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Returning 33 results for 'life and their thralls'.
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life and their thrill
Monsters
Fizban's Treasury of Dragons
they give life energy to save those they deem important to their masters’ work.
Dragon Followers
Dragons boast many minions, students, employees, acolytes, and thralls. Dragon followers are
lives during some foolhardy adventure. Other followers seek to uncover the mysteries of draconic nature and live a life worthy of their dragon’s reward, and they dream of a world where dragons can live among them as their rulers.
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
DC 14 Strength check.
Consume Life. The parasite deals 12 (3d6 + 2);{"diceNotation":"3d6+2","rollType":"damage","rollAction":"Consume Life","rollDamageType":"necrotic"} necrotic damage to one creature
passes nearby.
A parasite that comes in physical contact with a Humanoid uses its hooks to latch onto it. The parasite can then drain life energy from that creature or use it as transportation. The
Monsters
Fizban's Treasury of Dragons
skilled in close combat, using two weapons to tear at their foes.
Dragon Followers
Dragons boast many minions, students, employees, acolytes, and thralls. Dragon followers are those servitors whose
foolhardy adventure. Other followers seek to uncover the mysteries of draconic nature and live a life worthy of their dragon’s reward, and they dream of a world where dragons can live among them as their rulers.
Monsters
Fizban's Treasury of Dragons
many minions, students, employees, acolytes, and thralls. Dragon followers are those servitors whose devotion to a dragon approaches fanatical reverence and who receive magical power from the dragon in
benevolent dragons sharing great knowledge, protecting their towns, or sparing their lives during some foolhardy adventure. Other followers seek to uncover the mysteries of draconic nature and live a life
Graz'zt
Legacy
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Monsters
Out of the Abyss
mortals would blush at the excess. Within Graz’zt’s lairs, followers, thralls, and subjects alike are forced to slake Graz’zt’s thirst for pageantry and pleasure.
Lair Actions
On
otherwise is intentionally misleading you.”
61–80
“I will not rest until I have made someone else mine, and doing so is more important to me than my own life—or the lives
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Followers Dragons boast many minions, students, employees, acolytes, and thralls. Dragon followers are those servitors whose devotion to a dragon approaches fanatical reverence and who receive
draconic nature and live a life worthy of their dragon’s reward, and they dream of a world where dragons can live among them as their rulers.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Followers Dragons boast many minions, students, employees, acolytes, and thralls. Dragon followers are those servitors whose devotion to a dragon approaches fanatical reverence and who receive
draconic nature and live a life worthy of their dragon’s reward, and they dream of a world where dragons can live among them as their rulers.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
preferable to destroying them. Thralls make life so much more pleasant.
5 I will go to great lengths to obtain deadly new magical knowledge.
6 Nothing lasts forever. But I promise to outlast you
)
6 Serenity. Observing a culture sliding into oblivion along the trek of time puts life in perspective. (Any)
Black Dragon Spellcasting Age Spell Save DC Spells Known
Young 13
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Necromancer Necromancers are specialist wizards who study the interaction of life, death, and undeath. Some like to dig up corpses to create undead thralls. A few use their powers for good, becoming
to hit with spell attacks). The necromancer has the following wizard spells prepared:
Cantrips (at will): chill touch, dancing lights, mage hand, mending
1st level (4 slots): false life,* mage
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
preferable to destroying them. Thralls make life so much more pleasant.
5 I will go to great lengths to obtain deadly new magical knowledge.
6 Nothing lasts forever. But I promise to outlast you
)
6 Serenity. Observing a culture sliding into oblivion along the trek of time puts life in perspective. (Any)
Black Dragon Spellcasting Age Spell Save DC Spells Known
Young 13
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Necromancer Necromancers are specialist wizards who study the interaction of life, death, and undeath. Some like to dig up corpses to create undead thralls. A few use their powers for good, becoming
to hit with spell attacks). The necromancer has the following wizard spells prepared:
Cantrips (at will): chill touch, dancing lights, mage hand, mending
1st level (4 slots): false life,* mage
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
life energy from that creature or use it as transportation. The parasite can also impose its will on a nearby creature, forcing the creature to comply with its wishes. Puppeteer parasites like to use
Humanoid thralls as bodyguards and transports.
Puppeteer Parasite
Tiny Aberration, Typically Neutral Evil
Armor Class 15 (natural armor)
Hit Points 71 (11d4 + 44)
Speed 10 ft., fly
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
life energy from that creature or use it as transportation. The parasite can also impose its will on a nearby creature, forcing the creature to comply with its wishes. Puppeteer parasites like to use
Humanoid thralls as bodyguards and transports.
Puppeteer Parasite
Tiny Aberration, Typically Neutral Evil
Armor Class 15 (natural armor)
Hit Points 71 (11d4 + 44)
Speed 10 ft., fly
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Necromancy The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates
all living things. As you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate. Most people see
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Necromancy The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates
all living things. As you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate. Most people see
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wilderness hides many secrets, including forgotten ruins and battlefields that tell the story of Strahd’s life as a conqueror. Adventurers who explore the wilderness find the remnants of Strahd’s ancient
other visitors. Some will become undead thralls. Others will never rise again. The adventurers’ best hope of defeating Strahd is to learn his secrets, for he is no ordinary vampire. Guided by Madam
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
zombie is indifferent toward the characters and ignores them unless they try to get its attention, at which point it attacks. D4: Temple Yuliya Litvinova Derro raiders and their zombie thralls work to
path. Partially buried under the rocks lie several derro corpses—alongside a few long-dead hunters with decaying flesh.
These derro, along with their zombie thralls, were caught in a cave-in while
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wilderness hides many secrets, including forgotten ruins and battlefields that tell the story of Strahd’s life as a conqueror. Adventurers who explore the wilderness find the remnants of Strahd’s ancient
other visitors. Some will become undead thralls. Others will never rise again. The adventurers’ best hope of defeating Strahd is to learn his secrets, for he is no ordinary vampire. Guided by Madam
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
githyanki. The welfare of the rest of the colony comes second. It places no value on prisoners and gladly releases them if doing so is enough to preserve its life. The scene projected on the back wall is
about Waterdeep and its multifaceted culture. Extremiton fails to mention that once it becomes an elder brain, it plans to use its newfound knowledge to enslave the entire city. 12h. Ettin Thralls
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
zombie is indifferent toward the characters and ignores them unless they try to get its attention, at which point it attacks. D4: Temple Yuliya Litvinova Derro raiders and their zombie thralls work to
path. Partially buried under the rocks lie several derro corpses—alongside a few long-dead hunters with decaying flesh.
These derro, along with their zombie thralls, were caught in a cave-in while
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
githyanki. The welfare of the rest of the colony comes second. It places no value on prisoners and gladly releases them if doing so is enough to preserve its life. The scene projected on the back wall is
about Waterdeep and its multifaceted culture. Extremiton fails to mention that once it becomes an elder brain, it plans to use its newfound knowledge to enslave the entire city. 12h. Ettin Thralls
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
against each other to reduce the threat of the more powerful monsters. For example, in a dungeon inhabited by mind flayers and their goblinoid thralls, the adventurers might try to incite the goblins
of such groups to life as described in chapter 4, fleshing out their personalities, goals, and ideals. Then use those elements to shape a response to the arrival of adventurers in their territory
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, cling to life in the darkness, searching the underground for secrets that could lead to their ascension. Undersigil Encounters d6 Encounter 1 A vargouille reflection (see Morte’s Planar Parade
impromptu forums as desperate factols hope to rekindle interest in outdated ideologies and poach each other’s members. One Pixel Brush Dead factions cling to life in Nowhere, a depressing refuge
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
coalesce into a manifest form and create a genie. A genie usually retains no connection to the soul that gave it form. That life force is a building block that determines the genie’s form and apparent
their thralls, but never to the extent that they can no longer work. In contrast to their love of servants, most genies loathe being bound to service themselves. A genie obeys the will of another only
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
coalesce into a manifest form and create a genie. A genie usually retains no connection to the soul that gave it form. That life force is a building block that determines the genie’s form and apparent
their thralls, but never to the extent that they can no longer work. In contrast to their love of servants, most genies loathe being bound to service themselves. A genie obeys the will of another only
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
against each other to reduce the threat of the more powerful monsters. For example, in a dungeon inhabited by mind flayers and their goblinoid thralls, the adventurers might try to incite the goblins
of such groups to life as described in chapter 4, fleshing out their personalities, goals, and ideals. Then use those elements to shape a response to the arrival of adventurers in their territory
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, cling to life in the darkness, searching the underground for secrets that could lead to their ascension. Undersigil Encounters d6 Encounter 1 A vargouille reflection (see Morte’s Planar Parade
impromptu forums as desperate factols hope to rekindle interest in outdated ideologies and poach each other’s members. One Pixel Brush Dead factions cling to life in Nowhere, a depressing refuge
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
druidic theories on the cycle of life and death (worth 150 gp). Cubbyholes in the desk hold 365 gp and four agate gems (20 gp each). 54. Grove Gate Twigs and roots are piled on the floor of this
planted, grow leafless woody shrubs that animate as twig blights after one year.
Tree Thralls. If a humanoid is bound to the bole of the Gulthias Tree, over the next 24 hours the victim is sucked
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
druidic theories on the cycle of life and death (worth 150 gp). Cubbyholes in the desk hold 365 gp and four agate gems (20 gp each). 54. Grove Gate Twigs and roots are piled on the floor of this
planted, grow leafless woody shrubs that animate as twig blights after one year.
Tree Thralls. If a humanoid is bound to the bole of the Gulthias Tree, over the next 24 hours the victim is sucked
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to telepathically summon its thralls from area 21f to kill anyone who knows its secret. (It hides the bodies in area 22.) The room’s centerpiece consists of two elegant chairs made of petrified wood
remains of his life here. Characters who take pity on him earn his trust, and he readily tells them where to find things in Azrok’s Hold. If information is what the characters seek, Salt Nose suggests they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to telepathically summon its thralls from area 21f to kill anyone who knows its secret. (It hides the bodies in area 22.) The room’s centerpiece consists of two elegant chairs made of petrified wood
remains of his life here. Characters who take pity on him earn his trust, and he readily tells them where to find things in Azrok’s Hold. If information is what the characters seek, Salt Nose suggests they
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
knows a bit about the drow, and he will bargain with that information, or anything else, to save his life. If offered no quarter, he will fight to the very end. Treasure. In addition to Obmi’s magical
giant statistics, plus immunity to fire damage), and seven gnolls thralls. The servants and the gnolls fight only under the direction of the matron, fleeing or surrendering if she falls. Slippery Exit
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
knows a bit about the drow, and he will bargain with that information, or anything else, to save his life. If offered no quarter, he will fight to the very end. Treasure. In addition to Obmi’s magical
giant statistics, plus immunity to fire damage), and seven gnolls thralls. The servants and the gnolls fight only under the direction of the matron, fleeing or surrendering if she falls. Slippery Exit






