Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'guilds cunning location'.
Other Suggestions:
guide cunning locations
guild cunning locations
guide churning location
guide curving location
guide cutting location
Monsters
Guildmasters’ Guide to Ravnica
Cunning Action. On each of its turns, the thought spy can use a bonus action to take the Dash, Disengage, or Hide action.
Innate Spellcasting (Psionics). The thought spy's innate spellcasting ability
infiltration, tactics that they supplement with rigorously developed mental abilities. To ensure that no secrets slip through Dimir's fingers, they infiltrate rival guilds. In addition to traditional means of gathering intelligence, thought spies use their magic to spy on the thoughts of their targets.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
could reveal his location to point to the nearest xvart instead.
Xvarts
Xvarts are cowardly, greedy creatures spawned by a renegade demigod, Raxivort. They have blue skin, orange eyes, and
unleashed his vengeance. The demon prince urged villains far and wide to pursue the Infinity Spindle for themselves and destroy Raxivort.Low Cunning. The xvart takes the Disengage action.
Monsters
Vecna: Eve of Ruin
, without needing to make an ability check.
Web Sense. When in contact with a web, the kakkuu knows the exact location of any other creature in contact with the same web.
Web Walker. The kakkuu ignores
is their favorite pursuit. They spin durable webs and are ingenious in how they employ their webs against prey.
Spyder-fiends are organized into a hierarchy based on might and cunning, with higher
Monsters
Vecna: Eve of Ruin
ceilings, without needing to make an ability check.
Web Sense. When in contact with a web, the quavilithku knows the exact location of any other creature in contact with the same web.
Web Walker. The
brutal killing is their favorite pursuit. They spin durable webs and are ingenious in how they employ their webs against prey.
Spyder-fiends are organized into a hierarchy based on might and cunning
Monsters
Vecna: Eve of Ruin
, without needing to make an ability check.
Web Sense. When in contact with a web, the raklupis knows the exact location of any other creature in contact with the same web.
Web Walker. The raklupis
pursuit. They spin durable webs and are ingenious in how they employ their webs against prey.
Spyder-fiends are organized into a hierarchy based on might and cunning, with higher-ranked spyder-fiends
Monsters
Vecna: Eve of Ruin
Climb. Miska can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. When in contact with a web, Miska knows the exact location of any other
strength is his cunning mind.
History
Ages ago, Miska led the hordes of Chaos against the forces of Law at the behest of his patron, the enigmatic Queen of Chaos. It seemed Miska’s domination
Monsters
Vecna: Eve of Ruin
, without needing to make an ability check.
Web Sense. When in contact with a web, the phisarazu knows the exact location of any other creature in contact with the same web.
Web Walker. The phisarazu
into a hierarchy based on might and cunning, with higher-ranked spyder-fiends dominating lower ranks. Spyder-fiends of equivalent rank scheme against each other for advancement and eagerly turn against
Monsters
Mordenkainen Presents: Monsters of the Multiverse
trick, every ounce of demonic cunning, to manipulate his enemies—mortal and Fiend alike—to do his will. Fraz-Urb’luu can create dreamlands and mind-bending fantasies able to deceive the
location of all illusions and hidden creatures within 15 feet of it.
Poison; Bludgeoning, Piercing, and Slashing that is NonmagicalCold, Fire, Lightning
Monsters
The Book of Many Things
Planes as a tyrannical marauder.
Roleplaying Malaxxix
Malaxxix is a being of great cunning, terrible rage, and insatiable bloodlust who regards any opportunity to inflict misery on others as
60 feet of the cursed creature, regardless of the creature’s location in the multiverse.
The curse of Malaxxix lasts until ended with a Remove Curse spell, a Greater Restoration spell, or
Monsters
Curse of Strahd
intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.
When you run an encounter with Strahd, keep the following facts in mind:
Strahd
against other members of the adventuring party.
The Vampire’s Minions
Whenever Strahd appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult
Teleportation Circle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know
appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.
Many major temples, guilds, and other important places have permanent teleportation
Backgrounds
Sword Coast Adventurer's Guide
areas to help you succeed.
You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of
the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Giants Giants use their tremendous size and strength to advance the cause of no less than four guilds. In the Boros Legion and the Orzhov Syndicate, they are cunning soldiers. The giants of the Cult of Rakdos and the Gruul Clans are no less effective but lack discipline.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
for the citizens of the Tenth District, but not without attracting the attention of the guilds. A cunning opportunist, Krenko has spent years consolidating goblin street rabble into his fiercely loyal
Story Overview Krenko is the boss of a notorious goblin mob, and he has made his fortune and built his reputation by mostly staying out of the guilds’ way. He has managed to cause no end of trouble
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to help you succeed. You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the
doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Icespire Hold Icespire Hold is where adventurers can expect to find Cryovain if they haven’t defeated the young white dragon elsewhere. This location is designed for characters of 6th level, though lower-level characters can defeat the dragon if they’re cunning and cautious.
Backgrounds
Sword Coast Adventurer's Guide
provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
d6
Reason
d6
Reason
1
Emissary
4
Pilgrim
and wonderful! (Chaotic)
4
Cunning. Though I may not know their ways, neither do they know mine, which can be to my advantage. (Evil)
5
Inquisitive. Everything is new, but I have a thirst
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, not just what you accomplished in the past. The backgrounds associated with guilds in this chapter work like those in the Player’s Handbook, giving you proficiencies, languages, equipment, and
add to your spell list if you’re a member of a spellcasting class. Guild Spells The spellcasters of Ravnica’s guilds have a style of magic specific to their guild. A guild’s description includes a list
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters undertake. Adventurers explore uncharted regions and delve into long-forgotten dungeons, where they confront terrible masterminds of the lower planes, cunning rakshasas and beholders, and
construct fortresses on land deeded them by local rulers. They found guilds, temples, or martial orders. They take on apprentices or students of their own. They broker peace between nations or lead them into war. And their formidable reputations attract the attention of very powerful foes.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
round As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you
instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied. Many major temples, guilds, and other important places have permanent teleportation
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
round As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you
instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied. Many major temples, guilds, and other important places have permanent teleportation
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
pledge their souls to him a single chance to escape from danger, but some cunning folk strike a deal with Levistus, pledging their souls to him in return for escape at a future date. This boon takes
the form of the Path of Levistus trait. Path of Levistus. This creature magically teleports to a location of Levistus’s choice within 1 mile of its location. Using this ability also restores all of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
coastal location or a short voyage away from seaside locales. Here are some suggestions for placing it in a few classic D&D settings.
Eberron. On Khorvaire the isle is located on the north coast of
routed from the island, the characters might gain unwanted attention from what remains of Netheril.
Mystara. The Minrothad Guilds are always interested in consolidating their power on the sea and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
type of guild from the options in the Sample Guilds table, or work with your DM to create a new guild. The facility is a meeting room where members of your guild can discuss important matters in your
order to this facility, you commission the facility’s hireling to recruit guild members to perform a special assignment. Each guild in the Sample Guilds table specifies the nature of that assignment
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
horrors — a variety of things that lurk in the dark and embody the deepest fears of Ravnica’s people. All are evil creatures with dim reason and preternatural cunning. At least three guilds have been
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and bribe local guilds for information. A character must spend a certain amount of gold per day to cover expenses. After 1d4 + 1 days, the character can make an Intelligence (Investigation) check. On
. This information is summarized in the Finding the Golden Goose table. You can rule that an investigation automatically fails if it is conducted in a particularly isolated location, such as the islands
Compendium
- Sources->Dungeons & Dragons->Monster Manual
shoulders. This predator uses innate magic to displace light so it appears to be several feet away from its actual location. Displacer beasts hunt not just to feed but because they enjoy killing. Once
distances and even into cities or dungeons. More cunning than mere animals, these predators might set ambushes or lie hidden for days to bring down their prey. Displacer beasts sometimes pursue prey
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Su-monster Su-monsters are cunning, wicked primates that inhabit forsaken wilderness areas and caves. Adults stand 5 feet tall and have long prehensile tails. Although they can grasp tools and
communicate silently by using their prehensile tails to make gestures. They typically kill more than they can eat, burying the leftovers and marking their location with the victim’s possessions. Su-monster
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
born in the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. However, cunning and charisma are equally important
, and they’re all around you. Do you believe that the spirits guide your actions? Do you show respect to the spirits of a location? Talentan shamans tend to be Shepherd or Moon druids, often assuming
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
chamber just below the street serves as the gathering place for all the Speakers, as well as a location where non-Simic visitors can meet with the Prime Speaker or other combine emissaries. Goals of the
their subaquatic laboratories, pursuing their research while isolated from the volatile interrelationships among the other guilds. Prime Speaker Zegana encourages that isolationist attitude. At the same
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
magic that could reveal his location to point to the nearest xvart instead. Xvart
Small Monstrosity, Typically Chaotic Evil
Armor Class 13 (leather armor)
Hit Points 7 (2d6)
Speed 30 ft.
STR
target is a Medium or smaller creature.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Bonus Actions
Low Cunning. The xvart takes the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
intelligence to ally itself with other creatures, others that understand an ooze’s need to feed might lure it into a location where it can be of use to them. Clever monsters keep oozes around to defend
have no sense of tactics or self-preservation. They are direct and predictable, attacking and eating without cunning. Under the control of Juiblex, they exhibit glimmers of sentience and malevolent intent. Ooze Nature. An ooze doesn’t require sleep.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
guilds and other organizations. Towns are major trade centers, situated where important industries and reliable trade routes enabled the population to grow. These settlements rely on commerce: the import
available. Many inns and taverns support travelers. Organizations: A multitude of temples, guilds, and other organizations, some of which hold significant power in city affairs, can be found within
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Birthplaces and Hometowns Your character might hail from a location steeped in giants’ history and primordial magic. From ancient ruins to underground caverns to elemental nexuses, this section
. You may have encountered giants during your time underground—particularly families of gentle stone giants or talented smithing guilds of fire giants. To you, the surface world is just a long
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Stonecutters, Masons, Potters, and Tile-makers This meeting is a formality. As the new owner, Esvele is required by law to bring the building up to code. She is gathering cost estimates from the guilds
discovering the vault and seizing the tower. And they can’t afford to deny the noblewoman what she wants, lest she divulge the vault’s location to the authorities in exchange for a reward. Esvele






