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Returning 35 results for 'guiding currents like'.
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Monsters
Bigby Presents: Glory of the Giants
their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels like living sandstorms, they create mesmerizing dances with their ever-shifting forms.Poison
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
human lives, sometimes to help (like a classic fairy godparent) and sometimes to harm. In the wilds of Eldraine, faerie pathlighters often serve as protectors for the lost, the glow of their guiding
most mortals. While ouphes are related to Eldraine’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with the stat blocks for Pixie
Monsters
Acquisitions Incorporated
): guidance, light, mending, sacred flame
1st level (4 slots): bane, cure wounds, guiding bolt
2nd level (3 slots): hold person, spiritual weaponMultiattack. Phoenix makes two melee attacks.
Warhammer
servant of Waukeen and a soft-spoken sort. Really soft. Like, he talks so infrequently that even he might not recognize his own voice. Phoenix comes from the streets, where he grew up a fighter until a job
Monsters
Acquisitions Incorporated
): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, spirit
people have a responsibility to their community. A practical sort who prefers to do things on her own, she doesn't like to fuss with prayer if she doesn't need to, as if bothering Tymora with trifles might seem rude.
Monsters
Mythic Odysseys of Theros
, requiring no material components:
At will: guidance, light, thaumaturgy
3/day each: bless, guiding bolt, healing word, hold person
1/day each: augury, scryingEldritch Touch. Melee Spell Attack: +5
—mortals communicate with a single god, interpreting their intentions for the wider world. Others aren’t aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll
Monsters
Fizban's Treasury of Dragons
kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I
turtle’s lair can be transformed by its presence, creating one or more of the following effects:
Diverting Currents. Underwater currents push unwanted visitors away from the lair. While
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright
communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
AFFABLE AND POSITIVE
Halflings try to get along with everyone else and are
Species
One Grung Above
, and blue grungs work as artisans and in other domestic roles. Supervising and guiding both groups are the purple grungs, which serve as administrators and commanders.
Red grungs are the tribe&rsquo
lookout for creatures they can capture and enslave. Grungs use slaves for all manner of menial tasks, but mostly they just like bossing them around. Slaves are fed mildly poisoned food to keep them
Backgrounds
Planescape: Adventures in the Multiverse
, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy wherever you go
(such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction’s style, and a pouch containing 10 gp worth of
Species
Mordenkainen Presents: Monsters of the Multiverse
Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored the
waters of many worlds. Today these elves can be found wherever oceans exist, as well as in the Elemental Plane of Water.
Like other elves, sea elves can live to be over 750 years old.
Creating Your
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Currents Ocean water is moved by wind and tides to create constant river-like flows called currents. Tidal currents are typically the strongest. They’re usually found within 50 miles of shore and at
depths of less than 300 feet. These currents have a speed of 1d6 miles per hour that changes daily. Currents become weaker farther out to sea and deeper in the ocean. These currents have a speed of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Sea Elf Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored
the waters of many worlds. Today these elves can be found wherever oceans exist, as well as in the Elemental Plane of Water. Like other elves, sea elves can live to be over 750 years old.
Monsters
The Book of Many Things
gather and inspire followers, protecting their people and guiding them to fulfill the medusa’s divine purpose. The Divine Purpose table offers suggestions for motivations. Roll on the table, or use
successful save, the creature chooses the side. The wall disappears when the medusa uses this lair action again or when the medusa dies.
Undulating Surface. Solid surfaces within the lair ripple like a snake
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
otherwise (see the War Caster feat for an example of this). Some spells (like Guiding Bolt) target a creature. Some others (like Fire Bolt) target objects too. Does this mean that I can’t attack the
door with Guiding Bolt? The target specifications (creature, object, or something else) in spells are intentional.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
. The tracks indicate that two people walked into the cave within the last hour on their tiptoes. Guiding Player Choices
The adventure here provides advice on how to handle characters doing two very
likely activities at the cave entrance. Just like players might ask questions during the adventure hook, players might do anything in a situation—and there’s no way to account for everything in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
thunderstorm but occasionally more like fierce tornadoes or mighty hurricanes. The air is mild, except near the Plane of Water (where it is biting cold) and the Plane of Fire (where it is searing hot
). Rain and snow fall only in the part of the plane nearest to the Plane of Water. Most of the Plane of Air is a complex web of air streams, currents, and winds called the Labyrinth Winds. These range from
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
captain, the deva Inda Malayuri, was an arcanist and emissary tasked with guiding the lost and bringing peace to tumultuous worlds. During a voyage, Inda uncovered a piece of the Rod of Seven Parts. Using
to the stern segment and area Z1, but they can approach the segments in whichever order they like. The character holding the rod piece senses that the next piece is located somewhere in the ship’s wreckage.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their ancestors’ passion for artistry, but instead of carving stone, they view their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels
like living sandstorms, they create mesmerizing dances with their ever-shifting forms. It’s tempting to view the various hulks as symbols of the long, slow decline of the giants as a people. But that’s
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
planks. While many would claim to control Druim Calad, none command respect like the unassuming tavern keeper Myyn, a Merrow Haranguer (see chapter 3). Outwardly warm but inwardly calculating, Myyn
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
between their legs. Below her, Captain Calomir led the Selesnya army. He rode his white war rhino, driving the Selesnya ranks forward, guiding them through the streets toward the Rakdos horde.
— Doug
Beyer, Return to Ravnica: The Secretist
Like a thriving garden, carefully tended and abundantly fertile, the communities of the Selesnya Conclave are a harmonious union of nature and civilization. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
single god, interpreting their intentions for the wider world. Others aren’t aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll for insights. Divine Influence. Just
attacks). It can innately cast the following spells, requiring no material components:
At will: guidance, light, thaumaturgy
3/day each: bless, guiding bolt, healing word, hold person
1/day each
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon hoard that is simply a pile of gems and treasures, for these creatures take great pride in organizing and displaying their possessions. They can easily spend multiple days guiding visitors from
unknown winged antelope-like creature carved from a single massive opal
2 A preserved juvenile purple worm on an ebony stand set with amethysts
3 A cunningly worked metal automaton of a sphinx
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
here and there like fangs. All movement in the rift is hampered by this difficult terrain. Due to wind force and eddying currents, attempts at levitation or flying cause movement in a random direction
blizzard-like conditions in this area makes the characters hard to catch. The characters have advantage on Dexterity (Stealth) checks to evade pursuit. At the same time, winter wolves are considered to have
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Phoenix Anvil The “B” Team hoardsperson, Phoenix Anvil is a servant of Waukeen and a soft-spoken sort. Really soft. Like, he talks so infrequently that even he might not recognize his own voice
, guiding bolt
2nd level (3 slots): hold person, spiritual weapon
Actions
Multiattack. Phoenix makes two melee attacks.
Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright colors.
Halfling practicality extends beyond their clothing. They’re
halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
cantrip. You have the guiding bolt spell prepared. It counts as a druid spell for you, and it doesn’t count against the number of spells you can have prepared. You can cast guiding bolt without
starry form, rather than transforming into a beast. While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. Other Strength Checks The DM
might also call for a Strength check when you try to accomplish tasks like the following: Force open a stuck, locked, or barred door Break free of bonds Push through a tunnel that is too small Hang on
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-looking path, road, or trails occasionally become sharp for 100-foot intervals. Walking on these areas is like walking on caltrops. Small avalanches of rock intermittently fall, blocking a path or burying
intruders. A buried creature is restrained and has to hold its breath until it is dug out. Strange laughter, sounding like that of children or the hag herself, occasionally pierces the silence. Small
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
tides and currents that eluded even the most esteemed scholars of their society. Once, they saved a hundred lives by predicting the sudden arrival of a tsunami, despite the deceptively calm seas—washing
are thrilling sights on campus. Ruxa, Patient Professor Ruxa (neutral good Quandrix professor of substance) looks like a bipedal brown bear and knows that wild new theories, though exciting, are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. Other Strength Checks The DM
might also call for a Strength check when you try to accomplish tasks like the following: Force open a stuck, locked, or barred door Break free of bonds Push through a tunnel that is too small Hang
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Whirlpools In areas where storms or opposed currents drive powerful waters together, violent maelstroms might form. Whirlpools are difficult terrain. Each whirlpool has a rank, which determines its
the vessel’s length, the ship’s officers and crew must make a group check to escape. This group check works like the special ones made against hazards. The group check represents 5 minutes of work
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
trees, mushrooms, and moss than most mortals. While ouphes are related to Eldraine’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with
Anastasia Ovchinnikova For good or ill, most fae can’t resist meddling in the adventures of any knight they meet.
Faerie pathlighters pry into human lives, sometimes to help (like a classic fairy
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
portal key (such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction’s style, and a pouch containing 10 gp
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
travel. They seldom work to improve their lairs, but when they do, it is often to channel wind currents to create effects the dragon finds pleasing. The labyrinthine tunnels and the mirror-like icy
in the area without immunity or resistance to cold damage disadvantage on Strength and Dexterity checks. Mirror Ice. The icy surfaces in the dragon’s lair reflect light like mirrors, giving creatures






