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Returning 35 results for 'made sitting with only are from for led'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
his life, and age has made him cautious. He has seen other kings and queens rise and fall, has made war with friends and peace with his enemies, and has led warriors he knew as babes to their deaths
","rollDamageType":"piercing"} piercing damage.The Elk King is Jarund Elkhardt, a terse yet thoughtful giant of a man who is nearly fifty years old—ancient by tribal standards. He has led the Elk Tribe for over half
Monsters
Baldur’s Gate: Descent into Avernus
Tactical Discipline. The fist of Bane has advantage on all ability checks and saving throws made during combat.Mace. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit"} to hit
to strict military hierarchies. The lowest rank consists of the fist of Bane;fists of Bane, foot soldiers who obey all orders without hesitation. They are led by iron consul;iron consuls, cunning
Monsters
Baldur’s Gate: Descent into Avernus
Tactical Discipline. The iron consul has advantage on all ability checks and saving throws made during combat.Multiattack. The iron consul makes one attack with its spear and can use its Voice of
soldiers who obey all orders without hesitation. They are led by iron consul;iron consuls, cunning field officers who excel at coordinating the fists in combat. The black gauntlet of bane;black gauntlets are the priests who command the consuls.
Monsters
Tomb of Annihilation
Beluarian, and although he presents himself as an independent operator, he's in league with the Flaming Fist. Shago has led many Flaming Fist expeditions into the jungle to clear out undead, despite
smile. His main goal is to impress Liara Portyr enough to earn a rank within the Flaming Fist. While Shago is their guide, characters gain advantage on Charisma checks made to influence members of the Flaming Fist.
Monsters
Waterdeep: Dragon Heist
of her station.
In her younger days, Esvele openly rebelled, but that behavior led to locked doors at night and house guards watching her every move during the day. So she taught herself how to pick
nobles she targets are made of sterner stuff, so Esvele has learned how to fight as well. She knows she's playing a dangerous game, but is satisfied that at least one member of the Rosznar family is earning the respect of Waterdeep's nobility.
Monsters
Icewind Dale: Rime of the Frostmaiden
has advantage if the target is wearing armor made of metal). Hit: 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Shocking Grasp","rollDamageType":"lightning"} lightning damage, and the
. Dzaan might have become a force to reckon with in the brotherhood had his quest for power not led him to Icewind Dale, where he was killed by the people of Easthaven after making a few too many enemies
Monsters
Curse of Strahd
Strahd's armies time and again as they swept across the land. When it became clear that Strahd couldn't be stopped, the knights of the order led hundreds of refugees to Argynvost's valley, but Strahd
tracked them to their sanctuary and overwhelmed them with a vast force. Vladimir, whom Argynvost had made a field commander, couldn't hold back the evil tide and was killed, only after the heartbreak of
Magic Items
Tasha’s Cauldron of Everything
made to maintain your concentration on divination spells.
Twist of Fate. As an action, you can draw a card from the deck and twist the fortune of another creature you can see within 15 feet of you
wayfarers from diverse walks and of disparate origins, embracing any who seek to find a home amid the endless roads and vistas hidden amid the mists.
A halfling Vistani, Mother Luba led one of the
Monsters
Mythic Odysseys of Theros
Returned’s intentions or sincerity are made with disadvantage.Multiattack. The Returned makes two shortsword attacks.
Shortsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
Returned palamnites. These Returned led violent lives, existences filled with such pain and hatred that violence now suffuses their deathless bodies. Such makes them exceptionally dangerous to the
Magic Items
Storm King's Thunder
the ground and is a massive thing made of polished obsidian with oversized feet — the impaled skulls of four ancient blue dragons. Runes glisten in the carved obsidian, winking to life with blue
property doesn’t expend any charges.
Both the throne and the creature sitting on it can move through earth and stone without disturbing the material they move through. This property doesn’t
Gray Dwarf (Duergar)
Legacy
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Species
Sword Coast Adventurer's Guide
of Moradin and his false promises. Their period of enslavement and the revolt against the mind flayers led by their god, Laduguer, purged the influence of the other dwarven gods from their souls and
thus made them into the superior race.
Duergar have no appreciation for beauty, that ability having been erased from their minds by the mind flayers long ago and any thought of recapturing it
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
groups called flocks. A flock is led by the oldest and most experienced kenku with the widest store of knowledge to draw on, often called Master.
Although kenku can’t create new things, they have
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the legion that is reflected in the power of
necessarily commensurate from one legion to another or even between banners in the same legion. A phalanx of foot soldiers led by a captain in one legion might be two hundred strong, while in another such
Backgrounds
Guildmasters’ Guide to Ravnica
devoted to a sacred site in the midst of the rubblebelt.
5
My weapon is made from the first raktusk I ever hunted.
6
GrrrRRAAAAGGHH! [I will do anything to prove myself greater than my
siblings or ancestors.]
Flaws
d6
Flaw
1
If you question my courage, I will never back down.
2
HrrrGGGAAAARRuuuh! [My anger in battle led to the death of a loved one
Backgrounds
Guildmasters’ Guide to Ravnica
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
indebted to that guild.
8
At a time of terrible grief in my life, a Rakdos performer made a mockery of my pain, leaving me with mixed feelings of sadness and humor.
9
Roll an additional
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Room of Secrets Helm. A green copper helm with a protective visor lies on the floor, draped in cobwebs.
Throne. Against the back wall, atop a marble riser, stands a slender throne also made of
green copper and covered with cobwebs.
Treasure. There is nothing remarkable about the copper throne or helm, and neither object detects as magical. But if a character wears the helm while sitting
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
19. Sitting Room Serving as Thessalar’s private study, this area is richly furnished with ornate tables, chairs, and cabinets all carved from expensive stone. A fireplace along the west wall is
carved to resemble a smaller version of the famed statue of Moloch in the main temple (area 25). Treasure With successful DC 14 Intelligence (Investigation) checks made to search this area, the characters
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
T7. Moesko the Anchorite This 15-foot-high room has two north-facing windows. A barnacle-encrusted chair stands against the south wall. Sitting in the chair is Moesko, an anchorite of Talos clad in
armor made from giant octopus hide. Resting in his lap is an opalescent conch he took from Miraal the sea elf (see area T1). Beneath his armor, Moesko has a hole in his chest where his heart used to be
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bandit Attack Bandits watch for an opportunity to waylay caravans. When the characters stop for their first night, a large gang of outlaws closes in to try its luck. The band is made up of sixteen
bandits led by one bandit captain. The bandits try to take out sentinels outside the camp perimeter first. Otherwise, the attack starts with a volley of sixteen bolts, lit on fire and all directed at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Modifying Encounter Difficulty An encounter can be made easier or harder based on the choice of location and the situation. Increase the difficulty of the encounter by one step (from easy to medium
hinders their mobility or makes them sitting ducks. Situational benefits are similar to drawbacks except that they benefit the characters instead of the enemy.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
no creatures within 5 feet of the armillary sphere. While the globe is sealed, the character sitting in the chair can see through the globe as if it were made of transparent glass. Pulling the levers
rolls a natural 20 on an attack roll made with its greataxe, it cuts off the target's head (or one of the target's heads, if it has more than one). If the target can’t survive without the lost head, it
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
as a soldier, Myar made a poor peacetime leader. When brutal games could no longer keep her interest, she incited hostilities between two of her vassal tribes, then led her own forces to crush them
Backgrounds
Sword Coast Adventurer's Guide
;n. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the distant parts of Faerûn.
Those who leave behind
because you have made too many enemies among the desert communities of your home.
Sossal. Few have heard of your homeland, but many have questions about it upon seeing you. Humans from Sossal seem
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, the githyanki champion who led her people to freedom, and the sacrifices she made to ensure the future of her people. The statue atop the altar depicts Gith slaying an illithid oppressor to win her own freedom.
, and carved out their own kingdom on the Astral Plane under the rulership of Vlaakith the Lich-Queen. The altar conveniently omits any mention of the githzerai, but specific mention is made of Gith
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stains cover the floor of this area. Large oak tables, scarred and beaten, lay scattered like toys about the room, their wood crushed and splintered. Replacing them are furnishings made entirely of
bones that hangs from the ceiling above a long table constructed of bones in the center of the room. Ten chairs made of bones and festooned with decorative skulls surround the table, resting atop which
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
thieves’ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? What was the trigger that led
. Or maybe you made a new friend — another member of your adventuring party — who showed you new possibilities for earning a living and employing your particular talents.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Reghed Tribe Camp Reghed tribe camps are scattered throughout Icewind Dale. None of them appear on maps because they don’t stay in one place for long. Each Reghed tribe is made up of smaller clans
Tribe Cannibals”), or they might be led to a camp by Reghed scouts roaming the tundra (see “Wilderness Encounters”). The characters might also visit Reghed camps in chapter 5, as they face tests set
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
was led to believe that a cache of stolen pearls was hidden in Dory’s warehouse, so she did some “research” on the place to determine whether it was worth burgling. But a few days of watching the site
from Dory’s warehouse in return. If that deal is struck, the burglar tells them that some sort of golem made up of parts of sea creatures was recently delivered to the warehouse. Grotten has no idea where it came from, but is sure that the golem is at the warehouse or in Dory’s residence still.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching the Cabin Perched on the edge of a snowy ridge above a gorge is a black lodge on wooden stilts. Whatever path might have led to this ramshackle retreat lies buried under snow.
Icy steps
chimneys that rise several feet above its sagging roofline. The rest of the lodge is made of rotting wood. The stilts that elevate the structure are 20 feet tall, and characters who walk underneath
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Grungs A grung hunting party consists of 2d6 grungs led by a grung elite warrior (see appendix D for both). If this encounter occurs while the characters are traveling, the grungs have set up an
, the grungs spotted the characters earlier in the day and have shadowed them unseen. Each character standing watch must succeed on a DC 14 Wisdom (Perception) check, made with disadvantage because of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
ingenious forms of metallurgy—largely based around volcanic sea vents—and chemical etching, crafting wares that rival those made on land. The endless array of life and unpredictable changes of the sea make
numerous triton cultures exist throughout the Siren Sea, many of those closest to shore are led by priests of Thassa. Triton warriors enact their leaders’ will, with many specializing in doing battle
Compendium
- Sources->Dungeons & Dragons->Divine Contention
walls of this pit, providing access to the entry hall of the catacombs (area E1). On the surface, the entrance looks like nothing more than a timber latrine sitting in the middle of nowhere. The shaft
mausoleum is completely unlit and pitch dark. Adventurers require darkvision or their own light sources to see in here.
Construction. Ceilings, walls, and floors throughout the mausoleum are made from
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in this district. She can’t afford the city’s expensive gambling license, so she made the Cog Carnival a place where warforged can play games for free. Anybody Know Coal? The warforged patrons of the
(Persuasion) check convinces one of the patrons to point out who Coal is: a black, one-armed metal warforged sitting alone near the bar. Coal, a neutral good warforged soldier (see chapter 6), is
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
T7: Dining Hall This chamber contains a rectangular table with clawed feet surrounded by twelve high-backed chairs. Hanging off the backs of the chairs are hideous masks made from goat skulls. A
cultists wear the goat-skull masks when they venture out in public. The masks are terrifying but worthless. Cultist. The young man sitting at the table (facing the secret door in the south wall) is Yondis
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in this district. She can’t afford the city’s expensive gambling license, so she made the Cog Carnival a place where warforged can play games for free. Anybody Know Coal? The warforged patrons of the
(Persuasion) check convinces one of the patrons to point out who Coal is: a black, one-armed metal warforged sitting alone near the bar. Coal, a neutral good warforged soldier (see chapter 6), is






