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                        Returning 35 results for 'is ranged from power stone the down'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    "}, reach 15 ft. Hit: 22 (3d10 + 6);{"diceNotation":"3d10+6", "rollType":"damage", "rollAction":"Stone Club", "rollDamageType":"Bludgeoning"} Bludgeoning damage.
Boulder. Ranged Attack Roll: +9
                                                
                                            
                                                
                                                    Multiattack. The giant makes two attacks, using Stone Club or Boulder in any combination.
Stone Club. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Stone Club
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Multiattack. The cyclops makes two attacks, using Stone Club or Rock in any combination.
Stone Club. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Stone Club
                                                
                                            
                                                
                                                    "}, reach 10 ft. Hit: 16 (3d6 + 6);{"diceNotation":"3d6+6", "rollType":"damage", "rollAction":"Stone Club", "rollDamageType":"Bludgeoning"} Bludgeoning damage. If the target is a Huge or smaller creature
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Multiattack. The lizardfolk makes two Earth Burst attacks.
Earth Burst. Melee or Ranged Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Earth Burst"}, reach 5 ft. or
                                                
                                            
                                                
                                                     range 60 ft. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2", "rollType":"damage", "rollAction":"Earth Burst", "rollDamageType":"Bludgeoning"} Bludgeoning damage.
Hail of Stone (Recharge 5–6);{"diceNotation
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
The weapon has 5 charges. You can expend 1 charge and make a ranged attack with the weapon, hurling it as if it had
                                                
                                            
                                                
                                                     to your hand. The weapon regains 1d4 + 1 expended charges daily at dawn.
Giant’s Bane. While you are attuned to the weapon and wearing either a Belt of Giant Strength or Gauntlets of Ogre Power
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Earth Glide. The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn’t disturb the material it moves through.
Elemental Restoration. If the dao dies
                                                
                                            
                                                
                                                    ":"damage", "rollAction":"Earthen Maul", "rollDamageType":"Bludgeoning"} Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Earth Burst. Ranged Attack Roll: +10
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
Siege Monster. The elemental
                                                
                                            
                                                
                                                    . Ranged Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Rock Launch"}, range 60 ft. Hit: 8 (1d6 + 5);{"diceNotation":"1d6+5", "rollType":"damage", "rollAction":"Rock Launch
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    , to his heir. The rightful inheritors passed the axe on for many generations.
Later, in an era marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power
                                                
                                            
                                                
                                                     roll, the axe deals an extra 20 Slashing damage.
The axe has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     makes three attacks, using Eldritch Burst or Paralyzing Touch in any combination.
Eldritch Burst. Melee or Ranged Attack Roll: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Eldritch
                                                
                                            
                                                
                                                     Hand, Prestidigitation 2/Day Each: Animate Dead, Dimension Door, Plane Shift 1/Day Each: Chain Lightning, Finger of Death, Power Word Kill, ScryingProtective Magic. The lich casts Counterspell or Shield
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Earth Glide. The cataclysm can burrow through nonmagical, unworked earth and stone. While doing so, the cataclysm doesn’t disturb the material it moves through.
Legendary Resistance (4/Day
                                                
                                            
                                                
                                                     attacks.
Elemental Burst. Melee or Ranged Attack Roll: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Elemental Burst"}, reach 30 ft. or range 150 ft. Hit: 25 (5d6 + 8) damage of
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Vecna the Archlich;Vecna was a mighty wizard who, through magic and conquest, forged a terrible empire. For all his power, however, Vecna feared death and took steps to prevent his demise by becoming
                                                
                                            
                                                
                                                     minute. To you, solid objects within that radius appear transparent and don’t prevent light from passing through themselves. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Transmuter’s Stone. The transmuter carries a magic stone it crafted. The stone grants it one of the following benefits while bearing the stone; the transmuter chooses the benefit at the end of
                                                
                                            
                                                
                                                     transmuter makes three Arcane Burst attacks.
Arcane Burst. Melee or Ranged Spell Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Arcane Burst"} to hit, reach 5 ft. or range
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     stone as if they had cast a sending spell. A business card loses this power seven days after it has been given out, and no more than five cards can have this power at one time.
You can also use your
                                                
                                            
                                                
                                                     stored on a small parchment card in the portfolio keeper. You can access the details of any such stored card as a bonus action.
Cards of Sending
At rank 3, the power of your portfolio keeper becomes
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    ","rollAction":"Stone Club","rollDamageType":"bludgeoning"} bludgeoning damage.Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
                                                
                                            
                                                
                                                     flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weaponMultiattack. The fanatic makes two melee attacks.
Stone Club. Melee
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     with precise, forceful physical motion. Their sweeping gestures and dance-like steps gather the power of crashing waves, conjure the protection of unyielding stone, and shape great structures of ice
                                                
                                            
                                                
                                                    Water Walking. The professor can walk across water and other liquids as if they were solid ground.Multiattack. The professor makes three Tidal Strike attacks.
Tidal Strike. Melee or Ranged Spell
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     undercity like hungry predators.
LUDMILLA, THE TUNNEL VIPER
Ludmilla is the last surviving member of the Sisters of Stone Death, the trio of power-hungry medusas who slew Svogthir, the original
                                                
                                            
                                                
                                                     throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    . Within their communities, they act as leaders and oracles.
Rockspeakers incorporate crystals and stones into their clothing and embed them in their skin. By invoking the power of their stone runes
                                                
                                            
                                                
                                                    Legendary Resistance (3/Day). If the giant fails a saving throw, it can choose to succeed instead.
Stone Rune. The giant has a stone rune inscribed on a mineral object in its possession. While
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Olach Morrah. The giant meditates for 1 hour, during which time it can do nothing else. At the
                                                
                                            
                                                
                                                    : meld into stone, stone shape
1/day: stoneskin, time stop
Animate Golem. Once during this adventure, as an action, Kayalithica can point to one of the fossilized stone giants in this cave and cause it
                                                
                                            
                                        
                                                     Magic Items
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn.
Flight. As a bonus action, you can
                                                
                                            
                                                
                                                     expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover.
Gravitational Thrust. As an action, you can
                                                
                                            
                                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     anything you’re wearing or carrying, to an unoccupied space you can see within 30 feet of yourself.
When you use this property, you can tap into the unstable power of the stone’s
                                                
                                            
                                                
                                                     immediately after you teleport.
Spellcasting. The stone has 6 charges and regains 1d6 expended charges daily at dawn. The Shard Solitaire Types table lists the spells common to all shard solitaires, as
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    "} slashing damage if used with two hands.
Magic Stone. Ranged Spell Attack: +5;{"diceNotation":"1d20+5", "rollType":"spell", "rollAction":"Magic Stone"} to hit, range 60 ft., one target. Hit: 15 (2d12 + 2
                                                
                                            
                                                
                                                     succeed on a DC 15 Constitution saving throw or have the petrified condition until the fensir is no longer in sunlight.Multiattack. The fensir makes three Battleaxe attacks or two Magic Stone attacks
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ":"bludgeoning"} bludgeoning damage.
Rock. Ranged Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit: 22 (3d10 + 6
                                                
                                            
                                                
                                                     realm to stone giant;stone giants: fluctuating, temporary, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s how they regard it—as a dream. Nothing
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    ":"poison"} poison damage.
Wrathful Strike. Ranged Spell Attack: +12;{"diceNotation":"1d20+12", "rollType":"spell", "rollAction":"Wrathful Strike"} to hit, range 120 ft., one creature. Hit: 22 (3d10 + 6
                                                
                                            
                                                
                                                     powerful snakelike tails for their lower body, snakes for hair, and a petrifying gaze. The first hierophant medusa was transformed by the power of the Euryale card when that individual was inspired by
                                                
                                            
                                        
                                                     Magic Items
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    This orb of granite is about the size of an adult human’s fist. The stein (stone) rune appears on it in the form of crystalline veins that run across the surface. The orb has the following
                                                
                                            
                                                
                                                     saving throw or be unable to move any farther this turn.
Stone Soul. You can’t be petrified.
Earthen Step. You can cast meld into stone as a bonus action. Once you use this property, you can&rsquo
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Multiattack. The giant makes two Thundering Stone Club or Boulder attacks in any combination.
Thundering Stone Club. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit
                                                
                                            
                                                
                                                    ", "rollAction":"Thundering Stone Club"} to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6);{"diceNotation":"3d6+6", "rollType":"damage", "rollAction":"Thundering Stone Club", "rollDamageType":"bludgeoning
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    ":"Longsword","rollDamageType":"slashing"} slashing damage.
Rock. Ranged Weapon Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit
                                                
                                            
                                                
                                                     memories into the ancient stone, covering their territories with intricate reliefs and massive statues of bygone ages. Some linger near ancient temples and palaces, ruins they once raised to the gods or
                                                
                                            
                                        
                                                     Magic Items
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Said to be infused with the wisdom and power of the god Skoraeus, this polished stone orb is veined with iridescent crystal that seems to glow from within. The orb is 8 inches in diameter and weighs
                                                
                                            
                                                
                                                     8 pounds, making it a palm-sized trinket for a stone giant but a more unwieldy item for a Medium creature to use.
While holding this orb, you can use it as a spellcasting focus for your spells. You
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    ":"Glaive", "rollDamageType":"force"} force damage.
Rock. Ranged Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit: 23
                                                
                                            
                                                
                                                     and using Wisdom as the spellcasting ability (spell save DC 15):
1/day each: meld into stone, stone shape, wall of stoneDemon worship is rare among stone giants; the destructive tendency of demons is
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Olach Morrah. The giant meditates for 1 hour, during which time it can do nothing else. At the
                                                
                                            
                                                
                                                     stone, stone shape
1/day: stoneskin, time stopMultiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Greatclub
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Stone Camouflage. The korred has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.Multiattack. The korred makes two Greatclub or Rock attacks.
Greatclub. Melee Weapon Attack: +9
                                                
                                            
                                                
                                                     the ground.
Rock. Ranged Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Rock"} to hit, range 60/120 ft., one target. Hit: 10 (1d8 + 6);{"diceNotation":"1d8+6","rollType
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    ", "rollAction":"Slam", "rollDamageType":"bludgeoning"} bludgeoning damage.
Spit Rock. Ranged Weapon Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Spit Rock"} to hit, range 120 ft
                                                
                                            
                                                
                                                     mountain, the cradle awakens as a bipedal mass of stone and crystals. It brings the weight of the mountain down on the intruder’s head and unleashes an earsplitting roar that can collapse mine
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Special Equipment. Remallia has a figurine of wondrous power (silver raven).
Fey Ancestry. Remallia has advantage on saving throws against being charmed, and magic can't put her to sleep
                                                
                                            
                                                
                                                     level (1 slot): flesh to stone, globe of invulnerability*
7th level (1 slot): symbol,* teleport
*Abjuration spell of 1st level or higher
Arcane Ward. Remallia has a magical ward that has 30 hit
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    , reach 20 ft., one target. Hit: 31 (4d10 + 9);{"diceNotation":"4d10+9", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"force"} force damage.
Runic Boulder. Ranged Weapon Attack: +16
                                                
                                            
                                                
                                                     are transformed into fine carving stones and brilliant gems.
If a miner tunnels too close to the heart of the mountain, the cradle of the stone scion;cradle awakens as a bipedal mass of stone and
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    , fomorians ordered themselves based on achievements of knowledge and magical power. Before Karontor urged his descendants into an ill-fated assault against the Feywild, some of the most ambitious
                                                
                                            
                                                
                                                    , inquisitive, and power-hungry fomorians felt they had already learned all they could from the Material Plane, and they departed to the Inner Planes, where they could continue their journeys of knowledge
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Stone. Ranged Weapon Attack: +16;{"diceNotation":"1d20+16","rollType":"to hit","rollAction":"Hurled Stone"} to hit, range 200/800 ft., one target. Hit: 43 (6d10 + 10);{"diceNotation":"6d10+10","rollType
                                                
                                            
                                                
                                                    ":"damage","rollAction":"Hurled Stone","rollDamageType":"bludgeoning"} bludgeoning damage.Scattered throughout Waterdeep are eight enormous statues that can defend the city in times of great peril
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9
                                                
                                            
                                                
                                                    ":"bludgeoning"} bludgeoning damage.
Rock. Ranged Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6
                                                
                                            
                                        





