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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     the guardian.
Regeneration. The guardian regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Spell Storing. A spellcaster who wears the guardianâs amulet can
                                                
                                            
                                                
                                                    Bound. The guardian is magically bound to an amulet. While the guardian and its amulet are on the same plane of existence, the amuletâs wearer can telepathically call the guardian to travel to
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    ): beacon of hope, crusader's mantle, dispel magic, revivify, spirit guardians, water walk
4th level (3 slots): banishment, freedom of movement, guardian of faith, stoneskin
5th level (1 slot): flame strike
                                                
                                            
                                                
                                                     metals and stones, such as coins and gems, within 60 feet of her.Istrid is regarded as the Black Network's Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending operation
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     an extra 5 (2d4);{"diceNotation":"2d4","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage if the target is a creature and Zarak has at least 18 hit points
                                                
                                            
                                                
                                                     came between him and the riches he covets.
Alignment. Chaotic evil.
Personality Trait. âI mince people, not words.â
Ideal. âCoin is what I crave.â
Bond. âOnce I
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    Regeneration. The drone regains 10 hit points at the start of its turn if it has at least 1 hit point.
Spell Storing. A spellcaster can cause the drone to store one spell of 4th level or lower. To
                                                
                                            
                                                
                                                     mechanical animal or plant.
This Construct doesnât have a control amulet and canât be controlled like other shield guardian;shield guardians.Poison
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Pack Tactics. The Returned has advantage on an attack roll against a creature if at least one of the Returnedâs allies is within 5 feet of the creature and the ally isnât incapacitated
                                                
                                            
                                                
                                                     composition and craftsmanship. However, selling a Returned mask isnât a simple matter of cashing it in for coin. Most people on Theros know the tales of the Returned and want nothing to do with
                                                
                                            
                                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     of existence. The painting canât telepathically contact you, however. Maintaining telepathic contact with the painting requires your concentration (as if concentrating on a spell).
Guardian
                                                
                                            
                                                
                                                     AC 12, 20 hit points, and immunity to poison damage. In its gold-leaf frame, the painting weighs 15 pounds. If the painting has at least 1 hit point and is targeted by a mending spell, it regains 2d6 hit points.
                                                
                                            
                                        
                                                    Shield Guardian
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     the guardian.
Regeneration. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.
Spell Storing. A spellcaster who wears the shield guardian's amulet can
                                                
                                            
                                                
                                                    Bound. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     protection and durability
2
Fin Clade, focused on movement
3
Gyre Clade, focused on cyclical patterns and metamagic
4
Guardian Project, focused on creating guard monsters and super
                                                
                                            
                                                
                                                    .
3
Iâm eager to explain every detail of my most intricate experiments and theories to anyone who shows the least bit of interest.
4
I assume that everyone needs even the most basic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Misty Vale Magic The Misty Vale has the following properties: Guardian. A creature known as âthe guardianâ is the only being that can control the Misty Valeâs movements and connections among worlds
                                                
                                            
                                                
                                                    . The guardianâs exact form is unknown and changes from encounter to encounter, but its alignment is always chaotic neutral, its Intelligence is at least 16, and it speaks both Common and Giant. You can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     transferred to the guardian.
 Regeneration. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.
 Spell Storing. A spellcaster who wears the shield
                                                
                                            
                                                
                                                    Shield Guardian Wizards and other spellcasters create shield guardians for protection. A shield guardian treads beside its master, absorbing damage to keep its master alive as long as possible
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     monthly dues, Justyn always demands some extra coin for his service. If the characters donât give him a gratuity of at least 3 gp, he says, âMaybe next time the meat will be someone you know.â He lets the
                                                
                                            
                                                
                                                     easier.â Hammond Kraddoc Vintnersâ, Distillersâ, and Brewersâ Guild Hammond (N male Illuskan human commoner) doesnât like adventurers, but he likes their coin. This effete, well-dressed man is always
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Hit Points at the start of each of its turns if it has at least 1 Hit Point.
 Spell Storing. A spellcaster who wears the guardianâs amulet can cause the guardian to store one spell of level 4 or
                                                
                                            
                                                
                                                    Shield Guardian Device-Controlled Magical Bodyguard Habitat: Urban; Treasure: None  An intimidating magical automaton, a shield guardian obeys its masterâs commands and protects its master from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Cache of Dragons In Waterdeep, a gold coin is called a dragon. Before he was ousted from his position as the Open Lord of WaterÂdeep, Dagult Neverember embezzled half a million dragons and hid them
                                                
                                            
                                                
                                                     against all forms of magical detection and intrusion. Its current protector is an adult gold dragon named Aurinax, who is also the current wielder and guardian of the dragonstaff of Ahghairon, which has the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     the guardian.
 Regeneration. The guardian regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
 Spell Storing. A spellcaster who wears the guardianâs amulet can
                                                
                                            
                                                
                                                     Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
 Shark Telepathy. The sahuagin can magically control
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     before the train. Inside the car, two monodrones stoke the fire in the furnace by shoveling loot into it from a nearby cart (see âTreasureâ below). A shield guardian stands next to the cart, guarding the
                                                
                                            
                                                
                                                     treasure from thieves. Thanks to its Spell Storing trait, the guardian can cast sleep (4th-level version) once.  A monodrone shovels treasure
into the locomotiveâs engine Furnace Any object not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Tavern Patrons The Low Lantern attracts the cityâs least affluent residents, as well as foreign merchants and sailors with coin to lose. Patrons who are present during the charactersâ initial visit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Water Weird  A water weird is an elemental guardian bound to a specific water-filled location, such as a pool or fountain. Invisible while immersed in water, its serpentine shape becomes clear only
                                                
                                            
                                                
                                                    . âBefore you drink from a fountain or pool, toss a copper coin into it. Itâs a small price to pay for your life.â
 â X the Mysticâs 2nd rule of dungeon survival
 Water Weird
 Large elemental
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Giant Rat NOTICE
 Giant rats have been sighted throughout the city. Anyone bitten by a giant rat should visit a temple for ministration and prayer.
 The city hereby offers a silver coin for each
                                                
                                            
                                                
                                                     if at least one of the ratâs allies is within 5 feet of the creature and the ally isnât incapacitated.
 Actions
 Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Renaer Neverember  Renaer is the estranged son of Dagult Neverember, the former Open Lord of Waterdeep and the current Lord of Neverwinter. Father and son detest one another, and Renaer is least
                                                
                                            
                                                
                                                    . As a Harper, he spends a lot of time defending Waterdavians against those who, like his father, would deprive them of their coin and rights. He owns Neverember House, a four-story residence in the Sea
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     âframeâ the identity of the dead for Athreos, and with at least one coin, so a soul might pay Athreos to ferry them to the Underworld. Some people are laid to rest with large amounts of grave goods
                                                
                                            
                                                
                                                     River Guide cares only for the single coin heâs owed by any who board his skiff. During the feast of the Necrologion, which gives its name to the eighth month in the calendar of Meletis, pious souls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     manner of tack, bridle, feed, and other goods necessary to keep up oneâs horse. Most farms have farriers, or at least hands that can swiftly shoe a horse, and spare shoes all but litter the town
                                                
                                            
                                                
                                                     weight around, to the detriment of anyone nearby without enough coin or a grand enough title to stand up to them. I find that these common folk are ideal sources of information about the very people
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Daggerford know one another, at least casually, by sight. Strangers are usually welcome, especially if they have coin to spend, unless such folk come armed and belligerent through the town. Guards
                                                
                                            
                                                
                                                     of trade or festival periods, when they fill swiftly, and many locals open up their homes to lodgers. Warriors in need of coin can help their purses by offering their services as trainers for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    The Forgotten Realms Dozens of deities are revered, worshiped, and feared throughout the world of the Forgotten Realms. At least thirty deities are widely known across the Realms, and many more are
                                                
                                            
                                                
                                                     radiating from a central point Tempus, god of war N War Upright flaming sword Torm, god of courage and self-sacrifice LG War White right gauntlet Tymora, goddess of good fortune CG Trickery Face-up coin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     diameter and at least 1/4-inch thick. Due to the sheer amount of precious metal used to make them, these coins are worth ten times more than their normal-sized counterparts. For example, one giant-sized
                                                
                                            
                                                
                                                     copper coin is worth 10 cp (or 1 sp) and one giant-sized gold coin is worth 10 gp (or 1 pp). Giant-made coins are also much heavier than normal coins. Five giant-sized coins of any type weigh 1 pound
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Casino Pit Masters A pit master presides over each room of the Red Belvedere. (The rooms of the casino are displayed on map 8.1.) The characters must gain favor with at least one pit master to access
                                                
                                            
                                                
                                                     Stealing that, in addition to its usual properties, allows the vampire to draw sustenance from a soul trapped within a Soul Coin. Feeding off a Soul Coin in this way irrevocably destroys both the coin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     wickedness. Wise communities often have guardian statues, annual rituals, or local superstitions meant to keep oni at bay. In rare cases, an oni might gradually befriend such communities and protect
                                                
                                            
                                                
                                                     (XP 2,900; PB +3)
 Traits
 Regeneration. The oni regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
 Actions
 Multiattack. The oni makes two Claw or Nightmare
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Waterdeep and Baldurâs Gate once more attacked. This time, they defeated the devils, leaving the castle ruined and still cloaked in mists. At least one other time since then, the devils have punched back
                                                
                                            
                                                
                                                     nearby. Some interested parties out of Baldurâs Gate offered me more than a fair amount of coin to investigate the truth of these rumors, though I demurred. I donât fancy myself an investigator or a spy, and I know better than to seek out whatever foulness might have taken hold in this place.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     mince people, not words.â Ideal. âCoin is what I crave.â Bond. âOnce I agree to kill something, I pursue my quarry until the job is done.â Flaw. âA friend is just an enemy I havenât made yet.â Combat
                                                
                                            
                                                
                                                     target. Hit: 5 (1d4 + 3) piercing damage, plus an extra 5 (2d4) piercing damage if the target is a creature and Zarak has at least 18 hit points.
 Garrote. Melee Weapon Attack: +5 to hit, reach 5 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     of Borcan high society, each family is expected to host at least two formal balls, banquets, or other extravagances annually. These events provide the setting for intrigues, politics, business
                                                
                                            
                                                
                                                     rarely overlapâthat is, until suitably intriguing characters arrive.
 Ivana and Ivan are opposite sides of the same tarnished coin. Ivana fought for all she has and now loathes it; Ivan was given
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    , who steal goods, sell wares in the street (sometimes those they have just stolen), meet unscrupulous contacts to hand off coin, information, or purloined items, and engage in the occasional spell
                                                
                                            
                                                
                                                     during the Hiring Fair or the Shieldmeet festival, each summer at least one adventuring band seems to get its start in Yartar. Most fall into obscurity, but the Smiling Company â the still-active
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     a D note on a musical instrument. Characters must be at least 9th level to pass through this gate (see âJhesiyra Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see
                                                
                                            
                                                
                                                     playing a tinny tune.
 Guardian. Rex, a shield guardian painted with gold stars and crescent moons, stands next to the table.
 Loose Pages. The floor is strewn with sheets of parchment bearing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     cross the tundra without fear of freezing to death. guardian amulet Amulet. The object on the table is the amulet for a shield guardian. Dzaan retrieved it from area P15 and brought it here for
                                                
                                            
                                                
                                                     face. (This rune matches the one on the shield guardianâs forearms and is the personal sigil of the wizard who created both.) This particular shield guardian amulet is a rare magic item that requires
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Lord of Waterdeep to secure Fenerusâs release. Mirt has personally lost coin to the Blood Hawk Posse, so helping Fenerus squirm out of jail stings him deeply. A character who has at least 4 renown in
                                                
                                            
                                                
                                                     have sufficient renown in a politically influential faction â or a talent for deception: A character who has at least 4 renown in the Harpers can convince Mirt (see appendix B) to use his authority as a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     greater intelligence than most elementals, allowing it to better assess threats and to communicate with creatures entering its guarded area. Stone Guardian. A galeb duhr doesnât age or require
                                                
                                            
                                                
                                                     the galeb duhr remains motionless, it is indistinguishable from a normal boulder.
 Rolling Charge. If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Guilds and Guild Law No aspect of life in Waterdeep goes untouched by at least one of its more than forty guilds. Virtually every profession has an associated guild, and thereâs hardly a citizen of
                                                
                                            
                                                
                                                     business without becoming a member of the appropriate guild, word spreads, and youâll find that your coin isnât good for purchasing the goods or services of anyone who is a guild member. Since that group
                                                
                                            
                                        





