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                        Returning 35 results for 'guide races'.
                    
                
                        
                            
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                                                     Species
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    This aasimar variant originally appeared in the Dungeon Master's Guide as an example for creating your own races.
Whereas tieflings have fiendish blood in their veins, aasimar are the descendants of
                                                
                                            
                                        
                                                    Halfling
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     land beyond their quiet shires. They typically donât recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways
                                                
                                            
                                                
                                                     despite the rise and fall of empires.
Many halflings live among other races, where the halflingsâ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     add backgrounds and races from the Astral Adventurerâs Guide to the list of character options that players can choose from when creating their characters. As the DM, you decide what is available to
                                                
                                            
                                                
                                                     level. Alternatively, you can simply ask your players to create new 5th-level characters, as described in the next section. Character Creation If spacefaring races are common on your world, you can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     shires. They typically donât recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of
                                                
                                            
                                                
                                                     empires. Many halflings live among other races, where the halflingsâ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     in module X9, The Savage Coast, which was set in the world of Mystara. Tortles, like most other adventurous races, can appear on any D&D world. In the Forgotten Realms, the peninsula of Chult and the
                                                
                                            
                                                
                                                     Snout of Omgar make good homes for them. This supplement assumes that you have the D&D fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual) as well as Voloâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Ghaashâkala Characters The Ghaashâkala are primarily orcs, but their numbers include a few half-orcs and members of other races. They devote their lives to guarding the Labyrinth and containing the
                                                
                                            
                                                
                                                     Binding Flame. A paladin sworn to the Oath of Vengeance, a barbarian on the Path of the Zealot (found in Xanatharâs Guide to Everything), and a cleric of the Light or War domain all represent a logical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Guide). It loses its magic if exposed to sunlight for 1 hour without interruption.  DROWCRAFT ITEMS
 Magic items crafted by the drow â and often other races of the Underdark â use components and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Eberron Sourcebooks These resources are currently available as ebooks via the Dungeon Masterâs Guild at: DMsGuild.com The Eberron Campaign Setting and Eberron Campaign Guide both provide an overview
                                                
                                            
                                                
                                                     discusses aberrant dragonmarks and their role in a campaign. Eberron Campaign Guide (4E): Designed for the fourth edition of the Dungeons & Dragons Roleplaying Game, this book presents a historical and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    Kwilgok Tortle guide (Port Nyanzaru) When the characters meet Kwilgok, give them handout B at the end of this supplement. Three years ago, a trade ship visited the tortle fort of Ahoyhoy, and Kwilgok
                                                
                                            
                                                
                                                     several high-stakes dinosaur races. He lost more than he won but caught the eye of the merchant prince Jobal, who convinced him there was more profit in wilderness exploration. Kwilgok the tortle (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Nonhuman Deities Certain gods closely associated with nonhuman races are revered on many different worlds, though not always in the same way. The nonhuman races of the Forgotten Realms and Greyhawk
                                                
                                            
                                                
                                                     share these deities. Nonhuman races often have whole pantheons of their own. Besides Moradin, for example, the dwarf gods include Moradinâs wife, Berronar Truesilver, and a number of other gods thought
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Tunnels. Svirfneblin and other Small races can walk through tunnels with ease, but Medium or larger creatures must duck and squeeze â a feature intended to control invadersâ movements. Most tunnels have
                                                
                                            
                                                
                                                     collapsing roofs and spiked pits (see âSample Trapsâ in chapter 5 of the Dungeon Masterâs Guide). Many tunnels slope down before rising up again, allowing the gnomes to flood them. All tunnel traps are inactive in Inner Blingdenstone, but the svirfneblin can quickly activate them in case of emergency.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     dreaming. These Elder Evils are far older than most of the mortal races and always horrific to humanoid minds. However much they might desire to enter and dominate the Material Plane, the Elder Evils
                                                
                                            
                                                
                                                     cultists hasten to gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide the blazing star spawn into the world. The cultists who blaspheme reality by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     into Volothamp Geddarm (see âCity Denizensâ). Voloâs familiarity with Port Nyanzaru makes him a font of useful information. If the party doesnât already have a wilderness guide, he advises characters
                                                
                                            
                                                
                                                     to secure one before they enter the jungle. Volo might also suggest that characters partake in the dinosaur races (see âThings to Doâ).
 If characters visit Wakanga Oâtamu, he gives them the wizardâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , including the creatures simply called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the
                                                
                                            
                                                
                                                     learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and halflings. Almost as numerous, are the races of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    Nightspider Dead Ahead The neogi ship bearing down on the Moondancer at the end of chapter 3 is a nightspider called the Ebonsnare. See chapter 2 of the Astral Adventurerâs Guide for more information
                                                
                                            
                                                
                                                     on nightspiders. The Ebonsnare is crewed by eight neogi pirates (see Booâs Astral Menagerie) and twenty commoners of various races and alignments, whom the neogi have enslaved. The neogi also keep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Finding a Guide Guides can be retained in Port Nyanzaru or Fort Beluarian. All Port Nyanzaru guides must register and serve under the auspices of Jobal, who takes a princely cut of their earnings and
                                                
                                            
                                                
                                                     players and let them choose. To help the party select a guide, you can give players copies of handouts 2 through 10 in appendix E. These handouts give players a sense of each guideâs personality. You can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Coast Adventurerâs Guide contain a number of character backgrounds that are well suited for this adventure. If your players are having trouble fleshing out their charactersâ backgrounds, share the
                                                
                                            
                                                
                                                     Coast Adventurerâs Guide A terrible curse is sweeping across FaerĂ»n, and a dying merchant is gathering adventurers for a bold mission to destroy the source of the curse, which lies deep in the jungles of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , politicians, and caretakers. Deep gnomes sometimes forget this is not the case with other races, and that males are capable of careful thought just as much as females can fight.
 Changing Svirfneblin
                                                
                                            
                                                
                                                     characters help the svirfneblin openly (see âSocial Interactionâ in chapter 8 of the Dungeon Masterâs Guide). Some deeds in Blingdenstone reward the characters with an automatic attitude shift, while others
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the gray ooze, as described in the Monster Manual). Moldy Quaggoth Spore Servants A patch of yellow mold (see âDungeon Hazardsâ in chapter 5 of the Dungeon Masterâs Guide) covers each spore servant
                                                
                                            
                                                
                                                     keep to themselves, feeding on fungi and vermin. The derro have tried to enslave them, without much success. In a weird example of détente, members of the two races have learned to avoid one another
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Dragon mount 8 192 Sailing ship 2 48  To create a more realistic journey, you can use the Weather table in chapter 5 of the Dungeon Masterâs Guide to determine the prevailing weather on a given day
                                                
                                            
                                                
                                                     necessary, use the sample ship that appears in Appendix C of the Dungeon Masterâs Guide. Where the characters must go to board each vessel depends on the faction that provides the help. The Harpers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Nonhuman Deities Certain gods closely associated with nonhuman races are revered on many different worlds, though not always in the same way. The nonhuman races of the Forgotten Realms and Greyhawk
                                                
                                            
                                                
                                                     share these deities. Nonhuman races often have whole pantheons of their own. Besides Moradin, for example, the dwarf gods include Moradinâs wife, Berronar Truesilver, and a number of other gods thought
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     rare Siberys dragonshards. In addition to savage giants, Xenâdrik is home to the enigmatic drow and many other races and creatures never seen in Khorvaire. The port city of Stormreach serves as the
                                                
                                            
                                                
                                                     Xanatharâs Guide to Everything, they have to find it. When a character has an opportunity to learn new magicâwhether by studying with a member of the Undying Court or reading the crumbling pages of a giantâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     called dragonshards, dragonmarks can be made more powerful, elementals can be controlled and harnessed, and magic items can be crafted and shaped. New Races. In addition to the common player character
                                                
                                            
                                                
                                                     races found in the Playerâs Handbook, players can choose to play orc or goblinoid characters in Eberron. Or they can choose one of four new races: changelings, kalashtar, shifters, and warforged
                                                
                                            
                                        
                                                    Goblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     patience needed to learn and practice wizardry, and they fare poorly even when given access to the necessary training and knowledge. Sorcerers are less prevalent among them than in many other races, and
                                                
                                            
                                                
                                                     Adventurerâs Guide.) Use one of the warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins.
Booyahg Booyahg Booyahg. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     the influence of Lolth. Meanwhile, the elves revere their ancestorsâmany of whom still linger and guide themâas opposed to distant gods.
 This is an opportunity to explore these traditional races in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     that the most terrifying possibilities come to pass. As a result, even the most familiar races, magic items, and monsters in the Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual have places in Ravenloft, but with twists that make them creepy or mysterious.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of empires. Many halflings live among other races, where the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     surface world of any community in this region of the Underdark, and the adventurers can find the resources there to guide them out. However, the deep gnomes are dealing with a number of looming
                                                
                                            
                                                
                                                     to other Underdark races, relying more on trade flowing through Mantol-Derith (see chapter 9). The paranoid duergar are reluctant to share known routes to the surface world, so the adventurers need to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     vault. Hill dwarves are more perceptive and empathic than their kin. They rely on their intuition and insight to guide them in relationships with other races. To offset the disadvantage of not being
                                                
                                            
                                                
                                                     flaunting their fortune, dressing in bejeweled and glittering garments. Gold dwarves who interact with other races (including shield dwarves) tend to be suspicious, taciturn, and secretive, and especially
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     role these races play in your setting should determine the kinds of reactions that such characters meet. Donât be afraid to push things to an extreme. An orc character might have to venture into town
                                                
                                            
                                                
                                                     visions that guide you. 6 Your sworn enemy is an ally of your people, forcing you to leave your tribe to gain vengeance. 7 An evil entity corrupted your peopleâs society. 8 An injury or strange event caused you to lose all memory of your past, but occasional flashes of it return to you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Keegan Velryn (neutral good human commoner), a handsome man in his thirties, opens the door, and the dog races inside. When Keegan sees the characters instead of his husband, his smile fades as he urges
                                                
                                            
                                                
                                                    . Garret didnât care for city life. When I met him, he was working as a guide. He loves the outdoors, and he lives to climb mountains.
 âA few days ago, Garret was hired by some adventurers to lead them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     worlds of D&D, dragons are ever-present monsters, relevant at every level of play as dangerous threats, wise patrons, or mysterious schemers. Fizbanâs Treasury of Dragons is a comprehensive guide to the
                                                
                                            
                                                
                                                    .  Chapter 1 introduces draconic-themed options for adventurers, including three variant dragonborn races, two dragon-oriented subclasses (the Drakewarden ranger and the Way of the Ascendant Dragon monk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     mythology and adapt it into a world built from the ground up for fantasy adventures. This book is your guide to Theros, its gods, its peoples and their cities (or poleis), its threats, and its tales
                                                
                                            
                                                
                                                    . It also guides you through creating characters destined to be legends and adventures born of this mythic setting. Chapter 1 covers the heroes of Theros: the races, class options, and backgrounds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     science or inventions such as firearms (see the Dungeon Masterâs Guide), feel free to do so. Regardless of a domainâs culture and innovations, the Mists prevent knowledge of them from spreading. Even if an
                                                
                                            
                                                
                                                     races, such as Elvish or Dwarvish, remain the same in every domain. Those who wish to learn a domainâs language can do so using the training downtime activity (see the Playerâs Handbook). Although it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    .
 Green Slime. Patches of green slime (see âDungeon Hazardsâ in chapter 5 of the Dungeon Masterâs Guide) coat the overhead branches of dead trees. The slime falls on creatures passing below
                                                
                                            
                                                
                                                    .
 Quicksand. See âWilderness Hazardsâ in chapter 5 of the Dungeon Masterâs Guide.
  Lizardfolk Roster   Area Occupants at Start Notes   2 5 lizardfolk These guards are alerted by noise in 1. If they are
                                                
                                            
                                        






