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Returning 35 results for 'guardian clear lords'.
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Monsters
Storm King's Thunder
thrust into power. Unable to find her father and fearing that he might be dead, Serissa can imagine her political influence evaporating quickly. Several giant lords previously under her father’s
despite their size, they are capable of great feats of heroism. But Iymrith and Uthor have advised Serissa to steer clear of them. Uthor believes (incorrectly) that an alliance with the small folk
Monsters
Waterdeep: Dungeon of the Mad Mage
, dispel magic
4th level (3 slots): stone shape, guardian of faith
5th level (2 slots): contagion, insect plague
6th level (1 slot): harmMultiattack. The mummy can use its Dreadful Glare and makes one
saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours
Water Weird
Legacy
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Monsters
Monster Manual (2014)
ends, the target is restrained, the water weird tries to drown it, and the water weird can’t constrict another target.A water weird is an elemental guardian bound to a specific water-filled
location, such as a pool or fountain. Invisible while immersed in water, its serpentine shape becomes clear only when it emerges to attack, using its coils to crush any creature other than its summoner and
Ki-rin
Legacy
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Monsters
Volo's Guide to Monsters
): calm emotions, lesser restoration, silence
3rd level (3 slots): dispel magic, remove curse, sending
4th level (3 slots): banishment, freedom of movement, guardian of faith
5th level (3 slots): greater
while it is within 3 miles of its lair. The spell's point of origin is always the point outdoors closest to the center of its lair. The ki-rin doesn't need to maintain a clear path to the sky or to
Mummy Lord
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
, dispel magic
4th level (3 slots): divination, guardian of faith
5th level (2 slots): contagion, insect plague
6th level (1 slot): harmMultiattack. The mummy can use its Dreadful Glare and makes one
saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.The
Tiefling
Legacy
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Species
Basic Rules (2014)
possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling
swindlers, thieves, or crime lords. Sometimes they live among other minority populations in enclaves where they are treated with more respect.
Lacking a homeland, tieflings know that they have to make
Species
Sword Coast Adventurer's Guide
possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling
swindlers, thieves, or crime lords. Sometimes they live among other minority populations in enclaves where they are treated with more respect.
Lacking a homeland, tieflings know that they have to make
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
passages leading to the surface world have recently brought back the terrifying news of the demon lords’ incursion into the Underdark. Word has spread quickly through their network, and the finest mages in
their ranks are researching how to defeat the demon lords and their kind. For long years, the Harpers have sworn to put an end to unbridled evil in all its forms — especially evil that wields dark
Kenku
Legacy
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Species
Volo's Guide to Monsters
kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what they mean. Be clear
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
collect exorbitant sums from princes, nobles, and crime lords to create shield guardians for them. At the same time, a shield guardian makes a mighty prize for anyone who slays its master and claims its
Shield Guardian Wizards and other spellcasters create shield guardians for protection. A shield guardian treads beside its master, absorbing damage to keep its master alive as long as possible
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lords of Dust Campaign Themes The Lords of Dust have two basic goals. The first is to encourage activities that strengthen the influence of their overlords. Rak Tulkhesh embodies war and conflict
release an overlord, but they help to sustain it. To release an overlord, the Lords of Dust must ensure that the Prophecy unfolds along a specific path. Often, following this path requires specific
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
2. Riddling Guardian A rather mangy, bedraggled gynosphinx squats in the space where the three corridors converge. A wall of force along the south side separates the gynosphinx from those who
force) if they can answer the following riddle: Round she is, yet flat as a board
Altar of the Lupine Lords
Jewel on black velvet, pearl in the sea
Unchanged but e’erchanging, eternally
The answer is “the Moon.” If the wall of force is destroyed or circumvented, the sphinx will attack.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Helm The Watcher, He of the Unsleeping Eyes, the Vigilant One The god of vigilance and protection, Helm is seen as the epitome of the guardian, the watcher, and the guard. He is venerated by those
ever vigilant, ever aware, ever prepared for one’s enemies. Patience, clear thought, and careful planning will always defeat rushed actions in the end. Those who favor Helm strive to be alert, clear
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
her quarters (area 11b), or vice versa. A light cantrip cast on the top of her staff lights her path. Skrianna’s shield guardian marches a few steps behind her. Floating nearby is a grell valet that
to her. If the characters have no escort, Skrianna asks them, “Who in the Nine Hells are you?” If it’s clear that the characters don’t belong in Dweomercore, Skrianna attacks them from a safe distance
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Benevolent locals There is no clear match for this world-spanning organization in Krynn. Instead of an established faction, treat the various Harper contacts in the adventure as friendly NPCs who are willing
regional rangers dedicated to preserving the land. These groups work together at the behest of the unicorn of the Darken Wood, a powerful creature known as the Forestmaster. The Lords’ Alliance Community
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of Yeenoghu with 2d6 + 3 gnolls 11–15 2d4 displacer beasts 16–20 1d6 + 2 veterans 21–25 A pool of clear, still water. Gold coins litter the bottom, but they disappear if removed from the pool. 26–30
1d4 gorgons 68–69 1d3 shambling mounds 70–71 1 treant 72–73 1d4 unicorns 74–75 1d6 + 2 weretigers 76–80 Peals of silvery laughter that echo from a distance 81–82 1 guardian naga 83–84 1 young gold
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
off rebuilding the city of Neverwinter when the other Lords of Waterdeep voted him out of office. He immediately made plans to retrieve the Stone of Golorr and smuggle his cache of dragons out of
against all forms of magical detection and intrusion. Its current protector is an adult gold dragon named Aurinax, who is also the current wielder and guardian of the dragonstaff of Ahghairon, which has the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
they mean. Be clear about your character’s intentions unless you’re deliberately aiming for inscrutable or mysterious.
You might say, “Snapper makes the noise of a hammer slowly and rhythmically
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode might sound like fun, but it can prove distracting and could slow down the game.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
remain there
Alien minerals and samples of rare ores line the shelves of this metallurgist’s laboratory. An advanced detention drone (use the shield guardian stat block) stands in the room’s
brains in the brain room,” Bimbi burbles. “But I knocked over some jars there, and the brains came to life!” If the characters agree to clear the “brain monsters” out of area 21, the flumph gives them its key card.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Lords, a Harper, and a close advisor to Laeral Silverhand. The years have not worn him down, and though he has grown soft in the flesh, he remains deceptively strong, vigorous, and clear of mind. Mirt
has survived the passing of centuries by means of magic, and of all the Masked Lords, he is the least concerned with concealing his identity. Despite his prodigious girth, Mirt can move with good speed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Quest for the Giant Relics The first time Harshnag or a party member asks the oracle to divulge the location of Hekaton’s conch or of any of the evil giant lords, the oracle replies as follows
these relics and surrounded their altars with burial mounds. Go to these mounds, retrieve one or more of our lost relics, and bring them here as tribute. Do this, and your path will be made clear. There
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Unfortunately, they have no means of assuring the slumbering fungal entity of their intentions, and the growing threat posed by Zuggtmoy and the demon lords has roused Araumycos’s defenses. The pastel
defeated. The creature bursts like an overfull wineskin, releasing a clear ichor and a cloud of dusty spores. The deflating bulk of its body sinks back beneath the shimmering fungal field where you
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Water Weird A water weird is an elemental guardian bound to a specific water-filled location, such as a pool or fountain. Invisible while immersed in water, its serpentine shape becomes clear only
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Amphail Named for its founder, a former warlord of Waterdeep, the small town of Amphail is home to just over seven hundred souls, yet it sought and received membership in the Lords’ Alliance just
reputation in proper society. As a result of being a member of the Lords’ Alliance, Amphail is the equal of such great cities as Neverwinter and Baldur’s Gate in matters that concern the other powers of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. 8a. Hall of the Bone Throne Dead Wyvern. In the middle of the room lie the bones, skull, rotted leather wing flaps, and stinger of a wyvern, intermingled with shards of clear crystal.
Throne. At the
crystal sphere and left it here as a guardian, but adventurers released and slew the creature long ago. The wyvern’s remains lie alongside the fragments of its crystalline prison. Bone Throne. The throne is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, appearing as a clear window or a fog-shrouded passage, and interplanar travel is as simple as moving through the portal. Other portals are locations—circles of standing stones, soaring towers, sailing ships
located on a mountain peak. Second, portals often have guardians charged with ensuring that certain creatures don’t pass through. A portal’s guardian is typically a powerful magical creature, such as a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
owlbears 57–58 1d8 + 1 berserkers 59–60 1d3 green hags 61–65 A clear pool of water with 1d6 sleeping animals lying around its edge 66–67 1d4 werewolves 68–69 1 werebear 70–71 1d8 + 1 ettercaps 72–73
gnoll fangs of Yeenoghu 95 1 treant 96 1d4 revenants 97 1 grick alpha with 1d6 + 1 gricks 98 1d4 giant apes 99 1 guardian naga 00 1 adult gold dragon
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Emerald Enclave, the Lords’ Alliance, and the Zhentarim. All five factions have their own reasons for opposing the spread of Elemental Evil. However, none fully comprehend the gravity of the threat at the
met their contacts before the adventure starts. The Lords’ Alliance and the Zhentarim, on the other hand, have an elaborate system of pass phrases and secret signs that identify their agents to one
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
day to allow that seed to survive and flourish. Wisdom. Your heart and mind must stay clear, for eventually you will be forced to admit defeat. While every creature can be redeemed, some are so far
someone? That always makes me feel better.
Oath of Redemption Features Paladin Level Feature 3rd Oath Spells, Channel Divinity 7th Aura of the Guardian (10 ft.) 15th Protective Spirit 18th Aura of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
both clear and present dangers to Avernus. Although Zariel would relish slaying either of them personally, she gladly draws up a contract agreeing to trade Elturel and the souls within the city for
that both demon lords have recently converged around Elturel. You can add either demon lord to the battle in “Endgame in Elturel” later in this chapter. If the characters freed the demon lord
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
it clear that she didn’t wish to speak of the matter again, and she would ensure that anyone who brought it up in official dealings would be quite unhappy with the results. Though there are whispers
problems, take advantage of what its fellows in the Lords’ Alliance can offer, and find a way to reap greater profit from its position along major trade routes — where it stands as the gateway to all the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
guardian. Benign deities sometimes grant a sphinx the power to remove supplicants that fail their tests, transporting them away and ensuring that they never encounter the sphinx again. However, those
deems worthy. Round she is, yet flat as a board
Altar of the Lupine Lords
Jewel on black velvet, pearl in the sea
Unchanged but e’erchanging, eternally.
— Riddle of the gynosphinx of White Plume Mountain
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the road from Meletis known as the Guardian Way, the ruins of a round tower lie beside a rushing stream. This marks the greatest extent of ancient Setessa’s reach. A site of rich natural beauty, with
lilacs growing along the riverbank and silver fish darting in startlingly clear water, it is abandoned by Setessa and favored by travelers as a resting point on the road before coming under the eaves of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Blackmailed Lords The events described in this section might occur if the characters obtain the ledger from area E13 and use the information in it to confront either Corylus Thann or Jelenn Urmbrusk
refuses to speak with the party. If the characters become an annoyance, he has eight crooked members of the City Watch (human veterans) crack down on them, then uses his position as Masked Lord to clear
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
another. Some portals function like doorways, appearing as a clear window or a fog-shrouded passage, and interplanar travel is as simple as stepping through the doorway. Other portals are locations
destination, “undesirable people” might include evil characters, good characters, cowards, thieves, anyone wearing a robe, or any mortal creature. A portal’s guardian is typically a powerful magical creature






