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Returning 21 results for 'listed sense'.
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Basic Rules (2014)
addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus listed in its statistics is higher than yours, use the creature's bonus in place of yours. You
so. You can't use any special senses you have (for example, darkvision) unless your new form also has that sense. You can only speak if the creature can normally speak.
When you transform, you
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Making a Plan Thanks to the party’s initial vantage point on the rim of the crater and the information they learned from Demelin, the characters easily get a general sense of the city’s layout
. Provide them with a sense of the city’s layout, informed by map 6.2. They can spot the Temple of Paladine across the crater, a glistening dome in the flooded northwestern district, along with the three
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
fall (Black Raven, Griffon, Sky Pony), expeditious retreat (Elk), divine favor (Great Worm, Sky Pony), beast sense (Red Tiger), stoneskin (Thunderbeast), druidcraft and plant growth (Tree Ghost). In the
“find steed (cast as 1 action; elk only).” In the “Griffon” section of the sidebar, “beast sense (birds only)” has been added to the spell list before fly. The spells in the “Sky Pony” section of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ranger Spell List This section presents the Ranger spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C
Abjuration — Animal Messenger Enchantment R Barkskin Transmutation — Beast Sense Divination C, R Cordon of Arrows Transmutation — Darkvision Transmutation — Enhance Ability Transmutation C Find Traps
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Spell List This section presents the Ranger spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C
Abjuration — Animal Messenger Enchantment R Barkskin Transmutation — Beast Sense Divination C, R Cordon of Arrows Transmutation — Darkvision Transmutation — Enhance Ability Transmutation C Find Traps
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Part 2: Monastery of the Distressed Body The known route of Kwalish’s original expedition ends at the series of tunnels leading into the Barrier Peaks, with no sense of how that long-lost company
those defenders activate only every 20 minutes, and within 50 to 100 feet of the characters.
Appendix D: Magic Items. As a reminder, many items listed in the appendix — even though thematic to the adventure — are not level appropriate. The appendix offers advice for limiting their use.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. This is a delay of death, not a denial of it, for death will eventually get its due. I guess if you can’t disintegrate them or eat them, burying dead bodies makes as much sense as anything else
Keeper of Souls Domain Spells You gain domain spells at the cleric levels listed in the Grave Domain Spells table. See the Divine Domain class feature for how domain spells work. Grave Domain Spells
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus listed in its statistics is higher than yours, use the creature’s
physically capable of doing so. You can’t use any special senses you have (for example, darkvision) unless your new form also has that sense. You can only speak if the creature can normally speak
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Druid Spell List This section presents the Druid spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C means
Barkskin Transmutation — Beast Sense Divination C, R Continual Flame Evocation M Darkvision Transmutation — Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Find Traps Divination
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus listed in its statistics is higher than yours, use the creature’s
physically capable of doing so. You can’t use any special senses you have (for example, darkvision) unless your new form also has that sense. You can only speak if the creature can normally speak
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druid Spell List This section presents the Druid spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C means
Barkskin Transmutation — Beast Sense Divination C, R Continual Flame Evocation M Darkvision Transmutation — Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Find Traps Divination
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Barbarian Class Features As a Barbarian, you gain the following class features when you reach the specified Barbarian levels. These features are listed in the Barbarian Features table. Barbarian
Features Level Proficiency Bonus Class Features Rages Rage Damage Weapon Mastery 1 +2 Rage, Unarmored Defense, Weapon Mastery 2 +2 2 2 +2 Danger Sense, Reckless Attack 2 +2 2 3 +2 Barbarian Subclass
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Barbarian Class Features As a Barbarian, you gain the following class features when you reach the specified Barbarian levels. These features are listed in the Barbarian Features table. Barbarian
Features Level Proficiency Bonus Class Features Rages Rage Damage Weapon Mastery 1 +2 Rage, Unarmored Defense, Weapon Mastery 2 +2 2 2 +2 Danger Sense, Reckless Attack 2 +2 2 3 +2 Barbarian Subclass
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Paladin Class Features As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table. Paladin Features
Divinity You can channel divine energy directly from the Outer Planes, using it to fuel magical effects. You start with one such effect: Divine Sense, which is described below. Other Paladin features give
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
equipment that you find on your adventures, within the bounds of common sense. For example, a burly half-orc won’t fit in a halfling’s leather armor, and a gnome would be swallowed up in a cloud giant’s
wearer has a Strength score equal to or higher than the listed score. Stealth. If the Armor table shows "Disadvantage" in the Stealth column, the wearer has disadvantage on Dexterity (Stealth) checks
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Scion of the Outer Planes Prerequisite: Planescape Campaign Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your
Sense. You know the direction to the last planar portal you used while you and the portal are on the same plane of existence. Moreover, as an action, you can detect the location of any portals within
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Paladin Class Features As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table. Paladin Features
Divinity You can channel divine energy directly from the Outer Planes, using it to fuel magical effects. You start with one such effect: Divine Sense, which is described below. Other Paladin features
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
or ethereal creature can’t pass between zones. A detect magic spell can’t penetrate the structure of the Doomvault to sense the dimensional barriers. Magic Gates Two types of magic gates, white and
permanent teleportation circles. Syranna can key these circles to any entry point (listed below). Further, any creature that possesses a glyph key can use a black gate to teleport from the Doomvault to a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.” Bond. “I will find my missing companions.” Flaw. “I can be indecisive when choosing between options with uncertain outcomes.” Ishvern’s Plea Ishvern tries to get a sense of the characters
other creatures with you ignore difficult terrain outdoors in the Northern Wastes, allowing you to move at double the pace listed on the Northern Wastes Land Travel table (see the “Into the Wastes
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, regardless of how uncomfortable it makes them. Spells for Sale. Kesto maintains a vast collection of scrolls and spellbooks. He allows wizards to copy spells from them at the cost listed in the Spells for
Sale table. Spells marked with an asterisk (*) appear in chapter 1 of this book. He can have any of these scribed as a spell scroll for twice the listed cost for this service. Spells for Sale Spell Cost
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
10 Divine judgment Some of the disasters on the table might not make immediate sense in the context of your campaign world. A flood in the desert? A volcanic eruption on grassy plains? If you
prophecy. What is the first step each takes? Who suffers for their efforts? One part of the prophecy is wrong. Choose one of the omens you listed or one of the details you created for the world-shaking






