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Returning 26 results for 'locks skin'.
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Monsters
The Wild Beyond the Witchlight
extraordinarily long, spindly limbs. She must submerge herself in a briny concoction for an hour each day, or her body will dry out until it locks up in a kind of living rictus, and she remains that way until
submerged. As the hours pass between each immersion, her movements become more ponderous and her skin audibly cracks as she moves.
Bavlorna lives like a hermit. She is frazzled, impatient, paranoid
Halfling
Legacy
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Species
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
. They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
: Persuasion, Survival Languages: Two of your choice (Abyssal, Celestial, or Infernal recommended) Equipment: A ring of keys to unknown locks, a blank book, an ink pen or quill, a bottle of black ink, a set
, while always hot, doesn’t burn skin, fur, scales, or clothing 5 A feather that sheds dim light in a 5-foot radius 6 A ring made from a chain link that, once donned, won’t come off without pulling painfully hard
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
into its cover is a polished oval mirror with a delicate gold frame styled like locks of hair, which appear to spill down around the face of anyone who looks into the mirror. The book is filled with
encouragement and advice on grooming and self-confidence. As it does so, the illusion shows the creature looking into the mirror, but changing and grooming its skin, hair, makeup, and clothing as
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, smiling brown eyes, brown skin, and an ornate prosthetic arm. Laleh Ghorbani Laleh Ghorbani (neutral good, elf scout) uses her bakery as a safe house for the cell of the Silent Roar she leads with her
platter of desserts as she attends other customers. Once the other shoppers are gone, she locks the doors and apologizes for her strange invitation. Laleh is friendly toward the characters and guides
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of local landscapes, and wrought-iron lanterns. Platters on the table are piled with food, and a pot of tea steams in the center of the table.
The tiefling before you has red skin, cobalt-blue eyes
bright-green trim and are magically locked. Getting into them might require the characters to obtain an employee pass card, which bypasses the magical locks. Security Mirrors. Magical security mirrors
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
limbs. She must submerge herself in a briny concoction for an hour each day, or her body will dry out until it locks up in a kind of living rictus, and she remains that way until submerged. As the
hours pass between each immersion, her movements become more ponderous and her skin audibly cracks as she moves. Bavlorna lives like a hermit. She is frazzled, impatient, paranoid, and vindictive
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and worn, her dark green skin covered in bark and fungus. Insects crawl across her and hide in the thick braid of white hair that curls around her shoulders like a serpent. Anyone who stares into her
specifically wants to learn the secrets of the cursed paintings, and he is happy to betray his employers to obtain them. He carries a master key that opens all the locks in the bathhouse and the tower
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chains stretch across the cavern, apparently to shuttle multi-ton buckets of ore across the lava. The heat takes your breath away, brings water to your eyes, and bakes your skin. From where you stand
weapons, scorched by fire, and smeared with filth. The door has two locks, one above the other.
The dwarves sealed their treasure vault before leaving Hrakhamar, and it’s remained sealed to this day
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
survivors live in secret places such as this. They have dark skin and hair, but otherwise they are similar to wood elves (as described in the Player’s Handbook). One of Strahd’s old brides, Patrina
keep all their treasure in this wagon. The door to the wagon has two locks, each of which requires a different key. Luvash carries one key, Arrigal the other. Each lock is rigged with a poison needle
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to sneak into its treasury and retrieve Moradin’s Gauntlet, a dwarven relic. If there are any dwarves in the player characters’ party, Musharib locks onto them and appeals to their love of dwarvenkind
covers up the scaly patches of skin that betray her true nature. Salida is skilled at crafting colorful insults and concocting believable lies to cover her true background. Her wit makes her an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
collar. Any of these locks can be picked open using thieves’ tools, though it requires an action to do so and a successful DC 20 Dexterity check. Across from the dragon, stashed in a corner of the room
-skinned halfling with curly, bronze-colored hair or a young human lad with blond hair and sun-bronzed skin. Felgolos is no friend of the Black Network. Any party member affiliated with the Zhentarim can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
insignia scarabs of House Freth can ignore. A successful DC 25 Strength (Athletics) check is needed to force open such a door. The inner doors have no locks. When an alarm sounds outside, the occupants
compartments and contains a pair of black leather boots, an empty water skin, a petrified basilisk egg, spider silk sack containing 175 pp, a potion of vitality, and two thick spellbooks. The spellbooks
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
heaps of material serve as giant sleeping pallets.
Three hulking creatures with warty green skin and wiry hair mill through the detritus, chewing cracked bones clutched in their clawed hands.
This
sanctum in the greater caverns, where the archmage’s true prize resides. The poem reads as follows: In the center lies the gate,
But its locks will surely vex.
Many are the guards who wait
As you
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of the cages in the room, whereupon the cage’s door slams shut and locks. Each cage is made of iron and has AC 19, 50 hit points, and immunity to poison and psychic damage. A character can pick the
psychic damage. They can be broken as an action with a successful DC 20 Strength (Athletics) check. They have no locks, but a spell of 3rd level or higher that creates bright light destroys the chains if
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, bones, pieces of pale chitin, and less identifiable foulness. Three enormous hides serve as sleeping pallets.
Three hulking creatures with warty green skin and wiry hair mill through the detritus
lies the gate,
But its locks will surely vex.
Many are the guards who wait
As you seek the middle hex.
Randomly sent to find a way
Back to a different iron door.
A seventh time and you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
shelves. In one corner stands an iron lectern with a closed, locked, leather-bound tome resting on it. Two padded chairs face a large fireplace. One has a wolf skin draped over it. Books. Many of the
, as well as the locked wooden trunk at the foot of the bed. If her situation turns dire and Hrabbaz is unable to protect her, Yalah unlocks the door to area G18, rushes inside, and locks the door
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Scout) with pale blue skin who can breathe both air and water. She was close to the Naiad’s late captain, a human named Jeressa Lameer. When the Naiad sank, Ashlyn helped Devi and Treef swim to Najkir
a success, the character finds a secret door in the north wall, which is locked. If the characters place three lit torches in the statues’ sconces, the secret door unlocks. The door silently locks
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
each of the two pin locks with a separate successful DC 20 Dexterity check. White Gate. Behind the doors to the south is a white gate that connects with the Warrior Pools. 76. Naga’s Den If the spirit
its turns, ending the effect on itself on a successful save. Treasure. The baron wears +1 leather armor (shark skin and chitin) and a crown-like helm of ivory, coral, leather, and gold (worth 500 gp
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
symbols involving falcons, dragons, suns, and so forth give way in Chult to leopard-skin tabards, dinosaur-themed heraldry, helmets shaped like snarling panthers or swooping pteranodons, and armor
include mundane items such as paper and ink, locks, clothing, boots, rope, lanterns, lamp oil, and candles. Treasure. The second room contains four potions of healing, four spell scrolls (two each of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are rescued, they behave and act as described in the “Prisoners of the Yakfolk” sidebar. At night, the fields are unguarded. At sundown, the yakfolk locks the workers in their cage (between areas 4C
a ritual that lets them possess humanoids by “crawling under their skin.” (The elves have seen the ritual performed in Kartha-Kaya’s hut.) The yakfolk ambushed a patrol of dwarves from Citadel Adbar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it should be, is filled with sharp, pointed teeth. She wears the flayed, slippery, translucent skin of a kuo-toa as a cloak. For years, the Legion of Azrok left Preeta alone. Now the growing
-red stone. It is not valuable.
Chests. Flanking the altar are two iron treasure chests without locks (see “Treasure” below).
Stealing Azrok’s treasure deprives the warlord of the funds he needs to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
creature can benefit from this property of the pool only once per month. Beyond the effect of the spell, the water causes a creature’s skin to appear healthier and younger, tones down the appearance of
full-length mirror, and a desk that holds small bottles of lotions and soaps.
Each guest of the temple is given a key that locks both the door and the chest, either of which can also be opened with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
made of iron, it has reinforcing bars and hinges made of mithral. The cage doesn’t have a lock; customers paid extra for locks manufactured elsewhere. The cage is worth 200 gp. G4: Living Quarters
investigate any sounds of intruders. G6: Prison Two spiked cages are jammed with old bones and bits of decaying flesh. A woman with red skin wrapped in loose chains sits on the floor.
Duergar
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with a small window to allow guards to check in on their charges. A side passage holds six individual cells with higher-quality locks (each requiring a successful DC 25 Dexterity check with thieves
three-story tower is home to the town’s resident sage and wizard, Keledek the Unspoken (LE male human mage). Keledek’s dusky skin, bald head, and bright red silk turban — not to mention his height of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. It pushes open to reveal area X33 beyond. X7. Cell Block This area contains four cells separated by bars. The rectangular iron doors have locks built into them, and Noska Ur’gray carries the keys
can’t do so again until the next dawn. Stuffed Minotaur. When someone other than Ahmaergo opens the southern door, the skeleton of the stuffed minotaur erupts out of its skin, becoming an animated






