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Returning 35 results for 'guarding croaking like'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
wind blowing through trees, to watch a frog croaking on a lily pad, or to stand in a crowded marketplace. A tortle druid savors such things more than most, channeling the natural magic of the world
around them.
Tortles
Tortles are omnivorous, turtle-like bipeds with shells that cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for
Monsters
Mordenkainen Presents: Monsters of the Multiverse
guarding its young.
A catoblepas’s stink, like the stench of death mixed with swamp gas and skunk musk, gives it away as being much more ghastly than its appearance suggests. When it is on the
pestilence and rot created catoblepases as embodiments of their influence, while other stories link them to misfortune. Some such tales claim that swamp-dwelling hags tend catoblepases like cattle
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Shape (3/Day). The veil keeper magically transforms to look and feel like a Medium Humanoid it has seen. Any equipment the veil keeper is wearing or carrying isn’t transformed, and the veil keeper
veil keepers protect their companions by weaving magical mirages that disorient foes. Rumors say that the most skilled irda veil keepers can keep entire enclaves hidden, guarding a community’s
Monsters
Curse of Strahd
soldier or knight who perished on the battlefield or died performing its sworn duty. It appears like a translucent version of its living self.
Task Driven. Although one is often mistaken for a ghost, a
master or because it believes it must perform a task to satisfy its honor or sense of duty. For example, a guard who dies defending a wall might return as a phantom warrior and continue guarding the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
looks like an oversized, four-armed ape with grayish-tan skin and white fur. Its vicious fangs and claws reveal it to be a monstrous predator.
Girallons are most common in temperate or warm forest
. A girallon that’s captured when young and carefully trained could end up in a seemingly unlikely place, such as guarding the entrance to a city’s thieves’ guild. Those who would
Monsters
Mordenkainen's Fiendish Folio Volume 1
","rollDamageType":"radiant"} radiant damage and be blinded until the end of the blindheim's next turn. Creatures with the Sunlight Sensitivity trait have disadvantage on this saving throw.These frog-like
travelers. They typically make a cautious approach to stronger creatures, speaking in halting, croaking Undercommon to offer their services in return for fresh food, metal weapons, and trinkets from
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
watch a frog croaking on a lily pad, or to stand in a crowded human marketplace.
Tortles like to learn new skills. They craft their own tools and weapons, and they are good at building structures and
dozen) in a fortified compound enclosed by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
;
Elves. “It’s best not to wander into elven woods. They don’t like intruders, and you’ll as likely be bewitched as peppered with arrows. Still, if an elf can get past that damned
racial pride and actually treat you like an equal, you can learn a lot from them.”
Halflings. “It’s hard to beat a meal in a halfling home, as long as you don’t crack your
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
through palm trees, to watch a frog croaking on a lily pad, or to stand in a crowded human marketplace. Tortles like to learn new skills. They craft their own tools and weapons, and they are good at
safety of greater numbers. Tortles don’t regard these settlements as places worth defending with their lives, and they will abandon a settlement when it no longer serves their needs. Most tortles like to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
least to give them a good scare. This encounter can occur any time the characters are away from a settlement. A strange, croaking cry from somewhere above catches your attention. You spot a trio of huge
” a few miles east of Red Larch. It also depicts a strange arrow-like symbol by the site (the air cult symbol).
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Roleplaying Lorinda Lorinda loves the trappings of motherhood and is off-puttingly maternal toward all those she encounters. She’s quick to dote on others, calling them unsettling pet names like
“lostling,” “caterpillar,” or “sweetskin.” She insists that others call her some variation of “mother.” Lorinda relishes the worship of Viktal’s people but treats them as livestock, guarding them fiercely
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. A character who manages to catch the body finds that it’s an ages-old, rag-clad elf skeleton. 3 A misshapen arch is covered in drooping, metallic, blade-like decorations. The arch was once a portal to
pleased if any characters agree and bids them to spread word of his perfection. Characters who agree to follow the giant—even if they’re insincere—hear faint croaking (that only they can hear
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D11. Sinking Palace The palace has two entrances: one on high ground to the northwest, the other overlooking the docks. Each entrance has two bullywugs (neutral) and a crocodile guarding it. These
sentries deny entry to anyone who doesn’t have an invitation from the bullywug king. This ramshackle hall is built around a big tree. Two of the tree’s limbs reach out through the walls like enormous
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
able to perform simple yet important tasks, such as guarding eggs or patrolling for intruders. Broodguards can speak but rarely do so, preferring to use snake-like hisses and guttural noises. Yuan-ti
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
frog-like humanoids.
An invisible gray slaad paces inside the salt pentagram. Magical wards prevent the slaad from disturbing the salt or leaving the circle’s confines. If another creature attacks the
who touches the egg (see "Spirits of the Nine Trickster Gods"). When Nangnang’s spirit manifests, read: As you touch the egg, a tendril of slime rises from its surface and transforms into a frog-like
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Tortles Tortles are omnivorous, turtle-like humanoids with shells that cover most of their bodies. Tortles have a saying: “We wear our homes on our backs.” Consequently, tortles feel little need to
abandon a settlement when it no longer serves their needs. A Life of Wandering. Most tortles like to see how other creatures live and discover new customs. The urge to procreate doesn’t kick in until
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Tortles Tortles are omnivorous, turtle-like bipeds with shells that cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for long. Most
tortles like to see how other folk live. A tortle can spend decades away from their native land without feeling homesick, often viewing their current companions as their family. Tortle The generic tortle
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hezrou Demon of Obscenity and Outrage Habitat: Planar (Abyss); Treasure: Any Justin Gerard Hezrous compose the bulk of many demonic hordes. In croaking, reeking throngs, these ogre-size brutes seek
’ outrages and compel hezrous to pursue greater plots. Powerful spellcasters often use sinister coercions, spells like Magic Circle and Planar Binding, or other magic to force hezrous to serve them. Roll on
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
evil mongrelfolk (see appendix D). They sleep under piles of musty animal furs. Both are loyal servants of the Abbot, yet not so good at guarding. If the characters seem friendly, the mongrelfolk escort
feet, 9 inches tall and squats instead of standing upright. He looks like a beardless dwarf with patches of donkey flesh covering his face and body. He has one human ear and one wolf’s ear, and a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
found with the one mate it chooses for life and, on occasion, with a calf. A catoblepas attacks anyone that moves too close, especially if guarding its young. A catoblepas’s stink, like the stench of
them to misfortune. Some such tales claim that swamp-dwelling hags tend catoblepases like cattle, drinking the monsters’ milk and using them as guardians or pets. Other legends say that those of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hair juts from the hood, and the figure holds a bone needle threaded with dark cord in its hand.
Farther to the west, a stone stair climbs the north wall, ending near the ceiling. A stone slab like a
counter juts from the wall across the room from the base of the stairs. It holds saws, knives, and other tools. Four skeletons stand beyond this tool bench, guarding a wide passage that exits the to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cling to rocky cliffs and mountains, or roost on ledges in underground caves. They haunt city rooftops, perching vulture-like among the high stone arches and buttresses of castles and cathedrals, and
creatures. Cruel Servants. Gargoyles are easily inspired by the cunning of an intelligent master. They enjoy simple tasks such as guarding a master’s home, torturing and killing interlopers, and anything
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Girallon A girallon looks like an oversized, four-armed ape with grayish-tan skin and white fur. Its vicious fangs and claws reveal it to be a monstrous predator. Girallons are most common in
captured when young and carefully trained could end up in a seemingly unlikely place, such as guarding the entrance to a city’s thieves’ guild. Those who would keep a girallon must always be wary, however
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
with Skabatha, and the horrible curses she put on each of them for failing to uphold their end. Magic Mirror. The oval mirror built into one of the bookcases functions like the magic mirror in area B1
in the rolltop desk are the following interesting items: A varnished human eyeball inside the lower half of a small hourglass that hangs like a pendant from a necklace made of woven hair. This is the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Phantom Warrior A phantom warrior is the spectral remnant of a willful soldier or knight who perished on the battlefield or died performing its sworn duty. It appears like a translucent version of
defending a wall might return as a phantom warrior and continue guarding the wall, then disappear forever once a new guard assumes its post or the wall is destroyed. The period between the time it died and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
free from oppression by the elite. The group’s name originates from its members’ desire to drain the greed from Zinda like blood from a wound. Under the leadership of Captain Adann, the group works in
caravans, performing exorcisms, and guarding sacred reaches of the forest. Others are hired to escort mourners to the sites of rare silk cotton trees, where the bereaved hang tokens for their recently
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
collapse. Conflict Shapes the World’s History. Powerful individuals strive to make their mark on the world, and factions of like-minded individuals can alter the course of history. Factions include
heals wounds to something much more rare and impressive, such as a levitating tower or a stone golem guarding the gates of a city. Beyond the realms of civilization are caches of magic items guarded
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Especially if it’s guarding its young, a catoblepas attacks anyone that moves too close. Stench of Death. A catoblepas’s stink, like that of death mixed with swamp gas and skunk musk, gives it away as being
Catoblepas The catoblepas is as loathsome as the vile swamplands in which it lives. Like such wastelands, this conglomeration of bloated buffalo, dinosaur, warthog, and hippopotamus parts has few
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
town’s hidden oligarchy. Noor Rahman Day and night, Torch’s three volcanic spires belch fire and smoke, giving the gate-town its name Gate Like a bloodshot eye gazing over the Outlands or a scarlet
the respected financial institution in the Outlands, just spireward of the bridge in Upper Dohin, but they might not like what they see. The Bank of Abbathor in Torch is a cesspool of white-collar
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
muddy river on the Material Plane, characters might appear beside a clear and winding brook whose waters glitter like diamonds in the Feywild. In the heart of a dismal marsh might lie a portal leading
owls and croaking frogs. The Fey of the Gloaming Court shun the formalized etiquette and rituals of the Summer Court (see below), instead prizing behavior that is intuitive and instinctual. Prismeer
Compendium
- Sources->Dungeons & Dragons->Monster Manual
-like guardian. Called a spectator, the being summoned by such a ritual resembles a beholder with five magical eyes—a central eye and four on stalks arrayed around the crown of the creature’s
spherical body. A spectator serves its conjurer for 101 years by guarding something of the spellcaster’s choice—typically a treasure or location. The spectator is a reliable guardian and allows only its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Blindheim These frog-like humanoids have the ability to project intense, blinding light from their eyes. Dwelling on the fringes of the Underdark, blindheims are opportunistic ambushers who can be
by merchants and other brave travelers. They typically make a cautious approach to stronger creatures, speaking in halting, croaking Undercommon to offer their services in return for fresh food, metal
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
through cracks in the ceiling. Meteorite. The meteorite looks like it was dropped in the middle of the floor. The 500-pound hunk of blackened metal takes on a dark-blue sheen when its surface is
learn the following information: Greelob and Orlob feel compelled to guard the meteorite because it seems like a worthwhile treasure to protect. However, neither spectator tolerates the other’s help
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
attains the maximum size possible in the space available.
Change Shape (1/Day). The seeker magically transforms to look and feel like a Medium Humanoid it has seen. Any equipment the seeker is
illusory powers, irda veil keepers protect their companions by weaving magical mirages that disorient foes. Rumors say that the most skilled irda veil keepers can keep entire enclaves hidden, guarding
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
and barely fulfilling its duties. The mephit is Indifferent but defends itself in combat. If the mephit sees the characters enter the cave, it peers at them through the arrow slit and whistles like a
spacious chamber from the north, forming a shallow pool. A small, winged creature made of hissing steam zips above the water in pursuit of a tiny croaking frog.
Warm spring water streams into this






