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Returning 35 results for 'is riders from process saving the duplicate'.
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Spells
Player’s Handbook
You attempt to interrupt a creature in the process of casting a spell. The creature makes a Constitution saving throw. On a failed save, the spell dissipates with no effect, and the action, Bonus
Spells
Player’s Handbook
Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you can alter reality itself.
The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it
saving throw or a foe’s Critical Hit. You can force the reroll to be made with Advantage or Disadvantage, and you choose whether to use the reroll or the original roll.
Reshape Reality. You may
Monsters
Forgotten Realms: Adventures in Faerûn
Magic Resistance. Manshoon has Advantage on saving throws against spells and other magical effects.Multiattack. Manshoon makes three Arcane Burst attacks. He can replace two attacks with a use of
duplicate himself, his allies, and even his rivals. Manshoon knows that keeping people guessing about hidden identities makes them easier to manipulate.
Manshoon usually wears a mask and concealing
Monsters
Forgotten Realms: Adventures in Faerûn
Legendary Resistance (3/Day). If Sammaster fails a saving throw, he can choose to succeed instead.
Life Suppression. Creatures within 60 feet of Sammaster can’t regain Hit Points.
Magic
Resistance. Sammaster has Advantage on saving throws against spells and other magical effects.
Soul Gem. Sammaster has a magical soul gem as his dracolich heart. The gem can’t be damaged or removed
Monsters
Forgotten Realms: Adventures in Faerûn
Legendary Resistance (3/Day). If Sammaster fails a saving throw, he can choose to succeed instead.
Life Suppression. Creatures within 60 feet of Sammaster can’t regain Hit Points.
Magic
Resistance. Sammaster has Advantage on saving throws against spells and other magical effects.
Soul Gem. If Sammaster is reduced to 0 Hit Points while his magical soul gem exists, his lich form dissolves
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
advantage on Dexterity saving throws, and the rider can force an attack targeted at its mount to target the rider instead.
Undead Fortitude. If damage reduces the rider to 0 hit points, it must make
a Constitution saving throw with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the rider drops to 1 hit point instead.Multiattack. The rider
Cloaker
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears.
feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a DC 13 Wisdom saving throw or become frightened until the end of the cloaker's next turn. If a creature's saving
Monsters
Mordenkainen Presents: Monsters of the Multiverse
);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Gore", "rollDamageType":"piercing"} piercing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone if it is a
creature.An aurochs is a large, fierce bovine with jutting horns. In many lands, herds of aurochs roam free, while elsewhere orcs and humans train them from an early age to carry riders into combat
Monsters
Bigby Presents: Glory of the Giants
saving throw or have the stunned condition until the end of its next turn.Mind flayer;Mind flayers, which are described in the Monster Manual, are created through ceremorphosis, a process that begins
Magic Resistance. The ceremorph has advantage on saving throws against spells and other magical effects.Multiattack. The ceremorph makes one Slam attack and one Tentacles attack. The ceremorph can
Red Slaad
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.
Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit
damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be infected with a disease—a minuscule slaad egg.
A humanoid host can carry only one slaad egg to term
Demogorgon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
magic, major image
3/day each: dispel magic, fear, telekinesis
1/day each: feeblemind, project image
Legendary Resistance (3/Day). If Demogorgon fails a saving throw, he can choose to succeed instead
.
Magic Resistance. Demogorgon has advantage on saving throws against spells and other magical effects.
Magic Weapons. Demogorgon’s weapon attacks are magical.
Two Heads. Demogorgon has
Monsters
Mordenkainen Presents: Monsters of the Multiverse
damage.Broodguards were once Humanoids, but they have been transformed by yuan-ti into simpleminded, scaly Monstrosities that do their serpentine masters’ bidding. The transformation process warps
":"roll", "rollAction":"Days"} days. A subject forced to imbibe the brew can make a DC 15 Constitution saving throw; on a success, it takes 14 (4d6);{"diceNotation":"4d6", "rollType":"damage
Monsters
Icewind Dale: Rime of the Frostmaiden
. The squidling has advantage on saving throws against spells and other magical effects.Tentacles. Melee Weapon Attack: +0;{"diceNotation":"1d20+0","rollType":"to hit","rollAction":"Tentacles"} to hit
grappled (escape DC 7) and must succeed on a DC 7 Intelligence saving throw or be stunned until this grapple ends.
Extract Brain. Melee Weapon Attack: +0;{"diceNotation":"1d20+0","rollType":"to hit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If Demogorgon fails a saving throw, he can choose to succeed instead.
Magic Resistance. Demogorgon has advantage on saving throws against spells and other magical
effects.
Two Heads. Demogorgon has advantage on saving throws against being blinded, deafened, stunned, or knocked unconscious.Multiattack. Demogorgon makes two Tentacle attacks. He can replace one attack
Monsters
Waterdeep: Dungeon of the Mad Mage
.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
A duplicate reduced to 0 hit points or targeted by a dispel magic spell vanishes in a
Monsters
Dragonlance: Shadow of the Dragon Queen
mount with an attack, Red Ruin can cause the attack to target her instead.
Mounted Evasion. When Red Ruin or her mount makes a Dexterity saving throw to take half damage from an effect, they take no
);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Ember Lance", "rollDamageType":"fire"} fire damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Strength saving
Monsters
The Tortle Package
Turn Resistance. The topi has advantage on saving throws against any effect that turns undead.
Undead Fortitude. If damage reduces the topi to 0 hit points, it must make a Constitution saving throw
2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Venomous Claws","rollDamageType":"poison"} poison damage, and the target must succeed on a DC 11 Constitution saving throw or be
Monsters
Candlekeep Mysteries
Alternate Forms. The gingwatzim has two alternate forms, both of which are chosen by its creator when the gingwatzim comes into being. One form is an exact duplicate of a Tiny nonmagical object (such
);{"diceNotation":"4d6+2","rollType":"damage","rollAction":"Energy Drain","rollDamageType":"necrotic"} necrotic damage, and the target must succeed on a DC 12 Constitution saving throw or gain 1 level of
Equipment
This poison is created during a mummy’s embalming process, distilled from the dead creature’s removed organs. A creature subjected to this poison must succeed on a DC 12 Constitution
saving throw or be cursed with mummy rot. The cursed creature can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the
Monsters
Mythic Odysseys of Theros
","rollType":"damage","rollAction":"Shield Bash","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be
3
Thassa's Spear
4
Ephara's Shield
5
Kindred of the Deep
6
Riders of Heliod
7
Keepers of Pyrgnos
8
The Skysworn
Monsters
Mythic Odysseys of Theros
Aura of Silence. When a creature starts its turn within 30 feet of the ashen rider, the rider can force that creature to make a DC 18 Wisdom saving throw if the rider can see it. On a successful save
and its mount have advantage on Dexterity saving throws. If the ashen rider is reduced to 0 hit points while riding its mount, the mount is reduced to 0 hit points as well.Multiattack. The ashen
Monsters
Icewind Dale: Rime of the Frostmaiden
: detect thoughts, levitate
1/day each: dominate monster, plane shift (self only)
Magic Resistance. The ceremorph has advantage on saving throws against spells and other magical effects.Tentacles. Melee
":"Tentacles","rollDamageType":"psychic"} psychic damage. If the target is Medium or smaller, it is grappled (escape DC 9) and must succeed on a DC 15 Intelligence saving throw or be stunned until this
Monsters
Mordenkainen Presents: Monsters of the Multiverse
a 15-foot cube. Each creature in that area must succeed on a DC 11 Strength saving throw or take 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Sonic Scream", "rollDamageType
.
Unless incapacitated, the duergar inside a machine can extricate themself from it over the course of a short rest, completing the process at the rest’s end.Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Magic Resistance. The tanarukk has advantage on saving throws against spells and other magical effects.Multiattack. The tanarukk makes one Bite attack and one Greatsword attack.
Bite. Melee Weapon
of Gruumsh has also mastered a ritual for this purpose, and bestows it on those deemed worthy. Whatever process is used corrupts the subject, transforming them into a vicious Fiend.
Although
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fey Ancestry. The chitine has advantage on saving throws against being charmed, and magic can’t put the chitine to sleep.
Sunlight Sensitivity. While in sunlight, the chitine has disadvantage
her worshipers’ rituals. The process usually transformed subjects into the spindly creatures her devotees expected, but occasionally, an elf changed into a choldrith: an arachnid Monstrosity able
Magic Items
Divine Contention
:
Each creature must make a DC 15 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much fire damage on a successful one.
Each creature must make a DC 15 Constitution
saving throw. On a failed save, it takes 28 (8d6) thunder damage and is stunned until the end of its next turn. On a successful save, it takes half as much thunder damage and is not stunned
Monsters
Mordenkainen Presents: Monsters of the Multiverse
in this manner.
Magic Resistance. The ulitharid has advantage on saving throws against spells and other magical effects.
Psionic Hub. If an elder brain establishes a psychic link with the ulitharid
the target is Large or smaller, it is grappled (escape DC 14) and must succeed on a DC 17 Intelligence saving throw or be stunned until this grapple ends.
Extract Brain. Melee Weapon Attack: +9
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Magic Resistance. The high fae has advantage on saving throws against spells and other magical effects.Multiattack. The high fae makes two Fae Blade attacks and uses Vexing Prank once.
Fae Blade
saving throw. On a failed save, the target takes 21 (6d6);{"diceNotation":"6d6", "rollType":"damage", "rollAction":"Vexing Prank", "rollDamageType":"psychic"} psychic damage and has the frightened
Magic Items
Tasha’s Cauldron of Everything
, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the
, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
which time the form gradually decays until, when the effect ends, the form sloughs from the demon’s body.
Magic Resistance. The maurezhi has advantage on saving throws against spells and other
creature other than an Undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature other than a leucrotta or gnoll that starts its turn within 5 feet of the leucrotta must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature’s next
turn. On a successful saving throw, the creature is immune to the Stench of all leucrottas for 1 hour.Multiattack. The leucrotta makes one Bite attack and one Hooves attack.
Bite. Melee Weapon Attack
Magic Items
Keys from the Golden Vault
extradimensional rift to increase the teleport distance by up to 30 feet, but if you teleport more than 30 feet using Rift Step, you must succeed on a DC 16 Constitution saving throw or take 3d10 force damage
charges; the duplicate created by the spell has the same number of hit points as the creature it imitates)
Shard Solitaire (Jacinth);Jacinth
Fireball (2 charges), fire storm (6 charges)
Shard
Monsters
Van Richten’s Guide to Ravenloft
"} to determine the effect:
1–2. The gremishka emanates magical energy. Each creature within 30 feet of the gremishka must succeed on a DC 10 Constitution saving throw or take 3 (1d6
rapidly reforming into duplicate gremishkas. These spontaneously created Swarm of Gremishkas;swarms can rapidly turn a single annoying gremishka into a chittering, magic-reflecting wave of teeth and claws.
Monsters
Van Richten’s Guide to Ravenloft
Limited Spell Immunity. The swarm automatically succeeds on saving throws against spells of 3rd level or lower, and the attack rolls of such spells always miss it.
Swarm. The swarm can occupy
cast near a gremishka might rebound onto those nearby or cause the monster to explode, its scaly chunks rapidly reforming into duplicate gremishkas. These spontaneously created swarms can rapidly turn
Monsters
Spelljammer: Adventures in Space
saving throw, taking 32 (5d12);{"diceNotation":"5d12","rollType":"damage","rollAction":"Drain Vitality","rollDamageType":"necrotic"} necrotic damage on a failed save, or half as much damage on a
, indicating to other thri-kreen what they are thinking and feeling. Other creatures find this method of communication difficult to interpret and impossible to duplicate. To interact with creatures of other






