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Returning 35 results for 'group coins lasting'.
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Human
Legacy
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Species
Basic Rules (2014)
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
head on the ceiling—good food and good stories in front of a nice, warm fire. If halflings had a shred of ambition, they might really amount to something.”
Lasting Institutions
Where a
Backgrounds
Baldur’s Gate: Descent into Avernus
Everybody’s always trying to get a leg up on somebody in Baldur’s Gate. One group’s con artist might be another’s revolutionary. Or maybe you’re just in it for yourself
chance.
2
I shave coins or forge documents.
3
I insinuate myself into people’s lives to prey on their weakness and secure their fortunes.
4
I put on new identities like clothes
Backgrounds
Guildmasters’ Guide to Ravnica
;s wing, a tattered piece of a Boros banner (a souvenir from a famous battle), a set of common clothes, and a belt pouch containing 2 gp (Boros-minted 1-zino coins)
Feature: Legion Station
You have
important to me than my life.
6
Dangerous work is best accomplished by an orderly group working with common purpose.
7
I treat my weapons, uniform, and insignia with reverence, for they
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
crime syndicate, while the others include the following groups: Voice of
BRELAND
Blood ADDICTS’ Dragon Drug
Imagine it: a long-lasting state of euphoria, a feeling of power and energy, a measurable
!”
Daask. Daask is an aggressive criminal organization with cells across Khorvaire. Led by monstrous immigrants from Droaam—gnolls, harpies, medusas, minotaurs, ogres, trolls, and others—the group is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
pile of coins in a dragon’s lair, you can use the Coin Origins table to determine the origin of any particular group of coins. Coin Origins d10 Origin
1 Equivalent value in trade goods (see
Kinds of Treasure Use these guidelines in conjunction with the information in the Dungeon Master’s Guide to detail the treasures in a dragon’s hoard. Feel free to swap coins, gems, and art objects in
Backgrounds
Guildmasters’ Guide to Ravnica
of seaweed, a vial of jellyfish stingers, a glass bottle of unidentified slime, and a belt pouch containing 10 gp (Azorius 1-zino coins)
Clades and Projects
As a Simic researcher, you are part of a
clade — a diverse group of individuals combining disparate talents in pursuit of a common goal — or a researcher on a specialized, short-term project focused on addressing an immediate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, characters might find scattered coins and other monetary treasure left behind by the monster’s previous victims. You can use the Random Individual Treasure table to determine how much treasure a single
monster has based on its Challenge Rating (CR). The table includes the average total in parentheses, which you can use instead of rolling. To determine the total amount of treasure for a group of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
determine how many coins of each type the monster carries. The table also includes the average result in parentheses, should you wish to forgo another roll and save time. To determine the total
amount of individual treasure for a group of similar creatures, you can save time by rolling once and multiplying the result by the number of creatures in the group.
If it doesn’t make sense for a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of Yeenoghu with 2d6 + 3 gnolls 11–15 2d4 displacer beasts 16–20 1d6 + 2 veterans 21–25 A pool of clear, still water. Gold coins litter the bottom, but they disappear if removed from the pool. 26–30
1d3 werebears 53–54 1d4 revenants 55–56 1 young green dragon 57–58 1d4 trolls 59–60 1d6 + 2 wereboars 61–65 A group of seven people (commoners) wearing animal masks and ambling through the woods 66–67
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Government The Parliament of Peers, a group mainly composed of nearly fifty patriar members, makes recommendations on issues of law and governance. Once the parliament comes to a majority decision on
buying cheap jewelry or fake art objects with their bribe money (usually in the form of platinum coins or jewels) hidden inside.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with a few coins from its hoard. Not all monsters are automatically hostile. When placing monsters in your dungeon, consider their relationships to nearby creatures and their attitudes toward
presence in the dungeon. For large groups of monsters encountered across multiple chambers, motivation could apply to the entire group, or each subgroup could have conflicting goals. Monster Motivation
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Government The Parliament of Peers, a group mainly composed of nearly fifty patriar members, makes recommendations on issues of law and governance. Once the parliament comes to a majority decision on
buying cheap jewelry or fake art objects with their bribe money (usually in the form of platinum coins or jewels) hidden inside.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Adventure Structure This adventure has four parts, each divided into three chapters. Each chapter is designed to be run as a single play experience lasting 2 to 3 hours, with the expectation that a
group should be able to complete the adventure in twelve sessions of play. Each chapter begins with an overview that gives you a sense of what is ahead for the heroes and recaps what has happened so
Compendium
- Sources->Dungeons & Dragons->Stranger Things
half as much damage. The hall becomes impassable. Area 4: Treasure Room. This is where the troglodytes keep their few valuable items. There are 200 gp in coins and gems, plus artwork and other
five troglodyte leaders sleep. The head trog is a fair and noble ruler (like a trog version of Sir Tristan). He’d rather talk than fight (unlike most trogs, he speaks Common). But if the group angers
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the characters must succeed on a DC 15 group Wisdom (Survival) check. On a success, the characters locate Red Ruth’s lair at the heart of the woodland (area B3). If they fail, they blunder into one
of the dead ends listed below (area B2) and must make the check again when they move on. Once all four dead ends have been explored, the group automatically locates Red Ruth’s lair. B2. Dead Ends If
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters telepathically as soon as they’re in range. The ultroloth was imprisoned by a pit fiend for stealing soul coins. Baazit promises to show the characters how to form magical servants from the
goo if they free it. Baazit can also direct the group to Bel’s forge (see “Bel’s Forge”). A character can jam the crane’s winch with a crowbar or similar tool, preventing it from lowering or raising
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
steady series of new residents over long years.
Creatures. A group of five monks led by an elder monk can be found here at any time, sleeping, eating, and taking part in decidedly non-monastic
can be worked to access hidden compartments, revealing 10d10 gp worth of loose coins, three uncut sapphires (50 gp each), and a map showing the route to a cache of stolen goods hidden near a thieves
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
they’re given food or a few coins, any of the beggars can answer basic questions about the Styes and specific locations in the district. 3 A group of 2d6 pickpockets (spies) gathers around the characters
swarmed by 3d6 urchins (commoners), who beg for coins and food, offer their services as guides or baggage porters, or pluck clumsily at the characters’ unsecured items. The young urchins can be hired as
Compendium
- Sources->Dungeons & Dragons->Stranger Things
(60 feet from the group). He says he knows their quest is to slay a great monster. He’ll help them if they solve his two riddles. The first riddle is simple. All they have to do is catch him. He runs
solution is to stop chasing the Lost Knight, turn around, and go back the way they came. Once the group goes back one room, they automatically find the Knight’s second riddle. Second Riddle. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
coins lies in the sand where the two walls meet. When a creature other than Iymrith approaches within 10 feet of the treasure pile, the gold coins are swept up into four whirlwinds. These vortexes are
four air elementals that deal extra damage because of the gold coins swirling inside them at high velocity. Each slam attack deals 18 (3d8 + 5) bludgeoning damage, and the elementals’ whirlwind attack
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ground. These coins, stolen from the tavern’s lockbox, spilled from the goblins’ bag as Grista chased them away. There is a total of 5 sp and 7 cp. Following the trail of coins leads to the tavern’s
the sound of wood being shattered. When she finally climbed downstairs, she saw a group of five small creatures destroying the bar and ransacking the kitchen. Churlish Children. Grista initially
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
calls for the crowd to place their bets. 31–34 Three harpies fly through the streets singing a jolly drinking song. Each carries a bucket around her neck, and passersby occasionally drop coins in one. 35
turns changing their forms into the people who enter and exit the building. 65–66 A human woman shouts at a group of Cyran refugees, "Go home! Stop taking our jobs. Let the Mournland have you!" 67–68 A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
lasting antagonism—with the people and places of your setting, those people and places stick in the players’ minds. Introduce opportunities to forge these lasting relationships early and often
. Consider featuring recurring elements such as these in your game: Community. Introduce a small group or community the characters can think of as their people, like a village, neighborhood, guild, or crew
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
its release with the location of its hidden treasure: 1,000 gp in brightly polished coins. 5 Gathering firewood results in a visit from an angered undead treant. (Use normal statistics, but the
statistics from Mordenkainen’s Tome of Foes) or a gibbering mouther with a mechanical skull housing its central brain. 8–10 The characters come across a group of roving outlaws (five to ten thugs led by a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
devils direct the group to a mysterious outlander (see “Development” below). If the characters are unable to pay, they must return later with the coin and track down the fiends on the lake shore
. Treasure The fiends carry five soul coins and three vials of demon ichor. Development The fiends tell the characters about a powerful mage who visits Avernus from other planes and often pays yugoloths for
Magic Items
Infernal Machine Rebuild
finish a short rest, up to 100 silver pieces already in your possession become gold pieces, and up to 100 copper pieces become silver pieces.
All coins you touch become worthless tin.
27
hand cantrip at will.
A disembodied spirit follows you around, stealing and scattering coins from you, crumbling your food, and playing with your weapons and gear.
30
You are able to decipher
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
want them out, while others propose an alliance of mutual defense. A merchant from Gracklstugh says there’s an influx of surface-world coins there, but nobody knows where they come from. (See chapter 4
Foaming Mug. If they do, they gain advantage on their next group Charisma check made to improve the deep gnomes’ attitude.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that you can handle the task.”
Before you have any chance to respond, Omin drops a hefty bag of coins onto the table. “The pay is 500 gold dragons for the group, with a 20 percent commission going
other, they were ushered into the conference room as a group. If they came to Head Office separately, they were each brought in alone and asked to wait with the others, and have a chance to introduce
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Spirits Any characters inhabited by the spirits of Nangnang, Obo’laka, or Shagambi receive advice when entering this area: Greedy Nangnang urges her host to snatch up the gold coins on the wall shrine
tentacles to help the Omuan people knock down a mighty statue. In the foreground, an old woman wearing a frog mask tosses five coins from her hand as though sowing seeds.
Fresco 2. This fresco shows a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Using the Treasure Hoard Tables A Treasure Hoard table helps you randomly determine the contents of a large cache of treasure, the accumulated wealth of a large group of creatures (such as an orc
that monster’s challenge rating. When rolling to determine a treasure hoard belonging to a large group of monsters, use the challenge rating of the monster that leads the group. If the hoard belongs
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Treasure The treasure piled around the base of Mother Night’s statue includes: 4,500 cp, 900 sp, and 250 gp (all coins of mintages foreign to Barovia) Thirty 50 gp gemstones and seven 100 gp gemstones Twelve
hoard. Any creature that takes treasure from this pile is haunted by horrible dreams every night lasting from dusk until dawn. The curse affects only the creature that did the pilfering and isn’t
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
travel the wasteland of Avernus harvesting scrap metal and other valuable materials. The group is searching for additional crew members to aid them in their latest score. Seeing that the characters
has a furnace fueled by Soul Coins (described later in this chapter). Among the vehicle’s helm controls is a narrow slot into which Soul Coins can be fed. The vehicle’s furnace consumes a Soul Coin
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, murder is less common but remains a threat. Long-time residents know to travel in groups after dark. Those looking to earn a few coins sometimes linger outside of taverns, hiring out as escorts for
the frequency of murders, or if the murders spring from the worship of Bhaal. The Flaming Fist suspects a group of Bhaal worshipers behind a spate of recent similar murders, the victims stabbed to






