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Returning 35 results for 'growing concealed location'.
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Magic Items
Dungeon Master’s Guide
.
Supernatural Awareness. While you are holding the weapon, it alerts you to the location of any secret or concealed doors within 30 feet of you. In addition, you can cast Detect Evil and Good or Locate
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, oddities, and castoffs of the multiverse in a massive, ever-growing collection.
The first morkoths arose in the Astral Plane when the petrified body of a deity of greed and strife collided with a
saving throw. On a failure, the creature has misplaced one possession (chosen by the player, if the creature is that player’s character). The possession remains nearby but concealed for a short
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Material Plane, a ki-rin chooses a similar location for its lair, such as atop a tall pinnacle or within a cloud solidified by the ki-rin’s magic. The chosen location is almost always hard to
pledging service to the creature. They study under its tutelage in its lair and serve as its agents in the world. These followers might travel incognito across the land, seeking news of growing evil and
monsters
restrictions caused by webs, and it knows the location of any other creature in contact with the same web.Multiattack. The aranea makes two attacks, using Bite, Slam, or Sling in any combination.
Bite
from medicinal herbs.
5
Silks with intricate web patterns.
6
Stories with cleverly concealed morals.
Shape-Shift. The aranea Shape-Shifting;shape-shifts into a humanoid form, into a
Whelm
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
you to the location of any secret or concealed doors within 30 feet of you. In addition, you can use an action to cast detect evil and good or locate object from the weapon. Once you cast
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
failure, the creature has misplaced one possession (chosen by the player, if the creature is that player's character). The possession remains nearby but concealed for a short time, so it can be recovered
each of its turns to enter the lair and to move toward the morkoth's location (the target doesn't realize it's heading toward a creature). The target moves toward the morkoth by the most direct route
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
entrance to this passage is a block of stone mounted on a central pivot, which has been wedged partially open by accumulated debris. The location of the southern entrance appears to be a blank wall when
initially viewed from within the passage. The portal can be opened from inside the passage by releasing a concealed catch at the intersection of the wall and the ceiling. Finding the catch requires a successful DC 15 Wisdom (Perception) check.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Goldenfields, or Triboar by having a representative of that faction give them a quest. With the growing threat of giants in the North, the quest might be as straightforward as protecting the location against a possible giant attack.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Exploring This Level All location descriptions for this level are keyed to map 12. View Player Version A 2-foot-thick layer of fog covers the floor in many of the Maze Level’s tunnels and caves
; the area within the fog is heavily obscured. The fog can be cleared away by a gust of wind spell or similar magic. Fog that is cleared away returns in 1 minute. The stench of death pervades the entire level, growing stronger as the characters get closer to area 8a.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
trees growing in the feast hall. With a little exploring, the characters find a hole that leads to a stairway down into the earth. The flagstones within 10 feet of the top of the stair are laid loosely
atop flimsy boards concealed with dirt. They collapse under 100 or more pounds. A character searching for traps can spot these loose stones with a successful DC 15 Intelligence (Investigation) check
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Following the Map The character’s destination is Chalet Brantifax, which you can replace with some other tantalizing adventure location of your own creation. Little remains of the trail that once led
pine trees growing atop it, a river, a bridge, and a hill scorched by dragon fire. Flesh out the journey to the chalet as you see fit, adding one or more combat encounters appropriate for the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
surface of the stone here with a smooth, melted appearance. The lair has the following features: Concealed Entrances. Four sloping tunnels emerge onto the surface among the hills, concealed by brush and
through the ceiling to reach the surface. Secret Doors. Concealed passages connect a number of the tunnels and chambers of the lair. Their secret doors are magical in nature, with the stone at a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
session gets underway, most groups can accomplish at least three things during one hour of play, where each “thing” might be any of the following:
Explore a location such as a chamber in a castle
combat encounter might count as two or three things, and a tense negotiation can use most or all of an hour of play on its own.
Dawn Carlos Like Zuggtmoy, the Demon Queen of Fungi,
cultivates her fungal gardens, you can carefully
cultivate a vibrantly growing campaign!
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
27. Stairs This corridor ascends from south to north in a series of short, gently sloped staircases. Pressure Plate. The 10-foot square indicated on the map is the location of a pressure plate (see
by another check. Rolling Stone Trap. A millstone, concealed in the wall behind a layer of stucco, lies at the top of the steps. No nonmagical means can detect the hidden stone. If the trap is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
whether anyone in the party notices a secret door without actively searching for it. Characters can also find a secret door by actively searching the location where the door is hidden and succeeding on a
statistics. Concealed Doors A concealed door is a normal door that is hidden from view. A secret door is carefully crafted to blend into its surrounding surface, whereas a concealed door is most often hidden
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Empty Bridge This location is presented on map 8.3. Mike Schley Map 8.3: Empty Bridge A river of dark water, thirty feet wide, flows around this floating nodule like a ring. A flat stone bridge
the strange environment. Both creatures are concealed by the dark, churning water and make attacks against anyone who gets close, particularly creatures affected by the magical symbol on the bridge
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Location Overview Iniarv’s Tower is a ruined stone keep. Iniarv, a mage who became a lich, first occupied the fortress over eight hundred years ago. When a war between a kingdom of goodly peoples and
occupies the lair. Ularan Mortus pays the criminals to guard a growing horde of undead that the necromancer stores in the towers for an imminent attack on Phandalin. The bandits have also decided to make
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, ending the effect on itself on a success. Once used, this property can’t be used again until the next dawn. Supernatural Awareness. While you are holding the weapon, it alerts you to the location of any
secret or concealed doors within 30 feet of you. In addition, you can cast Detect Evil and Good or Locate Object from the weapon. Once you cast either spell, you can’t cast it from the weapon again
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, sacrifice, and all the other hallmarks of daily life. The accompanying map is an example of such a location. Cultist Level The lowest level of the temple includes sleeping and living quarters for favored
or high-ranking cultists, as well as a shrine and a separate temple where the cultists can conduct their own ceremonies. The area has two ground-level entrances that are always well concealed and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, abrupt dead-ends, tunnels that cross over or under one another, concealed passages, and other features that make the lair difficult for outsiders to navigate. Creatures larger than a kobold have to
information that might be gleaned about the layout or location of areas within the lair becomes increasingly inaccurate as the kobolds “migrate” through the rock to meet the needs and ensure the safety of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
sides and made the location too remote for even his taste. After the structure sat abandoned for years, a group of astrologers called the Academy of Stargazers claimed it. They built an observatory
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
willful coastal neighbors.
2 Phenax has learned the location of a sunken treasure in a flooded cave. Retrieve the treasure before his fortune-hunters can steal it from Thassa.
3 Smuggle a
the schemes of other gods’ minions who resent their growing influence over the community. Thassa knows nothing is permanent, including her champions’ service. If they fail to uphold her wishes, she
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
full rapport with the characters and their myconid allies. The entity reveals that Zuggtmoy has already infected its mind with her demonic influence, which Araumycos can feel growing in strength. It’s
a successful DC 15 Intelligence saving throw to avoid the mental effect of a psychic wind (see “The Astral Plane” in chapter 2 of the Dungeon Master’s Guide). This psychic wind has no location effect
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
cursed with wererat lycanthropy. Andras carries keys that open the concealed door leading to area 23. Prisoners Mack Francache, the neutral wererat leader of Moghadam’s thieves, is the unwilling subject
cannot be severed or destroyed. Concealed Door Located at the back of an empty iron maiden, this locked door leads to area 23, and is used by Andras to check on the clones there. It can be detected
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
carved crystal that stands twenty feet tall. A ten-foot-high berm hugging the circle’s eastern edge has evergreens growing around and atop it, sheltering what looks like a sarcophagus buried under snow
granite pillars.
If the characters watch the location for an hour or more from a safe distance away, they see the awakened white moose (see the accompanying stat block) emerge from under the hillside
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
sides and made the location too remote for even his taste. After the structure sat abandoned for years, a group of astrologers called the Academy of Stargazers claimed it. They built an observatory
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
svirfneblin come to trade with each other and with surface-dwellers interested in conducting business with the deep places. Its location is kept secret — I only know that it is fairly close to the
, certain fungi only they are capable of growing, and salt, which much of the Underdark has little ready supply of. The surface folk bring wines, ales, and spirits, cloth, wood, paper, and a great many
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. Unlike most other nereids, she is chaotic evil in alignment, and she speaks Olman instead of Common. She possesses an insidious and clever mind, concealed beneath her alien beauty and seeming naiveté
surface and strikes when the watery “god” levels its trident at a character. Treasure. If seriously threatened, the nereid might reveal the location of her treasure. At the deepest part of the pool is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on the table reflect the characteristics of a dungeon’s creator, its intended purpose, its location, or some (often catastrophic) event in its history. You can use a single quirk or combine quirks as
something that led to the downfall of its creators or inhabitants 56–58 Dug as a burrow by a monster that might still live inside 59–61 Entrance concealed behind a waterfall 62–64 Floating on the sea 65
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
careful use. All is in order here. The stone floor is concealed beneath a thick, luxurious rug. In the center of the room is a large, low table, waxed and polished to a mirrored finish. Even the poker in
Theological text Teleport Destination Characters who teleport to this location from area K78 arrive in front of the painting of Tatyana. Fortunes of Ravenloft If your card reading reveals that a treasure is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
4. Fresco of the Wizardly Work Room The most outstanding feature in this location is actually outstanding! Two jackal-headed human figures are painted so as to appear to be holding a real bronze
tomb, except where otherwise noted, are constructed as covered pits. Each one is 10 feet deep and concealed by a counterweighted trapdoor that looks like the floor and opens as soon as any person steps
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Awareness. While you are holding the weapon, it alerts you to the location of any secret or concealed doors within 30 feet of you. In addition, you can use an action to cast detect evil and good or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters first reached the road, six duergar watching invisibly started following them at a safe distance. Twelve more duergar soldiers are stationed in guardhouses concealed within the rocky walls of the
acquire new weapons of exquisite design for his growing collection. Offering Gorglak a worthy weapon for his collection gets the characters through the gate. Any other bribe requires one of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
outmaneuver you. It seldom happens. Keep growing your business, and the Acq Inc license will expand to help you find more customers and increase your brand presence. Within your licensed region, you have the
to that location. You may not use the Acquisitions Incorporated brand outside your licensed region without written, documancer-generated permission, since those areas might belong to other licensees
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence






