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Returning 35 results for 'guild concerns living'.
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Backgrounds
Playerâs Handbook
â Tools, Crowbar, 2 Pouches, Travelerâs Clothes, 16 GP; or (B) 50 GP
You eked out a living in dark alleyways, cutting purses or burgling shops. Perhaps you were part of a small gang of
like-minded wrongdoers who looked out for each other. Or maybe you were a lone wolf, fending for yourself against the local thievesâ guild and more fearsome lawbreakers.
Monsters
Guildmastersâ Guide to Ravnica
cables, and its hands are scaly claws.
The gaze of a medusa's glowing eyes causes living tissue to petrify. The transformation is rapid, leaving the victim as a stone statue, usually frozen in a position
around Ravnica, and at least one medusa is thought to be angling for control of the entire guild at the moment.
Not all gorgons are so ambitious; some prefer to simply stalk the endless shadows of the
Monsters
Fizban's Treasury of Dragons
never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders
tower (map 5.2) makes a great Feywild audience chamber, while a vibrant, living version of the green dragon lairâs enormous tree (map 5.10) makes for a very comfortable bedchamber in a grove on
Monsters
Fizban's Treasury of Dragons
Nonviolence. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and
, a well maintained and above-water version of the black dragon lairâs tower (map 5.2) makes a great Feywild audience chamber, while a vibrant, living version of the green dragon lairâs
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Playerâs Handbook (2014)
;t craft items yourself but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or
You are a member of an artisanâs guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and
Backgrounds
Baldurâs Gate: Descent into Avernus
but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or family) with interests
guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal
Species
Eberron: Rising from the Last War
âKundarak is there to help. The Defenders Guild of House Kundarak trains locksmiths, security specialists, and more. It maintains the prison of Dreadhold, along with a number of smaller prisons. As
useful as these services are, itâs the Banking Guild that truly defines the house. Kundarakâs lands in the Mror Holds include deep veins of precious metals, which the dwarves used to
Backgrounds
Baldurâs Gate: Descent into Avernus
No career criminal in Baldurâs Gate operates without being aware of the Guild. Some studiously keep a low profile, carrying just the occasional smuggled load in with legitimate merchandise, or
only breaking knees when it can plausibly be claimed as an act of personal revenge. Others join up with crews for protection, or with the Guild itself. A few former Guild members have been cast out of
Backgrounds
Guildmastersâ Guide to Ravnica
light of the surface world, so your journey isnât guaranteed to be safe.
Golgari Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Golgari Guild
Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Golgari Guild Spells
Species
Guildmastersâ Guide to Ravnica
ingrained that they are often at a loss when they try to impart that knowledge to others. Among the Selesnya, it primarily falls to loxodons to build the guildâs magnificent, cathedral-like arboretum
the Orzhov Syndicate or the Azorius Senate.
Loxodons believe that the members of a group have a responsibility to look out for each other. Once they have joined a guild or bonded with other individuals
Backgrounds
Guildmastersâ Guide to Ravnica
You are a member of a blessed community, built on the ideals of harmony. Here, nature and civilization coexist peacefully, living and growing in accordance with the will of the Worldsoul, Mat&rsquo
member of the Selesnya Conclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Selesnya enclave in the city, unless you have
Backgrounds
Guildmastersâ Guide to Ravnica
lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Boros Guild Spells
Spell Level
Spells
Cantrip
fire bolt,
Backgrounds
Ghosts of Saltmarsh
, you can automatically find a safe route to land a boat on shore, provided such a route exists.
HARDSHIP ENDURED
Hardship in your past has forged you into an unstoppable living weapon. This
, you are friends of Tom and Will Stoutly and can turn to them for help and support. Eliander Fireborn, captain of the guard, also makes time to listen to your concerns.
Backgrounds
Sword Coast Adventurer's Guide
of survival and living off the land. They are often proficient in Nature, and can seek assistance from woodsmen, hunters, rangers, barbarian tribes, druid circles, and priests who revere the gods of
with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
frustration. He eagerly uses threats and violence to manipulate the living and the dead, eagerly taking advantage of any connection he perceivesâespecially ties to family. Personality Trait. âI have no
patience for insult, disrespect, or provocation, and I respond with violence to any affront.â Ideal. âMy perspective and concerns are the only ones that matter.â Bond. âGryphon Hill is my ancestral
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guild Adventures Headquarters of the Clifftop Adventurersâ Guild Among its various services, the Clifftop Adventurersâ Guild offers a launchpad for all manner of adventures. Potential employers
bring all manner of work to the guildhall, posting messages or seeking out those with specific fields of expertise. Guild members also relate news about opportunities via word of mouth. Such jobs might
Backgrounds
Baldurâs Gate: Descent into Avernus
a frivolous lark. Youâve maintained a solitary vigil outside the cavern entrance ever since.
2
You crossed the Guild in a bad way. Fortunately, its members think youâre dead. Less
questions asked. Living here isnât comfortable, but itâs unlikely anyone will find youâand you can stay as long as you want.
Other Hermits
This hermit background assumes a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Guild Membership Any characters with the guild artisan background are assumed to have free membership in one Waterdeep guild of their choice. Arcane spellcasters living in the city are required by
Guilds of Waterdeep list. By law, there are no active thievesâ guilds in Waterdeep, and the Xanathar Guild isnât an actual guild but a faction (see âFactions in Waterdeep,â below). To join a guild, one
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
civilization to one another. Thus, biological experimentation has always been among its primary concerns. Historically, the guildâs approach to its mission has been one of incremental progress toward a
laboratories protects most Simic guild members from immediate harm. Little is known about the combineâs founder, except that this individualâs first or family name was Simic.
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Criminal No career criminal in Baldurâs Gate operates without being aware of the Guild. Some studiously keep a low profile, carrying just the occasional smuggled load in with legitimate merchandise
, or only breaking knees when it can plausibly be claimed as an act of personal revenge. Others join up with crews for protection, or with the Guild itself. A few former Guild members have been cast
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Criminal
No career criminal in Baldurâs Gate operates without being aware of the Guild. Some studiously keep a low profile, carrying just the occasional smuggled load in with legitimate
merchandise, or only breaking knees when it can plausibly be claimed as an act of personal revenge. Others join up with crews for protection, or with the Guild itself. A few former Guild members have been cast
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Orzhov NPCs Every person in the Orzhov Syndicate, living or dead, has a place in the guildâs rigid hierarchy. From the undead spirits that make up the ruling Obzedat to the lowly undead borrower
spirits at the bottom, along with the ranks of the living in between, everyone knows where they stand: who is above them, who is below them, who owes them, and whom they owe. The Orzhov hierarchy includes
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or B: (A) 2 Daggers, Thievesâ Tools, Crowbar, 2 Pouches, Travelerâs Clothes, 16 GP; or (B) 50 GP
You eked out a living in dark alleyways, cutting purses or burgling shops. Perhaps you were part of a
small gang of like-minded wrongdoers who looked out for each other. Or maybe you were a lone wolf, fending for yourself against the local thievesâ guild and more fearsome lawbreakers.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Equipment: Choose A or B: (A) 2 Daggers, Thievesâ Tools, Crowbar, 2 Pouches, Travelerâs Clothes, 16 GP; or (B) 50 GP
You eked out a living in dark alleyways, cutting purses or burgling shops. Perhaps you
were part of a small gang of like-minded wrongdoers who looked out for each other. Or maybe you were a lone wolf, fending for yourself against the local thievesâ guild and more fearsome lawbreakers.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Kundarak If you want to keep something safe â jewels, secrets, prisoners â Kundarak is there to help. The Defenders Guild of House Kundarak trains locksmiths, security specialists, and more. It
maintains the infamous prison of Dreadhold, along with a number of smaller prisons. As useful as these services are, itâs the Banking Guild that truly defines the house. Kundarakâs lands in the Mror
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
donât craft items yourself but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or
Guild Artisan You are a member of an artisanâs guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
The Xanathar Guild The Xanathar Guild is a thievesâ and slaversâ guild operating underneath the city of Waterdeep in the Forgotten Realms setting. The guildmaster is a beholder â the latest in a
series of such creatures. Like its predecessors, the beholder uses âthe Xanatharâ as a title rather than its personal name (which is Zushaxx). The guild has been in operation for nearly two hundred years
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
thievesâ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? What was the trigger that led
. Or maybe you made a new friend â another member of your adventuring party â who showed you new possibilities for earning a living and employing your particular talents.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
scattered throughout the lands under his or her dominion. Among their other concerns, the Druids of the Old Faith are staunch enemies of the followers of Elemental Evil and root out its worshipers
posed by Iuz, the half-demon tyrant, the order seeks to defend its constituent lands against all sorts of monstrous threats. The Zhentarim The Thievesâ Guild of Greyhawk The Thievesâ Guild of Greyhawk is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Adventure Summary The adventure likely unfolds in the following sequence. The characters meet with the marinersâ guild and accept the contract to make Abbey Isle safe for the construction of a new
sending them on their way. The characters explore the island, dealing with horrifying undead, surviving clergy, brutal mercenaries, and living constructs in trapped tunnels. Once they have cleared the
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
HarâAkir, among the living or the dead, denies his will, but the Darklordâs wishes are few. He cares only for order and to find his lost ka. Children of Ankhtepot. The Darklord is served by many of the
Ankhtepot has grown bored with mortal concerns, the Children of Ankhtepot have pursued their own vices. Many dream and despair in their crypts. Others foment small cults of their own. And still others
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, with barely a hint of emotion left. He is above the concerns of the living. The only event that occasionally haunts him is the death of Tatyana, but his view of the past is bereft of romance or regret
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Defenders Guild of House Kundarak trains locksmiths, security specialists, and more. It maintains the prison of Dreadhold, along with a number of smaller prisons. As useful as these services are, itâs the
Banking Guild that truly defines the house. Kundarakâs lands in the Mror Holds include deep veins of precious metals, which the dwarves used to establish the banking industry of Khorvaire. Anyone who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Easthaven Walking into Easthaven is like stepping into Icewind Daleâs pastâthe place is a living example of the boomtown way of life that gripped all of Ten-Towns centuries ago. In the generations
â paradise, fueling the jealousy of its neighbors. Easthavenâs founders were thieves from the Duchy of Cape Velen, on a peninsula far to the south. They refused to kowtow to a powerful thievesâ guild
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1. Fungal Wilds The myconids cultivate this stretch of wilderness as their first line of defense, creating a living palisade. Fungal creatures and wild Underdark beasts form a rich ecosystem here
eventually allowed to rot and join the cavernâs detritus bed. Loobamub. The circle leader of the hunters, this tall and lean myconid shares Basidiaâs concerns about Phyloâs new way, though it is still






