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Returning 35 results for 'guilds conjured learn'.
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Teleportation Circle
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.
Many major temples, guilds, and other important places have permanent teleportation
this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the GM. You can learn additional sigil sequences during your adventures. You can commit a new sigil
Backgrounds
Baldurâs Gate: Descent into Avernus
Numerous guilds and professional associations exist in Baldurâs Gate, covering every imaginable trade and discipline from gravediggers to moneylenders.
You are a member of an artisanâs
travelerâs clothes, and a pouch containing 15 gp
Guild Business
Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild
Backgrounds
Guildmastersâ Guide to Ravnica
against the schemes and ambitions of the other guilds, so much the better.
Skill Proficiencies: Arcana, Medicine
Languages: Two of your choice
Equipment: A Simic insignia, a set of
soldiers
5
Crypsis Project, focused on intelligence and counterintelligence
6
Independent research in a new area
Feature: Researcher
When you attempt to learn or recall a magical or
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. Every kenku is born with a desire to take to the air, and those who learn spellcasting do so in hope of mastering spells that will allow them to fly. Rumors of magic items such as flying carpets, brooms
structures that would collapse beneath a human or an orc.
Some thievesâ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
Backgrounds
Guildmastersâ Guide to Ravnica
Youâre a spy. Secrets and misinformation are your stock in trade. You skulk in the shadows, infiltrate other guilds, and steal the most precious secrets, whether theyâre written in locked
. You infiltrate your secondary guild to learn its secrets, keep tabs on its activities, or perhaps undermine it from within.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies:
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Guilds and Guild Law No aspect of life in Waterdeep goes untouched by at least one of its more than forty guilds. Virtually every profession has an associated guild, and thereâs hardly a citizen of
the city who doesnât belong to one or more guilds, or doesnât work for someone who does. As a visitor to Waterdeep, you need to know this, lest you run afoul of âGuild Law.â Guild Law isnât technically
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
activities. (Other guilds typically charge dues somewhere between 10 and 15 gp per year.) Information. An adventurersâ guild headquarters makes a good place to learn about topics relevant to adventurers
an account with House Kundarak banks that allow its members to store valuables in secure vaults. Some guilds have access to items such as a bag of holding or a safe that opens into a similar extradimensional space. In the worst case, an item can be hidden in a guildhallâs basement for a time.
Backgrounds
Sword Coast Adventurer's Guide
traveled in Waterdeepâs baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or
Iâll do anything to get my hands on something rare or priceless.
2
Iâm quick to assume that someone is trying to cheat me.
3
No one must ever learn that I once stole money
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
takes to the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him
otherworldly influence, or exposure to unknown cosmic forces. One canât study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power chooses the sorcerer.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Guild Artisan Numerous guilds and professional associations exist in Baldurâs Gate, covering every imaginable trade and discipline from gravediggers to moneylenders. Baldurâs Gate Feature
. This is the district where you conduct most of your business. Whenever you need information about something in one of that districtâs neighborhoods, you can seek out crew members in that area and learn
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Guild Artisan Numerous guilds and professional associations exist in Baldurâs Gate, covering every imaginable trade and discipline from gravediggers to moneylenders. Baldurâs Gate Feature
. This is the district where you conduct most of your business. Whenever you need information about something in one of that districtâs neighborhoods, you can seek out crew members in that area and learn
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
takes to the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him
otherworldly influence, or exposure to unknown cosmic forces. One canât study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power chooses the sorcerer.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied. Many major temples, guilds, and other important places have permanent teleportation
this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the DM. You can learn additional sigil sequences during your adventures. You can commit a new sigil
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied. Many major temples, guilds, and other important places have permanent teleportation
this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the DM. You can learn additional sigil sequences during your adventures. You can commit a new sigil
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
plans mean something dire for the Ravnican populace. To House Dimir, knowledge is power. The guild hungers to learn everything it doesnât already know, especially the weaknesses of its adversaries
by other guilds can destabilize that web. When the Boros take sudden, forceful action inspired by an unexpected burst of zeal, the Dimir can be caught off guard. The Selesnya behave predictably on
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Dreams of Flight Above all else, kenku wish to regain their ability to fly. Every kenku is born with a desire to take to the air, and those who learn spellcasting do so in hope of mastering spells
places. Even so, their light weight and size allow them to dwell in rickety structures that would collapse beneath a human or an orc. Some thievesâ guilds use kenku as lookouts and messengers. The
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
selfishness threatens the coherence of the group. The greatest danger that Selesnya faces lies in the ambitions of other guilds, which are flourishing in the absence of the Guildpact. Selesnyaâs way
of curbing this grasping selfishness has always been to outnumber the other guilds. Its members arenât naive; they fully realize that the ambitions of other guilds will lead to violence. And they aim
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Fighters âSlow to learn, arenât they?â a white-haired old knight whoâd lost his helm in the last fray drawled. âThis is getting to be like a proper romp in the Dragonjaws, it is! Iâll have to get my
in a fight. Able-bodied folk in many parts of the Sword Coast and the North learn at least the rudiments of combat as part of a local militia, serving in times of need, while a few go on to become
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Character Details Your characterâs name and physical description might be the first things that the other players at the table learn about you. Itâs worth thinking about how these characteristics
thievesâ guilds in the city, and he ascended the ranks of the guild quickly despite his youth. Artemis became the favored assassin of one of the cityâs pashas, who sent him to far-off Icewind Dale to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Character Details Your characterâs name and physical description might be the first things that the other players at the table learn about you. Itâs worth thinking about how these characteristics
thievesâ guilds in the city, and he ascended the ranks of the guild quickly despite his youth. Artemis became the favored assassin of one of the cityâs pashas, who sent him to far-off Icewind Dale to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
summoner access to what it protects. A spectator might converse with other creatures, openly discussing its orders and the magic-user who conjured it, but it has no ambitions of its own and wonât abandon
nothingness or wander away, seeking to learn more of the multiverse. Spectator Medium Aberration (Beholder), Lawful Neutral
AC 14 Initiative +2 (12)
HP 45 (7d8 + 14)
Speed 5 ft., Fly 30 ft. (hover
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
learn their initial skill set through the school of necessity, forced to steal or kill to survive. More advanced talents, however, are generally taught through one of the many criminal guilds that crop up
officially. Former Guilds d8 Guild
1 The Tumble Dumplings, an all-halfling guild whose cover identities are acrobats
2 The Char Hawks, whose front operation is a well-known cleaning service
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
introduction from your guild, a set of travelerâs clothes, and a pouch containing 15 gp Guild Business Guilds are generally found in cities large enough to support several artisans practicing the same trade
offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings. Guilds often wield tremendous political power. If you are accused
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, you gain the ability to converse with beasts and many fey. You learn to speak, read, and write Sylvan. In addition, beasts can understand your speech, and you gain the ability to decipher their noises
choice that are challenge rating 2 or lower. The conjured beasts appear within 20 feet of you. If they receive no commands from you, they protect you from harm and attack your foes. The spell lasts for 1
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
local militia, or accompanying the town guard on its patrols. Daily rulership is in the hands of the Council of Guilds, composed of the heads of the townâs informal trade groups. These guildmasters
everyone in Daggerford knows precisely who the council members are, and no magic disguises the forms, voices, or mannerisms of the guild leaders, and a trained spy can learn which guildmaster is which
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. With their weapon skills and magic, these blades either take up work as enforcers for thievesâ guilds or strike out on their own as adventurers. College of Swords Features Bard Level Feature 3rd Bonus
damage of the second attack. Blade Flourish At 3rd level, you learn to perform impressive displays of martial prowess and speed. Whenever you take the Attack action on your turn, your walking speed
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
let a character learn a rare language. Rare Languages Language Origin Abyssal Demons of the Abyss Celestial Celestials Deep Speech Aberrations Druidic Druidic circles Infernal Devils of the Nine
Hells Primordial* Elementals Sylvan The Feywild Thievesâ Cant Various criminal guilds Undercommon The Underdark *Primordial includes the Aquan, Auran, Ignan, and Terran dialects. Creatures that know one of these dialects can communicate with those that know a different one.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. However, in a city dominated by ideological factions, trade guilds hold little sway, and most factionsâexcept for the Free League and Society of Sensationâdiscourage members from joining guilds, believing
practice. Keep practicing until your body knows what to do. Youâve had years to learn the wrong way to do things, and it may take you years to learn the right way. The key is to act.â
âRhys, factol
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Agent You have sworn fealty to a dragonmarked house, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, youâre likely a member of one of the influential
things. (Chaotic)
4 Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)
5 Discovery. I want to learn all I can, both for my house and for my own curiosity
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Plane. Some features let a character learn a rare language. Rare Languages Language Origin Abyssal Demons of the Abyss Celestial Celestials Deep Speech Aberrations Druidic Druidic circles Infernal
Devils of the Nine Hells Primordial* Elementals Sylvan The Feywild Thievesâ Cant Various criminal guilds Undercommon The Underdark *Primordial includes the Aquan, Auran, Ignan, and Terran dialects. Creatures that know one of these dialects can communicate with those that know a different one.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
who talks about company business, this information is hard to come by. Thankfully, the characters are able to learn that Dran Enterprises employees often frequent a specific tavern in Luskan, giving
them a starting point for seeking the information they need. The characters can learn the name and location of the Fishbone tavern in any number of ways, including talking to other tavern owners
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Strength saving throw or be pulled up to 30 feet toward the center of the All-Consuming Star.
Brian Valeza Initiate of the Comet Once initiated into the Heralds of the Comet, members learn
Presents: Monsters of the Multiverse (star spawn grue, star spawn hulk, star spawn larva mage, star spawn mangler, and star spawn seer) could be manifestations of the All-Consuming Star sent or conjured
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
grouped, Glasya established a new category of âlegionâ to realize her plans for profit and power: the coin legions. The members of Glasyaâs coin legions operate in the manner of thievesâ guilds on the
contracts contain loopholes. In return for giving their souls to her instead, such individuals learn how to break the contract and negate whatever price the contract says they must pay.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
was instrumental in establishing many of Waterdeepâs other institutions, such as its black-robed magisters, its Griffon Cavalry, and the cityâs many guilds. The first Open Lord ruled wisely for over two
, though, to learn that Waterdavians had a short-lived penchant for worshiping Ao. The Cynosure â that great marble-pillared structure on the edge of the Market, now rented out for private and public
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Luluâs Dream Quest Before they can retrieve the Sword of Zariel, the characters must learn the location of the Bleeding Citadel, which is trapped in Luluâs hidden memories. When Mad Maggie becomes
conjured dreamscape, characters can take psychic damage from hostile dream-creatures and other effects. A character reduced to 0 hit points by this psychic damage is unconscious but stable, and unable






