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                                                    Teleportation Circle
                                                    
    
        Legacy
    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.
Many major temples, guilds, and other important places have permanent teleportation
                                                
                                            
                                                
                                                     this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the GM. You can learn additional sigil sequences during your adventures. You can commit a new sigil
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Numerous guilds and professional associations exist in Baldurâs Gate, covering every imaginable trade and discipline from gravediggers to moneylenders.
You are a member of an artisanâs
                                                
                                            
                                                
                                                     travelerâs clothes, and a pouch containing 15 gp
Guild Business
Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     against the schemes and ambitions of the other guilds, so much the better.
Skill Proficiencies: Arcana, Medicine
Languages: Two of your choice
Equipment: A Simic insignia, a set of
                                                
                                            
                                                
                                                     soldiers
5
Crypsis Project, focused on intelligence and counterintelligence
6
Independent research in a new area
Feature: Researcher
When you attempt to learn or recall a magical or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     contract of immense power known as the Guildpact. The leaders of each of the ten armies â ancient beings known as paruns â were the signatories to the Guildpact, and they became the first guildmasters of
                                                
                                            
                                                
                                                     Ravnica. The text of the Guildpact spelled out specific roles for each guild within the infrastructure of Ravnica, allowing the city to grow while the guilds coexisted in relative peace. But the true
                                                
                                            
                                        
                                                    Kenku
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . Every kenku is born with a desire to take to the air, and those who learn spellcasting do so in hope of mastering spells that will allow them to fly. Rumors of magic items such as flying carpets, brooms
                                                
                                            
                                                
                                                     structures that would collapse beneath a human or an orc.
Some thievesâ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    Youâre a spy. Secrets and misinformation are your stock in trade. You skulk in the shadows, infiltrate other guilds, and steal the most precious secrets, whether theyâre written in locked
                                                
                                            
                                                
                                                    . You infiltrate your secondary guild to learn its secrets, keep tabs on its activities, or perhaps undermine it from within.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: 
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Adventure Summary The adventure likely unfolds in the following sequence. The characters meet with the marinersâ guild and accept the contract to make Abbey Isle safe for the construction of a new
                                                
                                            
                                                
                                                     routed from the island, the characters might gain unwanted attention from what remains of Netheril.
 Mystara. The Minrothad Guilds are always interested in consolidating their power on the sea and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Guilds and Guild Law No aspect of life in Waterdeep goes untouched by at least one of its more than forty guilds. Virtually every profession has an associated guild, and thereâs hardly a citizen of
                                                
                                            
                                                
                                                     the city who doesnât belong to one or more guilds, or doesnât work for someone who does. As a visitor to Waterdeep, you need to know this, lest you run afoul of âGuild Law.â Guild Law isnât technically
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     activities. (Other guilds typically charge dues somewhere between 10 and 15 gp per year.) Information. An adventurersâ guild headquarters makes a good place to learn about topics relevant to adventurers
                                                
                                            
                                                
                                                     an account with House Kundarak banks that allow its members to store valuables in secure vaults. Some guilds have access to items such as a bag of holding or a safe that opens into a similar extradimensional space. In the worst case, an item can be hidden in a guildhallâs basement for a time.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     traveled in Waterdeepâs baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or
                                                
                                            
                                                
                                                    
Iâll do anything to get my hands on something rare or priceless.
2
Iâm quick to assume that someone is trying to cheat me.
3
No one must ever learn that I once stole money
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     learn their initial skill set through the school of necessity, forced to steal or kill to survive. More advanced talents, however, are generally taught through one of the many criminal guilds that crop up
                                                
                                            
                                                
                                                     deal. But a rogue who notices a carefully worded legal trap in a contract can save their franchise from lasting harm â and a rogue who can insert such details into someone elseâs contract is worth their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     guilds and a marketplace where wholesalers can exchange goods before moving up or down the Sword Coast. The number of ships in port and traders making their way north or south mean that Baldurâs Gate
                                                
                                            
                                                
                                                     information on political rivals, or custom-brewed poisons. Though the city has laws regarding the sale of stolen property, smuggling, and contract killing, such crimes are rarely reported and even more rarely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     guilds and a marketplace where wholesalers can exchange goods before moving up or down the Sword Coast. The number of ships in port and traders making their way north or south mean that Baldurâs Gate
                                                
                                            
                                                
                                                     information on political rivals, or custom-brewed poisons. Though the city has laws regarding the sale of stolen property, smuggling, and contract killing, such crimes are rarely reported and even more rarely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     both clear and present dangers to Avernus. Although Zariel would relish slaying either of them personally, she gladly draws up a contract agreeing to trade Elturel and the souls within the city for
                                                
                                            
                                                
                                                     either demon lordâs destruction. Delivering the glaive of Baphomet or the flail of Yeenoghu to her is sufficient to prove the charactersâ success. If the characters agree to Zarielâs terms, they learn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     typically evolves as a groupâs members learn more about one another. Hard and Soft Limits Once you and the players have acknowledged the terms of the gameâs social contract and agreed to uphold them, the
                                                
                                            
                                                
                                                    Social Contract D&D is first and foremost meant to be a fun-for-all experience. If one or more participants arenât having fun, the game wonât last long. Session zero is the perfect time for you and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Guild Artisan Numerous guilds and professional associations exist in Baldurâs Gate, covering every imaginable trade and discipline from gravediggers to moneylenders. Baldurâs Gate Feature
                                                
                                            
                                                
                                                    . This is the district where you conduct most of your business. Whenever you need information about something in one of that districtâs neighborhoods, you can seek out crew members in that area and learn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    Guild Artisan Numerous guilds and professional associations exist in Baldurâs Gate, covering every imaginable trade and discipline from gravediggers to moneylenders. Baldurâs Gate Feature
                                                
                                            
                                                
                                                    . This is the district where you conduct most of your business. Whenever you need information about something in one of that districtâs neighborhoods, you can seek out crew members in that area and learn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied. Many major temples, guilds, and other important places have permanent teleportation
                                                
                                            
                                                
                                                     this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the DM. You can learn additional sigil sequences during your adventures. You can commit a new sigil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied. Many major temples, guilds, and other important places have permanent teleportation
                                                
                                            
                                                
                                                     this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the DM. You can learn additional sigil sequences during your adventures. You can commit a new sigil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     plans mean something dire for the Ravnican populace. To House Dimir, knowledge is power. The guild hungers to learn everything it doesnât already know, especially the weaknesses of its adversaries
                                                
                                            
                                                
                                                     by other guilds can destabilize that web. When the Boros take sudden, forceful action inspired by an unexpected burst of zeal, the Dimir can be caught off guard. The Selesnya behave predictably on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Dreams of Flight Above all else, kenku wish to regain their ability to fly. Every kenku is born with a desire to take to the air, and those who learn spellcasting do so in hope of mastering spells
                                                
                                            
                                                
                                                     places. Even so, their light weight and size allow them to dwell in rickety structures that would collapse beneath a human or an orc. Some thievesâ guilds use kenku as lookouts and messengers. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     contracts contain loopholes. In return for giving their souls to her instead, such individuals learn how to break the contract and negate whatever price the contract says they must pay.
                                                
                                            
                                                
                                                     grouped, Glasya established a new category of âlegionâ to realize her plans for profit and power: the coin legions. The members of Glasyaâs coin legions operate in the manner of thievesâ guilds on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     selfishness threatens the coherence of the group. The greatest danger that Selesnya faces lies in the ambitions of other guilds, which are flourishing in the absence of the Guildpact. Selesnyaâs way
                                                
                                            
                                                
                                                     of curbing this grasping selfishness has always been to outnumber the other guilds. Its members arenât naive; they fully realize that the ambitions of other guilds will lead to violence. And they aim
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Fighters âSlow to learn, arenât they?â a white-haired old knight whoâd lost his helm in the last fray drawled. âThis is getting to be like a proper romp in the Dragonjaws, it is! Iâll have to get my
                                                
                                            
                                                
                                                     in a fight. Able-bodied folk in many parts of the Sword Coast and the North learn at least the rudiments of combat as part of a local militia, serving in times of need, while a few go on to become
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Character Details Your characterâs name and physical description might be the first things that the other players at the table learn about you. Itâs worth thinking about how these characteristics
                                                
                                            
                                                
                                                     thievesâ guilds in the city, and he ascended the ranks of the guild quickly despite his youth. Artemis became the favored assassin of one of the cityâs pashas, who sent him to far-off Icewind Dale to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     remain in the necropolis for too long are likely to contract an arcane blight (see below). Arcane Blight Any humanoid that spends 12 hours in the necropolis must succeed on a DC 15 Constitution saving
                                                
                                            
                                                
                                                     throw or contract an arcane blight. This magical disease transforms the humanoid into a nothic, but only after the victim experiences hallucinations and feelings of isolation and paranoia. Other symptoms
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Character Details Your characterâs name and physical description might be the first things that the other players at the table learn about you. Itâs worth thinking about how these characteristics
                                                
                                            
                                                
                                                     thievesâ guilds in the city, and he ascended the ranks of the guild quickly despite his youth. Artemis became the favored assassin of one of the cityâs pashas, who sent him to far-off Icewind Dale to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     franchise. He has each of the characters sign a contract crammed full of legalese and double-talk. Any character who reads the document and succeeds on a DC 15 Intelligence (Investigation) check can
                                                
                                            
                                                
                                                     decipher the jargon to learn the following, or Viari can explain the highlights: Franchisees pay a monthly fee to Acquisitions Incorporated to maintain their franchise. As part of that fee, Acquisitions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Session Zero After you learn what topics your players are excited about, itâs time to discuss what youâve learned with your potential players during a preliminary, before-play gathering or âsession
                                                
                                            
                                                
                                                     zero.â Tashaâs Cauldron of Everything outlines how to run session zero discussions, but in general, use this session to discuss the gameâs content, social contract, and house rules, and to create
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     who talks about company business, this information is hard to come by. Thankfully, the characters are able to learn that Dran Enterprises employees often frequent a specific tavern in Luskan, giving
                                                
                                            
                                                
                                                     them a starting point for seeking the information they need. The characters can learn the name and location of the Fishbone tavern in any number of ways, including talking to other tavern owners
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     introduction from your guild, a set of travelerâs clothes, and a pouch containing 15 gp Guild Business Guilds are generally found in cities large enough to support several artisans practicing the same trade
                                                
                                            
                                                
                                                     offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings. Guilds often wield tremendous political power. If you are accused
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     local militia, or accompanying the town guard on its patrols. Daily rulership is in the hands of the Council of Guilds, composed of the heads of the townâs informal trade groups. These guildmasters
                                                
                                            
                                                
                                                     everyone in Daggerford knows precisely who the council members are, and no magic disguises the forms, voices, or mannerisms of the guild leaders, and a trained spy can learn which guildmaster is which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    . With their weapon skills and magic, these blades either take up work as enforcers for thievesâ guilds or strike out on their own as adventurers. College of Swords Features  Bard Level Feature   3rd Bonus
                                                
                                            
                                                
                                                     damage of the second attack. Blade Flourish At 3rd level, you learn to perform impressive displays of martial prowess and speed. Whenever you take the Attack action on your turn, your walking speed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     let a character learn a rare language.  Rare Languages   Language Origin   Abyssal Demons of the Abyss Celestial Celestials Deep Speech Aberrations Druidic Druidic circles Infernal Devils of the Nine
                                                
                                            
                                                
                                                     Hells Primordial* Elementals Sylvan The Feywild Thievesâ Cant Various criminal guilds Undercommon The Underdark   *Primordial includes the Aquan, Auran, Ignan, and Terran dialects. Creatures that know one of these dialects can communicate with those that know a different one.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    . However, in a city dominated by ideological factions, trade guilds hold little sway, and most factionsâexcept for the Free League and Society of Sensationâdiscourage members from joining guilds, believing
                                                
                                            
                                                
                                                     practice. Keep practicing until your body knows what to do. Youâve had years to learn the wrong way to do things, and it may take you years to learn the right way. The key is to act.â
 âRhys, factol
                                                
                                            
                                        






