Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'guide concerned leaving'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        guide concerned living
                                    
                                
                                    
                                        guide concerned learning
                                    
                                
                                    
                                        guide concerned leading
                                    
                                
                                    
                                        guise concerned leading
                                    
                                
                                    
                                        guide conferred living
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     an ally. As Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.
Fool. You have
                                                
                                            
                                                
                                                     Guide), it is destroyed by some calamity beyond your control. Any documentation that proves you should own something lost to this card also disappears.
Sage. At any time you choose within one year of
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    ;Divine Rankâ sidebar in the Dungeon Masterâs Guide.) Aurilâs beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in
                                                
                                            
                                                
                                                     against Auril, who retreated to the coldest corner of Toril to escape their fury.
After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     winterâs cruelty. (For information on what defines a lesser god, see the âDivine Rankâ sidebar in the Dungeon Masterâs Guide.) Aurilâs beloved ice grasps all things in her
                                                
                                            
                                                
                                                     Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the godsâ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    ;s Guide.) Aurilâs beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to skilled
                                                
                                            
                                                
                                                     Toril to escape their fury.
After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the godsâ meddling, but the
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     determine by rolling on the tables in the âArtifactsâ section of the Dungeon Masterâs Guide:
2 minor detrimental properties
2 minor beneficial properties
Spells. While holding the
                                                
                                            
                                                
                                                     the mists, leaving behind only the Tarokka of Souls. It is said that if you draw the Mists card from it, you can hear the whispers of her kind voice.
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    *
65
Warrior
66
Well
67â00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Masterâs Guide
Aberration. You gain telepathy within a range of 90
                                                
                                            
                                                
                                                    , while leaving your hands free.
Celestial. You sprout a pair of softly luminescent, feathered wings from your back and gain a flying speed of 30 feet.
Construct. A homunculus appears in an
                                                
                                            
                                        
                                                    Halfling
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     colors.
Halfling practicality extends beyond their clothing. Theyâre concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their
                                                
                                            
                                                
                                                     land beyond their quiet shires. They typically donât recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . Battle supernatural evil with steel, fire, and magic. Every mortal soul can be guided to the light. Inspire and guide others to virtuous behavior; force is a last resort. Listen to the Voice of the
                                                
                                            
                                                
                                                     Flame but beware the deceiving whispers of the Shadow in the Flame. The Church of the Silver Flame has a disciplined hierarchy with a martial aspect. Friars and ministers seek to guide people to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu 
                                                    
                                                
                                            
                                                     bodies were found floating down the river. Concerned, Kaga pleads with the characters to find out what has happened to the homestead and its proprietor, Arthur Holrow, and to bring back the ingredients
                                                
                                            
                                                
                                                     capture the children and not harm them). You can adjust the adventure so the giants seek only to harm Ignis, leaving the children alone.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     positions: Becklin Uth Viharin. The knight is deeply concerned. Sheâs heard rumors of strange armies in the east, and now thereâs a strange army close to her home. As the most experienced military leader in
                                                
                                            
                                                
                                                    . Allow the characters to guide the decision of Voglerâs leaders, who will largely support any plan that doesnât involve a preemptive strike or bringing battle into the village.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     transports is payment: a single coin of any minting or value. The River Guide has an expansive definition of what constitutes a coin, from actual stamped currency and jewelry to shiny beads or opalescent
                                                
                                            
                                                
                                                     shells. Ultimately, he seems most concerned with whether a mortal has prepared for death, keeping payment ready out of respect and as a personal memento mori. Those whose bodies are burned, buried, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     their way here. Alternatively, three of the partyâs companions can guide them to Neverlight Grove. Stool, the charactersâ fellow prisoner from chapter 1, is a myconid sprout from the grove, captured by
                                                
                                            
                                                
                                                     the drow before Zuggtmoy began exerting her influence over the myconids here. Although not knowledgeable about the Underdark, Stool has an innate sense of where its home lies and can guide the party
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     manufacture bizarre war machines. When Kas deems the time right, he sends his forces into the Mists, believing that Vecnaâs realm lies just beyond. Invariably, those troops never return, leaving the
                                                
                                            
                                                
                                                     vampire to rage, rebuild his forces, and continue his search for the Sword of Kas (detailed in the Dungeon Masterâs Guide), which he considers his key to victory.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     Tunnel A secret trapdoor in the floor opens to an access tunnel leading to area 5. It can be found with a successful DC 12 Wisdom (Perception) check. Manipulating Time Having a mechanical guide spend 1
                                                
                                            
                                                
                                                     charge in this area causes the guards to change shifts, leaving for the barracks (area 6). Spending 2 charges reverses time and causes them to instead head into the temple complex to search for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     relate their story, Xoese-Addae ponders a moment. If the characters mention the phantom ship they encountered on the way to Janya, he is particularly concerned. Many of the wreck sites dotting the
                                                
                                            
                                                
                                                     High Court are attending a gala. If the characters want to explore Janya, Xoese-Addae can guide the characters around the city before taking them to the Cerulean Lyceum. Use the âDjaynai and Janya
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    A Tout to Help You Out After leaving the Mortuary, the characters emerge in Ragpickerâs Square in the Hive Ward. There they meet their first local, an irritable tiefling commoner with devilish hooves
                                                
                                            
                                                
                                                     intervenes and tells the tiefling to scram; the commoner continues along their way with a sneer. Parisa scrapes a living in Sigil as a tout, a guide to the City of Doors. Brazen, street savvy, and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Daring Dancer  Ollin As the characters are leaving Xoxotla, an impossible figure to ignore hails them. This is Ollin, a tiefling performer with turquoise patterned skin. Theyâre headed the same
                                                
                                            
                                                
                                                     offer to be the charactersâ guide and good luck charm on the road. Even if the characters donât accept Ollinâs company, the performer is traveling in the same direction and tags along anyway. Ollin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Leaving Gracklstugh The characters can gain the means to leave the city â and information to guide them on their journey â from a number of different sources, depending on the NPCs they interact with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     mechanical guide spend 1 charge in this area causes the guards to change shifts, leaving here for the barracks (area 6). Spending 2 charges causes them to instead head into the temple complex to search
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     them in strength, they might consider you worthy of an alliance.
  â Tordek, A Guide to the Peaks
  At the highest mountain peaks â far above the slopes where trees grow and where the air is thin and
                                                
                                            
                                                
                                                     hearts are infused with the cold regard of their frigid realm, leaving each goliath with the responsibility to earn a place in the tribe or die trying.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    , showing areas 1 to 22. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the guards to change shifts, leaving for areas 4 and 5. Spending 2 charges also brings the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Leaving Gravenhollow As long as the characters remain respectful guests, the librarians donât mind them staying in Gravenhollow as long as they like. However, the library stops providing new visions
                                                
                                            
                                                
                                                     can learn at this time. The characters can travel with Vizeran, or he provides them with a map and precise directions to guide them to Araj if they want to deal with other matters in the Underdark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     vessel shortly after leaving the charactersâ world, but the characters have time to finish a short rest before the enemy ship arrives. Before running this chapter, familiarize yourself with chapter 2 of
                                                
                                            
                                                
                                                     the Astral Adventurerâs Guide. Keep the deck plans for the space galleon and the star moth handy, because they will come into play.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Quasit A drow wizardâs quasit familiar invisibly haunts the halls and chambers of the tower. It follows and observes the characters to find out what theyâre up to, leaving to alert its master (a drow mage
                                                
                                            
                                                
                                                    ) if they enter Gromphâs sanctum or are seen leaving it. If the demon escapes, the tower goes on alert. Mad Drow Mage This drow is afflicted with a form of indefinite madness. Roll on the Indefinite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     killed during a mutiny six months ago, leaving his ship â the Uncivil Serpent â under the command of Sessprinâs treacherous first mate, a scoundrel named Lekard âDead-Eyeâ Cadavrus. Dead-Eye is a
                                                
                                            
                                                
                                                     is worth 10 gp or more. Dead-Eye can use the same tactic, swaying tavern patrons to his side with coin. The characters can try to bribe Dead-Eye into leaving the Elfsong Tavern without his vengeance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Inside the House House Dimir has a clandestine aspect hidden from all but its most important members. The guildmaster, Lazav, and his direct contacts guide and manipulate the covert operations of the
                                                
                                            
                                                
                                                     are concerned. Any given Dimir agent knows of no more than a handful of alleyway contacts and dossier drop spots. One agent knows another only by a code name, or receives communications only at a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    22. Mess Hall The cultists cooked meals and ate here before a hunt. The werebats have thoroughly looted the building, leaving its stone doors ajar. This structure has lighting and plumbing (see the
                                                
                                            
                                                
                                                     by a basilisk over a thousand years ago. A patch of brown mold (see âDungeon Hazardsâ in chapter 5 of the Dungeon Masterâs Guide) covers the dwarf and chills the room. 22c. Kitchen This kitchen is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     the opening, the skeletons to animate (see below), and the pit to begin filling with water. It takes 5 rounds to completely fill a pit, leaving no air space at the top. After one hour, the slab opens
                                                
                                            
                                                
                                                     actual door leading to area 18. Manipulating Time Having a mechanical guide spend 1 charge in this area opens one closed pit at random, or closes one pit at random if all the pits are open.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     tragedy shatters the hollyphantâs mind, leaving Lulu insane. Roll or choose the specific effects of her madness from the Long-Term Madness table in chapter 8 of the Dungeon Masterâs Guide, but this madness can be overcome only by a greater restoration spell or similar magic.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     situation? Are they mainly working to gather secrets, and to use those secrets to manipulate others? Or are they most concerned with helping other changelings, who are often with the objects of fear
                                                
                                            
                                                
                                                    .  Tyrants Assignments   d6 Assignment   1 Kill an important figure without leaving evidence behind so a member of the Tyrants can replace the target. 2 Steal a formal badge of office or uniform for a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     inevitability of death and the often unavoidable tragedies of life. Although Erebos forbids souls from leaving the Underworld, some escape his clutches. Generally such souls are beneath his notice, but he
                                                
                                            
                                                
                                                     closely with Athreos and Klothys. Athreos is one of the few beings Erebos trusts to be as committed as he is to ensuring that the passage into death is a one-way trip. Klothys, too, would see the dead remain dead, concerned as she is with the acceptance of destiny.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     claiming dominion over an aspect of the world, such as war, forests, or the sea. Gods exert influence over the world by granting divine magic to their followers and sending signs and portents to guide them
                                                
                                            
                                                
                                                     been there themselves. The World Is Ancient. Empires rise and fall, leaving few places that have not been touched by imperial grandeur or decay. War, time, and natural forces eventually claim the mortal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    X32. Lower East Hall The walls and ceiling of this great hall are coated in amber that glistens like fresh honey. Dust covers the black marble floor. To the north, the hall has collapsed, leaving a
                                                
                                            
                                                
                                                     to all conditions. 
 An amber sarcophagus has AC 16, 80 hit points, and immunity to poison and psychic damage. Destroying one causes the vestige trapped within it to disappear, leaving no trace. You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Dexterity saving throw, taking 55 (10d10) force damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hit points by this trap is disintegrated, leaving only its
                                                
                                            
                                                
                                                     âMadnessâ in chapter 8 of the Dungeon Masterâs Guide). Sladis happily accompanies the party and graciously offers his services as a guide. He knows how to get to Neverlight Grove, Blingdenstone, Gracklstugh
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     diverted, leaving a large portion of the districtâs boardwalks suspended over a wallow of rancid mud. Merchandise Most items for sale in the Styes can be had for standard prices, but they are of
                                                
                                            
                                                
                                                     effects of redface are identical to those of sight rot (see âDiseasesâ in chapter 8 of the Dungeon Masterâs Guide), but itâs caused by pollutants in the air rather than contaminated drinking water, making
                                                
                                            
                                        






