunted pedigrees and grim fates common to the Domains of Dread
adventures. Lineages. Consider an origin that ties you to a grim progenitor or inexplicable experience. Lineages can serve as your character’s race or overshadow your previous race. Dark Gifts. Determine
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on
does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s talents and abilities are honed with deadly focus on the grim task of protecting the borderlands.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Asteria’s collection of magical cards. These patrons are agents of the Grim Harrow, who expect the adventurers to attract the ire of Asteria and Euryale, giving the Grim Harrow a chance to destroy the
campaign. For example, perhaps the traveler is an astral elf, and the characters must secure a spelljamming vessel to learn more. Or the wayward guest might be a refugee from Ravenloft— perhaps even a Darklord in disguise!
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the Grim Harrow’s attention (the Grim Harrow is detailed in chapter 19). Research the Deck of Many Things. When they aren’t actively pursuing copies of the Deck of Many Things, knights of the Solar
Bastion try to learn all they can about the origin and purpose of the cards. They know much of the deck’s history (as described in chapter 2), including multiple contradictory accounts of its creation
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Necromancy The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates
all living things. As you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate. Most people see
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
learn from or command the dead. Those who plunder tombs for lost knowledge, grim entrepreneurs who see business sense in undead servants, even pragmatic necromancers seeking to conjure secrets from the
wealthy dead of Cliffside Cemetery all whisper prayers to Myrkul. Of the Dead Three, Myrkul’s base of power is the smallest. Residents of Baldur’s Gate rarely fear death by old age — a grim fact of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Knowledge of Avernus Characters who research Avernus in Sigil can learn the following: Blood War. Avernus is a major battlefield for the Blood War, the raging conflict between demons and devils. It
. A foul haze perpetually shrouds the skies. Ambient light swells above the horizon in a grim mockery of a sunset, but the sky is bereft of celestial bodies. Searing gusts of wind blast across the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
learn from or command the dead. Those who plunder tombs for lost knowledge, grim entrepreneurs who see business sense in undead servants, even pragmatic necromancers seeking to conjure secrets from the
wealthy dead of Cliffside Cemetery all whisper prayers to Myrkul. Of the Dead Three, Myrkul’s base of power is the smallest. Residents of Baldur’s Gate rarely fear death by old age — a grim fact of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and can help conduct research. His expert command of local history makes him a useful contact. He has no shortage of semi-interesting tales about notorious fish and monstrous pirates. Wages and
learn one piece of lore regarding the region around Saltmarsh. That lore is the equivalent of one true statement about a person, place, or thing found within 25 miles of town. The DM is the final
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dragon retreated deeper into the Misty Forest, leaving the elven enclaves ruined behind them. However, the survivors of those cult raids would have been astonished to learn that the green wyrmspeaker
kept secret his oath to Neronvain, though he feels tremendous guilt over his actions. Under King Melandrach’s command, the elves of the Misty Forest have stepped up their defenses, and the cult
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
and dragon retreated deeper into the Misty Forest, leaving the elven enclaves ruined behind them. However, the survivors of those cult raids would have been astonished to learn that the green
has so far kept secret his oath to Neronvain, though he feels tremendous guilt over his actions. Under King Melandrach’s command, the elves of the Misty Forest have stepped up their defenses, and the
Magic Items
Infernal Machine Rebuild
known today. However, its true origins derive from a planar craft that crashed in the Barrier Peaks, for the Infernal Machine once functioned as this craft’s central command console.
Explorers who
discovered the crash site removed the command console and brought it back to civilization, not understanding its true purpose or powers. In later years, the console came into the possession of Baron
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
too narrow for anything bigger than a Tiny creature to squeeze through. A character can learn the tower’s command words by casting an identify spell on it. The command word to open the front door or
the trap door on the roof is “mimsy.” The command word to transform the tower into a one-inch metal cube is “brillig,” but speaking it has no effect since the shadow demons are still inside. To return
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Rune Shaper Prerequisite: Spellcasting Feature or Rune Carver Background You’ve studied the magic of Giant runes, granting you the following benefits: Comprehend Languages. You learn the comprehend
know onto one nonmagical weapon, armor, piece of clothing, or other object you touch. You temporarily learn the 1st-level spells that correspond to the runes you inscribed, as specified on the Rune
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Death Knight Death knights are deadly combatants and domineering commanders with grim histories. Some strive to end the curses that doom them to undeath, though their selfish souls eternally shackle
.
Spellcasting. The death knight casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):
At Will: Command, Phantom Steed
2
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
) check. On a success, the flying monkey learns to perform a simple trick on command (such as fetching a specific object or dancing to music). An individual monkey can learn a maximum 1d6 tricks and can be taught one trick per week.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they can profit from it. The golem appears inactive, but the party can figure out how to activate the golem from the book. By talking with the Bedine, the adventurers learn about a ruined cave complex
rests. In the final showdown, the party must defeat a dracolich named Zikzokrishka and then command the golem to open the vault and complete its mission—to deliver the prince’s body to Elysium.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Short Rest while being in physical contact with the item. At the end of the rest, you learn its properties and how to use them (but not any curse the item might bear). Sometimes a magic item carries
a clue to its properties. The command word to activate a ring might be etched inside the band, or a feathered design might hint that it’s a Ring of Feather Falling. Wearing or experimenting with an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Short Rest while being in physical contact with the item. At the end of the rest, you learn its properties and how to use them (but not any curse the item might bear). Sometimes a magic item carries
a clue to its properties. The command word to activate a ring might be etched inside the band, or a feathered design might hint that it’s a Ring of Feather Falling. Wearing or experimenting with an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
those obsessive, treacherous spellcasters. Eager and encouraged to push past the weakness of mortality, he sought to discover hidden truths of magic and its command of reality. He obsessed over radical
had been Indreficus. To his surprise, Hazlik emerged in a grim netherworld of fog and hateful visions where Indreficus’s condemning voice hounded him mercilessly. Eventually, he escaped those nightmare
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
be an easy task. Szass Tam, a scheming lich in command of the malevolent Red Wizards of Thay, plans to amass an army in this area of the Western Heartlands. Ironspine Keep makes an ideal place to
be a routine guard posting, they learn about the approaching horde and must align themselves with one of the five cities. Defense of Ironspine Keep depends upon them.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spells
1st command, identify 3rd augury, suggestion 5th nondetection, speak with dead 7th arcane eye, confusion 9th legend lore, scrying Blessings of Knowledge At 1st level, you learn two
gain tremendous power if they unlock the secrets of the multiverse. Followers of these gods study esoteric lore, collect old tomes, delve into the secret places of the earth, and learn all they can. Some






