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                        Returning 35 results for 'is race fire power some the doesn'.
                    
                
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    This spellbook, along with anything written on its pages, canât be damaged by fire or immersion in water. In addition, the spellbook doesnât deteriorate with age.
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Pack Tactics. The hound has Advantage on an attack roll against a creature if at least one of the houndâs allies is within 5 feet of the creature and the ally doesnât have the
                                                
                                            
                                                
                                                    );{"diceNotation":"1d8+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Fire
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"bite", "rollDamageType":"Fire"} Fire damage. Being underwater doesnât grant Resistance to this Fire damage.
Tail. Melee Attack Roll
                                                
                                            
                                                
                                                     damage. Success: Half damage. Failure or Success: Being underwater doesnât grant Resistance to this Fire damage.Fire
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes
                                                
                                            
                                                
                                                     the creature, the figurine doesnât become a creature.
The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Flyby. The devil doesnât provoke an Opportunity Attack when it flies out of an enemyâs reach.
Magic Resistance. The devil has Advantage on saving throws against spells and other magical
                                                
                                            
                                                
                                                    ":"1d6", "rollType":"damage", "rollAction":"Infernal Fork", "rollDamageType":"Fire"} Fire damage.
Tail Spine. Ranged Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Tail
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Regeneration. The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesnât function on the limbâs next turn. The limb dies
                                                
                                            
                                                
                                                     only if it starts its turn with 0 Hit Points and doesnât regenerate.
Troll Spawn. The limb uncannily has the same senses as a whole troll. If the limb isnât destroyed within 24 hours, roll
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    ", "rollAction":"Steam Breath", "rollDamageType":"Fire"} Fire damage, and the targetâs Speed decreases by 10 feet until the end of the mephitâs next turn. Success: Half damage only. Failure or Success: Being underwater doesnât grant Resistance to this Fire damage.Fire, Poison
                                                
                                            
                                                
                                                     10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4);{"diceNotation":"2d4", "rollType":"damage", "rollAction":"Death Burst", "rollDamageType":"Fire"} Fire damage
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Pack Tactics. The blight has Advantage on an attack roll against a creature if at least one of the blightâs allies is within 5 feet of the creature and the ally doesnât have the
                                                
                                            
                                                
                                                     Incapacitated condition.
Claw. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Claw"}, reach 5 ft. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"Slashing"} Slashing damage.
Fire
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     contact with the object takes 2d8 Fire damage when you cast the spell. Until the spell ends, you can take a Bonus Action on each of your later turns to deal this damage again if the object is within range
                                                
                                            
                                                
                                                    .
If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesnât drop the
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Light in a 30-foot radius and Dim Light for an additional 30 feet. This effect doesnât expend a charge. It lasts until you take a Bonus Action to repeat the command word or until you use another
                                                
                                            
                                                
                                                     function of the gem.
Second Command Word. You expend 1 charge and cause the gem to fire a brilliant beam of light at one creature you can see within 60 feet of yourself. The creature must succeed on a
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     covered in oil. If the target takes Fire damage before the oil dries (after 1 minute), the target takes an extra 5 Fire damage from burning oil.
Dousing a Space. You can take the Utilize action to pour
                                                
                                            
                                                
                                                     an Oil flask on level ground to cover a 5-foot-square area within 5 feet of yourself. If lit, the oil burns until the end of the turn 2 rounds from when the oil was lit (or 12 seconds) and deals 5 Fire
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    .
Regeneration. The troll regains 15 Hit Points at the start of each of its turns. If the troll takes Acid or Fire damage, this trait doesnât function on the trollâs next turn. The troll dies
                                                
                                            
                                                
                                                     only if it starts its turn with 0 Hit Points and doesnât regenerate.Multiattack. The troll makes three Rend attacks.
Rend. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     speak the name of a specific creature (a pseudonym, title, or nickname doesnât work). If that creature is on a plane other than the one you are on, the portal opens next to the named creature and
                                                
                                            
                                                
                                                     transports it to the nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, attack you, or help you.
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Pack Tactics. The kobold has Advantage on an attack roll against a creature if at least one of the koboldâs allies is within 5 feet of the creature and the ally doesnât have the
                                                
                                            
                                                
                                                     (Cold)", "rollDamageType":"Cold"}, Fire;{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Chromatic Spittle (Fire)", "rollDamageType":"Fire"}, Lightning;{"diceNotation":"1d6+3", "rollType
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    ":"Searing Fork", "rollDamageType":"Fire"} Fire damage.
Hurl Flame. Ranged Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Hurl Flame"}, range 150 ft. Hit: 26 (5d8 + 4
                                                
                                            
                                                
                                                    );{"diceNotation":"5d8+4", "rollType":"damage", "rollAction":"Hurl Flame", "rollDamageType":"Fire"} Fire damage. If the target is a flammable object that isnât being worn or carried, it starts burning
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    . The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):
At Will: Darkness, Detect Magic, Dispel Magic 1/Day Each: Confusion, Fly, Power Word StunPoisonCold, Fire, Lightning
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Regeneration. The revenant regains 10 Hit Points at the start of each of its turns. If the revenant takes Fire or Radiant damage, this trait doesnât function at the start of its next turn. Its
                                                
                                            
                                                
                                                     body is destroyed only if it starts its turn with 0 Hit Points and doesnât regenerate.
Undead Restoration. If the revenant dies, it revives 24 hours later in a different body unless Dispel Evil
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     every 24 hours and doesnât return to normal after finishing a Long Rest. If the curse reduces the targetâs Hit Point maximum to 0, the curse ends, and instead of dying, the target
                                                
                                            
                                                
                                                     instantly transforms into a Red Slaad or, if it can cast spells of level 3 or higher, a Green Slaad. Only a Wish spell can reverse this transformation.Acid, Cold, Fire, Lightning, Thunder
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    , to his heir. The rightful inheritors passed the axe on for many generations.
Later, in an era marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power
                                                
                                            
                                                
                                                     to Poison damage and Resistance to Fire damage.
Sunder. When you hit an object with the axe, the object takes the maximum amount of damage possible.
Conjure Earth Elemental. While holding the axe
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     Hells.
Fear Aura. The pit fiend emanates an aura in a 20-foot Emanation while it doesnât have the Incapacitated condition. Wisdom Saving Throw: DC 21, any enemy that starts its turn in the
                                                
                                            
                                                
                                                    ", "rollType":"damage", "rollAction":"Fiery Mace", "rollDamageType":"Fire"} Fire damage.
Hellfire Spellcasting (Recharge 4â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Hellfire Spellcasting
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    
WIS
10
+0
+0
CHA
16
+3
+3
Resistances Fire
Immunities Poison; Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Abyssal, Infernal; telepathy 60 ft.
CR
                                                
                                            
                                                
                                                     spell save DC, each creature in a 10-foot Emanation originating from the spirit. Failure: 2d10 plus this spellâs level Fire damage. Success: Half damage.
Devilâs Sight (Devil Only). Magical
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Earth Glide. The cataclysm can burrow through nonmagical, unworked earth and stone. While doing so, the cataclysm doesnât disturb the material it moves through.
Legendary Resistance (4/Day
                                                
                                            
                                                
                                                    ", "rollAction":"Elemental Burst (Cold)", "rollDamageType":"Cold"}, Fire;{"diceNotation":"5d6+8", "rollType":"damage", "rollAction":"Elemental Burst (Fire)", "rollDamageType":"Fire"}, Lightning
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Kas was a powerful warrior who served Vecna and whose loyalty was rewarded with this sword. As Kasâs power grew, so did his hubris. The sword urged Kas to destroy Vecna and usurp his throne
                                                
                                            
                                                
                                                     blood. If the sword doesnât taste blood on its blade within 1 minute of being drawn from its scabbard, its wielder makes a DC 15 Charisma saving throw. On a successful save, the wielder takes
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    , it also casts Confusion centered on itself. The spell uses the creatureâs spellcasting ability and doesnât require Concentration.
If the arch-hag is destroyed or moves its lair elsewhere
                                                
                                            
                                                
                                                    , these effects end immediately.Cold, Fire, PsychicWitch Strike. Each creature cursed by the hag and within 60 feet of it takes 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Witch Strike", "rollDamageType":"Lightning"} Lightning damage.
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    );{"diceNotation":"8d6","rollType":"damage","rollAction":"Explode","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one.
Flyby. The comet doesnât provoke
                                                
                                            
                                                
                                                    . The comet deals double damage to objects and structures.
Unusual Nature. The comet doesnât require air, food, drink, or sleep.Multiattack. The comet makes one Slam attack and one Spit Fire
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     can innately cast the following spells, requiring no material components:
At will: fire bolt (see âActionsâ below)
3/day: burning hands
1/day each: hellish rebuke (see âReactionsâ below), scorching
                                                
                                            
                                                
                                                     ray
Invisible in Fire. The oread is invisible while fully immersed in fire.
Magic Resistance. The oread has advantage on saving throws against spells and other magical effects.Multiattack. The oread
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     medusas of Ravnica, often called gorgons, are a monstrous race of creatures that appear superficially similar to human women. In place of hair, a gorgon has a writhing mass of black, serpentine
                                                
                                            
                                                
                                                     harmless.
This deadly gaze attack gives medusas a degree of power among the Golgari that is out of proportion with their small numbers. Medusas command a significant share of the guild's smaller cells
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     resistance to fire damage.
Sentience. The Shield of the Hidden Lord is sentient as long as it imprisons Gargauth. While sentient, the shield has the following properties:
The shield has an
                                                
                                            
                                                
                                                     charges to cast wall of fire from the shield (save DC 21 for each). The wall of fire spell lasts for 1 minute (no concentration required). The shield regains all expended charges daily at dawn.
Anytime
                                                
                                            
                                        
                                                     Magic Items
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     bodily functions. Once you put it on, it canât be removed unless you choose to do so.
While wearing the armor, you have resistance to fire damage. The armor also doesnât impose disadvantage on Dexterity (Stealth) checks.
                                                
                                            
                                                
                                                    This magical armor appears as a jug of molten bronze. When you attune to it, the bronze adheres and contours to your skin. The armor can be worn under normal clothes, but it doesnât impede
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Fiery End. If the magen dies, its body disintegrates in a harmless burst of fire and smoke, leaving behind anything it was wearing or carrying.
Magic Resistance. The magen has advantage on saving
                                                
                                            
                                                
                                                     throws against spells and other magical effects.
Unusual Nature. The magen doesnât require air, food, drink, or sleep.Psychic Lash. The magenâs eyes glow silver as it targets one creature
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     instead.
Unusual Nature. The greatwyrm doesnât require food or drink.Multiattack. The greatwyrm makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +18;{"diceNotation":"1d20+18
                                                
                                            
                                                
                                                     creature takes 78 (12d12);{"diceNotation":"12d12","rollType":"damage","rollAction":"Breath Weapon","rollDamageType":"fire"} fire damage. On a successful save, the creature takes half as much damage.The
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Devilâs Sight. Magical darkness doesnât impede Zarielâs darkvision.
Fiery Weapons. Zarielâs weapon attacks are magical. When she hits with any weapon, the weapon deals an
                                                
                                            
                                                
                                                     extra 36 (8d8);{"diceNotation":"8d8","rollType":"damage","rollAction":"Fiery Weapons","rollDamageType":"fire"} fire damage (included in the weapon attacks below).
Innate Spellcasting. Zarielâs
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Devilâs Sight. Magical darkness doesnât impede the abishaiâs darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical
                                                
                                            
                                                
                                                    );{"diceNotation":"7d10", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"fire"} fire damage.
Claw. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ", "rollAction":"Lightning Lance", "rollDamageType":"lightning"} lightning damage on a failed save, or half as much damage on a successful one.Great herds of armanites race across the blasted fields of
                                                
                                            
                                                
                                                     flense the flesh from a victim, and they use them all to carve through their foes. When theyâre up against tough formations, they can call on their innate magic to loose bolts of lightning and blow holes in enemy ranks.PoisonCold, Fire, Lightning
                                                
                                            
                                        
                                                     Magic Items
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Larger and more roughly hewn than typical figurine of wondrous power;figurines of wondrous power, these statuettes depict dinosaurs and related creatures from the earliest days of the world.
As an
                                                
                                            
                                                
                                                     action, you can throw a prehistoric figurine of wondrous power to a point on the ground within 60 feet of yourself while speaking a command word, whereupon the figurine magically transforms into a
                                                
                                            
                                        






