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                        Returning 35 results for 'land spells descriptions not class on tooltip'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    While wearing this armor, you gain a +1 bonus to Armor Class, and you know Abyssal. In addition, the armorâs clawed gauntlets allow your Unarmed Strike;Unarmed Strikes to deal 1d8 Slashing
                                                
                                            
                                                
                                                     are targeted by a Remove Curse spell or similar magic. While wearing the armor, you have Disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    This elegant garment is made from exquisite cloth and adorned with runes.
You gain these benefits while wearing the robe.
Armor. If you arenât wearing armor, your base Armor Class is 15 plus
                                                
                                            
                                                
                                                     your Dexterity modifier.
Magic Resistance. You have Advantage on saving throws against spells and other magical effects.
War Mage. Your spell save DC and spell attack bonus each increase by 2.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    This beetle-shaped medallion provides three benefits while it is on your person.
Defense. You gain a +1 bonus to Armor Class.
Preservation. The scarab has 12 charges. If you fail a saving throw
                                                
                                            
                                                
                                                     is destroyed when its last charge is expended.
Spell Resistance. You have Advantage on saving throws against spells.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    This rod has the following properties.
Alertness. While holding the rod, you have Advantage on Wisdom (Perception) checks and on Initiative rolls. Spells. While holding the rod, you can cast the
                                                
                                            
                                                
                                                     following spells from it:
Detect Evil and Good
Detect Magic
Detect Poison and Disease
See Invisibility
Protective Aura. As a Magic action, you can plant the haft end of the rod in the ground
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    This staff has 20 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving
                                                
                                            
                                                
                                                     throws, and spell attack rolls.
Spells. While holding the staff , you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Armor Class while holding the wand.
Spells. The wand has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While holding the wand, you can cast one of the spells on the following table
                                                
                                            
                                                
                                                     Death
3
Power Word Kill
4
Speak with Dead
1
While attuned to the wand, Orcus or a follower blessed by him can cast each of the wandâs spells using 2 fewer charges (minimum of 0
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     detrimental property
Spells. While the sword is on your person, you can cast the following spells (save DC 18) from it:
Call Lightning
Divine Word
Finger of Death
Once you use the sword to
                                                
                                            
                                                
                                                     Initiative rolls.
Blade of Defense. When you take an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    , and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic.
Ioun Stone of Agility;Agility (Very Rare). Your
                                                
                                            
                                                
                                                     creature you can see. A canceled spell has no effect, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic
                                                
                                            
                                        
                                                     Magic Items
                                                    Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                    This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it canât travel underwater
                                                
                                            
                                                
                                                    . The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    ","rollAction":"Innate Spellcasting"} to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: ray of frost (see âActionsâ below)
2/day
                                                
                                            
                                                
                                                     ally, using it to defend their people or enact Thassaâs wishes. While dire threats from the land might bring them to coastal shallows, most masters of waves keep to the oceanâs depths
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Magic Resistance. The Abbot has advantage on saving throws against spells and other magical
                                                
                                            
                                                
                                                     capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.No creature in Barovia is older than the master of the Abbey of Saint Markovia in Krezk. This
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     characteristics. The potency of some adaptations varies based on the category of the krasis, as indicated in the descriptions of those adaptations.
Just a few examples of krasis are the battering
                                                
                                            
                                                
                                                     thick scales, increasing its Armor Class by 4.
3
Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     of the following spells, using Wisdom as the spellcasting ability (spell save DC 12; +4;{"diceNotation":"1d20+4","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks):
At will
                                                
                                            
                                                
                                                     with one foot in the land of the living and the other in the land of the dead. Those who walk the shadowed path between two lands do so because the spirits of the dead compel them. Other Uthgardt fear
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     its Armor Class by 4.
3
Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving throws against spells and other
                                                
                                            
                                                
                                                     of some adaptations varies based on the category of the krasis, as indicated in the descriptions of those adaptations.
Just a few examples of krasis are the battering krasis (a fusion of hammerhead
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     characteristics. The potency of some adaptations varies based on the category of the krasis, as indicated in the descriptions of those adaptations.
Just a few examples of krasis are the battering
                                                
                                            
                                                
                                                     or thick scales, increasing its Armor Class by 4.
3
Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Amphibious. The triton can breathe air and water.
Innate Spellcasting. The triton's spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material
                                                
                                            
                                                
                                                     to most land-dwelling individuals. While the waves separate most tritons from land-dwellers, occasionally the inhabitants of the surface and the deep come into conflict. In such cases, tritons prove
                                                
                                            
                                        
                                                     Magic Items
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. While holding the staff, you have a +1 bonus to your Armor Class.
Spells. The staff has 10 charges. While
                                                
                                            
                                                
                                                     holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: mage armor (1 charge) or shield (2 charges).
The staff regains 1d6 + 4 expended charges
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     damage if it fails. It can't use this trait if it's incapacitated.
Innate Spellcasting. The leonin's spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells
                                                
                                            
                                                
                                                     the leonin prides.
Prides of leonin roam the plains of Oreskos, protecting the land and its creatures from interlopers, both mortal and immortal. As many leonin suffered at the hands of archon tyrants
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    .
Spellcasting. Naxene casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13; +5;{"diceNotation":"1d20+5","rollType":"spell","rollAction":"Spellcasting"} to hit with
                                                
                                            
                                                
                                                     magic.â
Bond: âI have great respect for Lady Laeral Silverhand of Waterdeep. She and the Lordsâ Alliance are going to bring some much-needed order to this lawless land.â
Flaw: âIâm too smart to be wrong about anything.â
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     action required). Her equipment melds into her new form. While in this form, her Armor Class is 16, she has the incapacitated condition, and she canât move or speak.
Spellcasting. Derwyth is a 4th
                                                
                                            
                                                
                                                     druid spells prepared:
Cantrips (at will): druidcraft, produce flame, shillelagh
1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
2nd level (3 slots): animal messenger
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     can innately cast the following spells, requiring no material components:
At will: fire bolt (see âActionsâ below)
3/day: burning hands
1/day each: hellish rebuke (see âReactionsâ below), scorching
                                                
                                            
                                                
                                                     ray
Invisible in Fire. The oread is invisible while fully immersed in fire.
Magic Resistance. The oread has advantage on saving throws against spells and other magical effects.Multiattack. The oread
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                    Magic Resistance. The zorbo has advantage on saving throws against spells and other magical effects.
Natural Armor. The zorbo magically absorbs the natural strength of its surroundings, adjusting
                                                
                                            
                                                
                                                     its Armor Class based on the material it is standing or climbing on: AC 15 for wood or bone, AC 17 for earth or stone, or AC 19 for metal. If the zorbo isnât in contact with any of these
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    ). It can innately cast the following spells, requiring no material components:
3/day each: cure wounds, charm person, sleep
1/day each: calm emotions, lesser restoration, plant growth
Magic
                                                
                                            
                                                
                                                     Resistance. The alseid has advantage on saving throws against spells and other magical effects.Multiattack. The alseid makes two radiant touch attacks.
Radiant Touch. Melee Spell Attack: +6;{"diceNotation
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that she lacks. She can cast her spells with verbal or
                                                
                                            
                                                
                                                     attacks). She has the following druid spells prepared:
Cantrips (at will): druidcraft, mending, poison spray, produce flame
1st level (4 slots): cure wounds, entangle, faerie fire, speak with animals
                                                
                                            
                                        
                                                     Monsters
                                                    Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Innate Spellcasting. Jijibishaâs innate spellcasting ability is Charisma (spell save DC 17). Jijibisha can innately cast the following spells, requiring no material components:
At will: alter
                                                
                                            
                                                
                                                     against spells and other magical effects.
Magic Weapons. Jijibishaâs weapon attacks are magical.Multiattack. Jijibisha can use her Hypnotic Gaze and makes three melee attacks.
Longsword. Melee
                                                
                                            
                                        
                                                     Magic Items
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     know or have prepared. The spell you choose must be on your classâs spell list and of a level for which you have a spell slot, and you must provide the spellâs components.
You expend a spell
                                                
                                            
                                                
                                                     you cast by rolling on the table for the level of the spell slot you expended. If the slot is 6th level or higher, roll on the table for 5th-level spells.
If you try to cast a cantrip you donât
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     DCs of your artificer spells. The bonus is determined by the toolâs rarity.
As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any
                                                
                                            
                                                
                                                     class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn.
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Glory. The reigarâs Armor Class includes the reigarâs Charisma modifier.
Hold Breath. The reigar can hold their breath for 1 hour.
Special Equipment. The reigar wears a
                                                
                                            
                                                
                                                    "}.
Spellcasting (Psionics). The reigar casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 18):
At will: light, mage hand
                                                
                                            
                                        
                                                     Monsters
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     saving throws against spells and other magical effects, and spell attacks made against it have disadvantage.
Regeneration. The servant regains 10 hit points at the start of its turn. If it is reduced to 0
                                                
                                            
                                                
                                                     feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures is pushed to an unoccupied space within 5
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , stoneskin and mage armor spells on itself before combat.Staff of Power. He wields a staff of power, with 20 charges, that grants him a +2 bonus to Armor Class, spell attack rolls, and saving throws. His
                                                
                                            
                                                
                                                    Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     spells, requiring no material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous formMultiattack. The giant
                                                
                                            
                                                
                                                     and land prone, taking 1d8;{"diceNotation":"1d8","rollType":"damage","rollAction":"Fling","rollDamageType":"bludgeoning"} bludgeoning damage for every 10 feet it was thrown.
Wind Aura. A magical aura of
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    ;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: chill
                                                
                                            
                                                
                                                     touch (see âActionsâ below), gentle repose
Magic Resistance. The lampad has advantage on saving throws against spells and other magical effects.Multiattack. The lampad attacks twice with its necrotic
                                                
                                            
                                        
                                                     Magic Items
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    While you are holding this gem, you can use it as a spellcasting focus for your spells.
The gem has 3 charges and regains all expended charges daily at dawn. When you cast a spell while holding this
                                                
                                            
                                                
                                                     class list. The spell you choose must be of a level you can cast. You know the chosen spell and can cast it with your spell slots of the appropriate level until the end of your next long rest.
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     giantâs Aura of Erebos for 24 hours.
Magic Resistance. The giant has advantage on saving throws against spells and other magical effects.Multiattack. The giant makes two slam attacks.
Slam. Melee
                                                
                                            
                                                
                                                     dreams of mortals, but to natural forces in the land. As a result, Theran giants are typically infused with the elements they embody, which might manifest as flaming beards, frozen skin, hair
                                                
                                            
                                        






